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Re-working my old Shield/DM Tank (Returning Player)


Gammos

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Sup everyone? I'm back in the city after an about 2 year or so hiatus.

 

I have a Shield/DM Tank that I love to play and makes me feel super powerful (Death Knocker on Excelsior). With the recent changes to the game (I have lots to catch up on haha), I was wondering how I could optimize this build even further. I heard ToF is now a targeted AoE and I am an AoE addict (I took cross punch just to have some extra AoE other than Shadow Maul lol). This build has soft-capped positionals and pretty decent stats. I'm sure there's room to grow and maximize however. I'm looking to have:

 

-Decent AoE (I know DM is more a ST set)

-Soft Capped Defense and as much Res as possible

-Procs to help increase damage output (I'm not super skilled in the proc mechanics of how some powers are better suited for procs)

-An overall "super-sized" version of this toon

-I'm not married to Gloom and I barely use it, (maybe ToF can go there?)

 

I appreciate any feedback you legends can provide. Thank you in advance! 

 

Long Export:

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Death Knocker: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Deflection

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (5) Impervium Armor - Psionic Resistance
  • (9) Unbreakable Guard - +Max HP
  • (15) Unbreakable Guard - Resistance
  • (33) Unbreakable Guard - Resistance/Endurance
  • (36) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 1: Shadow Punch

  • (A) Empty

Level 2: Battle Agility

  • (A) Red Fortune - Defense/Endurance
  • (5) Red Fortune - Defense/Recharge
  • (9) Red Fortune - Endurance/Recharge
  • (15) Red Fortune - Defense/Endurance/Recharge
  • (33) Red Fortune - Defense
  • (36) Red Fortune - Endurance

Level 4: Smite

  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (7) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (23) Mako's Bite - Damage/Recharge
  • (34) Mako's Bite - Accuracy/Endurance/Recharge
  • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 6: Active Defense

  • (A) Recharge Reduction IO

Level 8: Shadow Maul

  • (A) Fury of the Gladiator - Chance for Res Debuff
  • (11) Superior Avalanche - Recharge/Chance for Knockdown
  • (13) Superior Avalanche - Accuracy/Damage
  • (23) Superior Avalanche - Accuracy/Damage/Endurance
  • (34) Superior Avalanche - Accuracy/Damage/Recharge
  • (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

Level 10: True Grit

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (11) Gladiator's Armor - TP Protection +3% Def (All)
  • (13) Impervium Armor - Psionic Resistance
  • (21) Preventive Medicine - Chance for +Absorb

Level 12: Against All Odds

  • (A) Endurance Reduction IO

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 16: Phalanx Fighting

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (17) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Defense/Recharge
  • (25) Luck of the Gambler - Endurance/Recharge
  • (34) Luck of the Gambler - Defense/Endurance/Recharge
  • (40) Luck of the Gambler - Defense

Level 18: Siphon Life

  • (A) Healing IO
  • (19) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (19) Superior Gauntleted Fist - Accuracy/Damage
  • (25) Superior Gauntleted Fist - Damage/RechargeTime
  • (31) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (37) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime

Level 20: Grant Cover

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (21) Reactive Defenses - Scaling Resist Damage
  • (43) Kismet - Accuracy +6%
  • (46) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 22: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 24: Boxing

  • (A) Empty

Level 26: Shield Charge

  • (A) Obliteration - Chance for Smashing Damage
  • (27) Scirocco's Dervish - Chance of Damage(Lethal)
  • (27) Scirocco's Dervish - Accuracy/Damage
  • (31) Scirocco's Dervish - Damage/Recharge
  • (40) Scirocco's Dervish - Accuracy/Recharge
  • (40) Scirocco's Dervish - Accuracy/Damage/Endurance

Level 28: Soul Drain

  • (A) Obliteration - Chance for Smashing Damage
  • (29) Obliteration - Damage
  • (29) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 30: Tough

  • (A) Aegis - Psionic/Status Resistance
  • (33) Aegis - Resistance/Endurance
  • (45) Aegis - Resistance/Recharge
  • (45) Aegis - Endurance/Recharge
  • (46) Aegis - Resistance/Endurance/Recharge
  • (48) Aegis - Resistance

Level 32: Kick

  • (A) Empty

Level 35: Dark Consumption

  • (A) Synapse's Shock - EndMod/Recharge
  • (37) Synapse's Shock - EndMod

Level 38: Midnight Grasp

  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (39) Mako's Bite - Accuracy/Damage
  • (39) Mako's Bite - Damage/Endurance
  • (39) Mako's Bite - Damage/Recharge
  • (42) Mako's Bite - Accuracy/Endurance/Recharge
  • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 41: Cross Punch

  • (A) Armageddon - Chance for Fire Damage
  • (43) Obliteration - Chance for Smashing Damage
  • (45) Scirocco's Dervish - Chance of Damage(Lethal)
  • (46) Scirocco's Dervish - Accuracy/Damage
  • (48) Armageddon - Damage

Level 44: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage

Level 49: Gloom

  • (A) Apocalypse - Chance of Damage(Negative)
  • (50) Apocalypse - Damage
  • (50) Apocalypse - Accuracy/Damage/Recharge
  • (50) Apocalypse - Accuracy/Recharge

Level 1: Gauntlet 


Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (3) Panacea - +Hit Points/Endurance
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Power Transfer - Chance to Heal Self
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 4: Ninja Run 

Level 22: Speed Phase 
Level 50: Musculature Core Paragon 
Level 50: Ion Total Core Judgement 
------------

 

Death Knocker - Tanker (Shield Defense).mxd

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Here's my SR/DM tanker. I did quite a bit of reading the forums and I forget unfortunately who recommended this setup. It's my first 50 after returning as well.

 

So about ToF, it is a targeted AoE, but it's pretty bad still. I leveled using it and respecced out of it at 50. It's like using 320 grit sand paper to slowly sand the HP away from a mob.

 

I'm attaching my build so you can see how I chose to slot DM. I'm not as good as a lot of the veteran tankers at making the really great build. This build hit my goals for decent recharge, incarnate level positional defenses, and a good chunk of extra HP.

 

Included Mids build. It has the incarnates I chose, which is why the defense will be so high.

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Wiggly Shadow Final: Level 50 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Dark Melee
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Focused Fighting

  • (A) Reactive Defenses - Defense
  • (3) Reactive Defenses - Defense/Endurance
  • (3) Reactive Defenses - Defense/Endurance/RechargeTime
  • (5) Reactive Defenses - Scaling Resist Damage

Level 1: Shadow Punch

  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (7) Kinetic Combat - Damage/Endurance

Level 2: Focused Senses

  • (A) Reactive Defenses - Defense
  • (9) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (17) Reactive Defenses - Defense/Endurance
  • (17) Reactive Defenses - Defense/Endurance/RechargeTime

Level 4: Agile

  • (A) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 6: Practiced Brawler

  • (A) Endurance Reduction IO

Level 8: Dodge

  • (A) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 10: Shadow Maul

  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (19) Superior Might of the Tanker - Damage/Recharge
  • (21) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (23) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (34) Superior Might of the Tanker - Accuracy/Damage
  • (34) Superior Might of the Tanker - Damage/Endurance/Recharge

Level 12: Evasion

  • (A) Reactive Defenses - Defense
  • (23) Reactive Defenses - Defense/Endurance
  • (25) Reactive Defenses - Defense/Endurance/RechargeTime
  • (25) Kismet - Accuracy +6%

Level 14: Fly

  • (A) Freebird - FlySpeed
  • (19) Freebird - Endurance
  • (21) Freebird - +Stealth

Level 16: Siphon Life

  • (A) Mako's Bite - Accuracy/Damage
  • (27) Mako's Bite - Damage/Endurance
  • (27) Mako's Bite - Damage/Recharge
  • (29) Mako's Bite - Accuracy/Endurance/Recharge
  • (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (31) Mako's Bite - Chance of Damage(Lethal)

Level 18: Lucky

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense

Level 20: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage
  • (31) Perfect Zinger - Accuracy/Recharge
  • (33) Perfect Zinger - Threat/Placate/Recharge/Range
  • (33) Perfect Zinger - Threat/Placate/Recharge
  • (33) Perfect Zinger - Threat/Placate/Range

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO

Level 24: Combat Jumping

  • (A) Red Fortune - Defense

Level 26: Quickness

  • (A) Flight Speed IO

Level 28: Soul Drain

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff

Level 30: Boxing

  • (A) Empty

Level 32: Tough

  • (A) Unbreakable Guard - +Max HP
  • (37) Gladiator's Armor - TP Protection +3% Def (All)
  • (39) Aegis - Psionic/Status Resistance
  • (39) Steadfast Protection - Resistance/+Def 3%
  • (39) Steadfast Protection - Resistance/Endurance
  • (40) Steadfast Protection - Knockback Protection

Level 35: Electrifying Fences

  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (40) Positron's Blast - Chance of Damage(Energy)
  • (40) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Range
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge

Level 38: Midnight Grasp

  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (43) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (43) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (43) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (45) Superior Gauntleted Fist - Damage/RechargeTime
  • (45) Superior Gauntleted Fist - Accuracy/Damage

Level 41: Ball Lightning

  • (A) Annihilation - Chance for Res Debuff
  • (45) Annihilation - Damage/RechargeTime
  • (46) Annihilation - Accuracy/Damage/RechargeTime
  • (46) Annihilation - Accuracy/Damage/Endurance
  • (46) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (48) Annihilation - Accuracy/Damage

Level 44: Dark Consumption

  • (A) Synapse's Shock - EndMod
  • (48) Synapse's Shock - Damage/Rechage
  • (48) Synapse's Shock - EndMod/Recharge
  • (50) Synapse's Shock - Damage/Recharge/Accuracy
  • (50) Synapse's Shock - Damage/Accuracy/Endurance
  • (50) Synapse's Shock - EndMod/Increased Run Speed

Level 47: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Evasive Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Gauntlet


Level 1: Brawl

 

 

  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Flight Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Panacea - Heal
  • (11) Numina's Convalesence - Heal
  • (11) Panacea - +Hit Points/Endurance
  • (13) Numina's Convalesence - +Regeneration/+Recovery
Level 1: Stamina
  • (A) Performance Shifter - EndMod
  • (13) Performance Shifter - Chance for +End
  • (15) Power Transfer - Chance to Heal Self
  • (15) Power Transfer - EndMod
Level 50: Agility Core Paragon

Level 50: Ion Core Final Judgement
Level 50: Degenerative Total Radial Conversion
Level 50: Longbow Core Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Assault Core Embodiment
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 14: Afterburner
------------

 

Wiggly Shadow Final v2 - Tanker (Super Reflexes).mxd

Edited by creng
added correct Mids build
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6 hours ago, creng said:

Here's my SR/DM tanker. I did quite a bit of reading the forums and I forget unfortunately who recommended this setup. It's my first 50 after returning as well.

 

So about ToF, it is a targeted AoE, but it's pretty bad still. I leveled using it and respecced out of it at 50. It's like using 320 grit sand paper to slowly sand the HP away from a mob.

 

I'm attaching my build so you can see how I chose to slot DM. I'm not as good as a lot of the veteran tankers at making the really great build. This build hit my goals for decent recharge, incarnate level positional defenses, and a good chunk of extra HP.

 

Included Mids build. It has the incarnates I chose, which is why the defense will be so high.

 

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Wiggly Shadow Final: Level 50 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Dark Melee
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Focused Fighting

  • (A) Reactive Defenses - Defense
  • (3) Reactive Defenses - Defense/Endurance
  • (3) Reactive Defenses - Defense/Endurance/RechargeTime
  • (5) Reactive Defenses - Scaling Resist Damage

Level 1: Shadow Punch

  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (7) Kinetic Combat - Damage/Endurance

Level 2: Focused Senses

  • (A) Reactive Defenses - Defense
  • (9) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (17) Reactive Defenses - Defense/Endurance
  • (17) Reactive Defenses - Defense/Endurance/RechargeTime

Level 4: Agile

  • (A) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 6: Practiced Brawler

  • (A) Endurance Reduction IO

Level 8: Dodge

  • (A) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 10: Shadow Maul

  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (19) Superior Might of the Tanker - Damage/Recharge
  • (21) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (23) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (34) Superior Might of the Tanker - Accuracy/Damage
  • (34) Superior Might of the Tanker - Damage/Endurance/Recharge

Level 12: Evasion

  • (A) Reactive Defenses - Defense
  • (23) Reactive Defenses - Defense/Endurance
  • (25) Reactive Defenses - Defense/Endurance/RechargeTime
  • (25) Kismet - Accuracy +6%

Level 14: Fly

  • (A) Freebird - FlySpeed
  • (19) Freebird - Endurance
  • (21) Freebird - +Stealth

Level 16: Siphon Life

  • (A) Mako's Bite - Accuracy/Damage
  • (27) Mako's Bite - Damage/Endurance
  • (27) Mako's Bite - Damage/Recharge
  • (29) Mako's Bite - Accuracy/Endurance/Recharge
  • (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (31) Mako's Bite - Chance of Damage(Lethal)

Level 18: Lucky

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense

Level 20: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage
  • (31) Perfect Zinger - Accuracy/Recharge
  • (33) Perfect Zinger - Threat/Placate/Recharge/Range
  • (33) Perfect Zinger - Threat/Placate/Recharge
  • (33) Perfect Zinger - Threat/Placate/Range

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO

Level 24: Combat Jumping

  • (A) Red Fortune - Defense

Level 26: Quickness

  • (A) Flight Speed IO

Level 28: Soul Drain

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff

Level 30: Boxing

  • (A) Empty

Level 32: Tough

  • (A) Unbreakable Guard - +Max HP
  • (37) Gladiator's Armor - TP Protection +3% Def (All)
  • (39) Aegis - Psionic/Status Resistance
  • (39) Steadfast Protection - Resistance/+Def 3%
  • (39) Steadfast Protection - Resistance/Endurance
  • (40) Steadfast Protection - Knockback Protection

Level 35: Electrifying Fences

  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (40) Positron's Blast - Chance of Damage(Energy)
  • (40) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Range
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge

Level 38: Midnight Grasp

  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (43) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (43) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (43) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (45) Superior Gauntleted Fist - Damage/RechargeTime
  • (45) Superior Gauntleted Fist - Accuracy/Damage

Level 41: Ball Lightning

  • (A) Annihilation - Chance for Res Debuff
  • (45) Annihilation - Damage/RechargeTime
  • (46) Annihilation - Accuracy/Damage/RechargeTime
  • (46) Annihilation - Accuracy/Damage/Endurance
  • (46) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (48) Annihilation - Accuracy/Damage

Level 44: Dark Consumption

  • (A) Synapse's Shock - EndMod
  • (48) Synapse's Shock - Damage/Rechage
  • (48) Synapse's Shock - EndMod/Recharge
  • (50) Synapse's Shock - Damage/Recharge/Accuracy
  • (50) Synapse's Shock - Damage/Accuracy/Endurance
  • (50) Synapse's Shock - EndMod/Increased Run Speed

Level 47: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Evasive Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Gauntlet


Level 1: Brawl

 

 

  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Flight Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Panacea - Heal
  • (11) Numina's Convalesence - Heal
  • (11) Panacea - +Hit Points/Endurance
  • (13) Numina's Convalesence - +Regeneration/+Recovery
Level 1: Stamina
  • (A) Performance Shifter - EndMod
  • (13) Performance Shifter - Chance for +End
  • (15) Power Transfer - Chance to Heal Self
  • (15) Power Transfer - EndMod
Level 50: Agility Core Paragon

Level 50: Ion Core Final Judgement
Level 50: Degenerative Total Radial Conversion
Level 50: Longbow Core Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Assault Core Embodiment
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 14: Afterburner
------------

 

Wiggly Shadow Final v2 - Tanker (Super Reflexes).mxd 5.18 kB · 0 downloads

 

 

Thank you! I'll definitely check it out! What was your target goal with your build?

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  1. First target was budget. This build came in under 200 mil inf. I used @Sovera's guide to fund it using merits earned from TFs while leveling. That's why it lacks purple sets outside of the ATOs.
  2. Second, Hasten is about 2 second from perma, and I'm totally ok with that, maybe.
  3. Third, was max HP so the scaling resists from SR kick in with a bigger HP pool. I got it to 2698, good bit shy of 2800 or so I was shooting for. I had plans to use different sets originally, but this build came in under budget. It plays pretty well, and I've been enjoying too much to go back and revamp it yet.
  4. Fourth was incarnate soft cap defenses in four toggles.

I was using Soul patron pool for gloom and Darkest Night, but, like you mentioned, I wasn't married to gloom. Also, I wasn't really using Darkest Night that much. I almost went Energy mastery, but I decided to give Mu Mastery a try. I'm so glad I did. It really compliments DM. Two fast animation AoEs with good radius. I am toying with the idea of dropping Dark Consumption for maybe Static Discharge to see how it performs.

 

The next tanker I'm working up is a Shield/DM as well, but I haven't decided on a build for that myself. SR is so cheap on slots I was able to pump a lot of them into DM and Patron Pool.

Shield isn't that lucky, so if I do decide on a build I will post it here.

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