crimson72 Posted Tuesday at 05:05 AM Posted Tuesday at 05:05 AM (edited) Anyone got a rad/stone armor (I'm not too pick on the primary to be honest) brute build? I got like a 200m budget. Looking to get S/L def 45%, capped S/L resist, and rooted should get me plenty of regen. Optimizing dps isn't that crucial on a 200m budget, I just need to be able to survive. I'd prefer to not 'need' granite armor, the question is how easy (cheap) will it be to cap S/L resists without it. I tried messing around on mids, but I don't possess the knowledge on set bonuses, and skills/slots to optimize those bonuses. Edited Tuesday at 05:10 AM by crimson72
crimson72 Posted Wednesday at 08:16 AM Posted Wednesday at 08:16 AM (edited) AFK Brute. I came up with this, it's sorta budget (which is what I'm looking for). If anyone has any improvements for this that doesn't involve slotting purples, I'm open to suggestions. It needs 4 accolades, and I didn't set any incarnate powers. It's defense cap, 35/s HP regen + procs. Only thing I'm not 100% sure on is accuracy, but I believe nerve core should probably get me there. Even without accolades, it's 46.53% def and 31.22/s HP regen, which might still work, but stamina might be an issue without the accolades, but I believe popping ageless core right at the start of the run should make it OK on a 5 minute farm (with performance shifter procs). Brute (Radiation Melee - Fiery Aura).mbd Edited Wednesday at 08:46 AM by crimson72 Updated set
Stormangel Posted yesterday at 04:40 AM Posted yesterday at 04:40 AM On 6/4/2025 at 4:28 PM, Socrates Draft said: This may be kind of off topic, but...what is the best way to level up say an AFK S/L Tank build assuming I have no other assets on the server? How do I get it to the point where I can actually start surviving on the designated farming map itself? Money doesn't seem to be an issue so far (making 1.5 million Insp per about 15 min farming on the Bads in Space map but the Exp is SLOOOOOW). Thanks in advance for your assistance. I take it you are NOT 50 yet then? Join tfs, especially ones that will get you your TFC accolade or the defeats needed for Atlas medallion. Teaming is always the best option for leveling imho outside of getting to be in someone;s farm. And more enjoyable.
Maelwys Posted 20 hours ago Posted 20 hours ago (edited) On 6/18/2025 at 9:16 AM, crimson72 said: AFK Brute. I came up with this, it's sorta budget (which is what I'm looking for). If anyone has any improvements for this that doesn't involve slotting purples, I'm open to suggestions. It needs 4 accolades, and I didn't set any incarnate powers. It's defense cap, 35/s HP regen + procs. Only thing I'm not 100% sure on is accuracy, but I believe nerve core should probably get me there. Even without accolades, it's 46.53% def and 31.22/s HP regen, which might still work, but stamina might be an issue without the accolades, but I believe popping ageless core right at the start of the run should make it OK on a 5 minute farm (with performance shifter procs). (i) Swap the Numina Proc in Phoenix Rising for a Preventive Medicine Global; then swap the Heal/EndRed Numina IO in Physical Perfection for the Numina Proc. The Numina Proc won't work in a clicky unless it gets used at least once every 120s... but the Preventive Medicine Global doesn't care if the power gets used or not. I'd be very wary of deaths due to Spike damage - you're at the absolute bare minimum HP/Sec figure here even with accolades; and you don't have any Superior Unrelenting Fury +Regeneration proc activations to help take the edge off. So in addition to the above, I'd also recommend adjusting your Stamina slotting to fit in another Power Transfer proc (e.g. Power Transfer proc + Power Transfer EndMod + Performance Shifter proc). At a net recovery of ~1.15 End/Sec you'll also need to be careful of your endurance consumption; but even before getting the accolades clicking on Ageless and/or Radial Banished Pantheon at the start of the mission ought to take care of it. (ii) Providing you run BOTH Tactics AND Focused Accuracy you'll be OK accuracywise without Nerve Core - Atom Smasher is just about reaching 95% hit chance vs +3 foes. (iii) Finally... this slotting: 6x Damage Procs is fantastic for ACTIVE farming; when you have lots of different AoEs to procbomb and use one after the other without any gaps. However for AFK farming you only have one single AoE that you can set to autofire, so you really want to be getting as much damage over time from it as possible. Currently, best-case with 90 fury and T4 Musculature Core Alpha you can expect this to be doing an average of 609.1 damage every 19.168 seconds (31.78 DPS) If you swapped to a Spiritual Core Alpha it'd be 486.2 damage every 15.218 seconds (31.95 DPS) but with this slotting (which has the entire Obliteration set except the Acc/Rech, plus an extra damage proc): You gain damage and recharge aspect and a +recharge set bonus; for 459.3 damage every 13.708 seconds (33.51 DPS) By swapping the Musculature Core for a Spiritual Core, it becomes 418.2 damage every 11.878 seconds (35.21 DPS) and with this slotting (which has Lv50+5 Dam/Rech IOs in the first 3 slots, plus damage procs in the last three slots): With Musculature Core, 475.6 damage every 12.648 seconds (37.60 DPS) With Spiritual Core, 435.5 damage every 11.478 seconds (37.94 DPS) and if your budget can stretch to 2x Purple IOs (Armageddons - a +5 Dam/Rech and the Proc): With Musculature Core, 533.4 damage every 13.568 seconds (39.31 DPS) With Spiritual Core, 468.1 damage every 11.788 seconds (39.71 DPS) Note that these last few examples have a net recovery of ~1.15 End/Sec before procs (~1.23 with the two Purples); and will be consuming ~1.76 End/Sec (~1.71 with the Purples) by spamming Atom Smasher. However the Panacea and Performance Shifter procs will add an average of ~0.625 so you should be fine even without Ageless. Edited 20 hours ago by Maelwys 1
BeornOTNS Posted 13 hours ago Posted 13 hours ago On 8/28/2022 at 6:55 AM, America's Angel said: **FEBRUARY 2023 SMASHING/LETHAL UPDATE** Okay, so after a bunch of testing, the best active farmer is a Rad/MA Tank, and the best AFK farmer is an Elec/Rad Tank. This means that smashing/lethal farming is now better than fire farming. (The difference isn't huge. It's probably not worth switching over from fire farming for most people.) I've posted the guide/builds/maps in this post here: Even though Smashing/Lethal farming is better, Fire Farming is still good. The rest of this post will explain how to fire farm with a rad/fire brute. (For those of you who don't want to switch over.) ***How To Fire Farm in Page 5*** ACTIVE FARMING Build: For Active Farming (i.e. you at your computer actively playing) use the attached build called "AA_ACTIVE_Page4" (All the incarnates in the build are required. Alpha slot being T3 most of all...as this will stop you getting knocked down.) Map: #41794. Settings: +4/8 Difficulty AVs set to on. (This will keep the helper alive.) How to Play: Empty slot in burn is for the perfect zinger proc. Just spam your AoEs and everything will die. There's a helper in the map who will summon phantom army's to help you bunch up the mobs. (You can do the same with your banished pantheon lore pet. Although I'd reccomend saving the lore pet for when the helper NPC spawns too far away from the centre of the map.) You'll want to pick up the Increased Attack Rate base buff and Offense Amplifier P2W buff. AFK FARMING Build: For AFK farming use the attached build called "AA_AFK_Page5" (All the incarnates in the build are required. Alpha slot being at least T3 most of all...as this will stop you getting knocked down.) Map: For 5 min AFK farming use map #51289 For 10 Min AFK farming use map #38973 Settings: +4/8 Difficulty How to play: Jump into middle of map. Hit assault hybrid +ageless as you leap. Put Atom Smasher on auto. Come back every 5/10 mins to reset. You will need the +HP and +end accolades, or the Survival Amplifier from P2W. TRIPLE-BOX FARMING OPTIMAL SETUPS: 3x AFK farmers resetting every 5/10 mins = ~80 million inf per hour 1 x active farmer resetting every 3 mins + 2 x AFK farmers resetting every 5 mins = ~150 million inf per hour MAKING YOUR OWN FARM Not a fan of the meteor map? Pick whatever map you want and then give your mobs the following power selections: Minions: Lieutenants: Bosses (Active): Bosses (AFK): HOW TO ACTIVE FARM Here's a video of me running the build. Sorry for the jitteryness, my OBS-fu is weak: HOW TO DAMAGE CAP YOURSELF WITH INSPS Put the attached file "FarmPro.mnu" into your C:\Games\Homecoming\data\texts\English\menus folder. (Or whatever the path name is for your installation) Then when you're in-game on your farmer, type the following into the chat and press enter: /bind e "popmenu farmpro" Then when you're in the farm, spam the "e" button to combine your inspirations into reds + eat them. (The "e" button will do both.) AA_ACTIVE_Page4.mxd 5.56 kB · 3037 downloads FarmPro.mnu 696 B · 2015 downloads AA_AFK_Page5.mxd 5.66 kB · 2880 downloads American Angel, I have a question, and if you have already answered this I apologize in advance, but... Why no consume on your AA_ACTIVE build? Thank you again! ~Beorn I love ALL Archetypes, but prefer to play them Blue-Side.
Soulsifter Posted 11 hours ago Posted 11 hours ago (edited) 9 hours ago, Maelwys said: (i) Swap the Numina Proc in Phoenix Rising for a Preventive Medicine Global; then swap the Heal/EndRed Numina IO in Physical Perfection for the Numina Proc. The Numina Proc won't work in a clicky unless it gets used at least once every 120s... but the Preventive Medicine Global doesn't care if the power gets used or not. I'd be very wary of deaths due to Spike damage - you're at the absolute bare minimum HP/Sec figure here even with accolades; and you don't have any Superior Unrelenting Fury +Regeneration proc activations to help take the edge off. So in addition to the above, I'd also recommend adjusting your Stamina slotting to fit in another Power Transfer proc (e.g. Power Transfer proc + Power Transfer EndMod + Performance Shifter proc). At a net recovery of ~1.15 End/Sec you'll also need to be careful of your endurance consumption; but even before getting the accolades clicking on Ageless and/or Radial Banished Pantheon at the start of the mission ought to take care of it. (ii) Providing you run BOTH Tactics AND Focused Accuracy you'll be OK accuracywise without Nerve Core - Atom Smasher is just about reaching 95% hit chance vs +3 foes. (iii) Finally... this slotting: 6x Damage Procs is fantastic for ACTIVE farming; when you have lots of different AoEs to procbomb and use one after the other without any gaps. However for AFK farming you only have one single AoE that you can set to autofire, so you really want to be getting as much damage over time from it as possible. Currently, best-case with 90 fury and T4 Musculature Core Alpha you can expect this to be doing an average of 609.1 damage every 19.168 seconds (31.78 DPS) If you swapped to a Spiritual Core Alpha it'd be 486.2 damage every 15.218 seconds (31.95 DPS) but with this slotting (which has the entire Obliteration set except the Acc/Rech, plus an extra damage proc): You gain damage and recharge aspect and a +recharge set bonus; for 459.3 damage every 13.708 seconds (33.51 DPS) By swapping the Musculature Core for a Spiritual Core, it becomes 418.2 damage every 11.878 seconds (35.21 DPS) and with this slotting (which has Lv50+5 Dam/Rech IOs in the first 3 slots, plus damage procs in the last three slots): With Musculature Core, 475.6 damage every 12.648 seconds (37.60 DPS) With Spiritual Core, 435.5 damage every 11.478 seconds (37.94 DPS) and if your budget can stretch to 2x Purple IOs (Armageddons - a +5 Dam/Rech and the Proc): With Musculature Core, 533.4 damage every 13.568 seconds (39.31 DPS) With Spiritual Core, 468.1 damage every 11.788 seconds (39.71 DPS) Note that these last few examples have a net recovery of ~1.15 End/Sec before procs (~1.23 with the two Purples); and will be consuming ~1.76 End/Sec (~1.71 with the Purples) by spamming Atom Smasher. However the Panacea and Performance Shifter procs will add an average of ~0.625 so you should be fine even without Ageless. It's nice to see at least a little confirmation on what I arrived at in regards to Atom Smasher on my tanker. I've been very happy with how it performs even if my Brutish (sic) counterparts are a bit faster 🙂 I'm just a tanker at heart. One thing I do that I don't see when I join FF teams is the KD in Mud Pots. I find it helpful in teams with a mix up "helpers". I give just that little bit of time for them to heal through spikes, unwanted aggro or general spats of over confidence. I taunt often too, for the same reasons. When I solo I run two identical tankers. I've been raising a Kin to see if my old bottom can run three at once but really, I likely won't ever do that 😄 If anyone is at all interested: Crystal Cristal - Fire Farmer Final - Tanker (Stone Armor - Radiation Melee).mbd Edited 11 hours ago by Soulsifter
SqidVishus Posted 9 hours ago Posted 9 hours ago (edited) I'm not exactly sure what changed, but my clear times for Electric Armor Radiation Melee on AFK maps has gone up by a couple of minutes. Edited 9 hours ago by SqidVishus
Maelwys Posted 8 hours ago Posted 8 hours ago 1 hour ago, SqidVishus said: I'm not exactly sure what changed, but my clear times for Electric Armor Radiation Melee on AFK maps has gone up by a couple of minutes. Assuming it's a Tanker, then that'll be primarily due to the effect of the new "Overcap" damage reductions. The activation rate of Procs on AoEs with a base radius smaller than 15ft were also reduced a bit via the way they tweaked Gauntlet (moving the improved radius into each attack instead of treating it like a global buff). Thankfully the reduction in base damage for Cones and AoEs didn't make it out of beta so the nerfs to Tanker AoE damage are not anywhere near as uneven and heavy handed as they could've been... but there's still a noticeable negative effect on clear times whenever their AoEs are fully saturated. Like on farming runs.
SqidVishus Posted 8 hours ago Posted 8 hours ago 44 minutes ago, Maelwys said: Assuming it's a Tanker, then that'll be primarily due to the effect of the new "Overcap" damage reductions. The activation rate of Procs on AoEs with a base radius smaller than 15ft were also reduced a bit via the way they tweaked Gauntlet (moving the improved radius into each attack instead of treating it like a global buff). Thankfully the reduction in base damage for Cones and AoEs didn't make it out of beta so the nerfs to Tanker AoE damage are not anywhere near as uneven and heavy handed as they could've been... but there's still a noticeable negative effect on clear times whenever their AoEs are fully saturated. Like on farming runs. Thanks for the head's up. It was indeed the tankers I have. I wonder what the new flavor will be?
Maelwys Posted 49 minutes ago Posted 49 minutes ago 7 hours ago, SqidVishus said: Thanks for the head's up. It was indeed the tankers I have. I wonder what the new flavor will be? Brutes and Tanks are roughly similar now (with Brutes having a slight edge in raw damage but Tankers having an easier time meeting the survivability thresholds). For AFK farming I'd go RadMelee/Stone Brute. For Active Farming I suspect the Epic pool attacks that already have a 16 target cap will become even more useful than before. Offensive set ranking is unchanged since everything has been nerfed equally. For Defensive set, Radiation Armor's been nerfed but Ground Zero is still better than what most other sets give you, might be a toss up between RA, FA and Stone.
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