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Posted

Beam Rifle is a "busy" power set... you want to scan each group for a boss and hit it with Disintegrate, then hit it with a chain of single-target attacks to spread the disintegrating effect, and switch to your AoEs while there's still a group to AoE. You don't want to have to watch the team's health, or change targets to deliver heals or (de)buffs in the middle of your attack chain, which is why I think Beam Rifle pairs well with Force Field. This character does exist and he's 50 but I am switching from using Fly to Teleport and reorganizing his powers a bit. Cutting Beam and Piercing Beam just work a lot better when you're standing on the ground.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Jackson Hazard 220220: Level 50 Technology Defender
Primary Power Set: Force Field
Secondary Power Set: Beam Rifle
Power Pool: Teleportation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Personal Force Field -- ShlWal-ResDam/Re TP(A)
Level 1: Single Shot -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(23), Dcm-Acc/Dmg/Rchg(25), Dcm-Build%(31)
Level 2: Charged Shot -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(25), SprWntBit-Rchg/SlowProc(31)
Level 4: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(33), Artl-End/Rech/Rng(33)
Level 6: Teleport -- Wrp-Range(A), Wrp-End/Range(9), Wrp-End(9), Wrp-+Special(34), Tim&SpcMn-Stlth(34)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 10: Disintegrate -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(11), SprVglAss-Dmg/EndRdx/Rchg(11), SprVglAss-Acc/Dmg/EndRdx(34), SprVglAss-Acc/Dmg/EndRdx/Rchg(36), SprVglAss-Rchg/+Absorb(37)
Level 12: Dispersion Bubble -- Rct-Def(A), Rct-Def/EndRdx(13), Rct-EndRdx/Rchg(13), Rct-Def/Rchg(37), Rct-Def/EndRdx/Rchg(37), Rct-ResDam%(39)
Level 14: Deflection Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(15)
Level 16: Insulation Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(17)
Level 18: Repulsion Field -- EndRdx-I(A)
Level 20: Lancer Shot -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(21), SprDfnBst-Dmg/EndRdx/Rchg(21), SprDfnBst-Acc/Dmg/EndRdx(40), SprDfnBst-Acc/Dmg/EndRdx/Rchg(40), SprDfnBst-Rchg/Heal%(40)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Teleport Target -- BlsoftheZ-ResKB(A)
Level 26: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(27), LucoftheG-Def/Rchg+(27)
Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43)
Level 30: Aim -- RctRtc-Pcptn(A)
Level 32: Force Bubble -- EndRdx-I(A)
Level 35: Piercing Beam -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(46)
Level 38: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/End(39), Artl-Dam/Rech(39), Artl-Acc/Dam/Rech(46), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(48)
Level 41: Thunder Strike -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(42), ScrDrv-Acc/Rchg(42), ScrDrv-Acc/Dmg/EndRdx(48), ScrDrv-Dam%(50)
Level 44: Charged Armor -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(50), GldArm-3defTpProc(50)
Level 47: Assault -- EndRdx-I(A), EndRdx-I(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(15), Pnc-Heal/+End(19), Prv-Absorb%(31)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(17), EndMod-I(19)
Level 1: Disintegrating
------------

 

 

  • Like 1
  • 1 month later
Posted
On 2/19/2022 at 11:01 PM, Two Dollar Bill said:

Beam Rifle is a "busy" power set... you want to scan each group for a boss and hit it with Disintegrate, then hit it with a chain of single-target attacks to spread the disintegrating effect, and switch to your AoEs while there's still a group to AoE. You don't want to have to watch the team's health, or change targets to deliver heals or (de)buffs in the middle of your attack chain, which is why I think Beam Rifle pairs well with Force Field. This character does exist and he's 50 but I am switching from using Fly to Teleport and reorganizing his powers a bit. Cutting Beam and Piercing Beam just work a lot better when you're standing on the ground.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Jackson Hazard 220220: Level 50 Technology Defender
Primary Power Set: Force Field
Secondary Power Set: Beam Rifle
Power Pool: Teleportation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Personal Force Field -- ShlWal-ResDam/Re TP(A)
Level 1: Single Shot -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(23), Dcm-Acc/Dmg/Rchg(25), Dcm-Build%(31)
Level 2: Charged Shot -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(25), SprWntBit-Rchg/SlowProc(31)
Level 4: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(33), Artl-End/Rech/Rng(33)
Level 6: Teleport -- Wrp-Range(A), Wrp-End/Range(9), Wrp-End(9), Wrp-+Special(34), Tim&SpcMn-Stlth(34)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 10: Disintegrate -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(11), SprVglAss-Dmg/EndRdx/Rchg(11), SprVglAss-Acc/Dmg/EndRdx(34), SprVglAss-Acc/Dmg/EndRdx/Rchg(36), SprVglAss-Rchg/+Absorb(37)
Level 12: Dispersion Bubble -- Rct-Def(A), Rct-Def/EndRdx(13), Rct-EndRdx/Rchg(13), Rct-Def/Rchg(37), Rct-Def/EndRdx/Rchg(37), Rct-ResDam%(39)
Level 14: Deflection Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(15)
Level 16: Insulation Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(17)
Level 18: Repulsion Field -- EndRdx-I(A)
Level 20: Lancer Shot -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(21), SprDfnBst-Dmg/EndRdx/Rchg(21), SprDfnBst-Acc/Dmg/EndRdx(40), SprDfnBst-Acc/Dmg/EndRdx/Rchg(40), SprDfnBst-Rchg/Heal%(40)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Teleport Target -- BlsoftheZ-ResKB(A)
Level 26: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(27), LucoftheG-Def/Rchg+(27)
Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43)
Level 30: Aim -- RctRtc-Pcptn(A)
Level 32: Force Bubble -- EndRdx-I(A)
Level 35: Piercing Beam -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(46)
Level 38: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/End(39), Artl-Dam/Rech(39), Artl-Acc/Dam/Rech(46), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(48)
Level 41: Thunder Strike -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(42), ScrDrv-Acc/Rchg(42), ScrDrv-Acc/Dmg/EndRdx(48), ScrDrv-Dam%(50)
Level 44: Charged Armor -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(50), GldArm-3defTpProc(50)
Level 47: Assault -- EndRdx-I(A), EndRdx-I(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(15), Pnc-Heal/+End(19), Prv-Absorb%(31)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(17), EndMod-I(19)
Level 1: Disintegrating
------------

 

 

I’ve been thinking of a Beam Rifle defender myself, but wonder if Sonic Resonance wouldn’t be more useful late game. Thoughts?

Posted (edited)

I am actually partial to Sonic Resonance and I did try that combination first, but I had some issues with it. So, at the risk of going off-topic in my own thread, let's discuss...

 

1) Sonic Siphon  (Single-target -resist debuff)
This is generally assumed to be your opener on any sort of big bad guy, which means you won't be opening with Disintegration. If you switch targets with Beam Rifle you can often just pick a nearby target and it will already have the Disintegrating effect on it, but Sonic Siphon has to be cast again, and... redraw. And if you miss with that first Sonic Siphon and have to use Disintegrate and then try Sonic Siphon again, more redraw. If the fight lasts more than 30 seconds and Sonic Siphon wears off, you get the idea.
Sonic Siphon is a great power and not skippable, but it does take you out of the zen of Beam Rifle shooting.

 

2) Disruption Field  (AoE -resist toggle, makes your Tanker look like Saturn)
One of the great features of Beam Rifle is that all its powers can be used from long range, even the nuke. You can hide in the back with the squishy characters... or can you? Disruption Field is a toggle and it breaks if you're too far from the Tank, which is basically any time you're safely in the rear and the Tank rushes forward to engage a new spawn. It's also any time the Tank takes an elevator on a mission map. It's a hassle to maintain and it really requires that you stay glued to the Tank and not do your own blaster thing.
Again, a great power and not skippable, but also not ideal if you really just want to concentrate on Beam Rifle.

 

I feel like Sonic Resonance makes you a better teammate, but Force Field is more fun.

 

Edited by Two Dollar Bill
I can't spell.

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