jprewitt73 Posted January 10, 2023 Posted January 10, 2023 I recently restarted playing the game a couple weeks ago after being gone for many years, and I jumped right in to trying out a combo I have never played before. Time Manipulation was not on Live when I played last, and I have a lot of fun with the set. As always though, any help from someone with more experience would be greatly appreciated. Please take a look and let me know what you think. This Hero build was built using Mids Reborn 3.4.6https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Kid Kadet: Level 49 Magic DefenderPrimary Power Set: Time ManipulationSecondary Power Set: Psychic BlastPower Pool: FlightPower Pool: SpeedPower Pool: LeadershipPower Pool: ConcealmentAncillary Pool: Power Mastery Hero Profile:Level 1: Temporal Mending (A) Doctored Wounds - Heal/Endurance (3) Doctored Wounds - Recharge (3) Doctored Wounds - Endurance/Recharge (5) Doctored Wounds - Heal/Recharge (5) Doctored Wounds - Heal/Endurance/Recharge Level 1: Mental Blast (A) Thunderstrike - Accuracy/Damage (7) Thunderstrike - Accuracy/Damage/Recharge (7) Thunderstrike - Damage/Endurance/Recharge (40) Thunderstrike - Damage/Recharge (40) Thunderstrike - Accuracy/Damage/Endurance Level 2: Subdue (A) Enfeebled Operation - Accuracy/Recharge (9) Enfeebled Operation - Accuracy/Endurance (11) Enfeebled Operation - Accuracy/Immobilize/Recharge (11) Enfeebled Operation - Accuracy/Immobilize (13) Enfeebled Operation - Immobilize/Range Level 4: Hover (A) Serendipity - Defense/Endurance (40) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 6: Temporal Selection (A) Recharge Reduction IOLevel 8: Fly (A) Flight Speed IOLevel 10: Time's Juncture (A) Dark Watcher's Despair - To Hit Debuff (13) Dark Watcher's Despair - To Hit Debuff/Endurance (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (15) Dark Watcher's Despair - Recharge/Endurance (45) Tempered Readiness - Accuracy/Slow (45) Tempered Readiness - Accuracy/Endurance Level 12: Hasten (A) Recharge Reduction IO (17) Recharge Reduction IO (42) Recharge Reduction IO Level 14: Distortion Field (A) Basilisk's Gaze - Accuracy/Hold (17) Basilisk's Gaze - Accuracy/Recharge (19) Basilisk's Gaze - Endurance/Recharge/Hold (19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (46) Paralytic - Endurance/Hold (48) Paralytic - Accuracy/Recharge Level 16: Time Stop (A) Basilisk's Gaze - Accuracy/Hold (21) Basilisk's Gaze - Accuracy/Recharge (21) Basilisk's Gaze - Endurance/Recharge/Hold (23) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (49) Basilisk's Gaze - Recharge/Hold Level 18: Psychic Scream (A) Bombardment - Accuracy/Recharge/Endurance (23) Bombardment - Damage/Recharge (25) Bombardment - Accuracy/Damage/Recharge (25) Bombardment - Accuracy/Damage/Recharge/Endurance (27) Bombardment - Damage (46) Bombardment - Chance for Fire Damage Level 20: Farsight (A) Red Fortune - Defense/Endurance (27) Red Fortune - Defense/Recharge (29) Red Fortune - Defense/Endurance/Recharge (29) Red Fortune - Defense (31) Red Fortune - Endurance/Recharge (42) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 22: Will Domination (A) Call of the Sandman - Accuracy/Recharge (31) Call of the Sandman - Endurance/Sleep (31) Call of the Sandman - Accuracy/Endurance (33) Call of the Sandman - Sleep/Range (33) Call of the Sandman - Accuracy/Sleep/Recharge Level 24: Maneuvers (A) Serendipity - Defense/Endurance (45) Karma - Defense/Endurance (46) Karma - Defense/Recharge Level 26: Slowed Response (A) Shield Breaker - Accuracy/Defense Debuff (33) Shield Breaker - Accuracy/Recharge (43) Undermined Defenses - Defense Debuff (43) Undermined Defenses - Recharge/Endurance (43) Undermined Defenses - Defense Debuff/Recharge Level 28: Evasive Maneuvers (A) Soaring - Endurance (34) Soaring - Endurance/FlySpeed Level 30: Stealth (A) Endurance Reduction IOLevel 32: Chrono Shift (A) Synapse's Shock - EndMod (34) Synapse's Shock - Damage/Rechage (34) Synapse's Shock - EndMod/Recharge (36) Synapse's Shock - Damage/Recharge/Accuracy (36) Synapse's Shock - Damage/Accuracy/Endurance (36) Recharge Reduction IO Level 35: Psionic Tornado (A) Kinetic Crash - Damage/Knockback (37) Kinetic Crash - Accuracy/Knockback (37) Kinetic Crash - Recharge/Knockback (37) Kinetic Crash - Recharge/Endurance (39) Kinetic Crash - Damage/Endurance/Knockback (39) Kinetic Crash - Accuracy/Damage/Knockback Level 38: Tactics (A) Endurance Reduction IOLevel 41: Power Build Up (A) Recharge Reduction IO (42) Recharge Reduction IO Level 44: Assault (A) Endurance Reduction IOLevel 47: Scramble Thoughts (A) Stupefy - Accuracy/Recharge (47) Stupefy - Endurance/Stun (47) Stupefy - Accuracy/Endurance (48) Stupefy - Accuracy/Stun/Recharge (48) Stupefy - Stun/Range Level 49: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 1: Vigilance Level 1: Brawl
Carnifax Posted January 12, 2023 Posted January 12, 2023 (edited) So first thing is Time does the things you normally chase Set Bonuses to do (Def & Recharge). This is great for you because it frees you up to chase other things like Procs. Sadly Psi doesn't proc that well. Also toggles & patches don't do well with procs, so I tend to put them in "direct" attacks. Took my Time/Sonic and rejigged them to Time/Psi. I prefer Snipes / Quick Snipes to standard attacks so replaced Subdue with the snipe. Also Scramble Thoughts is kinda meh, you don't have a lot of other Stun to stack it with. So I dumped it for the nuke. Time is one of the few builds where the Epic pets from Villains can be permaed (and Soul has Power Boost for that critical PB > Farsight combo) so I went Soul for them. This isn't cheap. Feel free to replace the Winters sets with "normal" alternatives. The ATT sets (Defenders Bastion & Vig Assault) are very good value. They're basically Purples but at 1/3rd of the price (or used to be). I always split Sup Vig Assault 3 and 3 into two powers for the +10% recharge bonus twice. Spoiler This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Modul-8: Level 50 Science DefenderPrimary Power Set: Time ManipulationSecondary Power Set: Psychic BlastPower Pool: FlightPower Pool: LeadershipPower Pool: SpeedPower Pool: ConcealmentAncillary Pool: Soul Mastery Hero Profile:Level 1: Temporal Mending (A) Preventive Medicine - Heal (3) Preventive Medicine - Heal/Endurance (3) Preventive Medicine - Endurance/RechargeTime (5) Preventive Medicine - Heal/RechargeTime (5) Preventive Medicine - Heal/RechargeTime/Endurance (50) Preventive Medicine - Chance for +Absorb Level 1: Mental Blast (A) Superior Defender's Bastion - Accuracy/Damage (7) Superior Defender's Bastion - Damage/Recharge (7) Superior Defender's Bastion - Damage/Endurance/Recharge (9) Superior Defender's Bastion - Accuracy/Damage/Endurance (9) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge (11) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal Level 2: Time Crawl (A) Accuracy IO Level 4: Time's Juncture (A) Dark Watcher's Despair - To Hit Debuff (19) Dark Watcher's Despair - To Hit Debuff/Recharge (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (21) Dark Watcher's Despair - To Hit Debuff/Endurance Level 6: Psionic Lance (A) Sting of the Manticore - Accuracy/Damage (21) Sting of the Manticore - Damage/Endurance (23) Sting of the Manticore - Damage/Interrupt/Recharge (23) Sting of the Manticore - Damage/Endurance/Recharge (25) Sting of the Manticore - Chance of Damage(Toxic) (25) Thunderstrike - Accuracy/Damage Level 8: Distortion Field (A) Basilisk's Gaze - Accuracy/Hold (27) Basilisk's Gaze - Accuracy/Recharge (27) Basilisk's Gaze - Recharge/Hold (29) Basilisk's Gaze - Endurance/Recharge/Hold Level 10: Temporal Selection (A) Recharge Reduction IO Level 12: Time Stop (A) Accuracy IO (29) Unbreakable Constraint - Chance for Smashing Damage (31) Neuronic Shutdown - Chance of Damage(Psionic) (31) Gladiator's Net - Chance of Damage(Lethal) (31) Lockdown - Chance for +2 Mag Hold (33) Ghost Widow's Embrace - Chance of Damage(Psionic) Level 14: Fly (A) Winter's Gift - Slow Resistance (20%) (43) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Psychic Scream (A) Superior Vigilant Assault - Damage/RechargeTime (33) Superior Vigilant Assault - Damage/Endurance/RechargeTime (33) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (34) Superior Frozen Blast - Accuracy/Damage (34) Superior Frozen Blast - Accuracy/Damage/Endurance (34) Bombardment - Chance for Fire Damage Level 18: Farsight (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Reactive Defenses - Defense/RechargeTime (36) Red Fortune - Defense/Recharge (36) Defense Buff Level 20: Will Domination (A) Superior Vigilant Assault - Accuracy/Damage (39) Superior Vigilant Assault - Accuracy/Damage/Endurance (46) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime (46) Apocalypse - Chance of Damage(Negative) (50) Gladiator's Javelin - Chance of Damage(Toxic) Level 22: Slowed Response (A) Achilles' Heel - Chance for Res Debuff (37) Analyze Weakness - Accuracy/Recharge (37) Shield Breaker - Accuracy/Recharge (39) Touch of Lady Grey - Chance for Negative Damage (39) Shield Breaker - Chance for Lethal Damage Level 24: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (13) Defense Buff IO (15) Kismet - Accuracy +6% Level 26: Chrono Shift (A) Recharge Reduction IO (40) Recharge Reduction IO Level 28: Psionic Tornado (A) Positron's Blast - Accuracy/Damage (40) Positron's Blast - Damage/Recharge (40) Positron's Blast - Damage/Endurance (15) Positron's Blast - Damage/Range (17) Positron's Blast - Accuracy/Damage/Endurance (17) Force Feedback - Chance for +Recharge Level 30: Psychic Wail (A) Armageddon - Damage (43) Armageddon - Damage/Recharge (45) Armageddon - Damage/Recharge/Accuracy (45) Armageddon - Recharge/Accuracy (45) Obliteration - Chance for Smashing Damage (46) Armageddon - Chance for Fire Damage Level 32: Hasten (A) Recharge Reduction IO (37) Recharge Reduction IO Level 35: Dark Embrace (A) Reactive Armor - Resistance/Endurance/Recharge (42) Reactive Armor - Resistance (42) Reactive Armor - Resistance/Endurance (42) Steadfast Protection - Resistance/+Def 3% (43) Gladiator's Armor - TP Protection +3% Def (All) Level 38: Power Boost (A) Recharge Reduction IO Level 41: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 44: Summon Mistress (A) Expedient Reinforcement - Accuracy/Damage (47) Expedient Reinforcement - Damage/Endurance (48) Expedient Reinforcement - Accuracy/Damage/Recharge (48) Expedient Reinforcement - Endurance/Damage/Recharge (48) Expedient Reinforcement - Accuracy/Recharge Level 47: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Tactics (A) Rectified Reticle - Increased Perception Level 1: Vigilance Level 1: Brawl Edited January 12, 2023 by Carnifax My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
cupquake Posted January 13, 2023 Posted January 13, 2023 I definitely appreciate the insight. I will update my build with some of your thoughts. My main reason for adding as much recharge I did was so that I could have perms hasten and perma farsight. So I will definitely have to look at changing some things around. Quick question. When I am running Power Boosted Farsight I am well into being soft capped for defense. I just don’t seem to have much of a need for Time’s Juncture and barely use it during teaming. Is this something I really need to keep in my build if I barely even use it?
Carnifax Posted January 13, 2023 Posted January 13, 2023 (edited) It does have some -dam as well so not useless. Knocking 25/30% off a boss (or AV, they only use their resists to resist -dam not the 85% they get to other debuffs). Also handy to act like a buffer against defense debuffs if you're in close (-ToHit to them is like +Def for you) Mostly I have it for the set bonus and cool swirly FX. It fits my character (troll DJ). I've run whole TFs without realising it's switched off Edited January 13, 2023 by Carnifax My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
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