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I made a new character and was wondering if it needed adjusting. I skipped the first attack for beam, but later on noticed that it has -75% regen that might be needed later on.

 

This is the build. Let me know what should be done different or better.

Thanks

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Commander Sidereal: Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Charged Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Toxic Web Grenade -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11)
Level 2: Cutting Beam -- HO:Nucle(A), ShlBrk-%Dam(15), AchHee-ResDeb%(15), Bmbdmt-+FireDmg(17), TchofLadG-%Dam(17), PstBls-Dam%(19)
Level 4: Fly -- BlsoftheZ-ResKB(A)
Level 6: Disintegrate -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/EndRdx(21), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(23)
Level 8: Caltrops -- OvrFrc-Dam/KB(A)
Level 10: Targeting Drone -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/EndRdx(27), GssSynFr--Build%(29)
Level 12: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33)
Level 16: Smoke Grenade -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(33), DarWtcDsp-ToHitdeb/Rchg/EndRdx(34), DarWtcDsp-ToHitDeb/EndRdx(34)
Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(34), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(37)
Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), PwrTrns-+Heal(37), PwrTrns-EndMod(39), NmnCnv-Heal(39), NmnCnv-Regen/Rcvry+(39)
Level 22: Kick -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(40), RctArm-ResDam/EndRdx(40), RctArm-ResDam(40), RctArm-ResDam/EndRdx/Rchg(42)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), Rct-ResDam%(42), ShlWal-Def(43), ShlWal-Def/EndRdx(43)
Level 28: Trip Mine -- Acc-I(A)
Level 30: Aim -- RechRdx-I(A)
Level 32: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/End(43), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(45), Artl-End/Rech/Rng(46)
Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(46), ExpRnf-Dmg/EndRdx(46), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-+Res(Pets)(48)
Level 41: Assault -- EndRdx-I(A)
Level 44: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 47: Temp Invulnerability -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(50), RctArm-ResDam/EndRdx/Rchg(50)
Level 49: Force of Nature -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 49: Quick Form
Level 1: Disintegrating
Level 4: Afterburner
Level 50: Freedom Phalanx Reserve
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Portal Jockey
Level 50: Musculature Core Paragon
------------

 

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