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Posted

Running a DA/FB Defender, so far it is amazing, great combination.  I'll add more when I get further into the build, but happy to get feedback on others' experience here with the build.  I really like the offense Fire Blast brings to Dark Miasma.

 

Question: Do you find that putting debuff auras on enemies makes them run away, like Darkest Night?  They used to run at me, but I had a team lead today say they make them run away and then you have to chase them all around.

 

Here's my first run at a build out I plan to follow.

 

Hero Plan by Mids' Hero Designer 1.96

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Shroud: Level 50 Magic Defender

Primary Power Set: Dark Miasma

Secondary Power Set: Fire Blast

Power Pool: Speed

Power Pool: Leaping

Power Pool: Concealment

Ancillary Pool: Dark Mastery

 

Hero Profile:

Level 1: Twilight Grasp

  • (A) Touch of the Nictus - Healing
  • (3) Touch of the Nictus - Accuracy/Healing
  • (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (11) Touch of the Nictus - Accuracy/Endurance/Recharge

Level 1: Flares

  • (A) HamiO:Nucleolus Exposure

Level 2: Darkest Night

  • (A) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (3) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (5) Dark Watcher's Despair - Recharge/Endurance
  • (36) Dark Watcher's Despair - To Hit Debuff/Endurance

Level 4: Tar Patch

  • (A) Recharge Reduction IO
  • (5) Tempered Readiness - Endurance/Recharge/Slow
  • (37) Pacing of the Turtle - Endurance/Recharge/Slow

Level 6: Howling Twilight

  • (A) Absolute Amazement - Stun
  • (7) Absolute Amazement - Accuracy/Stun/Recharge
  • (7) Absolute Amazement - Stun/Recharge
  • (13) Absolute Amazement - Accuracy/Recharge
  • (13) Absolute Amazement - Endurance/Stun

Level 8: Fire Blast

  • (A) Decimation - Accuracy/Damage
  • (9) Decimation - Damage/Recharge
  • (11) Decimation - Accuracy/Endurance/Recharge
  • (15) Decimation - Damage/Endurance
  • (37) Decimation - Accuracy/Damage/Recharge

Level 10: Hasten

  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 12: Fire Ball

  • (A) Ragnarok - Damage
  • (17) Ragnarok - Accuracy/Damage/Recharge
  • (17) Ragnarok - Accuracy/Recharge
  • (23) Ragnarok - Damage/Recharge
  • (27) Ragnarok - Damage/Endurance
  • (27) Endurance Reduction IO

Level 14: Rain of Fire

  • (A) Positron's Blast - Accuracy/Damage
  • (15) Positron's Blast - Damage/Endurance
  • (19) Positron's Blast - Damage/Recharge
  • (25) Positron's Blast - Damage/Range
  • (25) Positron's Blast - Accuracy/Damage/Endurance
  • (31) Endurance Reduction IO

Level 16: Fire Breath

  • (A) Positron's Blast - Damage/Endurance
  • (21) Positron's Blast - Accuracy/Damage/Endurance
  • (21) Detonation - Damage/Endurance

Level 18: Shadow Fall

  • (A) Luck of the Gambler - Recharge Speed

Level 20: Fearsome Stare

  • (A) Cloud Senses - ToHit Debuff
  • (31) Cloud Senses - Accuracy/ToHitDebuff
  • (31) Cloud Senses - Accuracy/Recharge
  • (34) Cloud Senses - Accuracy/Endurance/Recharge
  • (37) Cloud Senses - ToHit Debuff/Endurance/Recharge

Level 22: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 24: Super Jump

  • (A) Jumping IO

Level 26: Petrifying Gaze

  • (A) Unbreakable Constraint - Hold
  • (29) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (29) Unbreakable Constraint - Accuracy/Recharge
  • (34) Unbreakable Constraint - Hold/Recharge
  • (40) Unbreakable Constraint - Endurance/Hold

Level 28: Blaze

  • (A) Apocalypse - Damage
  • (43) Apocalypse - Damage/Recharge
  • (45) Apocalypse - Accuracy/Damage/Recharge
  • (45) Apocalypse - Accuracy/Recharge
  • (45) Apocalypse - Damage/Endurance
  • (46) Endurance Reduction IO

Level 30: Acrobatics

  • (A) Endurance Reduction IO
  • (40) Endurance Reduction IO

Level 32: Dark Servant

  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (33) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (33) Siphon Insight - Accuracy/ToHit Debuff
  • (33) Siphon Insight - Accuracy/Endurance/Recharge

Level 35: Grant Invisibility

  • (A) Luck of the Gambler - Recharge Speed

Level 38: Inferno

  • (A) Armageddon - Accuracy/Damage/Recharge
  • (39) Armageddon - Damage/Recharge
  • (39) Armageddon - Accuracy/Recharge
  • (39) Armageddon - Damage/Endurance
  • (40) Armageddon - Chance for Fire Damage

Level 41: Dark Consumption

  • (A) Efficacy Adaptor - EndMod
  • (42) Efficacy Adaptor - EndMod/Recharge
  • (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (43) Efficacy Adaptor - Accuracy/Recharge
  • (46) Efficacy Adaptor - EndMod/Accuracy
  • (46) Efficacy Adaptor - EndMod/Endurance

Level 44: Dark Embrace

  • (A) Titanium Coating - Resistance/Endurance
  • (48) Titanium Coating - Resistance
  • (48) Titanium Coating - Resistance/Endurance/Recharge

Level 47: Soul Drain

  • (A) Obliteration - Chance for Smashing Damage
  • (48) Obliteration - Accuracy/Recharge
  • (50) Obliteration - Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 49: Soul Transfer

  • (A) Disorient Duration IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Vigilance

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Miracle - +Recovery
  • (36) Miracle - Heal
  • (36) Numina's Convalescence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (34) Performance Shifter - EndMod/Recharge
  • (42) Performance Shifter - EndMod/Accuracy
  • (42) Performance Shifter - Chance for +End

------------

 

 

 

 

 

 

 

Posted

Made level 20.  I love the DM power set, it is amazing, but I never realized how good Fire Blast is with it.  The damage output is fantastic and it makes farming possible already.  I assume it will get better, but most yellow/orange mobs I can lock down fairly well with Fearsome Stare/Twilight Grasp/Howling Twilight/Tar Pit and then cycle a lot of damage with Hasten.  Definitely not Spines/Fire Brute fast, but still better than I would expect a Defender to be.

 

I tweaked the build a bit to get more aggro early.  I have found against AVs that often I don't want to use offense at all, except Rain of Fire, since it doesn't seem to draw aggro, and just debuff/heal/Res with Howling.  I haven't single-handedly taken out AVs, but I have been the only reason the group did.  I am very excited to get up further and get Pet + high damage attacks.

Posted

Here's a build that I have if you want to look it over, and pull some ideas out of it for your build.

 

It takes Alpha into consideration, as well as a few +5 boosts (mostly for Hasten).  It aims for perma-hasten with those in mind, and looks to cap (come near it) in typed defenses.

 

Hope this helps!

 

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Judgement Day - Soldier - Excelsior

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