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beam/time must have powers


diefree

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taken from another thread

 

"

1) Disintegrate. If you don't get this you don't get beam: There was no point. What are you even doing.

2) Piercing Beam. A Tier 3 blast. Except it slots as a Targeted AoE and can hit 3 targets in a very very thin cone (basically it's a line). Deals 1/3 more damage on disintegrating targets.

Now this would be a little end-intensive for other ATs to use for single-target but you're a blaster and you have a Sustain. Enjoy.

3) Single Shot. Better DPA and offers -regen against Disintegrated targets. Since you gotta pick at level 1... I pick it over Charged Shot every time.

4) Overcharge. It's your nuke. And it's ranged. If they ain't dead they're probably under Stun Mag 3.

5) Penetrating Ray: It be snipe. It can be instant under Aim. It be pending some nice buffs. Enjoy.

6) Lancer Shot: may soon be a source of Auto-Spread. It tends to Stun Mag 3. Tier 3, Mag 3, spread-to-3... Lancer Shot

7) Aim. Yup

 

"

 

For time:

Slot

Time Stop to have a hold

chronos for more up time on accelerated

end of time for damage

temporal healing for healing

time shift for an aoe stun

time lord don't need to slot but really good

 

 

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You can probably skip end of time if you want; time wall, temporal healing, chronos, and time lord are the must haves. I also really like future pain for dealing with particular enemies and it's 11% dmg boost through the blaster passive

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