City_of_Jedi Posted June 5, 2019 Posted June 5, 2019 I was wondering if you guys could take a quick look and tell me if I'm on the right track. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Dark-Force: Level 50 Technology Controller Primary Power Set: Darkness Control Secondary Power Set: Force Field Power Pool: Flight Power Pool: Leadership Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Dark Grasp -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(34) Level 1: Personal Force Field -- Krm-ResKB(A) Level 2: Deflection Shield -- DefBuff-I(A), DefBuff-I(7), DefBuff-I(31) Level 4: Living Shadows -- Acc-I(A), EndRdx-I(5), Range-I(7), Immob-I(40) Level 6: Fly -- Flight-I(A) Level 8: Fearsome Stare -- Acc-I(A), RechRdx-I(9), RechRdx-I(9), Fear-I(11), Fear-I(11), Fear-I(29) Level 10: Insulation Shield -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(31) Level 12: Heart of Darkness -- Acc-I(A), Acc-I(13), RechRdx-I(13), RechRdx-I(15), Dsrnt-I(15), Dsrnt-I(31) Level 14: Possess -- Acc-I(A) Level 16: Hover -- Flight-I(A) Level 18: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(19), ExpRnf-Dmg/EndRdx(19), ExpRnf-Acc/Dmg/Rchg(23), ExpRnf-EndRdx/Dmg/Rchg(25), ExpRnf-+Res(Pets)(29) Level 20: Dispersion Bubble -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(21), RedFrt-EndRdx/Rchg(25), RedFrt-Def(34), RedFrt-Def/EndRdx/Rchg(48), RedFrt-EndRdx(48) Level 22: Maneuvers -- EndRdx-I(A) Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 26: Shadow Field -- Lck-Acc/Hold(A), Lck-Acc/Rchg(27), Lck-Rchg/Hold(27), Lck-Acc/EndRdx/Rchg/Hold(37), Lck-EndRdx/Rchg/Hold(37), Lck-%Hold(39) Level 28: Afterburner -- Flight-I(A) Level 30: Vengeance -- ToHit-I(A), ToHit-I(48) Level 32: Umbra Beast -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(33), BldMnd-Acc/EndRdx(33), BldMnd-Acc/Dmg/EndRdx(33), BldMnd-Acc(40), BldMnd-Dmg(43) Level 35: Power Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(39), Thn-Dmg/EndRdx/Rchg(40) Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(39) Level 41: Energy Torrent -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(42), Ann-Acc/Dmg/Rchg(42), Ann-Acc/Dmg/EndRdx(42), Ann-Acc/Dmg/EndRdx/Rchg(43), Ann-ResDeb%(43) Level 44: Temp Invulnerability -- GldArm-ResDam(A), GldArm-Res/Rech/End(45), GldArm-End/Res(45), GldArm-3defTpProc(45), GldArm-RechEnd(46), GldArm-RechRes(46) Level 47: Power Boost -- RechRdx-I(A) Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50) Level 2: Swift -- Flight-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(17), EndMod-I(21) ------------ Some ideas that I didn't implement were slotting up Maneuvers and taking Assault instead of Conserve Power. Despite that, it does reach the all-important 45% for Ranged Defense. What do you think? Formerly Negative_Man on the CoH forums (I'm more positive nowadays) "I don't want it to appear that I'm willing to settle for anything. No-one likes a zombie without standards." -UnknownSubject
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