jack_nomind Posted June 10, 2019 Posted June 10, 2019 Hey all. I've been working on some end-game generalist Brute builds to share. Here's what I have so far. None of these use purples, to keep the cost manageable. "Ghaste" is with Hasten turned on. All builds include an (active) alpha slot, no other Incarnates slotted. Brute - Staff Fighting/Super Reflexes # Permahasten: Yes Ghaste: 170 Notes: Monstrously tough with Body and Soul Staff procs. Brute - Titan Weapons/Radiation Armor Permahasten: Yes (with 7+ enemies in range) Ghaste: 135% - 157.5% Notes: Shocked this combo isn't more common. Brute - Martial Arts/WillpowerPermahasten: No Ghaste: 137.5% Notes: with 1 enemy in range, 70 hp/s with accolades off and 80 hp/s with them on. Defense numbers include Storm Kick. Brute - Electric Melee/Stone ArmorPermahasten: No Ghaste: 118.75% Notes: This is a non-Granite version. Electric Melee adds a teleport and some END management to SA, so I thought this would synergize well. It was a surprisingly tough build to finish. Brute - Spines/Fiery AuraPermahasten: No Ghaste: 106.25 Notes: Deliberately cheap (and generalist) version of Spines/FA. Brute - Katana/Electric ArmorPermahasten: Yes Ghaste: 146.25% Notes: Another "tougher than I expected" build; sacrificed Flashing Steel. Capped resist to -rech/slow. No-Set Builds: Tanker Scrapper Brute Stalker
Sapphire Lotus Posted June 11, 2019 Posted June 11, 2019 These are amazing, hoping you continue to do this and for the other archtypes as well :) Thank you.
Bjornalf Posted June 29, 2019 Posted June 29, 2019 Hi, I tried to make a variant of your MA/WP build into my Psi/WP one... My numbers are close (i switched a couple of powers, namely boxing and cross punch, to use more of my primary attacks and wanted mystic flight as a travel power so dumped hasten for it.) Also I'm tempted to replace the 2 Def IOs in HPT with Impervium Armor Resist & Psi Resist. It's 1.27% lower on defense overall for 6% more psi defense. I have two questions... 1) How does Storm Kick, which says it gives positional defense (Melee, Ranged, AoE) raise all the defense numbers? 2) why are my numbers (with your storm kick, off) about .3-.6% off? (I'm using Pine's version 2.22 for i25/Homecoming) here's what I got: Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Runic Mystic: Level 50 Magic Brute Primary Power Set: Psionic Melee Secondary Power Set: Willpower Power Pool: Fighting Power Pool: Sorcery Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Mental Strike -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7) Level 1: High Pain Tolerance -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(7), ImpArm-ResPsi(9), ImpArm-ResDam(9) Level 2: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-EndRdx/Rchg(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(15) Level 4: Kick -- CrsImp-Acc/Dmg/EndRdx(A) Level 6: Fast Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(17), NmnCnv-Heal/Rchg(17), NmnCnv-Heal/EndRdx(19), NmnCnv-Heal/EndRdx/Rchg(19) Level 8: Arcane Bolt -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(21), SprWntBit-Acc/Dmg/Rchg(21), SprWntBit-Acc/Dmg/EndRdx(23), SprWntBit-Dmg/Rchg(23), SprWntBit-Acc/Dmg(25) Level 10: Indomitable Will -- ShlWal-ResDam/Re TP(A), LucoftheG-Rchg+(25), LucoftheG-Def/EndRdx(27) Level 12: Psi Blade Sweep -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(31) Level 14: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(31), Rct-ResDam%(31), Rct-Def(33) Level 16: Rise to the Challenge -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(33), Prv-Heal/Rchg(33), Prv-EndRdx/Rchg(34), Prv-Heal/EndRdx(34), Prv-Heal(34) Level 18: Psi Blade -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg(36), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(37) Level 20: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(37), PrfShf-EndMod/Acc(37) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), RctArm-ResDam(39), RctArm-ResDam/EndRdx(39) Level 24: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40) Level 26: Greater Psi Blade -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(40), SprUnrFur-Acc/Dmg/Rchg(42), SprUnrFur-Dmg/EndRdx/Rchg(42), SprUnrFur-Acc/Dmg/EndRdx/Rchg(42), SprUnrFur-Rchg/+Regen/+End(43) Level 28: Heightened Senses -- LucoftheG-Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45) Level 32: Mass Levitate -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Dmg/EndRdx(46) Level 35: Concentration -- RechRdx-I(A) Level 38: Resurgence -- RechRdx-I(A) Level 41: Mystic Flight -- Flight-I(A) Level 44: Superior Conditioning -- PrfShf-EndMod(A) Level 47: Focused Accuracy -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(48), GssSynFr--ToHit(48), GssSynFr--Rchg/EndRdx(48) Level 49: Physical Perfection -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(50), PrfShf-EndMod(50), PrfShf-EndMod/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- RgnTss-Regen+(A), Pnc-Heal/+End(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1469;678;1356;HEX;| |78DA6594D94F135114C6EFD0A9586869CB562AB25328052A559F3551C0076982E2F| |2489A3296499AB6E994288FBE6834D128187D52413182DBFFE3EEA31B68E21EC57A| |98EFB3627AD3CE2FF73BE79EFBCD993B133F35EC7E74E0F45EA555EF4F272C6B725| |F7EA66038E38994995432DC87673266B23D3E6B15CC64A508413B61326EA40D233A| |6E99590963164064D83861642C237ADC4CA773D993465E79C6B3D97474D44C4D17C| |C4CCA6DCF26B2F9A4919FC564CC48E424E2FD3B9932F2D6B4990B8EE4CC64742463| |E453B393F184559005F0D72446C2F23FD32D176DC367D1A9161C4AC57455B148DE0| |2F5DBE412B8E50EF85895D63AD4510DB143E0D63E61AF300C3ED948E53EDA67ACAF| |FA427E05DDDFC8EF60CD0FFA90AE3994BD5639A694AD3D1538514F771EC39E3E7AF| |04D80B5F4527B049C0B2955893ACECA87BAADD53F20EF838DF7C815B069197C26AB| |5CD8AFC27510BE9A1A50779B0F3C2FBDAC467DBDFA670562BFC0EDEBE46FB0B5083| |68A210F7BE861BDD67599B6083F619FF635F0B9C85EBB8945A77795B1F7E43BB0E3| |2DF9867C0D9E156F7E7AF35FC13D755D222F937360F73CF842B2EB78CF75D7E0B77| |B8EBC0A3AC47F03FD370434DB77CF4EECD9D38967DFD30AFA2537C07A01DE6B6F3D| |C91E5E109F419E93A01B3E7A3D605F0DE9257D60C40FBE9455CDACDFCCFA11D68FB| |0BE2E1E5A98D3C29C01E60C30E7A2786863AFDA16517B60011CBC49DE20AF83E764| |4D27CF68673FCEE82B41885A88DA7C08EFDD8616EE82E69207D30F4FAA9FFDAD122| |DCABE4657A0ED582697C8BBA05B7287983BC47720C6B31F63BDD83CCF9FAE388AF2| |93A12265CA5099122B53769529BBCB9451BDF47D288E9545C7750645D16CC5E52BB| 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jack_nomind Posted June 29, 2019 Author Posted June 29, 2019 wanted mystic flight as a travel power so dumped hasten for it. You can make anything work, but dropping Hasten will always drop your damage significantly. Since you're already giving up well over half of the Defense of the build without Storm Kick, it might be easier to just lose Combat Jumping. Also I'm tempted to replace the 2 Def IOs in HPT with Impervium Armor Resist & Psi Resist. It's 1.27% lower on defense overall for 6% more psi defense. You're losing that ~1.3% on psi, so it's ~4.7% better psi. So what you're trading is about ~1/18th of your mitigation to both slashing and lethal for is about ~1/12th more mitigation to psionic. It might be worth it if psionic damage was more common or a bigger threat than s/l, but I'd say it's overall a bad trade. 1) How does Storm Kick, which says it gives positional defense (Melee, Ranged, AoE) raise all the defense numbers? All but Psionic, in-game. The power description is misleading, the effects are correct. 2) why are my numbers (with your storm kick, off) about .3-.6% off? (I'm using Pine's version 2.22 for i25/Homecoming) You inadvertently changed two of the High Pain Tolerance slots to use level 40 enhancements instead of Level 50 ones. No-Set Builds: Tanker Scrapper Brute Stalker
Bjornalf Posted June 29, 2019 Posted June 29, 2019 OK but where would I put the IOs that are in CJ? You're losing that ~1.3% on psi, so it's ~4.7% better psi. So what you're trading is about ~1/18th of your mitigation to both slashing and lethal for is about ~1/12th more mitigation to psionic. It might be worth it if psionic damage was more common or a bigger threat than s/l, but I'd say it's overall a bad trade. is that all that bad with practically capped S/L resist? if so I can put them back. All but Psionic, in-game. The power description is misleading, the effects are correct. Ok Pines is wrong there... fair enough. You inadvertently changed two of the High Pain Tolerance slots to use level 40 enhancements instead of Level 50 ones. well those are 40 cause impervium only goes to 40.. but yes somehow those 2 slots were only going in as 40.. fixed it and the numbers match.
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