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Meknomancer

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Everything posted by Meknomancer

  1. But it looks so cool, sometimes thats 90% of the game for some players.
  2. Didn't lifegiving spores get some treatment from page 7? I haven't had a chance to test it out yet but i'm sure i read it got some re-work.
  3. After hail of bullets, bullet rain is my fav power in the set. Skipping that will really hurt as will leaving out executioners shot as your now down to 2 very low damaging st attacks and 1 that relies on procs but your running agility so the chances of those procs firing off gets lowered. Overgrowth isn't perma or even close, the massive end drain you'll have when its down will chew through your blue bar at incredible speed if your running all those toggles when it runs out. If that times with a hasten crash mid fight you'd better have a load of blue insps/recovery serums up. HoB/Dual Wield/Bullet Rain/Empty Clips all have the option to take ff+rech proc that would help bump the recharge to get overgrowth perma, if i were you i'd be looking at ways to fit them in. If the plan is to be a pure support you'll probably be fine, just don't expect to be taking down any mobs or hard targets at speed. Defense seems low for all those defense toggles. Not much point slotting entangling aura that way its just a huge end drain, the procs will almost never fire off unless your in epicly long fights and the basilisks is just a bad set to slot in there all round. So late and i have to log but you maybe better off with this, i did 30 seconds of fiddling, you'd still be relying on force feedback procs but they should be enough (forgot to put 5 armageddon and a ff+rech into hail of bullets) Guerilla Guns - Defender (Nature Affinity - Dual Pistols).mbd
  4. Amazing how that looks so similar to my original build. I did have the artillery in confounding chant initially, the only difference was the winter pieces frozen blast went into freezing rain over brawl. So i got my t4 ageless that fixed everything except the recharge on single target stuff, they don't quite cycle fast enough but i can live with it for the extra damage that comes from musc so far. Its an even better combo that i hoped there's synergy i didn't even consider. Confounding chants stun stacks with tornado's for purpled eb's. The contagious proc/confuses from reverberant stack with impassioned serenade. If i had an extra slot i wouldn't bother with the annihilation procs i'd toss it in indom will, psi attacks leak through occasionally and even with ageless and the ff+rech firing off, its not perma. The artillery set in freezing rain/ageless/force feedbacks get me perma freezing somehow. 1 death so far, i just stood still and let a mob of +4s melee me and didn't even reposition. Pure laziness. Its a lot of work. I'm looking to dump leaping for flight, that would allow me to hover over mobs and cycle attacks, right now i'm having to hop up in the air and pop lightning storm to prevent kb's, then jump about like a madman lining up the cones. I don't think i'll have the endurance to run hover+fly+evasive on top of everything else though. I think your right about agility, i'm only getting 2 tornadoes/lightning storms out which seriously hurts the dps. Every other storm i played i'd be triple stacking. I'd love to dump that artillery set. Definitely keeping the procced out dreadful discord, its the fastest recharging cone and the majority of my mob damage once freezing rain drops. The sleep can be useful even when the procs miss but if i had to give up a single power that would probably be it. I'll craft an alpha agility but thats a couple weeks away (i always make them with shards and save the threads and for some reason game bugged out and refused to give me a notice of the well for this weeks wst) and see what the difference is, i can already imagine myself liking the recharge better. Appreciate the response as always.
  5. Agreed on all of the above. And yet i'm still building towards musc radial, damage+end mod. With indom will i can skip clarion for ageless and not worry about endurance (had some embarrassing toggle drops so far mid tf's but its only vet lvl 3) I'm pretty sure agility is going to mess with the procs firing off and i'll always take musc/intuition when i can i'm a big fan of the extra damage on AT's that have almost none. Your spot on about recharge but the biggest problem i'm finding is lack of slow resist, original build had about 60% but i had to drop almost all of it to get the def+resists up, turns out that was the right way to go after a few itf's and aeon no way i would have survived the aggro when i got stuck soloing stuff without it, the few times i've been 'glued' i had to turn on ss and waddle backwards. If there was anything in the build i could change i'd put in more slow resists and take my chances on the ff+rech firing off to keep attacks cycling. So far its tons of fun. I do love symphony procced out cones they hit way harder than you'd expect and the single target stuff is just about sufficient. Would be nice to get some achilles proc in freezing rain/annihilations in the cones but i really struggled to find slots, it was all i could do to keep the procced out sleep cone in it. Artillery set in freezing makes me sad but i don't see myself surviving any speed runs/harder content without the defence. Thanks for looking it over, i always miss stuff i have to respec out of/into later, already onto 2nd respec, i'll stick with it for a bit til i get t4 ageless and see how that affects things. I have to wonder if agility recharge messes up proc rate will ageless? I don't really do math/city of data so i'll just play the game and find out the hard way. The names! i totally forgot to check what was free.
  6. No such thing as odd choices if they are the ones that work for you, we all play the game our own way.
  7. Haven't seen one of these yet and since its 2 powersets i love i decided to give it a go. Mids has been hard work, aiming for 45% ranged and 75% s/l on a build with no heal and attempting to proc out as much as i could to squeeze out some extra damage. Would appreciate anyone looking over it/critiques/rip it to shreds comments: Well build 1 worked out really well, but the constant repositioning and total chaos was a lot of hard work so i enhanced a 2nd build. Defensively it sucks but i got in all the powers i wanted and just slotted them the way i wanted and its a ton of fun. SYMPHONY STORM - Controller (Symphony Control - Storm Summoning).mbd SYMPHONY STORM - Controller (Symphony Control - Storm Summoning).mbd
  8. Interesting concept and a rarely used combo. Couple questions. Is WoC essential or just there for the cool factor? I don't see any immob protection from stuff like cj/weave/evasive, what am i missing? I shuffled stuff. Alpha went first. Its a dark so i went intuition. You could (maybe) get more recharge by dumping a purple set for an extra ff+rech or 2 in propel/wormhole, propel looks way overslotted for damage. I tossed in grav distortion field just because. I don't much like the aoe holds on trollers but given a choice between that/WoC i don't mind looking less cool and saving an end draining toggle that looks like its going to be all but useless on a build that seems designed to wormhole/fold space mobs from a ranged flight position and just tp in for soul absorb when the mobs in no position to fight back. Pinched slots from DN to bump to softcap. Didn't like the way fade was slotted and i'm not sure about that pre-emptive set in soul absorb. Really hate to see the main st hold slotted with a basilisks. So i tossed that out too. And put some acc in lift. Feel free to swear at me for the comments/changes. pretty sure i posted one of these way back when someone was asking there weren't any on forums and i still haven't rolled one so i'm not really in a position to comment on them but i do love me some grav and dark. One day i'll try them together. Mage of Dark Portals - Controller (Gravity Control - Darkness Affinity - Psionic Mastery).mbd
  9. Meant to click option 3 as i prefer to see : a) new content b) new powersets/updates to old ones c) new enhancement sets
  10. They do? Its hard to tell they clump so fast its a click click tk-levitate. I'll have another look thanks.
  11. Pretty sure PB does 0 for serum, it only affects defence, anything with resist in it is unaffected, like cold buffs.
  12. Can't open your file or see what powers you took but if your going fly pool make sure you take evasive manouvres or you'll find yourself with no immob protection and glued to the floor when you least expect it. I don't like shout, good damage but it feels like the animation is over long i prefer the t1+t2 with screech. I like soul patron for power boost, hitting it just before you enter melee and soul drain/nuke can seriously increase your survivability and it'll bump more than just your defences, it'll increase your heal. I like shockwave, its good soft control, i find it better than sirens song but the damage is pretty low. With 3 cones you can get a nice cycle of knockdown/sleep and - resistance going on. I haven't played fender combo but i do have it on a corr . I might go something like this, i find endurance an issue on dark til i get incarnates so i run theft proc in the heal. DARK SONIC - Defender (Dark Miasma - Sonic Attack).mbd
  13. Don't resummon unless they go splat, nothing will happen. Heal them , yes, if you have a secondary with a heal. Dark/thermal/pain/empathy/time/elec/nature, kin if pets are close enough to target, rad has a puny aoe if pets are close enough to you, traps if you dropped triage beacon and you command pets to stand on it. Poison has a puny single target. Secondary will determine if its targeted or aoe. Or both in some cases. Some secondaries like thermal/pain/empathy have both. Thugs work great with the best secondaries which are: Dark/Cold/Traps/Elec/Time/FF/Nature- but thats just my opinion. Worst mm secondaries Poison/Pain/Empathy. The others are middling. You can make anything work in this game, nothing is truly awful and everyone has different opinions on what is best/worst/most fun/team friendly.
  14. I don't mind posting them but i don't know how much help they will be, they aren't mini maxed for anything but my own fun (yes thermal is still tons of fun, its one of my fav combos) Elec gets shock for some minor - regen and burst +m30 nade do bump pet damage by a puny amount but they don't stack MERCS ELEC - Mastermind (Mercenaries - Electrical Affinity).mbd MERCS THERMAL - Mastermind (Mercenaries - Thermal Radiation).mbd MERCS PAIN - Mastermind (Mercenaries - Pain Domination).mbd
  15. First of all i recommend /storm /elec /thermal /traps with mercs if you haven't tried those. I have an incarnate mercs/pain and its my least played mercs mm after mercs/poison. Suppress Pain is only useful on necro pets, they are the only ones with any decent regen so i'd skip that. Pain works really well with necro but if you don't want to repeat a pet set i guess mercs is the next best. M30 nade with a kb/kd and and ff+rech fired off once/mob will give you a ton of recharge and free up loads of slots. WoP needs very little recharge, i tossed 2 ribo end res pieces in and its down to 93 seconds, m30 nade gets it perma. Epics i went mu for the resistance, its easy to get 75% s/l/e. There's a few necro/pain posts further back but i haven't seen many others it really isn't a great secondary when you compare what the others bring.
  16. Rad has 4 really good powers but you skipped 2 of them, i'm not sure this was intentional or part of a theme. I can see you don't want to get into melee but you took the nuke which forces you to melee so why skip irradiate. Cosmic Burst is your heavy hitter. Are you set on these power picks? If you swap neutron bolt for cosmic burst and grant invis for irradiate you can very easily hit 40% ranged for a tiny loss in s/l resists and just run a t4 barrier for the rest as well as gaining some more slow resistance and proc damage. RAD PLANT - Blaster (Radiation Blast - Plant Manipulation).mbd
  17. Sorry late reply, they are asleep so they don't get aggroed with TK on but will wake as soon as you hit levitate to aoe them.
  18. If your sole interest is dps check out the pylon/trapdoor threads or :
  19. Completely random, no idea what to do with it as i've never tried this combo. STORM EL - Corruptor (Storm Blast - Electrical Affinity).mbd
  20. Scourge. The games all about offense before defense, no amount of procced out fenders will change my mind, they don't get scourge. Scourge.
  21. I'll toss this on, its one of my oldest and least played toons and was built more thematically, i'd recommend a resist shield and build in defence, much easier than taking a defence shield and building in resists. I did try it with the updated scramble minds its not bad now that it can chain it'll add some extra aoe and anythings better than psy scream. If you stick to scorp you'll want incarnate lvl defence and resist built in and you'll have to sacrifice something to get those, cold lives on epic amounts of recharge for sleet/heatloss/benumb and for hardmode content i prefer to be in melee for the team buffs, theres always a kin and thats your best bet of staying alive - spammed kinetic heals. You want to be in melee at times to get heatloss on as many team mates as possible as they will most likely be running all barrier and no ageless. I stopped playing it as the damage isn't great, much better with elec or fire blast and soul epic. PSY COLD - Corruptor (Psychic Blast - Cold Domination).mbd
  22. Really should be specific in what you want, otherwise you end up with people like me just tossing randomised stuff in with no idea what power picks/travel power/epics/defence/resist/slow resistance/pets you want: ELEC KIN - Controller (Electric Control - Kinetics).mbd EK - Controller (Electric Control - Kinetics).mbd EK 2 - Controller (Electric Control - Kinetics).mbd
  23. It depends on your playstyle, if you plan to stick with the team role of fender and traditionally wait for someone else to hop into each mob first then it will be dull, the traps will be all but useless til you get to the av's. You can make it fun. You play as the tank. Be first to the mob and drop poison trap and acid mortar and everything else and start blasting. Some of them will have recharged by the next mob or the one after. Just pick your mobs.
  24. Got 0 experience with this combo. Nature wants massive amounts of recharge, aim for perma overgrowth. I tossed this in mids but its 6 seconds shy, something to look at (swap alpha for agility/spiritual its still 2 seconds shy) NAT STORM - Defender (Nature Affinity - Storm Blast).mbd
  25. If you don't mind shuffling some slot and sets and spending some inf you can really bump your ranged and aoe defence while still keeping perma hasten and the same power picks, you may prefer mu mastery as an epic, still gets you the resist shield and powersink but it would let you drop voltaic for the mu pet (which is much better) and have a spare power pick left over or slots for other powers: Quid Pro Quo Joe - Corruptor (Electrical Blast - Kinetics).mbd
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