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Old CGW article about Issues 2 and 3 and the "skill system"


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Reading through some historical CoH information for that most important of goals -- Winning An Argument On The Internet -- I came across this article which talks about the non-combat skill system that was supposed to give us gathering nodes for the purpose of doing gathering and... uh. . . numbers that go up? and instead eventually became Day Jobs and IOs.


"Characters will be able to specialize in one of four different skill trees: Detective, Science, Communication, and Scholarship.  They can further specialize in various areas of expertise, such as Forensics and Security for the Detective tree."


Well at least he got it into Champions.

No-Set Builds: Tanker Scrapper Brute Stalker

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