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Fire/Sonic maybe trying for too much but maybe y'all can help!


Apocohotep

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Really enjoying the Sonic Assault set and figure I'd try to use it to help pump up Fire Control's damage. Plan is to use RoP and Flashfire, TP into the mob letting the -RES aura and Hot Feet do their thing while hovering around yelling at folks. I would like to figure out how to get more defense out of it if possible, I am not sure how much of it Fire Control Doms need but this seems low. I am also open to getting rid of Sorcery if say Leadership for the extra Defense would be better.

 

Submitted for your perusal and thanks in advance:

 

This Villain build was built using Mids Reborn 3.4.5
https://github.com/LoadedCamel/MidsReborn

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Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Sonic Assault
Power Pool: Flight
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Char

  • (A) Ascendency of the Dominator - Recharge/Chance for +Damage
  • (3) Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge
  • (3) Ascendency of the Dominator - Accuracy/Control Duration
  • (5) Ascendency of the Dominator - Control Duration/Recharge
  • (5) Ascendency of the Dominator - Endurance/Recharge
  • (7) Ascendency of the Dominator - Accuracy/Control Duration/Endurance

Level 1: Shriek

  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Endurance
  • (9) Thunderstrike - Accuracy/Damage
  • (9) Thunderstrike - Damage/Endurance
  • (11) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Recharge

Level 2: Strident Echo

  • (A) Touch of Death - Chance of Damage(Negative)
  • (15) Touch of Death - Damage/Endurance/Recharge
  • (15) Touch of Death - Accuracy/Damage
  • (17) Touch of Death - Damage/Endurance
  • (17) Touch of Death - Damage/Recharge
  • (19) Touch of Death - Accuracy/Damage/Endurance

Level 4: Scream

  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (19) Thunderstrike - Accuracy/Damage/Endurance
  • (21) Thunderstrike - Accuracy/Damage
  • (21) Thunderstrike - Damage/Endurance
  • (23) Thunderstrike - Damage/Recharge
  • (23) Thunderstrike - Accuracy/Damage/Recharge

Level 6: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 8: Hot Feet

  • (A) Obliteration - Chance for Smashing Damage
  • (25) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (25) Obliteration - Damage
  • (46) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Recharge

Level 10: Arcane Bolt

  • (A) Force Feedback - Chance for +Recharge

Level 12: Flashfire

  • (A) Razzle Dazzle - Chance of Immobilize
  • (27) Razzle Dazzle - Accuracy/Stun/Recharge
  • (27) Razzle Dazzle - Accuracy/Recharge
  • (29) Razzle Dazzle - Accuracy/Endurance
  • (29) Razzle Dazzle - Endurance/Stun
  • (31) Razzle Dazzle - Stun/Range

Level 14: Mystic Flight

  • (A) Empty

Level 16: Bass Boost

  • (A) Empty

Level 18: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 20: Deafening Wave

  • (A) Obliteration - Chance for Smashing Damage
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge

Level 22: Rune of Protection

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (50) Steadfast Protection - Knockback Protection
  • (50) Gladiator's Armor - TP Protection +3% Def (All)

Level 24: Kick

  • (A) Empty

Level 26: Bonfire

  • (A) Artillery - Endurance/Recharge/Range
  • (34) Artillery - Accuracy/Recharge/Range
  • (34) Artillery - Accuracy/Damage
  • (36) Artillery - Damage/Endurance
  • (36) Artillery - Damage/Recharge
  • (36) Artillery - Accuracy/Damage/Recharge

Level 28: Disruption Aura

  • (A) Endurance Reduction IO

Level 30: Tough

  • (A) Unbreakable Guard - +Max HP
  • (37) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (37) Unbreakable Guard - Endurance/RechargeTime
  • (37) Unbreakable Guard - Resistance/Endurance
  • (39) Impervious Skin - Status Resistance/Regeneration

Level 32: Fire Imps

  • (A) Edict of the Master - Damage
  • (39) Edict of the Master - Accuracy/Damage
  • (39) Edict of the Master - Damage/Endurance
  • (40) Edict of the Master - Accuracy/Endurance

Level 35: Shout

  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Endurance
  • (40) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance
  • (42) Thunderstrike - Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Recharge

Level 38: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Reactive Defenses - Scaling Resist Damage
  • (43) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 41: Earsplitter

  • (A) Touch of Death - Chance of Damage(Negative)
  • (43) Touch of Death - Damage/Endurance/Recharge
  • (45) Touch of Death - Accuracy/Damage
  • (45) Touch of Death - Damage/Endurance
  • (45) Touch of Death - Damage/Recharge
  • (46) Touch of Death - Accuracy/Damage/Endurance

Level 44: Sleet

  • (A) Achilles' Heel - Chance for Res Debuff

Level 47: Frozen Armor

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (48) Unbreakable Guard - Resistance/Endurance
  • (48) Unbreakable Guard - RechargeTime/Resistance
  • (48) Unbreakable Guard - Endurance/RechargeTime

Level 49: Ice Storm

  • (A) Bombardment - Chance for Fire Damage

Level 1: Brawl

  • (A) Empty

Level 1: Domination 


Level 1: Sprint

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|-------------------------------------------------------------------|

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  • 3 weeks later

Quick glance, oblit sets in hotfeet and deafening wave will kill your blue bar, only perma ageless will let you run it like that. You slotted flashfire with a set giving aoe defence when you have nothing else to back it up and its probably a waste to chase that type of def anyway. Bonfire. It has 0 kb/kd in so as soon as you pop it ( and you skipped the aoe immob) the entire mob will get splattered all over the map (and into walls) Since you went ice epic you may as well try to hit 45% ish s/l defence, if you chase ranged as well you could possibly get there but it will be at the expense of recharge/damage/procs. Turn off rop and arcane bolt to see your actual numbers and recharge, arcane bolt with no accuracy slotted there's no guarantee it will hit let alone proc. I don't have exact numbers but i'm pretty sure your not hitting perma dom either without it.

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