USCI Posted April 19, 2022 Posted April 19, 2022 First attempt at a mastermind. Always hated the AT, but I'm trying to expand my horizons. ______________________________________ This Villain build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic MastermindPrimary Power Set: Demon SummoningSecondary Power Set: Dark MiasmaPower Pool: LeapingPower Pool: FlightPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mace Mastery Villain Profile:Level 1: Summon Demonlings (A) Superior Command of the Mastermind - Accuracy/Damage (9) Superior Command of the Mastermind - Damage/Endurance (11) Superior Command of the Mastermind - Accuracy/Damage/Recharge (11) Superior Command of the Mastermind - Damage/Endurance/Recharge (17) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (19) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura Level 1: Twilight Grasp (A) Numina's Convalesence - Heal/Endurance (34) Numina's Convalesence - Endurance/Recharge (34) Numina's Convalesence - Heal/Recharge (37) Numina's Convalesence - Heal/Endurance/Recharge (39) Numina's Convalesence - Heal (39) Numina's Convalesence - +Regeneration/+Recovery Level 2: Lash (A) Superior Blistering Cold - Accuracy/Damage (3) Superior Blistering Cold - Damage/Endurance (3) Superior Blistering Cold - Accuracy/Damage/Endurance (7) Superior Blistering Cold - Accuracy/Damage/Recharge (9) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (48) Superior Blistering Cold - Recharge/Chance for Hold Level 4: Combat Jumping (A) Shield Wall - +Res (Teleportation), +5% Res (All) (5) Kismet - Accuracy +6% (5) Luck of the Gambler - Defense/Increased Global Recharge Speed (7) Luck of the Gambler - Defense Level 6: Enchant Demon (A) Endurance Reduction IOLevel 8: Crack Whip (A) Ragnarok - Damage (19) Ragnarok - Damage/Recharge (33) Ragnarok - Accuracy/Damage/Recharge (33) Ragnarok - Accuracy/Recharge (34) Ragnarok - Damage/Endurance Level 10: Fly (A) Flight Speed IOLevel 12: Summon Demons (A) Sovereign Right - Accuracy/Damage (13) Sovereign Right - Damage/Endurance (13) Sovereign Right - Accuracy/Endurance (15) Sovereign Right - Accuracy/Damage/Endurance (15) Sovereign Right - Accuracy (17) Sovereign Right - Resistance Bonus Level 14: Kick (A) Force Feedback - Chance for +RechargeLevel 16: Shadow Fall (A) Unbreakable Guard - +Max HP (21) Unbreakable Guard - Resistance (39) Unbreakable Guard - Resistance/Endurance (40) Unbreakable Guard - RechargeTime/Resistance Level 18: Hell on Earth (A) Call to Arms - Defense Bonus Aura for Pets (40) Expedient Reinforcement - Resist Bonus Aura for Pets Level 20: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (21) Steadfast Protection - Resistance/+Def 3% (23) Impervious Skin - Status Resistance/Regeneration (23) Gladiator's Armor - End/Resist (25) Gladiator's Armor - Resistance Level 22: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance Level 24: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Luck of the Gambler - Defense (33) Luck of the Gambler - Defense/Endurance Level 26: Summon Demon Prince (A) Superior Mark of Supremacy - Damage (27) Superior Mark of Supremacy - Damage/Endurance (27) Superior Mark of Supremacy - Accuracy/Damage (29) Superior Mark of Supremacy - Accuracy/Endurance (29) Superior Mark of Supremacy - Accuracy/Damage/Endurance (31) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen Level 28: Darkest Night (A) Dampened Spirits - Recharge (48) Dampened Spirits - To Hit Debuff Level 30: Tar Patch (A) Ice Mistral's Torment - Chance for Cold Damage (50) Ice Mistral's Torment - Damage/Slow (50) Ice Mistral's Torment - Accuracy/Damage/Endurance (50) Ice Mistral's Torment - Damage/Recharge Level 32: Abyssal Empowerment (A) Endurance Reduction IOLevel 35: Scorpion Shield (A) Reactive Defenses - Defense (36) Reactive Defenses - Defense/Endurance (36) Reactive Defenses - Endurance/RechargeTime (36) Reactive Defenses - Defense/RechargeTime (37) Reactive Defenses - Defense/Endurance/RechargeTime (37) Reactive Defenses - Scaling Resist Damage Level 38: Dark Servant (A) Superior Entomb - Accuracy/Hold (45) Superior Entomb - Hold/Recharge (46) Superior Entomb - Endurance/Recharge (46) Superior Entomb - Accuracy/Hold/Endurance (46) Superior Entomb - Accuracy/Hold/Endurance/Recharge (48) Superior Entomb - Recharge/Chance for +Absorb Level 41: Mace Beam Volley (A) Superior Frozen Blast - Accuracy/Damage (42) Superior Frozen Blast - Damage/Endurance (42) Superior Frozen Blast - Accuracy/Damage/Endurance (42) Superior Frozen Blast - Accuracy/Damage/Recharge (43) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (43) Sudden Acceleration - Knockback to Knockdown Level 44: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 47: Evasive Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 49: Power Boost (A) Recharge Reduction IOLevel 1: Supremacy Level 1: Brawl
StrikerFox Posted April 19, 2022 Posted April 19, 2022 Strong build! End gain needs some work. It won't last long especially if using Lash, Crack Whip and Mace Beam Volley. Some IO changes to optimize some of the powers: -Acc and dam doesn't help Tar Patch so the end/slow Ice Mistral IO would be better. -Dampened Spirits -tohit/end over +rech in Darkest Night. Or get rid of Dampened Spirits. It's +2% dam set bonus doesn't help MMs much. -Superior Frozen Blast's Immobilize proc over acc/dam. -Numina's +reg/rec proc will be inactive until Twilight Grasp is used. It will be active all the time in Health. -Twilight Grasp benefits from +acc since it needs to hit a target to heal. -Twilight Grasp is such a strong heal that Regenerative Tissue +regen IO probably isn't needed. -Squeeze in Edict of the Master +def IO somewhere. I'm a fan of Howling Twilight, Fearsome Stare, Tactics and Assault though your build will probably perform great without them.
USCI Posted April 19, 2022 Author Posted April 19, 2022 (edited) Thanks for the tips! I six-slotted Numina mainly for the set bonus (defense). I did swap out the Ice Mistral in Tar Patch and Dampened Spirits in Darkest Night, but came up empty with getting rid of Dampened Spirits for something else. I could just pop an end redux in there and free up the second slot for something else. I did drop the +regen in health and added that +def IO in Hell on Earth. I could have sworn that I had that slotted somewhere. Again, thanks for the tips! EDIT: Back on live, I was a fan of Howling Twilight, also, but with the updates this game has had, it's rare that a teammate would need a rez. Fearsome Stare is pretty cool, but I just couldn't fit it in. As to tactics and assault, I have a difficult time mitigating those end hogs to the point they are useful solo'ing. Edited April 19, 2022 by USCI
StrikerFox Posted April 20, 2022 Posted April 20, 2022 23 hours ago, USCI said: EDIT: Back on live, I was a fan of Howling Twilight, also, but with the updates this game has had, it's rare that a teammate would need a rez. Dead teammates are not needed to activate Howling Twilight. Select target and cast for an AoE stun, slow, fear, -regen and -end debuff. It has a long recharge and a high end cost so it probably isn't worth messing up your build for.
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