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Posted

A while ago I ran something with all Spiders and one player said they never seen one so when I was on Beta, I built one. To me it's solid even though I know there's a lot I could move around.


 

Spoiler

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Leaping

Villain Profile:
Level 1: Slice

  • (A) Superior Spider's Bite - RechargeTime/Global Toxic
  • (3) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime
  • (3) Superior Spider's Bite - Accuracy/Damage
  • (5) Superior Spider's Bite - Damage/RechargeTime
  • (5) Superior Spider's Bite - Accuracy/Damage/RechargeTime
  • (42) Superior Spider's Bite - Damage/Endurance/RechargeTime

Level 1: Wolf Spider Armor

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (43) Steadfast Protection - Knockback Protection

Level 2: Crab Spider Armor Upgrade

  • (A) Aegis - Psionic/Status Resistance
  • (43) Gladiator's Armor - TP Protection +3% Def (All)

Level 4: Combat Training: Defensive

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (45) Karma - Knockback Protection

Level 6: Combat Training: Offensive

  • (A) Accuracy IO

Level 8: Suppression

  • (A) Artillery - Endurance/Recharge/Range
  • (9) Artillery - Accuracy/Recharge/Range
  • (9) Artillery - Accuracy/Damage
  • (11) Artillery - Damage/Endurance
  • (11) Artillery - Damage/Recharge
  • (42) Artillery - Accuracy/Damage/Recharge

Level 10: Infiltration

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (45) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) HamiO:Microfilament Exposure
  • (46) Thrust - Running / Increased Run Speed Resistance
  • (48) Winter's Gift - Slow Resistance (20%)
  • (48) Celerity - +Stealth

Level 12: Arm Lash

  • (A) Obliteration - Chance for Smashing Damage
  • (13) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (13) Obliteration - Accuracy/Damage/Recharge
  • (15) Obliteration - Damage/Recharge
  • (15) Obliteration - Accuracy/Recharge
  • (17) Obliteration - Damage

Level 14: Venom Grenade

  • (A) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize
  • (17) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
  • (19) Superior Dominion of Arachnos - Accuracy/Damage
  • (19) Superior Dominion of Arachnos - Damage/Recharge
  • (21) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
  • (21) Superior Dominion of Arachnos - Damage/Endurance/Recharge

Level 16: Tactical Training: Maneuvers

  • (A) Reactive Defenses - Scaling Resist Damage
  • (31) Reactive Defenses - Defense/Endurance/RechargeTime
  • (34) Reactive Defenses - Defense
  • (36) Reactive Defenses - Defense/Endurance
  • (36) Reactive Defenses - Endurance/RechargeTime
  • (36) Reactive Defenses - Defense/RechargeTime

Level 18: Tactical Training: Assault

  • (A) Endurance Reduction IO

Level 20: Tactical Training: Leadership

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance

Level 22: Mental Training

  • (A) Run Speed IO

Level 24: Fortification

  • (A) Unbreakable Guard - +Max HP
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (40) Unbreakable Guard - Resistance
  • (40) Unbreakable Guard - Resistance/Endurance
  • (40) Unbreakable Guard - Endurance/RechargeTime
  • (42) Unbreakable Guard - RechargeTime/Resistance

Level 26: Frenzy

  • (A) Superior Avalanche - Recharge/Chance for Knockdown
  • (27) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (27) Superior Avalanche - Accuracy/Damage
  • (29) Superior Avalanche - Damage/Endurance
  • (29) Superior Avalanche - Accuracy/Damage/Endurance
  • (31) Superior Avalanche - Accuracy/Damage/Recharge

Level 28: Serum

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (37) Numina's Convalesence - Heal
  • (37) Numina's Convalesence - Heal/Endurance
  • (37) Numina's Convalesence - Endurance/Recharge
  • (39) Numina's Convalesence - Heal/Recharge
  • (39) Numina's Convalesence - Heal/Endurance/Recharge

Level 30: Aim

  • (A) Recharge Reduction IO

Level 32: Omega Maneuver

  • (A) Ragnarok - Chance for Knockdown
  • (33) Ragnarok - Damage/Endurance
  • (33) Ragnarok - Damage
  • (33) Ragnarok - Damage/Recharge
  • (34) Ragnarok - Accuracy/Damage/Recharge
  • (34) Ragnarok - Accuracy/Recharge

Level 35: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance

Level 38: Assault

  • (A) Endurance Reduction IO

Level 41: Tactics

  • (A) HamiO:Cytoskeleton Exposure

Level 44: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Victory Rush

  • (A) Endurance Modification IO

Level 49: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Preventive Medicine - Chance for +Absorb

Level 1: Conditioning | Hidden


Level 1: Brawl

 

 

  • (A) Empty
Level 1: Sprint
  • (A) HamiO:Microfilament Exposure
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Run Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (7) Miracle - +Recovery
  • (50) Regenerative Tissue - +Regeneration
Level 1: Stamina
  • (A) Power Transfer - Chance to Heal Self
  • (7) Performance Shifter - Chance for +End
  • (48) Endurance Modification IO
  • (50) Endurance Modification IO
Level 50: Vigor Core Paragon

Level 50: Degenerative Core Flawless Interface
Level 50: Arachnos Radial Superior Ally
Level 50: Ageless Radial Epiphany
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 50: Born In Battle
Level 50: Melee Core Embodiment
------------
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Posted

Crab Spider builds are pretty forgiving, but if there were a hard and fast rule, I'd say it was: Soft-Cap All Positional Defenses.
Being even slightly below soft-cap makes you considerably easier to hit, and more likely to suffer a cascading failure from defense debuffs. So, I would try to shuffle things a bit to soft-cap AoE. Superior Frozen Blast can give you a fairly mind-boggling 7.5% AoE Defense with all six slots.

 

Omega Maneuver - If you're soloing and you have plenty of time to stand around watching Omega Maneuver work, it's fun. On a team of modern characters that steamroll through a whole room full of foes in seconds flat, you may find it's... difficult to use to full effect. If you decide it's not working out, I highly recommend Frag Grenade.

 

  • Like 1
Posted
On 7/27/2022 at 8:33 PM, Two Dollar Bill said:

Crab Spider builds are pretty forgiving, but if there were a hard and fast rule, I'd say it was: Soft-Cap All Positional Defenses.
Being even slightly below soft-cap makes you considerably easier to hit, and more likely to suffer a cascading failure from defense debuffs. So, I would try to shuffle things a bit to soft-cap AoE. Superior Frozen Blast can give you a fairly mind-boggling 7.5% AoE Defense with all six slots.

 

Omega Maneuver - If you're soloing and you have plenty of time to stand around watching Omega Maneuver work, it's fun. On a team of modern characters that steamroll through a whole room full of foes in seconds flat, you may find it's... difficult to use to full effect. If you decide it's not working out, I highly recommend Frag Grenade.

 

Yeah that's what I realized Omega is cool and all yet Frag would just be better for most content. I only got def failure versus Longbow. Malta, Arachnos and Carnies weren't a problem at all. It was more so a concept. Since I have a melee Nata and Huntsman. So if I get bored when new runs go live I might reroll my huntsman for a week or so to play around with it. 

Posted

I really enjoy the Crab's combination of ranged and melee combat, though I do it with Frag Grenade and Venom Grenade as part of my melee attack chain and no Frenzy. Frenzy is difficult to use on a team since without a taunt you don't have a reliable way to gather aggro, while grenades are great no matter who's gathering the crowd.

Sometimes I wish it had a bit more +Recharge, but this is how I like my Crab.

 

Spoiler

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Borelli 220219 Actual: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Fighting

Villain Profile:
Level 1: Channelgun -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Dmg/EndRdx/Rchg(5), SprSpdBit-Acc/Dmg/EndRdx/Rchg(5), SprSpdBit-Rchg/Global Toxic(42)
Level 1: Crab Spider Armor Upgrade -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(7)
Level 2: Combat Training: Defensive -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(42)
Level 4: Slice -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(9), Hct-Dam%(11), AchHee-ResDeb%(11)
Level 6: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(37), WntGif-ResSlow(37), BlsoftheZ-Travel/EndRdx(39), BlsoftheZ-ResKB(50)
Level 8: Suppression -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Acc/Dmg/Rchg(27), SprDmnofA-Dmg/EndRdx/Rchg(29), SprDmnofA-Acc/Dmg/EndRdx/Rchg(29), SprDmnofA-Rchg/DmgFear%(31), Range-I(31)
Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(31), LucoftheG-Def/Rchg+(33)
Level 12: Venom Grenade -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(13), Rgn-Dmg/EndRdx(25), Rgn-Knock%(25), Ann-ResDeb%(50)
Level 14: Arm Lash -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/Rchg(15), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Rchg/KDProc(17), FuroftheG-ResDeb%(42)
Level 16: Teleport Target -- BlsoftheZ-ResKB(A)
Level 18: Frag Grenade -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/Rchg(19), SprFrzBls-Dmg/EndRdx/Acc/Rchg(21), SprFrzBls-Rchg/ImmobProc(21), OvrFrc-Dam/KB(23)
Level 20: Tactical Training: Leadership -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(34)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- UnbGrd-EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)
Level 26: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(34), Rct-EndRdx/Rchg(34), Rct-Def/Rchg(36), Rct-Def/EndRdx/Rchg(36), Rct-ResDam%(36)
Level 28: Serum -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(45)
Level 30: Kick -- Acc-I(A)
Level 32: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(40), Ags-Psi/Status(43), Ags-EndRdx/Rchg(46), Ags-ResDam/EndRdx/Rchg(46)
Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(37), LucoftheG-Def/Rchg+(46)
Level 38: Tactical Training: Assault -- EndRdx-I(A)
Level 41: Assault -- EndRdx-I(A)
Level 44: Wolf Spider Armor -- ImpArm-ResPsi(A)
Level 47: Aim -- RechRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(48), Pnc-Heal/+End(48)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(48), EndMod-I(50)
Level 6: Double Jump
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
------------
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