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Dark/Ice sent


Koseph

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Turn off kick to see actual recharge time. Now you'll see your actual recharge and you may as well turn off hasten since its only 1 slotted. Link minds will have a massive downtime so you def which is still high won't be as high as your looking at. Turn off aim-with your recharge its barely up anyway and you'll see your accuracy as it is on your attacks. Doesnt make sense to me that a procced dark oblit has better acc than a properly slotted life drain but there you go its coh and numbers can be weird especially in game. Life drain acc looks awful it should be better in game than mids is showing. 6th slots in mind probe and psy shockwave are giving you aoe/f/c def but still not to the point where its very useful. Gloom wants slots although as i understand it from some players that ran dps you'd be better off with dark blast. Not sure wet ice res can be bumped so a standard boosted end red will do the trick instead of the hammi (if you look you'll see you can't slot res io's). Have to assume you planned on t4 ageless no way its running as it is now without a tray of blue insps and recovery serums, 1 click of antumbral and you'll be looking at the insp tray. I'm a huge fan of umbral torrent for the cc and the ability to slot interesting procs but since it seems sent epics out damage their primaries i can see why you went for those instead. I only have 2 /ice sents i'll toss the one with fire blast on, its not great but it doesn have perma hasten which makes a big difference hopefully you'll get some ideas:

 

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

FIRE ICE ELEC: Level 50 Magic Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Ice Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Electricity Mastery

Hero Profile:
------------
Level 1:    Flares    
 (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
 (3) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
 (3) Superior Sentinel's Ward - Accuracy/Damage/Endurance
 (5) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
 (5) Superior Sentinel's Ward - Damage/RechargeTime
 (7) Superior Sentinel's Ward - Accuracy/Damage


Level 1:    Frozen Armor    
 (A) Reactive Defenses - Scaling Resist Damage
 (7) Reactive Defenses - Defense/Endurance/RechargeTime
 (9) Reactive Defenses - Defense/RechargeTime
 (9) Reactive Defenses - Endurance/RechargeTime
 (11) Reactive Defenses - Defense/Endurance
 (11) Reactive Defenses - Defense


Level 2:    Hoarfrost    
 (A) Preventive Medicine - Chance for +Absorb
 (13) Preventive Medicine - Heal/RechargeTime/Endurance
 (13) Preventive Medicine - Heal/RechargeTime
 (15) Preventive Medicine - Endurance/RechargeTime
 (15) Preventive Medicine - Heal/Endurance
 (17) Preventive Medicine - Heal


Level 4:    Wet Ice    
 (A) Endurance Reduction IO


Level 6:    Fire Blast    
 (A) Gladiator's Javelin - Chance of Damage(Toxic)
 (17) Decimation - Accuracy/Damage
 (19) Decimation - Damage/Endurance
 (19) Decimation - Accuracy/Endurance/Recharge
 (21) Decimation - Accuracy/Damage/Recharge
 (21) Decimation - Chance of Build Up


Level 8:    Fire Ball    
 (A) Bombardment - Chance for Fire Damage
 (23) Bombardment - Accuracy/Damage/Recharge/Endurance
 (23) Bombardment - Damage
 (25) Bombardment - Accuracy/Recharge/Endurance
 (25) Bombardment - Accuracy/Damage/Recharge
 (27) Positron's Blast - Chance of Damage(Energy)


Level 10:    Frigid Shield    
 (A) Panacea - +Hit Points/Endurance
 (27) Panacea - Heal
 (29) Panacea - Heal/Endurance
 (29) Panacea - Heal/Recharge
 (31) Panacea - Heal/Endurance/Recharge


Level 12:    Blaze    
 (A) Apocalypse - Chance of Damage(Negative)
 (31) Apocalypse - Damage/Endurance
 (33) Apocalypse - Recharge/Accuracy
 (33) Apocalypse - Damage/Recharge/Accuracy
 (33) Apocalypse - Damage


Level 14:    Aim    
 (A) Rectified Reticle - To Hit Buff/Recharge
 (31) Rectified Reticle - To Hit Buff


Level 16:    Moisture Absorption    
 (A) Synapse's Shock - EndMod/Increased Run Speed
 (40) Synapse's Shock - Damage/Accuracy/Endurance
 (40) Synapse's Shock - EndMod
 (42) Synapse's Shock - Damage/Rechage
 (42) Synapse's Shock - EndMod/Recharge


Level 18:    Boxing    
 (A) Empty


Level 20:    Glacial Armor    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (37) Red Fortune - Defense/Endurance
 (39) Red Fortune - Defense
 (39) Red Fortune - Endurance
 (39) Red Fortune - Defense/Recharge
 (40) Red Fortune - Defense/Endurance/Recharge


Level 22:    Tough    
 (A) Unbreakable Guard - +Max HP
 (36) Unbreakable Guard - Resistance
 (37) Unbreakable Guard - Resistance/Endurance
 (37) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 24:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (36) Red Fortune - Defense/Endurance
 (36) Red Fortune - Defense


Level 26:    Super Speed    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
 (34) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 28:    Permafrost    
 (A) Gladiator's Armor - TP Protection +3% Def (All)


Level 30:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (42) Red Fortune - Defense/Endurance
 (43) Red Fortune - Defense
 (43) Red Fortune - Defense/Recharge
 (43) Red Fortune - Endurance
 (45) Red Fortune - Defense/Endurance/Recharge


Level 32:    Inferno    
 (A) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
 (45) Superior Opportunity Strikes - Accuracy/Damage/Endurance
 (45) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
 (46) Superior Opportunity Strikes - Damage/RechargeTime
 (46) Superior Opportunity Strikes - Accuracy/Damage
 (46) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime


Level 35:    Frost Protection    
 (A) Numina's Convalesence - +Regeneration/+Recovery


Level 38:    Icy Bastion    
 (A) Steadfast Protection - Resistance/+Def 3%


Level 41:    Chain Fences    
 (A) Javelin Volley - Accuracy/Endurance/Recharge


Level 44:    Lightning Field    
 (A) Armageddon - Chance for Fire Damage
 (48) Armageddon - Damage/Endurance
 (48) Armageddon - Damage
 (49) Armageddon - Damage/Recharge/Accuracy
 (50) Armageddon - Recharge/Accuracy


Level 47:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (47) Kismet - Accuracy +6%
 (47) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 49:    Hasten    
 (A) Recharge Reduction IO
 (49) Recharge Reduction IO


Level 1:    Opportunity    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Miracle - +Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (48) Performance Shifter - EndMod


Level 26:    Speed Phase    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|

 

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