Daniel_R Posted July 20, 2022 Share Posted July 20, 2022 We currently have a couple of custom run animations available in the tailor - ninja run and beast run. These also have associated rest animations. As of the new patch notes for the upcoming Page 4 update, this will be expanded to two more. It would be nice to expand this further. In particular there are a number of 'resting' and 'running' animations that are currently already selectable by emote, that would add a lot of flavour and variety to CoH. The variant Heroic and Villainous rest poses should be added, at the very least. Link to comment Share on other sites More sharing options...
JasperStone Posted July 21, 2022 Share Posted July 21, 2022 There is panther and coyote too /e poofgone Link to comment Share on other sites More sharing options...
Daniel_R Posted July 21, 2022 Author Share Posted July 21, 2022 So there is. Just to be clear - I'm suggesting extra "Rest" animations as much as alternate types of Run. So, we might end up with - Run - Run + Heroic Variant Pose - Run + Villainous Variant Pose - Ninja Run - Ninja Run + Heroic Variant Pose - Ninja Run + Villainous Variant Pose - Beast Run - Beast Run + Heroic Variant Pose - Beast Run + Villainous Variant Pose ...etc My ideal system would separate out the Resting animations and simply have you select your rest animation and run animations from a couple of dropdowns. This however, looks to be a pre-existing system with developed UI, so should (crosses fingers) be less work for our overworked volunteer dev team. Link to comment Share on other sites More sharing options...
Stormwalker Posted July 22, 2022 Share Posted July 22, 2022 While we're at it, why not add the various /flypose emotes to the Stance system to use with Flight? 1 Link to comment Share on other sites More sharing options...
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