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I am trying to put together a DM/Bio build and so far its not gelling very well. If you could give me some thoughts that would be great. This is the build,

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Dark Frog: Level 50 Magic Scrapper

Primary Power Set: Dark Melee

Secondary Power Set: Bio Armor

Power Pool: Flight

Power Pool: Fighting

Power Pool: Leadership

Power Pool: Speed

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Smite

  • (A) Hecatomb - Chance of Damage(Negative)
  • (7) Hecatomb - Accuracy/Damage/Recharge
  • (11) Hecatomb - Accuracy/Recharge
  • (21) Hecatomb - Damage/Endurance
  • (31) Hecatomb - Damage/Recharge

Level 1: Hardened Carapace

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (7) Reactive Armor - Resistance/Endurance/Recharge
  • (11) Reactive Armor - Resistance/Recharge
  • (33) Reactive Armor - Resistance/Endurance
  • (34) Reactive Armor - Resistance

Level 2: Shadow Maul

  • (A) Obliteration - Chance for Smashing Damage
  • (9) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (13) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage

Level 4: Environmental Modification

  • (A) Luck of the Gambler - Recharge Speed
  • (5) Reactive Defenses - Scaling Resist Damage
  • (15) Reactive Defenses - Defense/Endurance/RechargeTime
  • (37) Reactive Defenses - Defense/Endurance
  • (37) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 6: Fly

  • (A) Winter's Gift - Slow Resistance (20%)
  • (37) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance

Level 8: Siphon Life

  • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (9) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (15) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Endurance/Recharge

Level 10: Adaptation

Level 12: Inexhaustible

  • (A) Performance Shifter - Chance for +End
  • (13) Preventive Medicine - Heal
  • (17) Preventive Medicine - Heal/Endurance
  • (40) Preventive Medicine - Heal/RechargeTime

Level 14: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 16: Ablative Carapace

  • (A) Preventive Medicine - Chance for +Absorb
  • (17) Preventive Medicine - Heal/RechargeTime/Endurance
  • (19) Preventive Medicine - Heal/RechargeTime
  • (40) Preventive Medicine - Endurance/RechargeTime
  • (42) Preventive Medicine - Heal/Endurance
  • (42) Preventive Medicine - Heal

Level 18: Dark Consumption

  • (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (19) Superior Avalanche - Accuracy/Damage/Recharge
  • (21) Superior Avalanche - Accuracy/Damage/Endurance
  • (43) Superior Avalanche - Damage/Endurance
  • (43) Superior Avalanche - Accuracy/Damage

Level 20: Evolving Armor

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 22: Tough

  • (A) Aegis - Resistance/Endurance
  • (23) Aegis - Resistance/Endurance/Recharge
  • (23) Aegis - Resistance/Recharge
  • (43) Aegis - Resistance

Level 24: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (25) Reactive Defenses - Defense
  • (25) Reactive Defenses - Defense/Endurance

Level 26: Soul Drain

  • (A) Obliteration - Chance for Smashing Damage
  • (27) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (27) Obliteration - Accuracy/Damage/Recharge
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Damage

Level 28: DNA Siphon

  • (A) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (29) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (29) Touch of the Nictus - Accuracy/Healing
  • (46) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration

Level 30: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (31) Reactive Defenses - Defense
  • (31) Reactive Defenses - Defense/Endurance

Level 32: Midnight Grasp

  • (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (33) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (33) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (46) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (48) Superior Critical Strikes - Damage/RechargeTime
  • (48) Superior Critical Strikes - Accuracy/Damage

Level 35: Genetic Contamination

  • (A) Fury of the Gladiator - Chance for Res Debuff
  • (36) Superior Scrapper's Strike - Accuracy/Damage
  • (36) Superior Scrapper's Strike - Damage/Recharge
  • (50) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (50) Multi-Strike - Accuracy/Endurance
  • (50) Multi-Strike - Damage/Endurance

Level 38: Parasitic Aura

  • (A) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (39) Touch of the Nictus - Accuracy/Healing
  • (39) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (42) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge

Level 41: Dark Blast

  • (A) To Hit Debuff IO

Level 44: Shadow Meld

  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 47: Hasten

  • (A) Recharge Reduction IO

Level 49: Hover

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Miracle - +Recovery
  • (5) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
  • (3) Endurance Modification IO

Level 10: Defensive Adaptation

Level 10: Efficient Adaptation

Level 10: Offensive Adaptation

Level 50: Agility Core Paragon

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So whats the big idea?

 

Well I wanted to get a sturdy scrapper with plenty of healing. I wanted to be the last guys standing AND do damage.

 

The gimmick here is in Kick. That force feedback IO with the chance for recharge+ is a monumental recharge increase. It makes perma haste, it brings Shadow Meld to 1 second of down time, it turns this build into a defense machine.

 

But it is just a gimmick. Without it everything is ho hum and why did you spend so many slots for no real benefit you silly scrapper.

 

Is there a better way, is there a better build?

 

I am not dissatisfied with Bio exactly, it plays a lot like regen. Strong right up until it gets overwhelmed and then it folds instantly. And I'm not into shield defense even though I know it is a great secondary, probably better than bio for face-tanking groups. Still, I was hoping the -to hit for dark along with the elevated defenses would help survive hard single targets like bosses or AVs.

 

Looking for strong defenses without giving away all damage. Don't think haste is the way to go? Whats your direction?

 

What do you think?

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