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Rad/Rad quandry


Uun

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My rad/rad is currently at lvl 42. I originally planned to take Boxiing/Tough/Weave for the last 3 powers, but now I'm not feeling like I need the additional protection. I've got Particle Shielding almost perma and can use Meltdown when things go sideways. I'm at a loss as to what to take for the last 3 powers. Note, I've got all the slots used in the build below, but I could free up a few. Is Paralyzing Jolt any good? I could stack the stun with Cosmic Burst but the animation is slow and the damage is meh. Infiltration? 

 

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This Hero build was built using Mids Reborn 3.1.2.5
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Uunbrella: Level 50 Science Sentinel
Primary Power Set: Radiation Blast
Secondary Power Set: Radiation Armor
Power Pool: Flight
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: X-Ray Beam -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Dmg/Rchg(3), ShlBrk-%Dam(5), TchofLadG-%Dam(5), Thn-Dmg/EndRdx(48)
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Max HP%(9)
Level 2: Irradiate -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Dmg/EndRdx(9), ScrDrv-Dam%(11), TchofLadG-%Dam(11), AchHee-ResDeb%(13), ShlBrk-%Dam(48)
Level 4: Proton Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam(13), Ags-ResDam/EndRdx/Rchg(15), Ags-Psi/Status(15)
Level 6: Cosmic Burst -- SntWar-Dmg/Rchg(A), SntWar-Acc/Dmg/Rchg(17), SntWar-Acc/Dmg/EndRdx(17), SntWar-Acc/Dmg/EndRdx/Rchg(19), SntWar-Rchg/+Absord(19), SntWar-Acc/Dmg(21)
Level 8: Gamma Boost -- PwrTrns-+Heal(A)
Level 10: Fallout Shelter -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21), StdPrt-ResDam/EndRdx(23)
Level 12: Electron Haze -- Artl-Acc/Dam(A), Artl-Dam/End(23), Artl-Dam/Rech(25), Artl-Acc/Dam/Rech(25), Artl-Acc/Rech/Rng(27), Artl-End/Rech/Rng(27)
Level 14: Fly -- EndRdx-I(A)
Level 16: Proton Therapy -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31)
Level 18: Proton Stream -- OppStr-Dmg/Rchg(A), OppStr-Acc/Dmg/Rchg(33), OppStr-Acc/Dmg/EndRdx(33), OppStr-Acc/Dmg/EndRdx/Rchg(33), OppStr-Rchg/+Opportunity(34), OppStr-Acc/Dmg(34)
Level 20: Particle Acceleration -- Run-I(A)
Level 22: Stealth -- EndRdx-I(A), ShlWal-ResDam/Re TP(34)
Level 24: Assault -- EndRdx-I(A)
Level 26: Neutron Bomb -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(36), Bmbdmt-Dam/Rech(36), Bmbdmt-Acc/Dam/Rech(36), Bmbdmt-+FireDmg(37)
Level 28: Particle Shielding -- NmnCnv-EndRdx/Rchg(A), NmnCnv-Heal/Rchg(37), NmnCnv-Heal(37), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal/EndRdx(39), NmnCnv-Regen/Rcvry+(39)
Level 30: Aim -- GssSynFr--Build%(A)
Level 32: Atomic Blast -- Obl-Dmg(A), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(42), Obl-Acc/Rchg(42)
Level 35: Ground Zero -- Obl-Acc/Dmg/Rchg(A), Obl-Dmg/Rchg(42), Obl-%Dam(43), Obl-Dmg(43), ShlBrk-%Dam(43), TchoftheN-%Dam(50)
Level 38: Meltdown -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(45), ImpArm-ResPsi(50), ImpArm-EndRdx/Rchg(50)
Level 41: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(46), Mk'Bit-Acc/EndRdx/Rchg(48)
Level 44: [Empty] -- Empty(A)
Level 47: [Empty] 
Level 49: [Empty] 
Level 1: Opportunity 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- RgnTss-Regen+(A)
Level 1: Stamina -- EndMod-I(A)
Level 14: Afterburner 
------------

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I see no benefit of stealth over CJ when you achieve the same functionality by slotting a stealth IO in sprint. Basically drop Stealth and take CJ instead and that also frees up a slot which you dont need the end redux since CJ is virtually free for endurance costs. Also why no hasten? If you take that, you get access to Super speed which combined with stealthIO makes you invisible. 

 

for reference, this is the direction i took my rad/rad. I went full buzzsaw, and rely only on the secondary to keep me alive, focussing more on pumping damage and relying on the team to patch survivability.

 

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  • Like 1

@Black Assassin - Torchbearer

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3 hours ago, Black_Assassin said:

I see no benefit of stealth over CJ when you achieve the same functionality by slotting a stealth IO in sprint. Basically drop Stealth and take CJ instead and that also frees up a slot which you dont need the end redux since CJ is virtually free for endurance costs. Also why no hasten? If you take that, you get access to Super speed which combined with stealthIO makes you invisible. 

They changed Stealth last year when they merged it with Invisibility. It now provides a significantly greater stealth radius than a stealth IO. I took it for that functionality, not as a mule. Yes, I could replicate that with Super Speed and a stealth IO, but I find the maneuvering with SS in missions to be cumbersome. BTW you don't need Hasten to access Super Speed. Other than dominators, I almost never take Hasten. I generally build for 60-70% global recharge without Hasten.

 

Also, you didn't answer my question regarding what to take for the last 3 powers. Your build has Tough/Weave as the last 2 picks, which is what I was seeking alternatives to.

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1 hour ago, Uun said:

Yes, I could replicate that with Super Speed and a stealth IO, but I find the maneuvering with SS in missions to be cumbersome. 

 

Ah well this is where combat jumping comes in. Its the fastest way to move around between mobs. Its quite easy to control if you are using a mouse to look around (i am aware some people move around using q/e, so if this is you i can see why SS is more cumbersome)

 

This is why i tend to ignore stealth, irrespective of the radius, because i will pretty much always have SS so can always be invisible with stealthIO in sprint.

 

Quote

BTW you don't need Hasten to access Super Speed

 

yeah i know, was more attempting to say that if you are taking super speed for the free stealth on a travel you would be taking hasten (and vice versa, taking hasten then might as well grab SS). I think i miss-worded that a bit. Anyway, its different strokes etc etc. 

 

Quote

I almost never take Hasten. I generally build for 60-70% global recharge without Hasten

 

i think this is also just a flavour thing. I always taken hasten as it is such a massive power boost it is pretty gimpy to not take it. Especially if you are attempting to leverage procs. (my build is just crammed full and it wouldnt work very well without hasten. Yours not so much as you barely have any, although having said that, you would still massively benefit from it)

 

Quote

Also, you didn't answer my question regarding what to take for the last 3 powers. Your build has Tough/Weave as the last 2 picks, which is what I was seeking alternatives to.

 

well, you currently have 3 pools taken. So i guess the question is how are you playing this? If you are wading in, you might want tough/weave to help you live more. If you arent, best bet is to get hover which is far superior for combat that fly is. Other options are going deeper into a current pool or pivoting to something else. Have you tried sorcery? you would get another resistance steroid to use with meltdown. Or you can flesh out your epic pool. Options are there, it depends on how you play/want to play

@Black Assassin - Torchbearer

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