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Posted

First attempt at a mastermind.  Always hated the AT, but I'm trying to expand my horizons.

 

______________________________________

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings

  • (A) Superior Command of the Mastermind - Accuracy/Damage
  • (9) Superior Command of the Mastermind - Damage/Endurance
  • (11) Superior Command of the Mastermind - Accuracy/Damage/Recharge
  • (11) Superior Command of the Mastermind - Damage/Endurance/Recharge
  • (17) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
  • (19) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura

Level 1: Twilight Grasp

  • (A) Numina's Convalesence - Heal/Endurance
  • (34) Numina's Convalesence - Endurance/Recharge
  • (34) Numina's Convalesence - Heal/Recharge
  • (37) Numina's Convalesence - Heal/Endurance/Recharge
  • (39) Numina's Convalesence - Heal
  • (39) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Lash

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (3) Superior Blistering Cold - Damage/Endurance
  • (3) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (7) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (9) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (48) Superior Blistering Cold - Recharge/Chance for Hold

Level 4: Combat Jumping

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (5) Kismet - Accuracy +6%
  • (5) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (7) Luck of the Gambler - Defense

Level 6: Enchant Demon

  • (A) Endurance Reduction IO

Level 8: Crack Whip

  • (A) Ragnarok - Damage
  • (19) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (33) Ragnarok - Accuracy/Recharge
  • (34) Ragnarok - Damage/Endurance

Level 10: Fly

  • (A) Flight Speed IO

Level 12: Summon Demons

  • (A) Sovereign Right - Accuracy/Damage
  • (13) Sovereign Right - Damage/Endurance
  • (13) Sovereign Right - Accuracy/Endurance
  • (15) Sovereign Right - Accuracy/Damage/Endurance
  • (15) Sovereign Right - Accuracy
  • (17) Sovereign Right - Resistance Bonus

Level 14: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 16: Shadow Fall

  • (A) Unbreakable Guard - +Max HP
  • (21) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (40) Unbreakable Guard - RechargeTime/Resistance

Level 18: Hell on Earth

  • (A) Call to Arms - Defense Bonus Aura for Pets
  • (40) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 20: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (21) Steadfast Protection - Resistance/+Def 3%
  • (23) Impervious Skin - Status Resistance/Regeneration
  • (23) Gladiator's Armor - End/Resist
  • (25) Gladiator's Armor - Resistance

Level 22: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance

Level 24: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance

Level 26: Summon Demon Prince

  • (A) Superior Mark of Supremacy - Damage
  • (27) Superior Mark of Supremacy - Damage/Endurance
  • (27) Superior Mark of Supremacy - Accuracy/Damage
  • (29) Superior Mark of Supremacy - Accuracy/Endurance
  • (29) Superior Mark of Supremacy - Accuracy/Damage/Endurance
  • (31) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen

Level 28: Darkest Night

  • (A) Dampened Spirits - Recharge
  • (48) Dampened Spirits - To Hit Debuff

Level 30: Tar Patch

  • (A) Ice Mistral's Torment - Chance for Cold Damage
  • (50) Ice Mistral's Torment - Damage/Slow
  • (50) Ice Mistral's Torment - Accuracy/Damage/Endurance
  • (50) Ice Mistral's Torment - Damage/Recharge

Level 32: Abyssal Empowerment

  • (A) Endurance Reduction IO

Level 35: Scorpion Shield

  • (A) Reactive Defenses - Defense
  • (36) Reactive Defenses - Defense/Endurance
  • (36) Reactive Defenses - Endurance/RechargeTime
  • (36) Reactive Defenses - Defense/RechargeTime
  • (37) Reactive Defenses - Defense/Endurance/RechargeTime
  • (37) Reactive Defenses - Scaling Resist Damage

Level 38: Dark Servant

  • (A) Superior Entomb - Accuracy/Hold
  • (45) Superior Entomb - Hold/Recharge
  • (46) Superior Entomb - Endurance/Recharge
  • (46) Superior Entomb - Accuracy/Hold/Endurance
  • (46) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (48) Superior Entomb - Recharge/Chance for +Absorb

Level 41: Mace Beam Volley

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (42) Superior Frozen Blast - Damage/Endurance
  • (42) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (42) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (43) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (43) Sudden Acceleration - Knockback to Knockdown

Level 44: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Evasive Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Power Boost

  • (A) Recharge Reduction IO

Level 1: Supremacy 


Level 1: Brawl
Posted

Strong build! End gain needs some work. It won't last long especially if using Lash, Crack Whip and Mace Beam Volley. Some IO changes to optimize some of the powers:

 

-Acc and dam doesn't help Tar Patch so the end/slow Ice Mistral IO would be better.

-Dampened Spirits -tohit/end over +rech in Darkest Night. Or get rid of Dampened Spirits. It's +2% dam set bonus doesn't help MMs much. 

-Superior Frozen Blast's Immobilize proc over acc/dam.

-Numina's +reg/rec proc will be inactive until Twilight Grasp is used. It will be active all the time in Health. 

-Twilight Grasp benefits from +acc since it needs to hit a target to heal.

-Twilight Grasp is such a strong heal that Regenerative Tissue +regen IO probably isn't needed.

-Squeeze in Edict of the Master +def IO somewhere.


I'm a fan of Howling Twilight, Fearsome Stare, Tactics and Assault though your build will probably perform great without them.

Posted (edited)

Thanks for the tips!

 

I six-slotted Numina mainly for the set bonus (defense).  I did swap out the Ice Mistral in Tar Patch and Dampened Spirits in Darkest Night, but came up empty with getting rid of Dampened Spirits for something else.  I could just pop an end redux in there and free up the second slot for something else.

 

I did drop the +regen in health and added that +def IO in Hell on Earth.  I could have sworn that I had that slotted somewhere.

 

Again, thanks for the tips!

 

EDIT:  Back on live, I was a fan of Howling Twilight, also, but with the updates this game has had, it's rare that a teammate would need a rez.  Fearsome Stare is pretty cool, but I just couldn't fit it in.  As to tactics and assault, I have a difficult time mitigating those end hogs to the point they are useful solo'ing.

Edited by USCI
Posted
23 hours ago, USCI said:

EDIT:  Back on live, I was a fan of Howling Twilight, also, but with the updates this game has had, it's rare that a teammate would need a rez. 

 

Dead teammates are not needed to activate Howling Twilight. Select target and cast for an AoE stun, slow, fear, -regen and -end debuff. It has a long recharge and a high end cost so it probably isn't worth messing up your build for.

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