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Posted

Thought of this playing tonight on the Yin Task Force.  Right after the cut scene in the council mission (2nd mission in Yin) Where this dialogue goes:  NPC] Robert Alderman: Don't do this! I never wanted to cross the Council!
[NPC] Robert Alderman: Task Force Aftershock! Please! I'm sorry, for everything! Help!
[NPC] Ascendant Archon: This isn't your business. The Council will handle bringing Clamor in.

 

I thought of this. My character is Mathilde so I just copied it from the team menu.

Mathilde: this is where I would like to choose my loyalty
Mathilde: or at the end of this mission, do I choose to infiltrate the reactor and help Clamor or do I continue to defeat her
Mathilde: i think the vigilante/rogue settings would make a lot more sense if that was possible.

*As a note they make sense now, I think they would be added to if we could use them for something as an option. 

 

So like this is the idea, I'm going to use the Yin tf as an example:; (you can make a new trial/task force or even maybe a few missions like tips but call them something else - though I'd rather see them as a trial.) Up to a certain point you and your team or super heroes are fighting as is, saving the world a little bit at a time, but little do your team mates know (cue suspenseful music) that you're related to Clamor and voila' at the beginning of the next mission up pops an option and you choose whether to betray the team that invited you to defeat Clamor and fight for clamor (you get tp'd to where Clamor is or at least closer to her) or you decide to remaining fighting for your team and battle the baddies until you defeat Clamor at the end.  

 

Something like this happened as a bug on live, a team (team 1) went into a Frostfire mission and had other peeps show up in it that were from another team (team 2) but they were conned  (Team 2 as showing orange) as an enemy and the original team (Team 1) ended up wiping them out.  I remember this because I read something like (not verbatim) a responder to the thread from eons ago, said another team shows up and instead of reporting a bug or exiting you destroyed them?

So Maybe---you could re instate that bug, if they ever found it on live, and have access to that (or maybe recreate it or something like it) and voila' you have a little bit of the programming anyways for the special trial that you'll make. (seriously have no clue if that's how programming works & I don't need to know that unless you're bored and want to explain it but you don't have to.)

 

So maybe not this exactly, maybe something else and you use the Rogue/Vigilante as a way to fight in the city another way.  However - no badges associated with it for awhile until peeps are familiar with it.  Sometimes I'd like to run around as a Hero turned vigilante but have the option to visit the Rogue islands and kick some villain butt.  Maybe I'm a Dirty Villain and feel like being a little cleaner and would rather run around as a Rogue but then I'm with the heroes and I'm like nah let me go back to being a dirty villain because that's my norm on my character.  Or it's just another option for fun in the game.

 

 

 

Buddy the Elf makes debut for HUB Late Night

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Posted (edited)

Creating new moralities like the ones in Praetoria where you choose your allegiance at the end sounds interesting. However, with how the game is set up, only the team leader would get the choice unless something in the coding was changed to allow team members to have control of a mission too. (Edit: Which is why in Praetoria, those are single player only missions. It would also mean that as the game is coded, the team would be forced to betray the contact if the team leader so chose even if they wanted to follow the TF/SF through as planned.)

 

Using existing TFs though? Like the one with Clamor and the Terra Volta  reactor? No. If Clamor succeeds, Paragon City is gone. So if enough players on the team choose to betray the TF contact and side with Clamor? Her plan succeeds and Paragon City is (at least effectively) wiped out. That is not going to work in a game where all the blue side content happens in Paragon City. If it did? They have to come up with an alternate post nuclear explosion Paragon City or implement a contrived deus ex machina to stop the reactor from going (which would negate your choice.)

Edited by Rudra
Edited to remove extra word and add forgotten line.
Posted

For the record, SWTOR does something like this in some of its content, and I have very mixed feelings about it.

 

I like being able to make decisions in single-player content.  Not so much in group content that might end up with the team choosing to do something my character wouldn't willingly be a party to.

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