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Typical build critique post


flyinggecko2

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This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Mr. Amazing Man: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(5), GldArm-3defTpProc(7)
Level 1: Jab -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(7), SprGntFis-Rchg/+Absorb(9), Hct-Dam%(9), Hct-Acc/Dmg/Rchg(11), Hct-Dmg/EndRdx(11)
Level 2: Dull Pain -- NmnCnv-Heal/EndRdx/Rchg(A), NmnCnv-Heal/Rchg(17)
Level 4: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(17), LucoftheG-Def/Rchg+(19), Rct-ResDam%(31)
Level 6: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-EndRdx/Rchg(21), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Max HP%(23)
Level 8: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-EndRdx/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam(27), ImpArm-ResPsi(29)
Level 10: Taunt -- PrfZng-Taunt/Rchg(A), PrfZng-Taunt/Rchg/Rng(29)
Level 12: Resist Energies -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-EndRdx/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(33), ImpArm-ResPsi(33)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34), StdPrt-ResDam/Def+(34), Ags-Psi/Status(36)
Level 18: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(37), LucoftheG-Def/Rchg+(37)
Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(40)
Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40), LucoftheG-Def/Rchg+(40)
Level 24: Assault -- EndRdx-I(A)
Level 26: Tough Hide -- ShlWal-Def/EndRdx(A), ShlWal-Def(42), ShlWal-Def/Rchg(42), ShlWal-Def/EndRdx/Rchg(42)
Level 28: Rage -- AdjTrg-Rchg(A), AdjTrg-EndRdx/Rchg(43), AdjTrg-ToHit/Rchg(43)
Level 30: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(43), AdjTrg-ToHit/EndRdx/Rchg(45)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 35: Conserve Power -- RechRdx-I(A)
Level 38: Foot Stomp -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(45), SprMghoft-Dmg/EndRdx/Rchg(46), SprMghoft-Acc/Dmg/EndRdx/Rchg(46), SprMghoft-Rchg/Res%(46), FrcFdb-Rechg%(48)
Level 41: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(13), Prv-Absorb%(15)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
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I think you have a pretty good build there - I think I understand what you are going for with it (solid team support with the leadership pool - and balanced resists and defenses) - and it seems pretty solid.  I would definitely pick up Agility Core as your alpha because then your defense will be rock solid.  This wouldn't be how I would slot an Invul/SS but it is hard to argue with your results because the numbers end up similar to one of my builds and I know it can perform - so great job when it is all said and done!

 

I do have one question - is end usage an issue with this one?

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