day_blind Posted January 6, 2023 Posted January 6, 2023 Got a hooked on the idea of a Silver Surfer power cosmic darkness concept but not familular with blaster at all. Any Blaster sage's out there can help me out with a Energy/Dark build?
Nemu Posted January 6, 2023 Posted January 6, 2023 Your request is a bit vague, asking questions like that is bound to get you a ton of answers that may or may not hit the mark on what you really want. Help us help you by giving us a bit more info on what you are looking to do: Is this a concept build or are you just looking for the most OP Energy/Dark build possible? What are you looking to achieve with the build, what are the top 3 things that are most important? Are there any specific powers that bind you to the concept (i.e it needs to be able to teleport, it needs to fly, etc...) Playstyle preferences - melee vs ranged or hybrid. I can tell you /Dark is a melee heavy secondary and if you want to stay at range you are missing out on a lot of what makes /dark attractive. If you are new, I encourage you to ask "how do I play a blaster well" first before diving into builds. Builds are not a replacement for skill or game knowledge and they supplement your playstyle. If I gave you what I deem to be the optimal energy/dark build that thrives on smashing face in melee range and you prefer hover blasting at range (whether for concept or if that's your comfort zone), or you take the build as is and wade into melee without the game knowledge and skills to help you understand how to survive in melee, then you are not going to have as smooth time playing that build. Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
day_blind Posted January 6, 2023 Author Posted January 6, 2023 11 minutes ago, Nemu said: Your request is a bit vague, asking questions like that is bound to get you a ton of answers that may or may not hit the mark on what you really want. Help us help you by giving us a bit more info on what you are looking to do: Is this a concept build or are you just looking for the most OP Energy/Dark build possible? What are you looking to achieve with the build, what are the top 3 things that are most important? Are there any specific powers that bind you to the concept (i.e it needs to be able to teleport, it needs to fly, etc...) Playstyle preferences - melee vs ranged or hybrid. I can tell you /Dark is a melee heavy secondary and if you want to stay at range you are missing out on a lot of what makes /dark attractive. If you are new, I encourage you to ask "how do I play a blaster well" first before diving into builds. Builds are not a replacement for skill or game knowledge and they supplement your playstyle. If I gave you what I deem to be the optimal energy/dark build that thrives on smashing face in melee range and you prefer hover blasting at range (whether for concept or if that's your comfort zone), or you take the build as is and wade into melee without the game knowledge and skills to help you understand how to survive in melee, then you are not going to have as smooth time playing that build. Fair enough thanks for the feedback I want to do 3 things 1. Be able to solo story arcs without being sent to the hospital 2. I prefer survivalbilty over being OP as I'm not planning a lot of high end content 3. I do want hybrid, from my understanding not being a Blapper is difficult
Nemu Posted January 7, 2023 Posted January 7, 2023 1 - Not every mission in every story arc is a kill all. so there is a lot of benefit to being stealthy and being able to zip to the end objective for certain missions. For that reason it's important to have some form of total invisibility, my go to is super speed + steal IO in sprint. This idea of getting some form of total invis is not just a blaster tip, this is a general build tip for any AT. 2 - Top end survival will depend on some catalyzed IOs that you can only do at level 50 along with the inclusion of epic/patron pools. You are planning to make it to 50 right? When you say you are not planning high end content do you mean just not going bonkers with 4* ITFs and the like, because even the top end of top end survival builds still need support for that, Also many ditch the personal defense focus in favor of enhancing their primary role whether it's doing damage or playing support for that level of difficulty. 3 - Melee phobia is a real thing and a lot of player never get past the idea that blasters are a ranged AT. Blasters are a damage AT, period. You need to learn the tricks of the trade to enjoy success as a blaster. This is what people should focus on more rather than builds, so I'm going to start here before I get to what a build designed for this type of playstyle can look like. I'm going to paste some comment I had posted in the past on blaster fundamentals and what I view as the cornerstones of blaster survival: The forums are full of builds but rarely do posters dedicate time to teaching people how to play. No one talks about the benefits and importance of the following: Movement - When to move and where to move (i.e don't stand in behind a tank that's in front of an AV/GM and wonder why you are taking so much damage from the mob's cones, don't stand right next to the dark servants that master illusionists summon and wonder why all of a sudden you can't hit anything, etc...) Target priority - DE emanators, Tsoo sorcerers, sappers bosses in general, etc... Don't take down minions and other trash fodder because they are the first thing that you tabbed onto, take the time to pick out the proper threat because letting those stay alive (i.e. most bosses) increases the odds of them killing you. There are a lot of things playing melee ATs lets you ignore, playing a blaster will be rude awakening for you if you carry that mindset forward with this AT. You also need to understand your build and how that impacts your targeting priorities. What's more dangerous in a carnie pack, a dark ring mistress or a master illusionist against a blaster with softcap defenses? I would imagine a lot would say the master illusionist because it mezzes and summons pets. I would take out the dark ring mistress first. I only need 1 breakfree against the mezzes, but if the DRM hits me with her killer debuff it's game over. Now I need breakfrees and extra defense inspirations just to stay alive, and it goes down hill from there. That's a chance you do not want to take, the longer you let the DRM live, the more likely she's going to debuff you. Line of sight - if you wade into one of those underground missions with resistance and the mob placement is all spread out and your idea of engaging is to hover in the open and trade blows, you are probably not going to have a good time playing a blaster. Breaking line of sight will give you a window to pop inspirations/recover. Against factions such as the resistance it's also beneficial to use LOS to bunch them up so that you can kill them quicker with AoEs instead of shooting them one by one. As a blaster, fighting large packs of resistance one by one while they are spread out will kill you. Always be aware of where you are and where you can duck behind if you need a breather. Inspirations and what to prioritize - purples and breakfrees, combine them on your downtime on the way to the next group and most importantly, use them. This is especially important during leveling when you haven't accumulated enough IO bonuses towards defense. On defense, it is not the end all be all when it comes to survival for some builds, least of which Smashing/Lethal defense for blasters, even if S/L remains the most common damage type. Range defense is superior to S/L defense and melee defense for melee heavy builds. Why you ask? Because when you have the means to kill/control mobs in your face, then what you really need to worry about are the stuff shooting at you with nasty debuffs and such from range. Also, you can always use movement to take advantage of range defense - mobs don't care if you are 10 ft away or 50 ft away, if they can't melee you, they are either chasing you or shooting you. Mobility is the most important, the most underrated and the most underappreciated tool in your arsenal. Some people can't tear themselves away from hover/flight but I feel that if you really want to succeed as a melee blaster you need to be mobile. I see a lot of hover blasters die because they don't value movement and the ability to be mobile and shrug off immobilize/-fly/slows which causes them to get stuck in the middle of mobs/patch debuff(especially -fly and slow) and they can't move out quickly. Which means combat jumping is an important part of the blaster toolkit as it allows you to ignore immobilization, if you can't move, chances are defeat isn't too far behind. Here are some videos I made to highlight some blaster tips: Now on the combo you selected and approaching building it, spotting synergies, what key powers that you typically want and what the build's gimmic is, as well as any vulnerabilities that you might want to address. This build kind of revolves around soul drain, as most /Dark builds do, because it gives you a damage buff that scales with mob size, so you want to be able to fire this off as often as you can every or every other pack to sustain the buff. So you'll really want to emphasize on high recharge because it'll be really really hard to get perma-soul drain without heavy investment into recharge bonuses. Synergy - energy blast does KB but that also means it can take a lot of force feedback procs, which helps with recharge. Anti-synergy - if you want to cram force feedback procs in, and I'll also pay the KB tax on the AoE powers, then I have to give up set bonuses that provide defense because most of those require the full set slotted. Synergy - but having less defense is not necessarily a deal breaker, it's not the end all be all metric for survival. Knock back/knock down is also a form of mitigation, and energy blast does plenty of that, spamming torrent + explosive blast can keep a lot of things on their butts which you shoot/punch them. Synergy - Touch of beyond also carries a to-hit debuff, so even if I had less defense I can still debuff the biggest baddest target enough so that what defenses I have can work for me. Vulnerabilities - no mez protection. I can take combat jumping to nullify immob, I can slot some kb prot IOs, I can build for high enough defense to dodge mezzes in the first place, and lastly, I'll insp combine break frees and keep some handy. Vulnerabilities - since the build relies on high recharge for soul drain then any slow/-rech will neuter the game plan. Slows are also debilitating for blasters because a slow/immobile blaster will be a dead blaster. I can address this by slotting winter IOs to build up slow resistance. This forms the basis of my goals with the build - emphasis on recharge assisted by force feedback procs. decent defense, decent slow resistance, kb and immob protection, and a way to become invisible to most mobs so I can stealth missions. You never told me your budget, so I'm going to start off with the high end build which doesn't use any purple sets, but does use a handful of winter IOs and all the blaster superior ATOs. If you have a budget, then it would be a good idea to articulate that when you ask for builds. The devil is in the details. This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic BlasterPrimary Power Set: Energy BlastSecondary Power Set: Darkness ManipulationPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mace Mastery Hero Profile:Level 1: Power Blast (A) Superior Defiant Barrage - Accuracy/Damage (3) Superior Defiant Barrage - Damage/RechargeTime (5) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (7) Superior Defiant Barrage - Accuracy/Damage/Endurance (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (3) Superior Defiant Barrage - RechargeTime/+Status Level 1: Smite (A) Superior Blistering Cold - Accuracy/Damage (40) Superior Blistering Cold - Damage/Endurance (42) Superior Blistering Cold - Accuracy/Damage/Endurance (42) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (42) Superior Blistering Cold - Recharge/Chance for Hold Level 2: Energy Torrent (A) Superior Frozen Blast - Accuracy/Damage (7) Superior Frozen Blast - Accuracy/Damage/Endurance (9) Bombardment - Damage (9) Bombardment - Chance for Fire Damage (11) Sudden Acceleration - Knockback to Knockdown (11) Force Feedback - Chance for +Recharge Level 4: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (13) Kismet - Accuracy +6% Level 6: Power Burst (A) Superior Winter's Bite - Accuracy/Damage (47) Superior Winter's Bite - Accuracy/Damage/Endurance (47) Superior Winter's Bite - Accuracy/Damage/Recharge (48) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (48) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 8: Sniper Blast (A) Sting of the Manticore - Accuracy/Damage (15) Sting of the Manticore - Damage/Endurance (15) Sting of the Manticore - Accuracy/Interrupt/Range (17) Sting of the Manticore - Damage/Endurance/Recharge (17) Sting of the Manticore - Chance of Damage(Toxic) (46) Force Feedback - Chance for +Recharge Level 10: Hasten (A) Recharge Reduction IO (13) Recharge Reduction IO Level 12: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (34) Rectified Reticle - To Hit Buff/Recharge (36) Rectified Reticle - Increased Perception Level 14: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (49) Winter's Gift - Slow Resistance (20%) Level 16: Soul Drain (A) Superior Blaster's Wrath - Accuracy/Damage (19) Superior Blaster's Wrath - Damage/Recharge (19) Superior Blaster's Wrath - Accuracy/Damage/Recharge (21) Superior Blaster's Wrath - Accuracy/Damage/Endurance (21) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (36) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 18: Kick (A) EmptyLevel 20: Touch of the Beyond (A) Cloud Senses - ToHit Debuff (39) Cloud Senses - Accuracy/ToHitDebuff (39) Cloud Senses - Accuracy/Recharge (39) Cloud Senses - ToHit Debuff/Endurance/Recharge (40) Cloud Senses - Accuracy/Endurance/Recharge (40) Cloud Senses - Chance for Negative Energy Damage Level 22: Explosive Blast (A) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (23) Superior Frozen Blast - Damage/Endurance (23) Annihilation - Accuracy/Damage (25) Annihilation - Chance for Res Debuff (27) Sudden Acceleration - Knockback to Knockdown (27) Force Feedback - Chance for +Recharge Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3% (25) Gladiator's Armor - TP Protection +3% Def (All) (37) Unbreakable Guard - +Max HP (37) Unbreakable Guard - Resistance (37) Unbreakable Guard - Resistance/Endurance (48) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Nova (A) Eradication - Damage/Recharge (29) Eradication - Accuracy/Damage/Recharge (29) Eradication - Chance for Energy Damage (31) Armageddon - Damage/Recharge (31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (31) Force Feedback - Chance for +Recharge Level 28: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Shield Wall - Defense/Endurance (33) Shield Wall - Defense (33) Shield Wall - +Res (Teleportation), +5% Res (All) Level 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Reactive Defenses - Defense/Endurance (34) Reactive Defenses - Defense (45) Reactive Defenses - Scaling Resist Damage Level 32: Midnight Grasp (A) Mako's Bite - Accuracy/Damage (43) Mako's Bite - Damage/Endurance (43) Mako's Bite - Damage/Recharge (43) Mako's Bite - Accuracy/Endurance/Recharge (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge (45) Mako's Bite - Chance of Damage(Lethal) Level 35: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Luck of the Gambler - Defense Level 38: Tactics (A) Endurance Reduction IOLevel 41: Victory Rush (A) Endurance Modification IOLevel 44: Dark Consumption (A) Preemptive Optimization - Accuracy/RechargeLevel 47: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 49: Super Jump (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (49) Blessing of the Zephyr - Knockback Reduction (4 points) Level 1: Brawl (A) EmptyLevel 1: Defiance Level 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1687;739;1478;HEX;| |78DA6594494F535114C7FF6FA8C850015BC632954110A45657A2468D020B6913221| |F80BCC0B35448DB94A2F201DCABD19828E8CE38EED4B8D7A5468DEE74A3A898A860| |A2468D21F5F49E77F4626FF25E7FEF9EE97FEF3969FCE460C5E347B10330FC87669| |CD9D9F183F4CEB9595FDC492427505825F484BCEDF1234E2AE14E4686526E3631CF| |CE5D621B9BCB64D2D95C64D0C94EA75CCA157752C9CCDC8C934BA653A8184DA7672| |231D7C924538932F5319671DD49BFC2E164622A47864AF19A74B3B353C94CC35026| |3911910A7167C2A55781E7EB4956273DBB0A1A0DC8CAFBE865033B6C98301808193| |6C0921D5B7C7C0CD9E0FA34B47B9A2DDD38C3B0156705CE099C671850C1C63F1106| |EE48C97B0C1BB12660FA149461C9F6E094A9A096EEDAD24418166A0C65A9C01A6D3| |4DBD84D3F3E5DA70FD7384B0437046E326CC72D81DB0C7B0AFD34349D25780265D9| |84A702CF18AAF05CE00543BFE86C279DA5BACE52F4155C4A49A7077BE9A75CBB11B| |31CD739388C0582808D0E2C7A40E9FC5A3AD38F57ECDB81970C51842C0573D4A74A| |FC3D42DE57898B6CD98C4B020B0C412C0A5CB6BC7C57184C2A59ADC9A38F3C2D1CA| |7F4017D9A025832D5C56FC15B817702EF19BAB12CF081611FC5D6E8F35083FBDC81| |5ADC157863A99BAAC7326B6A947968947BB648659DAEA64E7D52817AECE4A04EFC1| |2F826F0DDF2BAFE93613FC536E85D6FC047D6D9844F022B0C2D183095AC16BCE6E8| |165163939A90A6C60AC974B66198CFD286C302231C5D4D41CD7A50B30485B16A79B| |0C2B00D5F19E6A90BADFAB95B719447B0170981298124BCE86302D30CBFAB80767D| |4CDBA5763F8286D21920795D9A0BBA488E72B9DA0BF4E8961E3A94B29C20757DBAA| |50F3FB87141CA1681668948C13AB2447529D17F93EDCD7A930D7DE50B4F6124C3F6| |FA7FA67CACD8D1E214A3B6EE491683537C2E5B9F829E7E3ECB6AB125CC3D5829B6F| |470CC9762CB05AE3F427716D5EAE71FD0865FDF502B16206FFD440FFF8FFB0385B8| |DE08| |-------------------------------------------------------------------| I assume you know how to look at stat in MIDS. High defense to me means anything above 40% ish, 45% is the defense softcap for normal content which means mobs hit you 5% of the time. 40% is good enough when you use your KB mitigation and touch of fear on really dangerous targets. You won't have the benefit of the catalyzed ATOS during leveling so your range defense will be in the 30s range which is still good enough. pop one luck and you'll have mini-god mode range defense softcap for a minute. The build will exemp well for lower level content and as you can see it has all its toys by level 35. The attack are designed to hit +4s with maximum hit chance which is 95% with tactics, and even more so if you can keep soul drain up. Soul drain is not perma but the force feedback procs can get it very close, and those procs will also speed up hasten's recharge as well. Finally, 80% slow resistance so that hard work I invested into force feedback procs and recharge bonuses are not nullified when I get hit with slows. If you have questions I encourage you to ask them. I'm happy to help. 1 Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
day_blind Posted January 7, 2023 Author Posted January 7, 2023 5 hours ago, Nemu said: 1 - Not every mission in every story arc is a kill all. so there is a lot of benefit to being stealthy and being able to zip to the end objective for certain missions. For that reason it's important to have some form of total invisibility, my go to is super speed + steal IO in sprint. This idea of getting some form of total invis is not just a blaster tip, this is a general build tip for any AT. 2 - Top end survival will depend on some catalyzed IOs that you can only do at level 50 along with the inclusion of epic/patron pools. You are planning to make it to 50 right? When you say you are not planning high end content do you mean just not going bonkers with 4* ITFs and the like, because even the top end of top end survival builds still need support for that, Also many ditch the personal defense focus in favor of enhancing their primary role whether it's doing damage or playing support for that level of difficulty. 3 - Melee phobia is a real thing and a lot of player never get past the idea that blasters are a ranged AT. Blasters are a damage AT, period. You need to learn the tricks of the trade to enjoy success as a blaster. This is what people should focus on more rather than builds, so I'm going to start here before I get to what a build designed for this type of playstyle can look like. I'm going to paste some comment I had posted in the past on blaster fundamentals and what I view as the cornerstones of blaster survival: The forums are full of builds but rarely do posters dedicate time to teaching people how to play. No one talks about the benefits and importance of the following: Movement - When to move and where to move (i.e don't stand in behind a tank that's in front of an AV/GM and wonder why you are taking so much damage from the mob's cones, don't stand right next to the dark servants that master illusionists summon and wonder why all of a sudden you can't hit anything, etc...) Target priority - DE emanators, Tsoo sorcerers, sappers bosses in general, etc... Don't take down minions and other trash fodder because they are the first thing that you tabbed onto, take the time to pick out the proper threat because letting those stay alive (i.e. most bosses) increases the odds of them killing you. There are a lot of things playing melee ATs lets you ignore, playing a blaster will be rude awakening for you if you carry that mindset forward with this AT. You also need to understand your build and how that impacts your targeting priorities. What's more dangerous in a carnie pack, a dark ring mistress or a master illusionist against a blaster with softcap defenses? I would imagine a lot would say the master illusionist because it mezzes and summons pets. I would take out the dark ring mistress first. I only need 1 breakfree against the mezzes, but if the DRM hits me with her killer debuff it's game over. Now I need breakfrees and extra defense inspirations just to stay alive, and it goes down hill from there. That's a chance you do not want to take, the longer you let the DRM live, the more likely she's going to debuff you. Line of sight - if you wade into one of those underground missions with resistance and the mob placement is all spread out and your idea of engaging is to hover in the open and trade blows, you are probably not going to have a good time playing a blaster. Breaking line of sight will give you a window to pop inspirations/recover. Against factions such as the resistance it's also beneficial to use LOS to bunch them up so that you can kill them quicker with AoEs instead of shooting them one by one. As a blaster, fighting large packs of resistance one by one while they are spread out will kill you. Always be aware of where you are and where you can duck behind if you need a breather. Inspirations and what to prioritize - purples and breakfrees, combine them on your downtime on the way to the next group and most importantly, use them. This is especially important during leveling when you haven't accumulated enough IO bonuses towards defense. On defense, it is not the end all be all when it comes to survival for some builds, least of which Smashing/Lethal defense for blasters, even if S/L remains the most common damage type. Range defense is superior to S/L defense and melee defense for melee heavy builds. Why you ask? Because when you have the means to kill/control mobs in your face, then what you really need to worry about are the stuff shooting at you with nasty debuffs and such from range. Also, you can always use movement to take advantage of range defense - mobs don't care if you are 10 ft away or 50 ft away, if they can't melee you, they are either chasing you or shooting you. Mobility is the most important, the most underrated and the most underappreciated tool in your arsenal. Some people can't tear themselves away from hover/flight but I feel that if you really want to succeed as a melee blaster you need to be mobile. I see a lot of hover blasters die because they don't value movement and the ability to be mobile and shrug off immobilize/-fly/slows which causes them to get stuck in the middle of mobs/patch debuff(especially -fly and slow) and they can't move out quickly. Which means combat jumping is an important part of the blaster toolkit as it allows you to ignore immobilization, if you can't move, chances are defeat isn't too far behind. Here are some videos I made to highlight some blaster tips: Now on the combo you selected and approaching building it, spotting synergies, what key powers that you typically want and what the build's gimmic is, as well as any vulnerabilities that you might want to address. This build kind of revolves around soul drain, as most /Dark builds do, because it gives you a damage buff that scales with mob size, so you want to be able to fire this off as often as you can every or every other pack to sustain the buff. So you'll really want to emphasize on high recharge because it'll be really really hard to get perma-soul drain without heavy investment into recharge bonuses. Synergy - energy blast does KB but that also means it can take a lot of force feedback procs, which helps with recharge. Anti-synergy - if you want to cram force feedback procs in, and I'll also pay the KB tax on the AoE powers, then I have to give up set bonuses that provide defense because most of those require the full set slotted. Synergy - but having less defense is not necessarily a deal breaker, it's not the end all be all metric for survival. Knock back/knock down is also a form of mitigation, and energy blast does plenty of that, spamming torrent + explosive blast can keep a lot of things on their butts which you shoot/punch them. Synergy - Touch of beyond also carries a to-hit debuff, so even if I had less defense I can still debuff the biggest baddest target enough so that what defenses I have can work for me. Vulnerabilities - no mez protection. I can take combat jumping to nullify immob, I can slot some kb prot IOs, I can build for high enough defense to dodge mezzes in the first place, and lastly, I'll insp combine break frees and keep some handy. Vulnerabilities - since the build relies on high recharge for soul drain then any slow/-rech will neuter the game plan. Slows are also debilitating for blasters because a slow/immobile blaster will be a dead blaster. I can address this by slotting winter IOs to build up slow resistance. This forms the basis of my goals with the build - emphasis on recharge assisted by force feedback procs. decent defense, decent slow resistance, kb and immob protection, and a way to become invisible to most mobs so I can stealth missions. You never told me your budget, so I'm going to start off with the high end build which doesn't use any purple sets, but does use a handful of winter IOs and all the blaster superior ATOs. If you have a budget, then it would be a good idea to articulate that when you ask for builds. The devil is in the details. This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic BlasterPrimary Power Set: Energy BlastSecondary Power Set: Darkness ManipulationPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mace Mastery Hero Profile:Level 1: Power Blast (A) Superior Defiant Barrage - Accuracy/Damage (3) Superior Defiant Barrage - Damage/RechargeTime (5) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (7) Superior Defiant Barrage - Accuracy/Damage/Endurance (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (3) Superior Defiant Barrage - RechargeTime/+Status Level 1: Smite (A) Superior Blistering Cold - Accuracy/Damage (40) Superior Blistering Cold - Damage/Endurance (42) Superior Blistering Cold - Accuracy/Damage/Endurance (42) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (42) Superior Blistering Cold - Recharge/Chance for Hold Level 2: Energy Torrent (A) Superior Frozen Blast - Accuracy/Damage (7) Superior Frozen Blast - Accuracy/Damage/Endurance (9) Bombardment - Damage (9) Bombardment - Chance for Fire Damage (11) Sudden Acceleration - Knockback to Knockdown (11) Force Feedback - Chance for +Recharge Level 4: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (13) Kismet - Accuracy +6% Level 6: Power Burst (A) Superior Winter's Bite - Accuracy/Damage (47) Superior Winter's Bite - Accuracy/Damage/Endurance (47) Superior Winter's Bite - Accuracy/Damage/Recharge (48) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (48) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 8: Sniper Blast (A) Sting of the Manticore - Accuracy/Damage (15) Sting of the Manticore - Damage/Endurance (15) Sting of the Manticore - Accuracy/Interrupt/Range (17) Sting of the Manticore - Damage/Endurance/Recharge (17) Sting of the Manticore - Chance of Damage(Toxic) (46) Force Feedback - Chance for +Recharge Level 10: Hasten (A) Recharge Reduction IO (13) Recharge Reduction IO Level 12: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (34) Rectified Reticle - To Hit Buff/Recharge (36) Rectified Reticle - Increased Perception Level 14: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (49) Winter's Gift - Slow Resistance (20%) Level 16: Soul Drain (A) Superior Blaster's Wrath - Accuracy/Damage (19) Superior Blaster's Wrath - Damage/Recharge (19) Superior Blaster's Wrath - Accuracy/Damage/Recharge (21) Superior Blaster's Wrath - Accuracy/Damage/Endurance (21) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (36) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 18: Kick (A) Empty Level 20: Touch of the Beyond (A) Cloud Senses - ToHit Debuff (39) Cloud Senses - Accuracy/ToHitDebuff (39) Cloud Senses - Accuracy/Recharge (39) Cloud Senses - ToHit Debuff/Endurance/Recharge (40) Cloud Senses - Accuracy/Endurance/Recharge (40) Cloud Senses - Chance for Negative Energy Damage Level 22: Explosive Blast (A) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (23) Superior Frozen Blast - Damage/Endurance (23) Annihilation - Accuracy/Damage (25) Annihilation - Chance for Res Debuff (27) Sudden Acceleration - Knockback to Knockdown (27) Force Feedback - Chance for +Recharge Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3% (25) Gladiator's Armor - TP Protection +3% Def (All) (37) Unbreakable Guard - +Max HP (37) Unbreakable Guard - Resistance (37) Unbreakable Guard - Resistance/Endurance (48) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Nova (A) Eradication - Damage/Recharge (29) Eradication - Accuracy/Damage/Recharge (29) Eradication - Chance for Energy Damage (31) Armageddon - Damage/Recharge (31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (31) Force Feedback - Chance for +Recharge Level 28: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Shield Wall - Defense/Endurance (33) Shield Wall - Defense (33) Shield Wall - +Res (Teleportation), +5% Res (All) Level 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Reactive Defenses - Defense/Endurance (34) Reactive Defenses - Defense (45) Reactive Defenses - Scaling Resist Damage Level 32: Midnight Grasp (A) Mako's Bite - Accuracy/Damage (43) Mako's Bite - Damage/Endurance (43) Mako's Bite - Damage/Recharge (43) Mako's Bite - Accuracy/Endurance/Recharge (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge (45) Mako's Bite - Chance of Damage(Lethal) Level 35: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Luck of the Gambler - Defense Level 38: Tactics (A) Endurance Reduction IO Level 41: Victory Rush (A) Endurance Modification IO Level 44: Dark Consumption (A) Preemptive Optimization - Accuracy/Recharge Level 47: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Super Jump (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (49) Blessing of the Zephyr - Knockback Reduction (4 points) Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1687;739;1478;HEX;| |78DA6594494F535114C7FF6FA8C850015BC632954110A45657A2468D020B6913221| |F80BCC0B35448DB94A2F201DCABD19828E8CE38EED4B8D7A5468DEE74A3A898A860| |A2468D21F5F49E77F4626FF25E7FEF9EE97FEF3969FCE460C5E347B10330FC87669| |CD9D9F183F4CEB9595FDC492427505825F484BCEDF1234E2AE14E4686526E3631CF| |CE5D621B9BCB64D2D95C64D0C94EA75CCA157752C9CCDC8C934BA653A8184DA7672| |231D7C924538932F5319671DD49BFC2E164622A47864AF19A74B3B353C94CC35026| |3911910A7167C2A55781E7EB4956273DBB0A1A0DC8CAFBE865033B6C98301808193| |6C0921D5B7C7C0CD9E0FA34B47B9A2DDD38C3B0156705CE099C671850C1C63F1106| |EE48C97B0C1BB12660FA149461C9F6E094A9A096EEDAD24418166A0C65A9C01A6D3| |4DBD84D3F3E5DA70FD7384B0437046E326CC72D81DB0C7B0AFD34349D25780265D9| |84A702CF18AAF05CE00543BFE86C279DA5BACE52F4155C4A49A7077BE9A75CBB11B| |31CD739388C0582808D0E2C7A40E9FC5A3AD38F57ECDB81970C51842C0573D4A74A| |FC3D42DE57898B6CD98C4B020B0C412C0A5CB6BC7C57184C2A59ADC9A38F3C2D1CA| |7F4017D9A025832D5C56FC15B817702EF19BAB12CF081611FC5D6E8F35083FBDC81| |5ADC157863A99BAAC7326B6A947968947BB648659DAEA64E7D52817AECE4A04EFC1| |2F826F0DDF2BAFE93613FC536E85D6FC047D6D9844F022B0C2D183095AC16BCE6E8| |165163939A90A6C60AC974B66198CFD286C302231C5D4D41CD7A50B30485B16A79B| |0C2B00D5F19E6A90BADFAB95B719447B0170981298124BCE86302D30CBFAB80767D| |4CDBA5763F8286D21920795D9A0BBA488E72B9DA0BF4E8961E3A94B29C20757DBAA| |50F3FB87141CA1681668948C13AB2447529D17F93EDCD7A930D7DE50B4F6124C3F6| |FA7FA67CACD8D1E214A3B6EE491683537C2E5B9F829E7E3ECB6AB125CC3D5829B6F| |470CC9762CB05AE3F427716D5EAE71FD0865FDF502B16206FFD440FFF8FFB0385B8| |DE08| |-------------------------------------------------------------------| I assume you know how to look at stat in MIDS. High defense to me means anything above 40% ish, 45% is the defense softcap for normal content which means mobs hit you 5% of the time. 40% is good enough when you use your KB mitigation and touch of fear on really dangerous targets. You won't have the benefit of the catalyzed ATOS during leveling so your range defense will be in the 30s range which is still good enough. pop one luck and you'll have mini-god mode range defense softcap for a minute. The build will exemp well for lower level content and as you can see it has all its toys by level 35. The attack are designed to hit +4s with maximum hit chance which is 95% with tactics, and even more so if you can keep soul drain up. Soul drain is not perma but the force feedback procs can get it very close, and those procs will also speed up hasten's recharge as well. Finally, 80% slow resistance so that hard work I invested into force feedback procs and recharge bonuses are not nullified when I get hit with slows. If you have questions I encourage you to ask them. I'm happy to help. I'm astonished at the amount of infomation here. Honestly thank you this is wonderful!
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