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Everything posted by Starhammer
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I would really love to have the Banished Pantheon spirit masks available as an eye detail wearable... perhaps unlocked by the badge for defeating them...
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I'd like to see an epic power pool that includes some of the wildlife attacks from MM/Dom powersets. Insect Swarm would make a neat status attack, like hold, or better, fear. Single target and cone birdstrikes. Not sure at the moment what else to throw in, but I'd like to see such attack concepts made available outside those two ATs
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Experimentation/Toxic Dart -- animation request
Starhammer replied to MTeague's topic in Suggestions & Feedback
I actually like the backhand throw animation when I use throwing knives in melee range. Just nice to have a freebie backhand that also suppresses embalmed explodies at low levels 🙂 -
On a similar note, I would just like to be able to disable the crableg backpack. On some characters, I want the Crab Spider armor abilities, but am content to just stick with the submachine gun... and would like to not have a mandatory costume piece nerfing my fashion choices 😞
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A missed opportunity for color text
Starhammer replied to mechahamham's topic in Suggestions & Feedback
You know those AI videos making the rounds lately of alien invaders complaining about the horrors of fighting humans? I'd love to see these, and other NPC interactions rendered like those. -
Make player name color customizable
Starhammer replied to Glacier Peak's topic in Suggestions & Feedback
I generally like the idea of giving players all the customization options you can... but this one can be a problem without making changes somewhere else. If we can change our name colors to white or red or purple, and so forth, they can get mixed in too easily with Enemy NPC names and their "con" value. I would say if we are going to make Player Character names customizable (and I'd like to use the same two-color interface we use for titles for that), then Enemy NPC's need an update to how their names are displayed, like a solid background behind the name or something (there's probably a better idea than that, as it might turn a crowded mission into a big colored blob if you have enemy names visible) -
I feel that pain. I hate ads, probably on the level of religious zealotry. It is always worth it for me if I am going to commonly use a service to pay a couple extra bucks to get rid of the ads, just to save myself the frustration. Even if I liked the product or service being advertised, I do not want my escapist viewing experience interrupted to try to shill something at me 😕
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[OPEN BETA] Patch Notes for July 6th, 2025
Starhammer replied to The Curator's topic in [Open Beta] Patch Notes
I was never under the impression that allowing players to change the color of their name was intended, merely a side effect, and frankly, it's loss is not significant as the roles themselves still hold color. -
[OPEN BETA] Patch Notes for July 6th, 2025
Starhammer replied to The Curator's topic in [Open Beta] Patch Notes
While I enjoyed using this to make a gold name as much as anyone (purple names were cool too, but I didn't want to add the Roleplayer or Help Me tag if inappropriate... I was always happy to help others)... this is probably for the best overall. -
If we're following the Sentinel Pattern, it doesn't matter so much which is labels as primary, as both would be somewhat reduced in effectiveness. And as sets for any new AT would have to be rebuilt from the ground up more or less, mostly just strongly resembling the original versions, performance and powers can be tweaked to suit the new AT function. In this case being improved survivability when control powers are insufficient either to the number of enemies or individual power of enemies. Contributing to the control on the GM without getting flattened when it targets you for instance. If there's a concern that it can't do enough damage, make sure all the armor sets have a damage aura... sets that don't normally can be adjusted appropriately. Personally because of the reduced damage potential (also, more aoe than single target in most cases) I feel like the armor on the set should be better than most other armor sets while still being slightly lower than tanks. Maybe higher values than Brutes, but a slightly lower cap (IIRC, Brutes have the same cap as tanks, with base values closer to Stalker). As for the Lockdown effects (which I'm not desperately attached to), again, individual power performance and availability can be tweaked to go along with the bonus so that it provides a steady increase in effectiveness without being overwhelming too early. You can change the T2 hold for instance into a mag 1, knowing it will stay mag 2 with the buff and be as effective, while becoming more effective at higher levels. Frankly the more important side of Lockdown, which Controllers and Dominators don't have is the status protection (which supplements their armor powers, which, if necessary, can once again be adjusted to keep performance relevant at each level). For those who are unable or unwilling to see the value in it, consider that maybe it's not for you. This is something I would play and enjoy, and I expect plenty of others would find it enjoyable also. Always nice to have more ways to do things.
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That doesn't mean the technology must be used that way. the buildings that catch fire could be the ones in Steel that get converted to Fire Departments...
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floatbooks as an aura or aura (combat) would be... magical 🙂
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Similarly, I expect the /interact command should do the trick if you are at least near, and facing the portal. In my case, I keep it bound to doubleclicking... though that means when buying or selling a lot of stuff at a vendor, you want to face away from it. (I use my right doubleclick for other stuff, or I'd do that instead) /bind LEFTDOUBLECLICK "interact"
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I wouldn't want some to need to jump at all to reach it. Some folks might have coordination issues that could make jumping and clicking something at the same time difficult.
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Didn't Performance Shifter: Chance for +Endurance used to function as a permanent buff if placed in an auto power such as Stamina or Superior Conditioning, similar to all the buff procs we put in Health? or am I suffering some Mandela effect?
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I'd like to see an outgoing portal (as well as some other stuff, a trainer, a base portal, maybe a START vendor) placed on some of the outlying floating islands, just to add functionality to all that empty space.
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Slip and Fall would be a good aura power, giving a penalty to Acc & Def, along with that 1% chance for .67 KB... or maybe even Knock Up to make it more of a comical pratfall (and prevent it from turning to full KB on clockwork) I expect a power like Coin Toss having a chance to buff an enemy would be unpopular and frustration. I would suggest something more like having a chance to buff allies or debuff enemies. You could probably re-engineer the mechanics of Radiation Armor's Ground Zero for such an effect a confuse effect would fit well in the theme also. I could see fleshing this out into control, support, or armor powersets.
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FWIW, we do have a Magic Wand attack in the game. It's only used for a mission acquired temp power to heal/transmute The Lost into normal humans (it will work on the Death from Below Lost Boss, but make sure everyone already has the badge, because it can mess that up). However, it could be used to make a new magical attack or control powerset, or if the devs can figure out how, used as an alternate attack animation for existing sets. If they could figure this out and implement it, I think it would open up a lot of thematic concepts for folks wanting a magical feel.
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I mean, only the one right in front of the chest, but yeah, perfect example.
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New IO set - Mending Bulwark, universal protection
Starhammer replied to Vanden's topic in Suggestions & Feedback
I certainly like the idea of a Universal Protection set. However, as much as I like getting global endurance discounts I'd rather see that traded for a significant resistance to Negative & Lethal damage, and the KB protection replaced with Fear protection, both being more thematically appropriate to something received for Doctor Kane's House of Horrors. Also the run speed proc should also have a run speed resistance buff tied in as well. All the better to run away when you freak out in the haunted house. (I used to love working haunts. Scared a group of customers so bad they ran through the wall once 🙂 ) -
While I don't know if it's worth the effort needed to make adjustments to the zones, I would find a ferry, barge, or smuggler ship stop in KW to be sensible. It would seem like the most reasonable way to get large amounts of construction materials into the zone. Also, I think there are "potential" pedestrian/automobile points of entry to Independence Port, but the seem to all be collapsed and filled with rubble. Maybe speak to the mayor about getting some construction crews to clear them out.
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I wonder if it would be feasible to change the color to a two-tone to both make it stand out and simultaneously not appear the same as any other standard colors for help status or enemy con. Like maybe a Red/Yellow...
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I kinda want to stay away from anything thematically like a blood craze, barbaric rage, or drug use. The idea is to actually be less cinematic "Gun Fu" and more realistic tactical training. I'm not opposed to trading or tinkering with the melee powers a bit. I could see replacing Storm Kick with a Pistol Whip (SoA Pummel using the animation of a Brawl attack when you have a pistol in hand), replacing Burst of Speed with Flying Jump Kick (an Eagle's Claw kick reduced a bit in power and tied to a lunge teleport), and trading Dragon's Tail for Spinning Strike (from Street Justice). Flying Jump Kick is still a bit more cinematic than I'm aiming for, but I want a practical lunge in the set instead of having to take Combat Teleport in pools. I like Rib Cracker better, but it doesn't make a good lunge, nor is it believable as a melee AoE to replace Spinning Strike. Either way the set needs to keep at least one melee AoE. Maybe the lunge could be a Roshambo, where you run up and perform an upwards punt to the groin, causing significant damage, potential stun, and knockup...
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First off, I know there's been discussion of using Warden instead of Guardian as a name for a Support/Melee AT, but I have a better idea. Make Warden a Armor/Control AT following the Sentinel concept. Wardens would have a Armor primary powerset comparable to Brutes without taunt in their auras. They would have a Control secondary set similar to Controllers, but with a shorter range (comparable to Sentinels, maybe even a little shorter). AOE's should probably also be a bit smaller or affect fewer targets. Their AT power would be "Lockdown" (It's a working name... I know it's also the name of a holds enh set, so it'd need to change). The function of the power would be to provide a bonus to status effect magnitude of +1 at level 1, +2 at level 25, and +3 at level 50. Additionally it would provide the same amount as a status effect protection to self (meaning even if your armor set is weak against some status effects, you still have something against them). Their Epic/Patron pools would be predominantly support powers. Nothing that could compete with a real support set, but something to empower the "Jack of all trades" feeling. Being well armored, they should generally get right into the middle of combat, but with no taunt effects they should not interfere with other melee tanking efforts. Their damage will not be very high, but they have the advantage of (some) range keeping them from having to put as much effort into chasing after runners they missed.
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It sure would be cool for Doms to get a secondary assault set that's a hybrid of Dual Pistols (or even just a single pistol, leave out the attacks that require two) and Martial Combat (blaster secondary) with a side of Devices. A few pistol attacks, a few melee attacks, a couple buffs and a heal t9... Pistol Whip (Pummel from Arachnos Soldier, using the animation for Brawl when holding a pistol in hand) Pistol Shot (like Pistols from Dual Pistols, but just one in the right hand) Combat Awareness (Targeting Drone without the drone) Roshambo (Super Strength Knockout Blow, but as a lunge with damage suitable for a t4. You run up and punt the enemy. Might use Rib Cracker attack animation from Street Justice, depending how it looks as a lunge.) Magdump (DP Empty Clips from a single pistol. Maybe make it a narrower cone and reduce the end cost and cooldown) Combat Fitness (Devices Field Operative without the stealth) Spinning Strike (from Street Justice) Executioner's Shot (Dual Pistols) Second Wind (Heals self Health and Endurance to 60% of max if less than 50%, to 90% if 50% or higher. A level 25 IO should increase the healing amount by approximately 5% of max. I'll let the math wonks figure that out. If used while Health or End is at 95%+ it provides a significant boost to +regen and +recovery powers. Recharge is proportional to how much is healed. Finally, it also provides a short Break Free effect) While this would primarily be a thematic alternate to pair with Arsenal Control, it really works alongside anything else too as being a standard mix of comic book appropriate pistol and martial arts training.