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Elec/Elec/Power Build Optimization


CaptainIcyHot

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Hi All!

 

Please take a look at the build and let me know if there are any ways I can improve it.

 

Goals:

 

1. Thunderous Blast+Short Circuit+Power Build Up as often as possible and end modification maxed for drain.

2. Near cap positional defenses with ranged being highest priority

3. Team support

 

I took an Elec/Elec to 50 and I have to say it is a great set. Very enjoyable to play solo or on a team. There is so much positive in this pairing it is ridiculous. I have leaned heavily into the end drain and team support aspects but nearly everything still works well solo.

 

Gem of the set is Faraday Cage. The +resistance to everything but toxic is great but the real topper is the high resistance to nearly all the status effects including end drain. We need to get the word out to the squishies to stay in the Cage. The Cage is life!

 

I was worried that end drain wouldn't really work well on EBs and AVs but Thunderous Blast+Short Circuit+Power Build Up does a very good job of draining most of them. I just did the Manticore TF at +1 with an 8 person team and floored Hopkins (twice) and Countess Crey AVs with no problems. Obviously, if the difficulty is cranked up to +4/+8 full on End Drain on an AV is pretty rough. Chimera and Silver Mantis are the ones that stuck out as being more resistant than the rest in my memory.

 

This playstyle is what has worked for me so far:

 

Solo

 

Stealth to a group

Cast Faraday Cage (doesn't provoke aggro)

Cast Galvanic Sentinel in a group (doesn't provoke aggro on you but mobs will focus the GS)

Target GS with Insulating Circuit and Empowering Circuit (also buffs yourself)

Hit Short Circuit and Lightning Bolt (start with Thunderous Blast if up.)  Add Charge Up and Power Build Up when they are up. 

Finish with single target attacks and AoE as needed

 

Team

 

Stealth in behind melee teammate initiator 

Cast Faraday Cage (doesn't provoke aggro)

Target teammate with Insulating Circuit and Empowering Circuit

Hit Short Circuit and Lightning Bolt (start with Thunderous Blast if up.)  Add Charge Up and Power Build Up when they are up. 

Reapply Insulating Circuit and heal with Rejuvenating Circuit as needed

Finish with single target attacks and AoE as needed

Try to target teammate with Empowering Circuit before they run off to the next group

 

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Defender
Primary Power Set: Electrical Affinity
Secondary Power Set: Electrical Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Rejuvenating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(5), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal(17), NmnCnv-Regen/Rcvry+(17)
Level 1: Charged Bolts -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(33), SprWntBit-Acc/Dmg/EndRdx(34), SprWntBit-Acc/Dmg/Rchg(34), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), SprWntBit-Rchg/SlowProc(37)
Level 2: Galvanic Sentinel -- EnrMnp-Stun%(A)
Level 4: Lightning Bolt -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg(7), SprVglAss-Acc/Dmg/EndRdx/Rchg(36), SprVglAss-Dmg/EndRdx/Rchg(36), SprVglAss-Dmg/Rchg(36), SprVglAss-Acc/Dmg/EndRdx(37)
Level 6: Energizing Circuit -- EndMod-I(A), EndMod-I(7)
Level 8: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(42)
Level 10: Short Circuit -- SynSck-EndMod(A), SynSck-EndMod/Rech(11), SynSck-EndMod/+RunSpeed(11), SynSck-Dam/Rech/Acc(13), SynSck-Dam/Rech(13), EndMod-I(15)
Level 12: Empowering Circuit -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(50)
Level 14: Ball Lightning -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(19), PwrTrns-Dam/EndMod(21), PwrTrns-Dam/Acc/End(21), PwrTrns-Dam/Acc/Rech/End(23), PwrTrns-+Heal(23)
Level 16: Charge Up -- RechRdx-I(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(31), StnoftheM-Acc/ActRdx/Rng(31), StnoftheM-Dmg/ActRdx/Rchg(33), StnoftheM-Dmg/EndRdx/Rchg(33)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 24: Tactics -- ToHit-I(A)
Level 26: Insulating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(31)
Level 28: Tesla Cage -- Lck-Acc/Hold(A), Lck-Acc/Rchg(45), Lck-Rchg/Hold(46), Lck-EndRdx/Rchg/Hold(46), Lck-Acc/EndRdx/Rchg/Hold(46), Lck-%Hold(50)
Level 30: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 32: Stealth -- LucoftheG-Def/Rchg+(A)
Level 35: Voltaic Sentinel -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(40), SprDfnBst-Dmg/EndRdx/Rchg(42), SprDfnBst-Acc/Dmg/EndRdx(42), SprDfnBst-Acc/Dmg/EndRdx/Rchg(43), SprDfnBst-Rchg/Heal%(43)
Level 38: Thunderous Blast -- SynSck-EndMod(A), SynSck-Dam/Rech(39), SynSck-EndMod/Rech(39), SynSck-Dam/Rech/Acc(39), SynSck-Dam/Acc/End(40), PreOptmz-EndMod/Rech(40)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(50)
Level 44: Temp Invulnerability -- GldArm-End/Res(A), GldArm-RechRes(45), GldArm-3defTpProc(45), GldArm-RechEnd(48), GldArm-Res/Rech/End(48), GldArm-ResDam(48)
Level 47: Shock -- Acc-I(A)
Level 49: Force of Nature -- StdPrt-ResDam/Def+(A)
Level 1: Vigilance 
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 1: Shocked 
Level 49: Quick Form 
Level 50: Agility Core Paragon 
Level 50: Support Core Embodiment 
Level 50: Preemptive Total Core Conversion 
Level 50: Carnival Radial Superior Ally 
Level 50: Ion Total Radial Judgement 
Level 50: Rebirth Core Epiphany 
------------

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I just hit 50 on my Elec/Elec Defender last night so I don't have anything close to your experience.  I do have some basic questions:

 

  1. Why Hasten?  I feel like all my team buff powers regenerate so fast they're basically always up.  I imagine it will only improve as I hit the 148% Global Recharge your build has.
  2. Do you feel that with all the leadership pool toggles that your endurance regeneration is sufficient?  What about when you exemplar down and lose the Incarnate Alpha Agility?
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15 hours ago, reodd said:

I just hit 50 on my Elec/Elec Defender last night so I don't have anything close to your experience.  I do have some basic questions:

 

  1. Why Hasten?  I feel like all my team buff powers regenerate so fast they're basically always up.  I imagine it will only improve as I hit the 148% Global Recharge your build has.
  2. Do you feel that with all the leadership pool toggles that your endurance regeneration is sufficient?  What about when you exemplar down and lose the Incarnate Alpha Agility?

 

Hasten is worthwhile because more recharge equals more drain/damage and those attacks help keep the Static number up as well. The team buffs definitely don't need it.

 

I haven't had any issues with endurance even before the Alpha. I don't tend to play at Blaster speed. Energizing Circuit gives you back significantly more END than it took to cast it if slotted for End Mod BTW. 

 

The only thing I am playing around with is dropping Force of Nature. I find that I really don't need it and the rare situation when I do, I am almost already dead. I am playing with Amp Up at the moment and trying to figure out what the heck it does and who it makes the most sense to put it on. The tooltips that say it gives Defense are wrong. It gives Defense Debuffs. So much bad/misleading info in the game for that power. I am going to play around with it some more but may just replace it with Assault. Taunt from mobs is such a pain and Assault is one of the only ways to counter that.  

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  • 2 weeks later

This is me at vet level 15. I solo on +1/+8 by flying in to packs of mobs, dropping faraday cage, summoning sparky if he is too far for bouncing, and aoe'ing away. I have a macro to bounce buffs on him in combat, but I am usually pre-buffed with amp up + insulating circuit, so once I have capped resists from the cage, I don't get hurt too badly. I haven't even used sets yet as you can see and it runs just fine without any trickery. One thing you'll notice is the performance shifter + multiple power transfer: chance to heal. With energizing circuit, you get 10% of your endurance + the full end recovery with one cast. The chance to heal triggers off each person it hits. So this is an enormous self-heal and end recovery move every 10 seconds. I am also incredibly attack-light for single target attacks. Usually, this is fine though, since I am busy casting buffs + aoe. I may swap in zapp or hasten someday instead of thunder strike though. I use agility and amp up and between those two powers, everything that isnt an AV is within shock/low end range within 2 hits. I might also swap the gaussian out into tactics - i had it there initially to see if i could get multiple applications per bounce like energizing circuit, but i couldnt. Galvanic sentinel doesn't proc the stun from what i've seen, sadly.

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