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Marshal_General

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About Marshal_General

  • Birthday 01/01/1004

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  1. How do you rate the need for a good reliable heal (recharge 0f 20 or less seconds after haste) in relation of resist and defense layering? Of course having a good heal is great, but that limits you to certain armors and dark melee(?) . This is what got me thinking about a tank character after all. I would do random summer events, trails and TFs and sometimes have no tank and struggle or have no heals or buff/debuffs and struggle. I decided I would make a tank that could heal itself and hopefully have some good buffs or debuffs.
  2. If you are asking what I think you are, you can hover your mouse over the edge of the UI and drag it into a bigger size. I tend to drag the bottom to get everything in the window without needing to scroll.
  3. I have been trying to find a way to leave one on auto fire while setting another up to fire when I attack. The problem I am running into is that it works for the first attack, but will not fire the attack off. I keep getting the power is recharging error instead of the attack. I tried bind 1 "powexecslot 1$$powexecname Hasten" I have also tried using to bind files to switch between hasten and and slot 1 which I think worked a bit better. Coffee hasn't kicked in yet.
  4. Something I pondered in another thread is about ranged defense vs melee for tanks. It seems to me that the majority of the melee attacks will have a S/L component to them, while the exotic attacks without S/L in them will be mostly ranged. Would we get better mileage out of soft capped S/L and ranged?
  5. Maybe when you teleport to that location, the game puts a tp pad there to move your character to so they had to have the pad do the damage or make it where the game had to put off the damage until the server fully synced your new location.
  6. You can go on the test server and fully kit your build out to test it at level 50. The only place I know to go to is DA where there are level 54 mobs.
  7. It makes me wonder what is needed at end game. Tanks of any flavor not needed, Healers not needed. Controllers say they are not needed. Whats left? An 8 man team of Elct/Shield scrappers?
  8. I just created a stalker named Shocking Conclusion. Not exactly grammar related, but more literary.
  9. I have read that at end game, brutes can tank just as well as tankers while doing way more damage. I decided to take an end game tank build and made it is a brute with the same powers, slots, and sets except for the ATOs. The results were about 10% less defense across the board and 10 to 20% less resists. So where is this mythical brute tank?
  10. Its the new Pwn Series III guns that they are using firing the patented F.U. ammo.
  11. Now I am hungry for a fried spam sammach.
  12. Brutes should have had scrapper resist caps, but had a scaling resist buff built into fury that would start at 25% fury and cap them at 90% resist at higher fury levels. The longer they are in a fight, the tougher they are and the more damaging they become.
  13. In my ever exhausting attempt to find that tanker that clicks with me, I have made a build for ice/stone after testing a shield/stone tanker on Justin. I have not tested this one yet, but it looks promising. I decided to go without Icicles in favor of super jump. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Ice Stone: Level 50 Mutation Tanker Primary Power Set: Ice Armor Secondary Power Set: Stone Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Arctic Mastery Hero Profile: Level 1: Frozen Armor -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(3), LucoftheG-Def/EndRdx(3), LucoftheG-Def/Rchg(5), LucoftheG-Def/EndRdx/Rchg(5), LucoftheG-Def(7) Level 1: Stone Fist -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(11) Level 2: Chilling Embrace -- RechRdx-I(A) Level 4: Heavy Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(21) Level 6: Wet Ice -- EndRdx-I(A) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(23), Rct-ResDam%(23) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Hoarfrost -- StdPrt-ResDam/Def+(A), DctWnd-Heal/EndRdx(25), DctWnd-Heal/EndRdx/Rchg(25), DctWnd-Heal/Rchg(27), DctWnd-Heal(27), Prv-Absorb%(29) Level 14: Permafrost -- GldArm-3defTpProc(A) Level 16: Super Jump -- WntGif-ResSlow(A) Level 18: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(31), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(31) Level 20: Fault -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(43) Level 22: Kick -- Empty(A) Level 24: Build Up -- GssSynFr--Build%(A) Level 26: Energy Absorption -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33), LucoftheG-Def/Rchg(33), LucoftheG-Def/EndRdx/Rchg(34) Level 28: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(34), Ags-ResDam/Rchg(34), Ags-ResDam/EndRdx/Rchg(36) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 32: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def/Rchg(43) Level 35: Tremor -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40) Level 38: Seismic Smash -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(40), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(42), SprMghoft-Rchg/Res%(42) Level 41: Chilblain -- EnfOpr-Acc/Immob(A) Level 44: Ice Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46) Level 47: Ice Storm -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50) Level 49: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-EndRdx(A), Clr-RunSpd(43) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-EndRdx(A), Clr-RunSpd(46) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13), RgnTss-Regen+(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Acc(17) Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1473;691;1382;HEX;| |78DA6D94C94F535114C6EFEB7B585A0AB4166891A98C2DADD456584B88A851A8A01| |8B74D539ED0886DD3D6449726E2B05314DD38EEC469E5807F825374E5B8748D9AB8| |36F5F0BE8F42526FDAF7EB3DF79CF39D7BEEBB4D9C19773D3D706E5469AEBD0BA96| |231792C953D69166A13A74BA952269755321C07D36660A694CB9A7699F9E1911C37| |4F98D9A21995C5E458E154AEB0B19030174C336AF9E3B7724DE7720BD1493395CF6| |4E7EAADC9FECCDC7C49664E6B369337CDD9C60DAF59B3509CCFE4BDFBF2997474AC| |902E65D2C944AA58320B67FD524048BEAF1DF2D0D68B2BD7A8095DA9B8A16CCD1AE| |8060D0FE905B73581BD4EC521B1E70DAC2D82B517C88BA0F31279197C2BBA1A7495| |165196AD5FF2E9CCA75F819FFB2AB87D89BC06365D2797C17792AF86F96ABA91AF4| |5BA6C87CD66E79E5AFECAB443F8077B1D104D073495A368B36C6FC450C79ED4F934| |CBDF3F8178FF617047829C02DBD790EFBDC4D6B38EFADDB0F9A48E466A34B6C1F64| |1FC3CF0333CACAD9DFDEE647F3BD9F74EF63D24B57A9147F3FEC0BEC38BA8D9261A| |CDD4682ECB5041F1F6D1E25B81D747516DB58EBB6CB4523540B500D50354EDA6AA2| |E99DB50A9DE36C2B51819E79B300CF6886F077CB50E9E6A2F69C85A1777DC45ED5E| |6AF6B1863E6A86594358F6D0C337A2E71676DC771B1CB843DE25EF81C1FB604462F| |B798AFD9FD0F5E067F20B38F895FC467E07A774DC8EF5DE859651CB11B145584BE4| |013476AE900FC947E0D063F209785462A38C8D3E836DD773F205F9128CAF92AF408| |FF42DC69EC6D8AF38FBD56E546EA07CD64F7DD0A8DCE772B86A35B669D1941DEF44| |B8168C57790F575946AA2C93FFC938C48CD3064BD972C71DEECA1D2FAF39B7FC070| |C61FDD7A64DD7BA711AAEE3D8ADEB903068A8863DB8933FB7C68710FF7BD366D36E| |A28E8625D07D032C57C6A85CA738BBF50FB6F5DCF5| |-------------------------------------------------------------------| I will probably test it in the next day or two.
  14. I made this just to see what it would look like. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Melee: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Time Manipulation Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Hero Profile: Level 1: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7) Level 1: Time Crawl -- TmpRdn-Acc/Slow(A) Level 2: Spectral Wounds -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(9), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(11), Dcm-Build%(11) Level 4: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(17) Level 6: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(19), TchofDth-Dmg/Rchg(19), TchofDth-Acc/Dmg/EndRdx(21), TchofDth-Dmg/EndRdx/Rchg(21), TchofDth-Dam%(23) Level 8: Kick -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(23), CrsImp-Dmg/Rchg(25), CrsImp-Acc/Dmg/Rchg(25), CrsImp-Acc/Dmg/EndRdx(27), FrcFdb-Rechg%(27) Level 10: Deceive -- CrcPrs-Conf%(A) Level 12: Time's Juncture -- EndRdx-I(A) Level 14: Cross Punch -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31), FrcFdb-Rechg%(31) Level 16: Temporal Selection -- RechRdx-I(A) Level 18: Phantom Army -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(33), CaltoArm-Dmg/EndRdx(33), CaltoArm-Acc/Dmg/Rchg(33), CaltoArm-EndRdx/Dmg/Rchg(34), CaltoArm-+Def(Pets)(34) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), Krm-ResKB(34), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50) Level 22: Distortion Field -- Lck-%Hold(A) Level 24: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 26: Spectral Terror -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(36), GlmoftheA-Fear/Rng(36), GlmoftheA-Acc/Fear/Rchg(36), GlmoftheA-Acc/EndRdx(37) Level 28: Farsight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37), LucoftheG-Def/Rchg(39), LucoftheG-EndRdx/Rchg(39) Level 30: Flash -- RechRdx-I(A) Level 32: Phantasm -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(39), SvrRgh-Acc/EndRdx(40), SvrRgh-Acc/Dmg/EndRdx(40), SvrRgh-Acc(40), SvrRgh-PetResDam(42) Level 35: Slowed Response -- ShlBrk-Acc/DefDeb(A) Level 38: Chrono Shift -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(42), EffAdp-EndMod/Acc/Rchg(42), EffAdp-Acc/Rchg(43), EffAdp-EndMod/Acc(43), EffAdp-EndMod/EndRdx(43) Level 41: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-EndRdx/Rchg(46) Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48) Level 47: Group Invisibility -- LucoftheG-Def/Rchg+(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 50: Agility Radial Paragon Level 50: Support Core Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1482;678;1356;HEX;| |78DA6594D94F135114C6EF6DA7624B91424BD985969D42A1EABB892846A50989C60| |7B73A96A14E32B44D97441F7DF00DB727D708A2824BE23FE19FA180FAE486A28021| |A2D6D3395F4B934ED2FC3ADF3DE7BBE77E9D4EF8D241E7ABC357F60BE91A31D4743| |A329288675209C3D052B6B01AD3A3822E5B583334AD82BE756C2F172A83470C239B| |D613F182E02BA939909D9C0C9ED0A7B448588DEBC9ACA166A852548D27A871548F5| |DCCE8F198D3BC1BD3D424DD38CC9BE3494D9B104D87927A34389ED2A75423329A48| |45B534F9A4335AEA72030DD3439F592970E56C62DE2A4448119605F01953790EBE6| |0EE78C97CE829F60AB1204D6D8620E1276FE737A1FA3BCC9D77C17B4CC77DF00173| |86FCACE8B57EE43D9C9F98BB3E835F98AEAFE00A5352BA36F4DA4E11FC8AA83D0D9| |E617ACE82E798DE08D342BD15E8AD382F4C3FAFCA6CB80046994D13E0558BC94774| |583B32B0ABACCDD2392A256B953EAE9FEE12A20A7B546D715DCB1FF02F73F73F300| |716F620BF6AEC511D60BFA7E45F03BF9A45AA6B5544FB12B80CBE63FADE831F985E| |3AAC9BE7B3BAEBF877F36D0A732D748CF30CAD31E768EF3AEC5DF79BE7794C2DF53| |85F3DFAE7098D5CA734BE61ADE32DB8042E333B17994FC8BB997D9466F8747A4017| |B3BB06AC65CE115A314F2BB2C83F7A6DC8A26D95B5EE1FCC9E9FE01AB8CEECDB408| |E34831F7E7E8BD5CC609EB42E9ECBD635CD67EEBB065E67F6DF006F82B79856CAB6| |17BDBDF990C86F600F6739B00E6E300737C15FF87F516F00790490C720F218421E4| |3C863C88D0C0941CC1F448F9F7C86D9470E23A310D8A294FC677374E5072C28B9FE| |B2D5E1322554A6EC2D53F695296365CAB8527C530889E9ECAEE21B20B7E2A0753C6| |57290D7BF6F6B521E95E65BC379924FFDADB4BE97EB574BB576D6B6BC04D672AFFD| |DBDFFF03A6F2F100| |-------------------------------------------------------------------| One day I might actually make it.
  15. I have made several tank builds on Justin and noticed that the resists the game shows are lower than the planner.
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