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New Difficulty Setting: Diminishing Returns


Ston

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7 hours ago, Uun said:

I see no reason to introduce the PVP mechanics to the PVE side of the game. Those mechanics were never accepted by the player base on live and, for the most part, PVP is nonexistent in HC. 

 

While it is true that the majority of players do not participate in PVP, there is indeed an active PVP community on HC. Just because you don't see it doesn't mean it's not there.

 

As for this suggestion, it sounds interesting but there are problems that would have to be ironed out. You'd need essentially a hybrid PVP/PVE model due to the fact that diminishing returns make buffers/debuffers mostly useless, and the fact that PVP rules are not balanced for PVE content.

Edited by Solvernia
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