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Dual Pistols / Cold / Soul - A Page 5 rebuild


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Posted

 

I was never dissatisfied with this character prior to page 5, I finally did the respec only to move the marquee powers earlier in the build. The new build offers more offense across lower levels, with the sacrifice essentially that team buffs I once had available for low level content have been (long delayed)... I guess this is essentially a nostalgic sentiment, but even if my PUGs rarely needed them my choice to delay certain powers is a melancholic compromise.

 

Sacrificing/Delaying the team buffs (and Snow Storm) left me with one major choice (or a series of moderate choices that sum to a major choice): do I take Rune of Protection at level 20 or not? The build previously had it at level 30, so ultimately I kept it there. Even nerfed, RoP is a very useful power for a squishy with no inherent Mez protection... but I didn't want to delay personal (toggled) Defenses (from Weave, Arctic Fog) and I felt that the Dual Pistols primary (T8, T9) and Cold Domination secondary (T7, T8) were too important to delay.

 

This build does not include Hasten, I don't think it needs it. If I was only focused on level 50-ish content, it ought to be possible to make a smooth (but more limited) attack chain with perma-Hasten (without Force Feedback %recharge) via some alternate power choices and set bonuses.

 

This build may look like it is skimping on some Accuracy, but I slipped a Kismet +ToHit into Weave, now taken at level 16.

 

Spoiler

Primary Power Set: Dual Pistols

Secondary Power Set: Cold Domination

Power Pool: Sorcery

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Soul Mastery

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Level 1:                 Dual Wield         

 (A) Superior Malice of the Corruptor - Accuracy/Damage: Level 50

 (*) Superior Malice of the Corruptor - Damage/Recharge: Level 50

 (*) Superior Malice of the Corruptor - Accuracy/Damage/Recharge: Level 50

 (*) Superior Malice of the Corruptor - Damage/Endurance/Recharge: Level 50

 (*) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge: Level 50

 (*) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage: Level 50

 

Level 1:                 Infrigidate          

 (A) HamiO:Lysosome Exposure Accuracy/ ToHit Debuff/ Defense Debuff: Level 53

(*) Achilles' Heel - Chance for Res Debuff: Level 20

 (*) Shield Breaker - Chance for Lethal Damage: Level 30

 (*) Impeded Swiftness - Chance of Damage(Smashing): Level 30

 (*) Touch of Lady Grey - Chance for Negative Damage: Level 50

 (*) Ice Mistral’s Torment - Chance of Damage (Cold): Level 50

 

Level2:                  Empty Clips        

 (A) D-Sync Guidance Accuracy/Range: Level 53

 (*) HamiO Centriole Exposure Damage/Range: Level 53

 (*) D-Sync Efficiency Damage/Endurance: Level 53

 (*) Achilles' Heel - Chance for Res Debuff: Level 20

 (*) Positron's Blast - Chance of Damage (Energy): Level 50

 (*) Javelin Volley - Chance of Damage (Lethal): Level 50

 

Level 4: Mystic Flight      

 (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

 

Level 6:                 Swap Ammo     

 

Level 8:                 Bullet Rain          

 (A) Ragnarok - Damage: Level 50+5

 (*) Ragnarok - Damage/Recharge: Level 50

 (*) Ragnarok - Accuracy/Damage/Recharge: Level 50

 (*) Ragnarok - Accuracy/Recharge: Level 50

 (*) Ragnarok - Damage/Endurance: Level 50+5

 (*) Force Feedback - Chance for +Recharge: Level 50

 

Level 10:              Spirit Ward         

 (A) Preventive Medicine - Chance for +Absorb: Level 50

 

Level 12:              Boxing 

 (A) Superior Blistering Cold - Recharge/Chance for Hold: Level 50

 

Level 14:              Tough  

 (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50

 (*) Gladiator's Armor - End/Resist: Level 50+5

 (*) Steadfast Protection - Resistance/+Def 3%: Level 30

 

Level 16:              Weave 

 (A) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50

 (*) Shield Wall - Defense/Endurance: Level 50+5

 (*) Shield Wall - Defense: Level 50+5

 (*) Luck of the Gambler - Recharge Speed: Level 50

 (*) Kismet - Accuracy +6%: Level 30

 

Level 18:              Executioner's Shot         

 (A) Superior Winter's Bite - Accuracy/Damage: Level 50

 (*) Superior Winter's Bite - Damage/RechargeTime: Level 50

 (*) Superior Winter's Bite - Accuracy/Damage/Endurance: Level 50

 (*) Superior Winter's Bite - Accuracy/Damage/Recharge: Level 50

 (*) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime: Level 50

 (*) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge: Level 50

 

Level 20:              Arctic Fog           

 (A) Reactive Defenses - Defense: Level 50

 (*) Reactive Defenses - Defense/Endurance: Level 50

 (*) Reactive Defenses - Endurance/RechargeTime: Level 50

 (*) Reactive Defenses - Defense/RechargeTime: Level 50

 (*) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50

 (*) Reactive Defenses - Scaling Resist Damage: Level 50

 

Level 22:              Piercing Rounds               

 (A) Superior Scourging Blast - Accuracy/Damage: Level 50

 (*) Superior Scourging Blast - Damage/RechargeTime: Level 50

 (*) Superior Scourging Blast - Accuracy/Damage/RechargeTime: Level 50

 (*) Superior Scourging Blast - Damage/Endurance/RechargeTime: Level 50

 (*) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime: Level 50

 (*) Superior Scourging Blast - RechargeTime/PBAoE +End: Level 50

 

Level 24:              Benumb              

 (A) Recharge Reduction IO: Level 50+5

 (*) Recharge Reduction IO: Level 50+5

 

 

 

 

 

Level 26:              Hail of Bullets    

 (A) Armageddon - Damage/Endurance: Level 50+5

 (*) Armageddon - Damage/Recharge: Level 50

 (*) Armageddon - Accuracy/Damage/Recharge: Level 50

 (*) Armageddon - Accuracy/Recharge: Level 50

 (*) Armageddon - Chance for Fire Damage: Level 50

 (*) Force Feedback - Chance for +Recharge: Level 50

 

Level 28:              Sleet     

 (A) Annihilation - Accuracy/Damage: Level 50

 (*) Annihilation - Damage/RechargeTime: Level 50

 (*) Annihilation - Accuracy/Damage/RechargeTime: Level 50

 (*) Annihilation - Accuracy/Damage/Endurance: Level 50

 (*) Annihilation - Accuracy/Damage/Endurance/RechargeTime: Level 50

 (*) Annihilation - Chance for Res Debuff: Level 50

 

Level 30:              Rune of Protection         

 (A) Resist Damage IO: Level 50

 

Level 32:              Heat Loss            

 (A) Recharge Reduction IO: Level 50

 (*) Recharge Reduction IO: Level 50

 

Level 35:              Soul Drain           

 (A) Recharge Reduction IO: Level 50

 (*) Recharge Reduction IO: Level 50

 (*) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50

 (*) Eradication - Chance for Energy Damage: Level 30

 (*) Obliteration - Chance for Smashing Damage: Level 50

 (*) Fury of the Gladiator - Chance for Res Debuff: Level 50

 

Level 38:              Dark Embrace   

 (A) Unbreakable Guard - +Max HP: Level 50

 (*) Unbreakable Guard - Resistance/Endurance: Level 50

 

Level 41:              Soul Storm         

 (A) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50+5

 (*)Unbreakable Constraint - Chance for Smashing Damage: Level 50

 (*) Apocalypse - Chance of Damage(Negative): Level 50

 (*) Gladiator's Javelin - Chance of Damage (Toxic): Level 50

 (*) Gladiator's Net - Chance of Damage (Lethal): Level 50

 (*) Ghost Widow's Embrace - Chance of Damage (Psionic): Level 30

 

Level  44:             Snow Storm      

 (A) Endurance Reduction IO: Level 50

 

Level 47:              Maneuvers        

 (A) Luck of the Gambler - Recharge Speed: Level 50

 

Level 49:              Glacial Shield     

 (A) Luck of the Gambler - Recharge Speed: Level 50

 

Level 1: Brawl    

 (A) Empty

 

Level 1: Prestige Power Slide     

 (A) Endurance Reduction IO: Level 50

 

Level 1: Scourge               

 

Level 1: Sprint   

 (A) Celerity - +Stealth: Level 50

 

Level 2: Rest      

 (A) Interrupt Reduction IO: Level 50

 

Level 4: Athletic Run      

 

Level 2: Swift     

 (A) Run Speed IO: Level 50

 

Level 2: Health  

 (A) Panacea - +Hit Points/Endurance: Level 50

 (*) Miracle - +Recovery: Level 40

 

Level 2: Hurdle 

 (A) Jumping IO: Level 50

 

Level 2: Stamina               

 (A) Performance Shifter - Chance for +End: Level 50

 (*) Performance Shifter - EndMod: Level 50

 (*) Power Transfer %Heal: Level 50

 

Level 6: Chemical Ammunition  

Level 6: Cryo Ammunition           

Level 6: Incendiary Ammunition               

------------

 

 

 

 

  • 2 years later
Posted

Sorry for the necromancy, @tidge but what is your approach for leveling this build?  I'm interested in trying this out but obviously I can't start slotting lvl 50 IO's while I'm coming up.

Posted

My general approach has been to pretty much take the powers in the same order as in the final build, occasionally using more slots in earlier powers to be able to mule certain enhancement pieces sooner rather than later. Every so often there is an early power in the 'final' build that ends up there because of the level at which other powers become available, but if it isn't a power I will use often it might get replaced (while leveling) with a different power.

 

As far as "what to slot, and when" for under 50:

  • I typically try to slot the ATOs somewhat ASAP, for bonuses.
  • I typically have 2-slots in both Health and Stamina by level 21
  • The purple sets will be replaced with attuned PVP sets, or Universal Damage, or "something else"
  • I don't often put a lot of slots into %damage until I can have accuracy and endurance reduction
  • Hami-O usually just get replaced with a single-IO or in some cases an attuned piece that offers similar enhancements.

The pieces that will be attuned in the final build just get slotted when possible. I usually slot lvl 25/30 IOs, and then replace with level 45/50s.

  • Thumbs Up 1

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