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Demon/Dark/Mace


USCI

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First attempt at a mastermind.  Always hated the AT, but I'm trying to expand my horizons.

 

______________________________________

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings

  • (A) Superior Command of the Mastermind - Accuracy/Damage
  • (9) Superior Command of the Mastermind - Damage/Endurance
  • (11) Superior Command of the Mastermind - Accuracy/Damage/Recharge
  • (11) Superior Command of the Mastermind - Damage/Endurance/Recharge
  • (17) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
  • (19) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura

Level 1: Twilight Grasp

  • (A) Numina's Convalesence - Heal/Endurance
  • (34) Numina's Convalesence - Endurance/Recharge
  • (34) Numina's Convalesence - Heal/Recharge
  • (37) Numina's Convalesence - Heal/Endurance/Recharge
  • (39) Numina's Convalesence - Heal
  • (39) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Lash

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (3) Superior Blistering Cold - Damage/Endurance
  • (3) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (7) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (9) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (48) Superior Blistering Cold - Recharge/Chance for Hold

Level 4: Combat Jumping

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (5) Kismet - Accuracy +6%
  • (5) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (7) Luck of the Gambler - Defense

Level 6: Enchant Demon

  • (A) Endurance Reduction IO

Level 8: Crack Whip

  • (A) Ragnarok - Damage
  • (19) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (33) Ragnarok - Accuracy/Recharge
  • (34) Ragnarok - Damage/Endurance

Level 10: Fly

  • (A) Flight Speed IO

Level 12: Summon Demons

  • (A) Sovereign Right - Accuracy/Damage
  • (13) Sovereign Right - Damage/Endurance
  • (13) Sovereign Right - Accuracy/Endurance
  • (15) Sovereign Right - Accuracy/Damage/Endurance
  • (15) Sovereign Right - Accuracy
  • (17) Sovereign Right - Resistance Bonus

Level 14: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 16: Shadow Fall

  • (A) Unbreakable Guard - +Max HP
  • (21) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (40) Unbreakable Guard - RechargeTime/Resistance

Level 18: Hell on Earth

  • (A) Call to Arms - Defense Bonus Aura for Pets
  • (40) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 20: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (21) Steadfast Protection - Resistance/+Def 3%
  • (23) Impervious Skin - Status Resistance/Regeneration
  • (23) Gladiator's Armor - End/Resist
  • (25) Gladiator's Armor - Resistance

Level 22: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance

Level 24: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance

Level 26: Summon Demon Prince

  • (A) Superior Mark of Supremacy - Damage
  • (27) Superior Mark of Supremacy - Damage/Endurance
  • (27) Superior Mark of Supremacy - Accuracy/Damage
  • (29) Superior Mark of Supremacy - Accuracy/Endurance
  • (29) Superior Mark of Supremacy - Accuracy/Damage/Endurance
  • (31) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen

Level 28: Darkest Night

  • (A) Dampened Spirits - Recharge
  • (48) Dampened Spirits - To Hit Debuff

Level 30: Tar Patch

  • (A) Ice Mistral's Torment - Chance for Cold Damage
  • (50) Ice Mistral's Torment - Damage/Slow
  • (50) Ice Mistral's Torment - Accuracy/Damage/Endurance
  • (50) Ice Mistral's Torment - Damage/Recharge

Level 32: Abyssal Empowerment

  • (A) Endurance Reduction IO

Level 35: Scorpion Shield

  • (A) Reactive Defenses - Defense
  • (36) Reactive Defenses - Defense/Endurance
  • (36) Reactive Defenses - Endurance/RechargeTime
  • (36) Reactive Defenses - Defense/RechargeTime
  • (37) Reactive Defenses - Defense/Endurance/RechargeTime
  • (37) Reactive Defenses - Scaling Resist Damage

Level 38: Dark Servant

  • (A) Superior Entomb - Accuracy/Hold
  • (45) Superior Entomb - Hold/Recharge
  • (46) Superior Entomb - Endurance/Recharge
  • (46) Superior Entomb - Accuracy/Hold/Endurance
  • (46) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (48) Superior Entomb - Recharge/Chance for +Absorb

Level 41: Mace Beam Volley

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (42) Superior Frozen Blast - Damage/Endurance
  • (42) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (42) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (43) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (43) Sudden Acceleration - Knockback to Knockdown

Level 44: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Evasive Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Power Boost

  • (A) Recharge Reduction IO

Level 1: Supremacy 


Level 1: Brawl
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Strong build! End gain needs some work. It won't last long especially if using Lash, Crack Whip and Mace Beam Volley. Some IO changes to optimize some of the powers:

 

-Acc and dam doesn't help Tar Patch so the end/slow Ice Mistral IO would be better.

-Dampened Spirits -tohit/end over +rech in Darkest Night. Or get rid of Dampened Spirits. It's +2% dam set bonus doesn't help MMs much. 

-Superior Frozen Blast's Immobilize proc over acc/dam.

-Numina's +reg/rec proc will be inactive until Twilight Grasp is used. It will be active all the time in Health. 

-Twilight Grasp benefits from +acc since it needs to hit a target to heal.

-Twilight Grasp is such a strong heal that Regenerative Tissue +regen IO probably isn't needed.

-Squeeze in Edict of the Master +def IO somewhere.


I'm a fan of Howling Twilight, Fearsome Stare, Tactics and Assault though your build will probably perform great without them.

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Thanks for the tips!

 

I six-slotted Numina mainly for the set bonus (defense).  I did swap out the Ice Mistral in Tar Patch and Dampened Spirits in Darkest Night, but came up empty with getting rid of Dampened Spirits for something else.  I could just pop an end redux in there and free up the second slot for something else.

 

I did drop the +regen in health and added that +def IO in Hell on Earth.  I could have sworn that I had that slotted somewhere.

 

Again, thanks for the tips!

 

EDIT:  Back on live, I was a fan of Howling Twilight, also, but with the updates this game has had, it's rare that a teammate would need a rez.  Fearsome Stare is pretty cool, but I just couldn't fit it in.  As to tactics and assault, I have a difficult time mitigating those end hogs to the point they are useful solo'ing.

Edited by USCI
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23 hours ago, USCI said:

EDIT:  Back on live, I was a fan of Howling Twilight, also, but with the updates this game has had, it's rare that a teammate would need a rez. 

 

Dead teammates are not needed to activate Howling Twilight. Select target and cast for an AoE stun, slow, fear, -regen and -end debuff. It has a long recharge and a high end cost so it probably isn't worth messing up your build for.

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