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Starhammer

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Starhammer last won the day on January 26

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About Starhammer

  • Birthday 04/29/1972

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  1. I would really love to have the Banished Pantheon spirit masks available as an eye detail wearable... perhaps unlocked by the badge for defeating them...
  2. I'd like to see an epic power pool that includes some of the wildlife attacks from MM/Dom powersets. Insect Swarm would make a neat status attack, like hold, or better, fear. Single target and cone birdstrikes. Not sure at the moment what else to throw in, but I'd like to see such attack concepts made available outside those two ATs
  3. I actually like the backhand throw animation when I use throwing knives in melee range. Just nice to have a freebie backhand that also suppresses embalmed explodies at low levels 🙂
  4. On a similar note, I would just like to be able to disable the crableg backpack. On some characters, I want the Crab Spider armor abilities, but am content to just stick with the submachine gun... and would like to not have a mandatory costume piece nerfing my fashion choices 😞
  5. You know those AI videos making the rounds lately of alien invaders complaining about the horrors of fighting humans? I'd love to see these, and other NPC interactions rendered like those.
  6. I generally like the idea of giving players all the customization options you can... but this one can be a problem without making changes somewhere else. If we can change our name colors to white or red or purple, and so forth, they can get mixed in too easily with Enemy NPC names and their "con" value. I would say if we are going to make Player Character names customizable (and I'd like to use the same two-color interface we use for titles for that), then Enemy NPC's need an update to how their names are displayed, like a solid background behind the name or something (there's probably a better idea than that, as it might turn a crowded mission into a big colored blob if you have enemy names visible)
  7. I feel that pain. I hate ads, probably on the level of religious zealotry. It is always worth it for me if I am going to commonly use a service to pay a couple extra bucks to get rid of the ads, just to save myself the frustration. Even if I liked the product or service being advertised, I do not want my escapist viewing experience interrupted to try to shill something at me 😕
  8. I was never under the impression that allowing players to change the color of their name was intended, merely a side effect, and frankly, it's loss is not significant as the roles themselves still hold color.
  9. While I enjoyed using this to make a gold name as much as anyone (purple names were cool too, but I didn't want to add the Roleplayer or Help Me tag if inappropriate... I was always happy to help others)... this is probably for the best overall.
  10. If we're following the Sentinel Pattern, it doesn't matter so much which is labels as primary, as both would be somewhat reduced in effectiveness. And as sets for any new AT would have to be rebuilt from the ground up more or less, mostly just strongly resembling the original versions, performance and powers can be tweaked to suit the new AT function. In this case being improved survivability when control powers are insufficient either to the number of enemies or individual power of enemies. Contributing to the control on the GM without getting flattened when it targets you for instance. If there's a concern that it can't do enough damage, make sure all the armor sets have a damage aura... sets that don't normally can be adjusted appropriately. Personally because of the reduced damage potential (also, more aoe than single target in most cases) I feel like the armor on the set should be better than most other armor sets while still being slightly lower than tanks. Maybe higher values than Brutes, but a slightly lower cap (IIRC, Brutes have the same cap as tanks, with base values closer to Stalker). As for the Lockdown effects (which I'm not desperately attached to), again, individual power performance and availability can be tweaked to go along with the bonus so that it provides a steady increase in effectiveness without being overwhelming too early. You can change the T2 hold for instance into a mag 1, knowing it will stay mag 2 with the buff and be as effective, while becoming more effective at higher levels. Frankly the more important side of Lockdown, which Controllers and Dominators don't have is the status protection (which supplements their armor powers, which, if necessary, can once again be adjusted to keep performance relevant at each level). For those who are unable or unwilling to see the value in it, consider that maybe it's not for you. This is something I would play and enjoy, and I expect plenty of others would find it enjoyable also. Always nice to have more ways to do things.
  11. That doesn't mean the technology must be used that way. the buildings that catch fire could be the ones in Steel that get converted to Fire Departments...
  12. floatbooks as an aura or aura (combat) would be... magical 🙂
  13. Similarly, I expect the /interact command should do the trick if you are at least near, and facing the portal. In my case, I keep it bound to doubleclicking... though that means when buying or selling a lot of stuff at a vendor, you want to face away from it. (I use my right doubleclick for other stuff, or I'd do that instead) /bind LEFTDOUBLECLICK "interact"
  14. I wouldn't want some to need to jump at all to reach it. Some folks might have coordination issues that could make jumping and clicking something at the same time difficult.
  15. Didn't Performance Shifter: Chance for +Endurance used to function as a permanent buff if placed in an auto power such as Stamina or Superior Conditioning, similar to all the buff procs we put in Health? or am I suffering some Mandela effect?
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