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I know many of you are aware of this bug, but I've been working on the problem and it looks suspiciously like the problem is a typo in the syntax for the command (or it's being pointed to the wrong place).  

 

I've been looking over this parsed game file here, https://github.com/odasm/coh-server-original/blob/master/Game/UI/uiEmail.c. There is a check the game does to determine if the recipe exists in the inventory or if the recipe is of a non-tradeable type (I.e., incarnate). If either of those conditions exist, it's supposed to return "recipe is not tradeable". Instead the flag marking the recipe as not tradeable is occurring for every recipe.  

 

I suppose it's possible that the problem could be more complex, but since recipes are handled the same way as salvage, and attaching salvage works... donno.

 

Here's the wiki page I wrote for more info on the slash command... https://homecoming.wiki/wiki/Emailsendattachment_(Slash_Command)

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