Daihok Posted June 7, 2019 Posted June 7, 2019 This is what I have on my build so far any help would be great. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Akashah: Level 50 Magic Controller Primary Power Set: Darkness Control Secondary Power Set: Darkness Affinity Power Pool: Flight Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Dark Grasp (A) Basilisk's Gaze - Accuracy/Hold (3) Basilisk's Gaze - Recharge/Hold (3) Basilisk's Gaze - Endurance/Recharge/Hold (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (5) Thunderstrike - Damage/Endurance Level 1: Twilight Grasp (A) Touch of the Nictus - Accuracy/Endurance/Recharge (7) Touch of the Nictus - Accuracy/Healing (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration (9) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge Level 2: Living Shadows (A) Cloud Senses - Accuracy/ToHitDebuff (9) Cloud Senses - ToHit Debuff (11) Cloud Senses - ToHit Debuff/Endurance/Recharge (11) Cloud Senses - Chance for Negative Energy Damage (13) HamiO:Nucleolus Exposure Level 4: Tar Patch (A) Recharge Reduction IOLevel 6: Fly (A) Flight Speed IOLevel 8: Fearsome Stare (A) Siphon Insight - Accuracy/ToHit Debuff (17) Siphon Insight - Accuracy/Recharge (19) Siphon Insight - ToHit Debuff/Endurance/Recharge (19) Siphon Insight - ToHit Debuff (21) Siphon Insight - Accuracy/Endurance/Recharge Level 10: Howling Twilight (A) Recharge Reduction IOLevel 12: Heart of Darkness (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (21) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (23) Superior Will of the Controller - Endurance/Recharge (23) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (25) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge (25) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 14: Maneuvers (A) Luck of the Gambler - Recharge Speed (27) Luck of the Gambler - Defense (27) Luck of the Gambler - Defense/Endurance Level 16: Shadow Fall (A) Luck of the Gambler - Recharge Speed (29) Luck of the Gambler - Defense (29) Luck of the Gambler - Defense/Endurance Level 18: Haunt (A) Call to Arms - Accuracy/Recharge (31) Call to Arms - Accuracy/Damage (31) Call to Arms - Damage/Endurance (31) Call to Arms - Defense Bonus Aura for Pets (33) Expedient Reinforcement - Resist Bonus Aura for Pets Level 20: Fade (A) Luck of the Gambler - Recharge Speed (33) Luck of the Gambler - Defense/Endurance/Recharge (33) Luck of the Gambler - Defense/Recharge (34) Steadfast Protection - Resistance/+Def 3% (34) Aegis - Resistance/Recharge (34) Aegis - Resistance/Endurance/Recharge Level 22: Hasten (A) Recharge Reduction IOLevel 24: Darkest Night (A) HamiO:Enzyme Exposure (36) HamiO:Enzyme Exposure Level 26: Shadow Field (A) Basilisk's Gaze - Accuracy/Hold (36) Basilisk's Gaze - Recharge/Hold (36) Basilisk's Gaze - Endurance/Recharge/Hold (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (50) Lockdown - Chance for +2 Mag Hold Level 28: Soul Absorption (A) Recharge Reduction IOLevel 30: Hover (A) Luck of the Gambler - Recharge Speed (37) Luck of the Gambler - Defense (37) Luck of the Gambler - Defense/Endurance Level 32: Umbra Beast (A) Blood Mandate - Damage/Endurance (39) Blood Mandate - Accuracy/Damage (39) Blood Mandate - Accuracy/Endurance (39) Blood Mandate - Accuracy/Damage/Endurance (40) Blood Mandate - Accuracy (40) Blood Mandate - Damage Level 35: Shadowy Binds (A) Enfeebled Operation - Endurance/Immobilize (40) Thunderstrike - Damage/Endurance (42) Enfeebled Operation - Accuracy/Immobilize (42) Dark Watcher's Despair - To Hit Debuff/Endurance Level 38: Dark Servant (A) Touch of the Nictus - Healing (42) Touch of the Nictus - Accuracy/Healing (43) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (43) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration Level 41: Dark Embrace (A) Reactive Armor - Resistance (43) Reactive Armor - Resistance/Endurance (45) Reactive Armor - Resistance/Recharge (45) Reactive Armor - Endurance (45) Gladiator's Armor - TP Protection +3% Def (All) Level 44: Soul Drain (A) Obliteration - Damage (46) Obliteration - Accuracy/Recharge (46) Obliteration - Damage/Recharge (46) Obliteration - Accuracy/Damage/Recharge (48) Obliteration - Accuracy/Damage/Endurance/Recharge Level 47: Dark Obliteration (A) Positron's Blast - Accuracy/Damage (48) Positron's Blast - Damage/Endurance (48) Positron's Blast - Damage/Recharge (50) Positron's Blast - Damage/Range (50) Positron's Blast - Accuracy/Damage/Endurance Level 49: Afterburner (A) Luck of the Gambler - Recharge SpeedLevel 1: Brawl (A) EmptyLevel 1: Containment Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 4: Swift (A) Flight Speed IOLevel 4: Health (A) Regenerative Tissue - +Regeneration (13) Miracle - +Recovery (15) Numina's Convalesence - +Regeneration/+Recovery Level 4: Hurdle (A) Jumping IOLevel 4: Stamina (A) Performance Shifter - Chance for +End (15) Performance Shifter - EndMod (17) Performance Shifter - EndMod/Recharge Level 50: Void Radial Final Judgement Level 50: Spectral Radial Flawless Interface Level 50: Phantom Core Superior Ally Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon Level 50: Ageless Core Epiphany ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1586;734;1468;HEX;| |78DA6594594F135114C7EF74A6962E404B3790BD2D3B162A26BE180D829A1848483| |0263E1832C2944EA89DA62D893CFA0D446378F3D135F1C52DF17318F5C58D2D08B2| |98F884CB7898F38769D209E477EE99FF3973EEB9E776FCD6A8EFF9A5DBE784E41FC| |9AAC5E2D488912B158C6C562B38C7D5597D5AD0E31A9E538B1935E3223B6E0B0EB5| |C951B53097D3ECE0F632CDF9F974DA160CA7D37A4E2F2D08EF84418117B3FA6CA65| |46BD9639A3AA3158A193DEFB1D693794D9BA9B3CC2B5A56CB1B85925AD28D5CE385| |BC3E9D1C356EEA39B56414A6268DF9ECD4B85A2C6985857A2A3049FF9B5181C754C| |43B8710CD8A70BC073F30958FE00392A514F1D58E914554B67CC7C260845915626E| |9156427E6995F354AD303DEBE006D37786648A2CBE518CCC3142EEE36F7AA9A34EF| |89C71F66D93CE85DCAE2AD9CAE17733EB3CA08B19F2723D2B14E3461E3772EF90CF| |CB3EA7F721EB428F9891C7E01366FD53F019334005545B1B341DD561C9F21D0F817| |EE62AE5AF85A6169A26689AA0D9254D007B097CE27EB47C06BF80CBCCB65F0E2B66| |8D6282A83B88BC6D418935015EB74779DD9EC27A8819A3BAC3E843187D58A67C7CB| |4A6143DCD671107F7E84503EA6BC09CC4312771CC49027392DAE7FAD629A6D13A35| |5334E21B6EFA6E337AD18C9A13E84502BDF84971ADD857EB96B072766E727CE70F7| |09BD9B503EE32BF536C0CB3195BE47C5D98DB9EFBBCEE79CBF56D90B603DA8E209F| |670FE6B817F3DB8B79BE43E8E6BA95EE18195DF4AE85D9DF0AC6C1931CB3E113A28| |FF7AFF4FDE66F9EF803FE05FF31074CE6A2CCF7F22026F982EB1E7809BE62A65E83| |6F982222C420D726060FE74B39BAA3F447CF41130F3D666FC5DBC10A4FAAC23354E| |13955E119ABF04C2847BF0042B23C6EFFD1FD36B73D64A37619F77AD7F639E4B33C| |BFBECBDCDB9AABBCBF9DF2B86E8EDB2B8F5BE27ED6DC65FAEF31FB4304D698D7A2B| |69D08DBF684C7AADEB2AF97D96A997DA3CCDE8FD8B14B41DBFE0FE9710E7A| |-------------------------------------------------------------------|
Erydanus Posted June 10, 2019 Posted June 10, 2019 I wasn't able to import your build into my version of Mids so I started to make some random comments and then I realized that you have slotted a lot of powers in odd ways to get recharge bonuses. You've actually skipped some key powers like possess, and oddly slotted others, and basically ignored one of the best powers in the game (Howling Twilight) and then it dawned on me that your goal was to get perma hasten and you sacrificed basic functionality to do so. This build would be better if you removed hasten from it completely, ignored any worry about recharge time bonuses and actually just enhanced your keystone powers so they work well. See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more!
Narninian Posted June 11, 2019 Posted June 11, 2019 I think Permahasten/Permafade is a fine goal. You have some solid ideas in this use and I might try to adjust my Dark/Dark build with a a couple of your ideas. Looks like you're going for DEF Cap too which makes sense given permafade. One shift I would consider is the Single target immobilize. You don't have it slotted for damage, and you are taking it late so it doesn't look like its needed for your attack chain and you're not getting an essential set bonus from it. You have a 4 second cooldown on the cone version, so its really just an endurance consideration but I think you're fine with end usage. Not sure the best use of the power (assault or Dark consumption maybe)/ But you could use one of those slots on Dark embrace and move the steadfast maneuvers enhancement over. This frees up fade, I really like 6 slotted reactive defenses here.. its a boost to your recharge and endurance discount -- along with giving a bigger overall defense boost helping to get you capped w/o incarnate (and it's a buff so your party too) I would also consider change your enhancements on Dark servant. you're not gonna be relying on its heal -- basilik's hold would be a good alternate to consider as the 4 bonus gives more recharge, and boosting the hold means you're gonna get help stacking holds on bosses. ----- I'm gonna post my build to compare. I actually have this built and have been using it -- its solid, but I'm not in love with poisonous ray being half of my limited attack chain, so I'm looking at making the switch to Soul - I just haven't figured out how to do that and keep enough recharge to maintain permahaste/fade. Ideally also picking up the pet. The pets so far have been doing a good job killing things for me. I solo at +3/x1, but with no danger so thinking about upping it. I also don't have a travel power, which is not my favorite thing even with the p2w powers (the problem is coyote/flight p2w versions remove all your toggles) Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Darkness Control Secondary Power Set: Darkness Affinity Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mace Mastery Hero Profile: Level 1: Dark Grasp -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(17), SprWntBit-Rchg/SlowProc(17), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43) Level 1: Twilight Grasp -- CldSns-%Dam(A), CldSns-Acc/Rchg(11), CldSns-Acc/EndRdx/Rchg(13), CldSns-Acc/ToHitDeb(13) Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(48) Level 4: Living Shadows -- CldSns-Acc/ToHitDeb(A), CldSns-ToHitDeb(5), CldSns-%Dam(7), CldSns-ToHitDeb/EndRdx/Rchg(7) Level 6: Possess -- CrcPrs-Conf%(A), CrcPrs-Conf/Rchg(15), CrcPrs-Conf(36), CrcPrs-Acc/Rchg(43), CrcPrs-Conf/EndRdx(43), CrcPrs-Acc/Conf/Rchg(45) Level 8: Fearsome Stare -- SphIns-%ToHit(A), SphIns-Acc/Rchg(9), SphIns-ToHitDeb/EndRdx/Rchg(9), SphIns-Acc/ToHitDeb(11), SphIns-ToHitDeb(40), SphIns-Acc/EndRdx/Rchg(40) Level 10: Darkest Night -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-Slow%(34), DarWtcDsp-ToHitDeb/EndRdx(36) Level 12: Howling Twilight -- RechRdx-I(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Shadow Fall -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(34) Level 18: Haunt -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Dmg(19), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(25) Level 20: Fade -- Rct-Def/Rchg(A), Rct-ResDam%(21), Rct-EndRdx/Rchg(21), Rct-Def/EndRdx(23), Rct-Def(23), Rct-Def/EndRdx/Rchg(25) Level 22: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27) Level 24: Kick -- Empty(A) Level 26: Shadow Field -- SprWiloft-Rchg/Dmg%(A), SprWiloft-EndRdx/Rchg(29), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34) Level 28: Soul Absorption -- NmnCnv-Regen/Rcvry+(A), NmnCnv-EndRdx/Rchg(36), NmnCnv-Heal/EndRdx(37), NmnCnv-Heal/Rchg(37), NmnCnv-Heal/EndRdx/Rchg(37) Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31) Level 32: Umbra Beast -- SlbAll-Build%(A), SlbAll-Dmg(33), SlbAll-Acc/Dmg/Rchg(33), SlbAll-Dmg/EndRdx(33) Level 35: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(46) Level 38: Dark Servant -- UnbCns-Acc/Rchg(A), UnbCns-Acc/Hold/Rchg(39), UnbCns-Dam%(39), UnbCns-Hold(39), UnbCns-Hold/Rchg(45) Level 41: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(42), ShlWal-ResDam/Re TP(42) Level 44: Poisonous Ray -- Apc-Dam%(A), Apc-Acc/Dmg/Rchg(46), Apc-Dmg/Rchg(46), Apc-Dmg(48), Apc-Dmg/EndRdx(48) Level 47: Scorpion Shield -- LucoftheG-Rchg+(A) Level 49: Summon Tarantula -- CaltoArm-Acc/Dmg/Rchg(A), CaltoArm-+Def(Pets)(50), CaltoArm-EndRdx/Dmg/Rchg(50), CaltoArm-Acc/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Acc(3) Level 50: Agility Core Paragon ------------
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