tidge Posted November 3, 2022 Share Posted November 3, 2022 Maybe because of ToT, I didn't end up joining many PUGs for the (weekly) Yin TF... just one with a (page 5 respec) Controller. The leader didn't have the difficulty turned way up. I did not notice that the PUG was clearing spawns any faster.... with one caveat specific to me and this particular character. It was designed to be a bit a goofball, with enemies being subjected to mish-mash of controls (including Takeoff knockdown) and also tossing %damage AoE into the mix. Spoiler Primary Power Set: Mind Control Secondary Power Set: Poison Power Pool: Fighting Power Pool: Force of Will Power Pool: Concealment Ancillary Pool: Primal Forces Mastery ------------ Level 1: Levitate (A) Gladiator's Javelin - Accuracy/Damage/End/Rech: Level 50+5 (*) Gladiator's Javelin - Damage/Endurance/Recharge: Level 50+5 Level 1: Envenom (A) Shield Breaker - Chance for Lethal Damage: Level 30 (*) Shield Breaker - Defense Debuff: Level 30 (*) Shield Breaker - Accuracy/Defense Debuff: Level 30 (*) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 30 (*) Touch of Lady Grey - Chance for Negative Damage: Level 50 Level 2: Dominate (A) HamiO:Nucleolus Exposure (Accuracy/Damage) Level 53 (*) HamiO:Peroxisome Exposure (Damage/Mezz) Level 53 (*) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50 (*) Neuronic Shutdown - Chance of Damage(Psionic): Level 30 (*) Gladiator's Net - Chance of Damage(Lethal): Level 50 (*) Apocalypse - Chance of Damage(Negative): Level 50 Level 14: Weaken Resolve (A) HamiO:Lysosome Exposure (Accuracy / -Defense / -ToHit) Level 53 (*) Touch of Lady Grey - Chance for Negative Damage: Level 50 Level 6: Confuse (A) Coercive Persuasion - Confused: Level 50+5 (*) Coercive Persuasion - Confused/Recharge: Level 50 (*) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50 (*) Coercive Persuasion - Accuracy/Recharge: Level 50 (*) Coercive Persuasion - Confused/Endurance: Level 50+5 (*) Coercive Persuasion - Contagious Confusion: Level 50 Level 8: Mass Hypnosis (A) Fortunata Hypnosis - Accuracy/Recharge: Level 50 (*) Fortunata Hypnosis - Sleep/Endurance: Level 50+5 (*) Fortunata Hypnosis - Sleep/Recharge: Level 50 (*) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50 (*) Fortunata Hypnosis - Chance for Placate: Level 50 (*) Call of the Sandman - Chance of Heal Self: Level 50 Level 10: Boxing (A) Gladiator's Strike - Accuracy/Damage: Level 50+5 Level 12: Mighty Leap (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50 Level 14: Wall of Force (A) HamiO:Centriole Exposure (Damage/Range)Level 53 (*) D-Sync: Guidance (Accuracy/Range) Level 53 (*) Positron's Blast - Chance of Damage(Energy): Level 50 (*) Bombardment - Chance of Damage(Fire): Level 50 (*) Javelin Volley - Chance of Damage(Lethal): Level 50 (*) Explosive Strike - Chance for Smashing Damage: Level 20 Level 16: Elixir of Life (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50 Level 18: Total Domination (A) Superior Will of the Controller - Accuracy/Mezz: Level 50 (*) Superior Will of the Controller - Mezz/Recharge: Level 50 (*) Superior Will of the Controller - Endurance/Recharge: Level 50 (*) Superior Will of the Controller - Accuracy/Mezz/Endurance: Level 50 (*) Superior Will of the Controller - Accuracy/Mezz/Endurance/Recharge: Level 50 (*) Superior Will of the Controller - Recharge/Chance for Psionic Damage: Level 50 Level 20: Tough (A) Unbreakable Guard - +Max HP: Level 50 (*) Unbreakable Guard - Resistance/Endurance: Level 50+5 Level 22: Terrify (A) HamiO:Centriole Exposure (Damage/Range)Level 53 (*) Bombardment (Accuracy/Endurance/Recharge): Level 50 (*) Bombardment - Chance of Damage(Fire): Level 50 (*) Positron's Blast - Chance of Damage(Energy): Level 50 (*) Glimpse of the Abyss - Chance of Damage(Psionic): Level 50 (*) Javelin Volley - Chance of Damage(Lethal): Level 50 Level 24: Paralytic Poison (A) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 30 (*) Neuronic Shutdown - Chance of Damage(Psionic): Level 30 (*) Unbreakable Constraint - Chance for Smashing Damage: Level 50 (*) Gladiator's Net - Accuracy/Hold: Level 50+5 (*) Gladiator's Net - Accuracy/Endurance/Recharge/Hold: Level 50+5 (*) Gladiator's Net - Chance of Damage(Lethal): Level 50 Level 26: Mass Confusion (A) Cacophany - Chance of Damage(Energy): Level 30 (*) Malaise's Illusions - Chance of Damage(Psionic): Level 50 (*) Superior Overpowering Presence - Accuracy/Mezz/Endurance/RechargeTime: Level 50 (*) Superior Overpowering Presence - RechargeTime/Energy Font: Level 50 (*) Superior Overpowering Presence - Endurance/RechargeTime: Level 50 (*) Superior Overpowering Presence - Accuracy/Mezz/Endurance: Level 50 Level 28: Weave (A) Luck of the Gambler - Recharge Speed: Level 50 (*) Reactive Defenses - Scaling Resist Damage: Level 50 (*) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 (*) Shield Wall - Defense: Level 50+5 (*) Shield Wall - Defense/Endurance: Level 50+5 Level 30: Poison Trap (A) Unbreakable Constraint - Hold: Level 50+5 (*) Unbreakable Constraint - Hold/Recharge: Level 50+5 (*) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50+5 (*) Unbreakable Constraint - Accuracy/Recharge: Level 50+5 (*) Unbreakable Constraint - Endurance/Hold: Level 50+5 Level 32: Alkaloid (A) Preventive Medicine - %Absorb: Level 50 Level 35: Power Blast (A) Apocalypse - Damage: Level 50+5 (*) Apocalypse - Damage/Recharge: Level 50 (*) Apocalypse - Accuracy/Damage/Recharge: Level 50 (*) Apocalypse - Accuracy/Recharge: Level 50 (*) Apocalypse - Damage/Endurance: Level 50+5 (*) Gladiator's Javelin - Chance of Damage(Toxic): Level 50 Level 38: Temp Invulnerability (A) Steadfast Protection - Resistance/+Def 3%: Level 30 Level 41: Energy Torrent (A) HamiO:Centriole Exposure (Damage/Range)Level 53 (*) D-Sync: Guidance (Accuracy/Range) Level 53 (*) Positron's Blast - Chance of Damage(Energy): Level 50 (*) Bombardment - Chance of Damage(Fire): Level 50 (*) Javelin Volley - Chance of Damage(Lethal): Level 50 (*) Explosive Strike - Chance for Smashing Damage: Level 20 Level 44: Unleash Potential (A) Luck of the Gambler - Recharge Speed: Level 50 Level 47: Stealth (A) Luck of the Gambler - Recharge Speed: Level 50 Level 49: Maneuvers (A) Luck of the Gambler - Recharge Speed: Level 50 Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Slide (A) Empty Level 1: Sprint (A) Unbounded Leap - +Stealth: Level 50 Level 2: Rest (A) Interrupt Reduction IO: Level 50+5 Level 1: Athletic Run Level 2: Swift (A) Run Speed IO: Level 50+5 Level 2: Health (A) Panacea - +Hit Points/Endurance: Level 50 (*) Miracle - +Recovery: Level 40 Level 2: Hurdle (A) Jumping IO: Level 50+5 Level 2: Stamina (A) Performance Shifter - Chance for +End: Level 50 (*)Performance Shifter - Endurance Modification: Level 50 On this one PUG (maybe one blaster?) it felt like my Controller was doing a lot more "AoE" damage, which I attribute to the respecced levels at which certain powers were taken. The only trouble I felt that this PUG had was the final fight, as the Tanker (which had done a great job) couldn't quite keep the aggro from all the spawns, which proved challenging for some of the team. I don't know if anyone else on that PUG felt this way, but I think they should be grateful that the Tank was keeping as much of the final room as occupied while two controllers were keeping the aggro from Clamor (away from the rest of the PUG). This has nothing to do with page 5 per se, it's just that if she puts the debuff on you, you don't want to be huddled up with your teammates or a huge swarm of freaks! I did take multiple (exemplared) level 50s through Yin (even level, x1) in an effort at "speed" (for merits, Prsimatics). More of my roster was generally more successful than prior to page 5, but it still wasn't a cakewalk for my Controller or Dominator. I hadn't respec-ed any Blasters or Tanks yet so I simply didn't have a go with them, but a page 5 respec Stalker finished it PDQ with no deaths, and a non-respec Scrapper was about the same (slightly longer AV fight, and took a little more guff from Clamor). The respec Mastermind did have one death, but that was a little bit due to sloppy henchmen management on my part when fighting Clamor. When I run Yin PUGs, I always prefer to max out difficulties. Teams with Level 50s rarely took more than 30 minutes (depending on ToHit chances) and lower levels took longer, but benefited from more XP. I don't expect page 5 to really change this, except that having more "attacks" available to click ought to speed things up a little. Link to comment Share on other sites More sharing options...
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