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Build Critique: Dark/FF


City_of_Jedi

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I was wondering if you guys could take a quick look and tell me if I'm on the right track.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Dark-Force: Level 50 Technology Controller

Primary Power Set: Darkness Control

Secondary Power Set: Force Field

Power Pool: Flight

Power Pool: Leadership

Ancillary Pool: Primal Forces Mastery

 

Hero Profile:

Level 1: Dark Grasp -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(34)

Level 1: Personal Force Field -- Krm-ResKB(A)

Level 2: Deflection Shield -- DefBuff-I(A), DefBuff-I(7), DefBuff-I(31)

Level 4: Living Shadows -- Acc-I(A), EndRdx-I(5), Range-I(7), Immob-I(40)

Level 6: Fly -- Flight-I(A)

Level 8: Fearsome Stare -- Acc-I(A), RechRdx-I(9), RechRdx-I(9), Fear-I(11), Fear-I(11), Fear-I(29)

Level 10: Insulation Shield -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(31)

Level 12: Heart of Darkness -- Acc-I(A), Acc-I(13), RechRdx-I(13), RechRdx-I(15), Dsrnt-I(15), Dsrnt-I(31)

Level 14: Possess -- Acc-I(A)

Level 16: Hover -- Flight-I(A)

Level 18: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(19), ExpRnf-Dmg/EndRdx(19), ExpRnf-Acc/Dmg/Rchg(23), ExpRnf-EndRdx/Dmg/Rchg(25), ExpRnf-+Res(Pets)(29)

Level 20: Dispersion Bubble -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(21), RedFrt-EndRdx/Rchg(25), RedFrt-Def(34), RedFrt-Def/EndRdx/Rchg(48), RedFrt-EndRdx(48)

Level 22: Maneuvers -- EndRdx-I(A)

Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)

Level 26: Shadow Field -- Lck-Acc/Hold(A), Lck-Acc/Rchg(27), Lck-Rchg/Hold(27), Lck-Acc/EndRdx/Rchg/Hold(37), Lck-EndRdx/Rchg/Hold(37), Lck-%Hold(39)

Level 28: Afterburner -- Flight-I(A)

Level 30: Vengeance -- ToHit-I(A), ToHit-I(48)

Level 32: Umbra Beast -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(33), BldMnd-Acc/EndRdx(33), BldMnd-Acc/Dmg/EndRdx(33), BldMnd-Acc(40), BldMnd-Dmg(43)

Level 35: Power Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(39), Thn-Dmg/EndRdx/Rchg(40)

Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(39)

Level 41: Energy Torrent -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(42), Ann-Acc/Dmg/Rchg(42), Ann-Acc/Dmg/EndRdx(42), Ann-Acc/Dmg/EndRdx/Rchg(43), Ann-ResDeb%(43)

Level 44: Temp Invulnerability -- GldArm-ResDam(A), GldArm-Res/Rech/End(45), GldArm-End/Res(45), GldArm-3defTpProc(45), GldArm-RechEnd(46), GldArm-RechRes(46)

Level 47: Power Boost -- RechRdx-I(A)

Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)

 

Level 2: Swift -- Flight-I(A)

Level 2: Health -- Heal-I(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(17), EndMod-I(21)

------------

 

 

Some ideas that I didn't implement were slotting up Maneuvers and taking Assault instead of Conserve Power.  Despite that, it does reach the all-important 45% for Ranged Defense. 

 

What do you think?

Formerly Negative_Man on the CoH forums (I'm more positive nowadays)

 

"I don't want it to appear that I'm willing to settle for anything. No-one likes a zombie without standards." -UnknownSubject

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