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Posted

I saw we had started power profilating sets like energy melee and stone armor... 

 

Would it be possible to get Savage Assault and Thorny Assault like dominators have as a primary for corrs and blasters and secondary for defenders?

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Posted (edited)

Secondary for blasters, not lot of animal animations.  Over all, the Savage Melee attacks would work well for a /Manipulation set with a different Blood Frenzy mechanic.

 

Using the animations currently in game (HC devs can't really do much making new ones)

Call Swarm - Immobilize or hold (swatting flies 😆)

Unkindness - Cone; debuff ? 

Call Hawk - Ranged control, maybe a stun ?

Melee attacks - Any 3

Maiming Slash - Energy Punch level

Vicious Slash - Bonesmasher level or Power Punch at T1; knock back if Call of Swarm isn't used.

Feral - Ranged melee punch, Total Focus tbut 80% of the damage

Hemorrhage - Heavy front damage, minor dot

Rending Flurry - Fire Sword Circle

Buffs - 3

 

Get 9 powers out of that, Melee being the ones to pick from.

 

As for a thorns blast, I can't see it.  There are very few animations for Spines or Thorns, like 3/4 of them are melee.  They could borrow some from claws, like Shockwave and Focus body animtion with the arms, but use Spines with spikes flying out of the body from Throw spines or Thorny Assault with Fling Thorns.  Is it evenpossible to tear 2 attack animations apart and use half of each to form a new one?

 

Oh, and Thorn Barrage as the T9.  Full Auto type attack, stand there for 10 seconds shooting stuff out of your fists 😆

 

Hmm, it looks like when you change the graphic of thorn assault the actual thorns leaving the body look different.  Metal look thin as they travel, crystal and slate look thicker; it travels too fast to get a good look though.

Edited by Outrider_01
  • Like 1

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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