Bananiac Posted June 11, 2022 Share Posted June 11, 2022 Hello Folks, my next build project is a Dark/Rad Controller that I recreated from live, but never built with anything other than SOs back then. So I have tried to put something together, which I would like to get some feedback on. I am not very savvy in doing this, so please help me learn 😉 I have all the ressources I need to push it to the max. What have I tried to accomplish here: Naturally, Perma Hasten to Perma AM Get either defenses or resistances to hold up to incarnate action. Defense seemed to come easier here, so I went with that. Not sure if I overdid things a bit, tho... Things I like to keep for thematic reasons: Choking Cloud and the pet from Mace I wonder if this will be endurance challenged. MIDS tells me I am at 3,49 rec vs. 2,55 usage Not much in the damage department. Basically I will be hitting with my procced out ST Hold, and the rest will just be controls and debuffs, I guess. Which I am fine with. This will not be used for soloing much. This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Lilac: Level 50 Mutation ControllerPrimary Power Set: Darkness ControlSecondary Power Set: Radiation EmissionPower Pool: LeapingPower Pool: SpeedPower Pool: LeadershipPower Pool: FightingAncillary Pool: Mace Mastery Hero Profile:Level 1: Dark Grasp -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(3), GldNet-Dam%(3), Apc-Dam%(7), GldJvl-Dam%(9), UnbCns-Dam%(9)Level 1: Radiant Aura -- Prv-Heal/Rchg/EndRdx(A), Prv-Absorb%(40), Prv-Heal/Rchg(40), Prv-Heal(40), Prv-Heal/EndRdx(50), Prv-EndRdx/Rchg(50)Level 2: Radiation Infection -- AchHee-ResDeb%(A), TchofLadG-%Dam(5)Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(13)Level 6: Possess -- CrcPrs-Conf%(A), CrcPrs-Acc/Rchg(7), CrcPrs-Conf/Rchg(11), CrcPrs-Conf(11), CrcPrs-Conf/EndRdx(13), CrcPrs-Acc/Conf/Rchg(39)Level 8: Fearsome Stare -- SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(15), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43), SprOvrPrs-Rchg/Energy Font(43), SprOvrPrs-EndRdx/Rchg(43)Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17), ShlWal-ResDam/Re TP(17)Level 12: Super Jump -- BlsoftheZ-ResKB(A)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(19), Rct-Def/EndRdx(21), Rct-Def(21)Level 18: Haunt -- GlmoftheA-Dam%(A), GlmoftheA-EndRdx/Fear(19), GlmoftheA-Acc/Fear/Rchg(23), GlmoftheA-Acc/EndRdx(25), GlmoftheA-Acc/Rchg(46)Level 20: Lingering Radiation -- IceMisTrmt-+ColdDmg(A), ImpSwf-Dam%(23), IceMisTrmt-Acc/Dam/End/Rech(25), IceMisTrmt-Acc/Dam/End(27), IceMisTrmt-End/Slow(37), IceMisTrmt-Dam/Slow(37)Level 22: Kick -- TchofDth-Dam%(A)Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(29), GldArm-3defTpProc(45), StdPrt-ResDam/Def+(45)Level 26: Shadow Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprWiloft-EndRdx/Rchg(46), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(46), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(48), SprWiloft-Rchg/Dmg%(48)Level 28: Choking Cloud -- UnbCns-EndRdx/Hold(A), UnbCns-Acc/Rchg(31), UnbCns-Acc/Hold/Rchg(31), UnbCns-Hold(33), UnbCns-Hold/Rchg(33), Lck-%Hold(33)Level 30: Living Shadows -- GrvAnc-Immob/EndRdx(A), GrvAnc-Immob/Rchg(34), GrvAnc-Hold%(34), GrvAnc-Acc/Rchg(34), GrvAnc-Immob(42)Level 32: Umbra Beast -- CaltoArm-+Def(Pets)(A), CaltoArm-Acc/Dmg(36), CaltoArm-Dmg/EndRdx(36), CaltoArm-EndRdx/Dmg/Rchg(36)Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39)Level 38: EM Pulse -- PrfShf-End%(A), PwrTrns-+Heal(39)Level 41: Focused Accuracy -- EndRdx-I(A)Level 44: Summon Tarantula -- SlbAll-Dmg/Rchg(A), SlbAll-Acc/Rchg(45), SlbAll-Acc/Dmg/Rchg(48)Level 47: Assault -- EndRdx-I(A)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Containment Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Empty(A)Level 1: Hurdle -- Empty(A)Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(42)Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42)Level 12: Double Jump ------------ Feedback appreciated! 🙏 That incident involving a nuclear accelerator and a banana… You know… I REALLY don't wanna talk about it! Link to comment Share on other sites More sharing options...
Carnifax Posted June 11, 2022 Share Posted June 11, 2022 If you're going Mace Poison Ray is more -resist and pretty proccable to shore up your single target damage. Might be worth dropping Vengie for it and stealing slots for it. One slot free in AM since two +5 recharge IOs caps it anyway. I'd be inclined to rob slots from Maneuvers or Living Shadows to give it oomph. 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha] Link to comment Share on other sites More sharing options...
Carnifax Posted June 12, 2022 Share Posted June 12, 2022 You're missing some useful powers, Heart of Darkness & Enervating Field (your -Res toggle). This is 1 second off perma-hasten but has more ranged Def (and more toys). You could replace the slotting of HoD with 5 of the Stun purple set (and an Armageddon proc) to get it back if you liked. Spoiler This Hero build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Lilac: Level 50 Mutation ControllerPrimary Power Set: Darkness ControlSecondary Power Set: Radiation EmissionPower Pool: LeapingPower Pool: SpeedPower Pool: FightingAncillary Pool: Mace Mastery Hero Profile:Level 1: Dark Grasp -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(3), GldNet-Dam%(3), Apc-Dam%(5), GldJvl-Dam%(5), UnbCns-Dam%(7)Level 1: Radiant Aura -- Prv-Heal/Rchg/EndRdx(A), Prv-Absorb%(7), Prv-Heal/Rchg(9), Prv-Heal(9), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(11)Level 2: Radiation Infection -- AchHee-ResDeb%(A), TchofLadG-%Dam(15)Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(15)Level 6: Possess -- CrcPrs-Conf%(A), CrcPrs-Acc/Rchg(17), CrcPrs-Conf/Rchg(19), CrcPrs-Conf(19), CrcPrs-Conf/EndRdx(21), CrcPrs-Acc/Conf/Rchg(21)Level 8: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(23), CldSns-Acc/Rchg(23), CldSns-ToHitDeb/EndRdx/Rchg(25), CldSns-Acc/EndRdx/Rchg(25), CldSns-%Dam(27)Level 10: Enervating Field -- EndRdx-I(A)Level 12: Heart of Darkness -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(46), SprOvrPrs-EndRdx/Rchg(46), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(50), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(50), SprOvrPrs-Rchg/Energy Font(50)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27)Level 18: Haunt -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(31), ExpRnf-Acc/Rchg(17), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-EndRdx/Dmg/Rchg(31), ExpRnf-+Res(Pets)(33)Level 20: Lingering Radiation -- DS:DSyncSlowRechEnd(A), DS:DSyncSlowRechEnd(48)Level 22: Kick -- TchofDth-Dam%(A)Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34), GldArm-3defTpProc(34), StdPrt-ResDam/Def+(34)Level 26: Shadow Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprWiloft-EndRdx/Rchg(36), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprWiloft-Rchg/Dmg%(37)Level 28: Choking Cloud -- UnbCns-EndRdx/Hold(A), UnbCns-Acc/Rchg(37), UnbCns-Acc/Hold/Rchg(39), UnbCns-Hold(39), UnbCns-Hold/Rchg(39)Level 30: Living Shadows -- GrvAnc-Acc/Immob/Rchg(A)Level 32: Umbra Beast -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40)Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), DefBuff-I(42)Level 38: EM Pulse -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(43), BslGaz-Acc/EndRdx/Rchg/Hold(43)Level 41: Poisonous Ray -- HO:Nucle(A), AchHee-ResDeb%(43), TchofLadG-%Dam(45), AnlWkn-%ToHit(45)Level 44: Summon Tarantula -- SlbAll-Dmg/Rchg(A), SlbAll-Acc/Rchg(45), SlbAll-Dmg(29), SlbAll-Acc/Dmg/Rchg(46)Level 47: Super Jump -- BlsoftheZ-ResKB(A)Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)Level 1: Containment Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Empty(A)Level 1: Hurdle -- Empty(A)Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13)Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)Level 12: Double Jump ------------ 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha] Link to comment Share on other sites More sharing options...
Agorazium Posted June 13, 2022 Share Posted June 13, 2022 I second @Carnifax, I wouldn't skip Heart of Darkness or Enervating Field. HoD is probably the best power in Dark/ and can be 6-slotted with procs for a massive nuke if you like. Enervating Field is your most useful toggle in teams that are doing well and don't really need the others. Fearsome Stare is better to slot with -tohit IMO. Overpowering Presence's bonuses are nothing to write home about vs. Cloud Senses' which are fantastic, and fully slotted it does about -20% tohit which frees you up from slotting for +def elsewhere if you want/need. I would also drop Possess. Dark/ has so many tools that it's not super useful at baseline, and the best time to use it is usually at the start of a fight - but with /Rad you will be spending a fair amount of time setting up first so I doubt Possess will see much, if any, use. You could then move those slots to EM Pulse which needs more slots to be worth taking IMO, maybe Basilisk's Gaze so you're not losing out on too much recharge. Link to comment Share on other sites More sharing options...
Bananiac Posted June 17, 2022 Author Share Posted June 17, 2022 Thanks for your input, guys. I have been putting your ideas into a new and (I think) improved build. I think these adjustments will make her more enjoyable to play and I am looking forward to put it to the test. This is what I am gonna roll with to start. I have put the expensive Hami and D-Sync IOs into the alternative slots for growth potential if i feel I am lacking perfomance there. This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Lilac: Level 50 Mutation ControllerPrimary Power Set: Darkness ControlSecondary Power Set: Radiation EmissionPower Pool: SpeedPower Pool: LeapingPower Pool: FightingAncillary Pool: Mace Mastery Hero Profile:Level 1: Dark Grasp -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(3), GldNet-Dam%(3), Apc-Dam%(5), GldJvl-Dam%(5), UnbCns-Dam%(7)Level 1: Radiant Aura -- Prv-Heal/Rchg/EndRdx(A), Prv-Absorb%(7), Prv-Heal/Rchg(9), Prv-Heal(9), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(11)Level 2: Radiation Infection -- AchHee-ResDeb%(A), TchofLadG-%Dam(15)Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(15)Level 6: Possess -- CrcPrs-Conf%(A), CrcPrs-Acc/Rchg(17), CrcPrs-Conf/Rchg(19), CrcPrs-Conf(19), CrcPrs-Conf/EndRdx(21), CrcPrs-Acc/Conf/Rchg(21)Level 8: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(23), CldSns-Acc/Rchg(23), CldSns-ToHitDeb/EndRdx/Rchg(25), CldSns-Acc/EndRdx/Rchg(25), CldSns-%Dam(27)Level 10: Enervating Field -- EndRdx-I(A)Level 12: Heart of Darkness -- Arm-Dam%(A), CldSns-%Dam(46), Obl-%Dam(46), ScrDrv-Dam%(50), Erd-%Dam(50), SprOvrPrs-Rchg/Energy Font(50)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27)Level 18: Haunt -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(31), ExpRnf-Acc/Rchg(17), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-EndRdx/Dmg/Rchg(31), ExpRnf-+Res(Pets)(33)Level 20: Lingering Radiation -- PcnoftheT-EndRdx/Rchg/Slow(A), PcnoftheT-Acc/EndRdx(48)Level 22: Kick -- TchofDth-Dam%(A)Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34), GldArm-3defTpProc(34), StdPrt-ResDam/Def+(34)Level 26: Shadow Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprWiloft-EndRdx/Rchg(36), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprWiloft-Rchg/Dmg%(37)Level 28: Choking Cloud -- UnbCns-EndRdx/Hold(A), UnbCns-Acc/Rchg(37), UnbCns-Acc/Hold/Rchg(39), UnbCns-Hold(39), UnbCns-Hold/Rchg(39)Level 30: Living Shadows -- GrvAnc-Acc/Immob/Rchg(A)Level 32: Umbra Beast -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40)Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), DefBuff-I(42)Level 38: EM Pulse -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(43), BslGaz-Acc/EndRdx/Rchg/Hold(43)Level 41: Poisonous Ray -- Dvs-Acc/Dmg(A), AchHee-ResDeb%(43), TchofLadG-%Dam(45), AnlWkn-%ToHit(45)Level 44: Summon Tarantula -- SlbAll-Dmg/Rchg(A), SlbAll-Acc/Rchg(45), SlbAll-Dmg/EndRdx(29), SlbAll-Acc/Dmg/Rchg(46)Level 47: Super Jump -- BlsoftheZ-ResKB(A)Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)Level 1: Containment Level 1: Brawl -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Flight-I(A)Level 1: Hurdle -- Jump-I(A)Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13)Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)Level 12: Double Jump ------------ Greatly appreciated the insights and recommendations! Thanks again and see ya in The City! That incident involving a nuclear accelerator and a banana… You know… I REALLY don't wanna talk about it! Link to comment Share on other sites More sharing options...
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