Starhammer Posted August 25, 2022 Posted August 25, 2022 One of my characters was using Ninja Run before the latest patch introducing Parkour. I revoked Ninja Run, gave Athletic Run (I use it on more characters, so it's beneficial in keybinds), and changed her stance to Parkour (I like the flip, but not the "ninja stance"). However, while everything works correctly with any travel powers on, when I turn them all off, I revert to "ninja stance." Obviously this isn't game breaking and is easy enough to work around merely by activating Sprint, or any other run/jump power, but it shows there's something happening that shouldn't be.
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