SableShrike Posted January 21, 2023 Posted January 21, 2023 Saw folks asking for Beast/ or /Storm build ideas, so here's mine that covers both. This particular build uses Call Hawk and Call Ravens actively for more damage and to drop flyers for your pets. You can switch the personal attacks out for Snow Storm and Gale for -Fly and knockdown if you'd rather. That being said, Beast is going to get attack revamps like Mercs, Ninjas, Necro, and Robot got; you'll probably want most personal attacks then. No ETA on that, but "soon". This is a hybrid build; I've not bothered to cap Ranged and AoE personal Defense for two reasons. One, you want a decent amount of global recharge for /Storm. Two, anything over 32.5% is a waste when you're debuffing with Hurricane. Or just pop one small Luck to hit softcap. Thunder Clap is actually handy when soloing. It locks down minion level enemies permanently, and occasionally Lions will stack their own Stun with it. Again, you can switch that out and slot Maneuvers there instead. /Storm is a hangry boi. The most key IOs you'll wanna aim for first are your Unique IOs for Health and Stamina. The pet aura IOs in Tornado are a very close second. This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Sable Shrike: Level 50 Magic Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Storm Summoning Power Pool: Flight Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Mu Mastery Hero Profile: ------------ Level 1: Summon Wolves (A) Blood Mandate - Accuracy/Damage (31) Blood Mandate - Damage/Endurance (31) Blood Mandate - Accuracy/Endurance (31) Blood Mandate - Accuracy/Damage/Endurance (33) Blood Mandate - Accuracy (33) Blood Mandate - Damage Level 1: O2 Boost Hamidon Origin:Golgi Exposure (x3) Level 2: Call Hawk (A) Apocalypse - Damage/Recharge/Accuracy (3) Apocalypse - Recharge/Accuracy (3) Apocalypse - Damage/Recharge (5) Apocalypse - Damage/Endurance (5) Apocalypse - Chance of Damage(Negative) (7) Endurance Reduction IO Level 4: Hover (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (23) Blessing of the Zephyr - Knockback Reduction (4 points) (29) Kismet - Accuracy +6% Level 6: Train Beasts (A) Endurance Reduction IO Level 8: Call Ravens (A) Ragnarok - Damage/Recharge/Accuracy (9) Ragnarok - Recharge/Accuracy (9) Ragnarok - Damage/Recharge (21) Ragnarok - Damage/Endurance (21) Ragnarok - Chance for Knockdown (23) Endurance Reduction IO Level 10: Steamy Mist (A) Red Fortune - Defense/Endurance (11) Red Fortune - Defense/Endurance/Recharge (11) Red Fortune - Defense (13) Red Fortune - Defense/Recharge (13) Red Fortune - Endurance (15) Red Fortune - Endurance/Recharge Level 12: Summon Lions (A) Blood Mandate - Accuracy/Damage (15) Blood Mandate - Damage/Endurance (17) Blood Mandate - Accuracy/Endurance (17) Blood Mandate - Accuracy/Damage/Endurance (19) Blood Mandate - Accuracy (19) Blood Mandate - Damage Level 14: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (34) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Freezing Rain (A) Undermined Defenses - Recharge (46) Undermined Defenses - Defense Debuff/Recharge (46) Undermined Defenses - Recharge/Endurance (46) Undermined Defenses - Defense Debuff/Recharge/Endurance Level 18: Evasive Maneuvers (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (34) Blessing of the Zephyr - Knockback Reduction (4 points) (40) Soaring - Endurance/FlySpeed Level 20: Hurricane Hamidon Origin:Enzyme Exposure (x3) Level 22: Summon Dire Wolf (A) Blood Mandate - Accuracy/Damage (42) Blood Mandate - Damage/Endurance (43) Blood Mandate - Accuracy/Endurance (43) Blood Mandate - Accuracy/Damage/Endurance (43) Blood Mandate - Accuracy (45) Blood Mandate - Damage Level 24: Thunder Clap (A) Absolute Amazement - Stun/Recharge/Accuracy (42) Absolute Amazement - Recharge/Accuracy (42) Absolute Amazement - Stun/Recharge (45) Absolute Amazement - Stun/Endurance (45) Absolute Amazement - Chance for ToHit Debuff (50) Rope A Dope - Accuracy/Endurance Level 26: Tame Beasts (A) Endurance Reduction IO Level 28: Fortify Pack (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Lightning Storm (A) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (48) Overwhelming Force - Accuracy/Damage (48) Overwhelming Force - Accuracy/Damage/Endurance (48) Overwhelming Force - Damage/Endurance/Recharge (50) Overwhelming Force - Endurance/Recharge (50) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 32: Tornado (A) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (37) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (39) Edict of the Master - Defense Bonus (39) Sovereign Right - Resistance Bonus (39) Expedient Reinforcement - Resist Bonus Aura for Pets (40) Call to Arms - Defense Bonus Aura for Pets Level 35: Charged Armor (A) Gladiator's Armor - End/Resist (36) Gladiator's Armor - Resistance (36) Gladiator's Armor - TP Protection +3% Def (All) (36) Steadfast Protection - Resistance/+Def 3% Level 38: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Tactics (A) Rectified Reticle - Increased Perception Level 44: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Infiltration (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Supremacy Level 1: Brawl (A) Empty Level 1: Sprint (A) Unbounded Leap - +Stealth Level 2: Rest (A) Healing IO Level 1: Swift (A) Flight Speed IO Level 1: Hurdle (A) Jumping IO Level 1: Health (A) Miracle - +Recovery (27) Numina's Convalesence - +Regeneration/+Recovery (29) Panacea - +Hit Points/Endurance Level 1: Stamina (A) Performance Shifter - EndMod (37) Performance Shifter - Chance for +End (37) Endurance Modification IO Level 14: Afterburner Level 1: Alpha Howler Wolf Level 1: Howler Wolf Level 22: Dire Wolf Level 12: Lioness Level 1: Pack Mentality ------------
SableShrike Posted January 21, 2023 Author Posted January 21, 2023 (edited) Some tips to playing /Storm for folks new to the set: Just because you CAN use a /Storm power does not mean you should. Using Gale after you get a KB>KD IO for it is fine, but constantly using Hurricane to push mobs off the Tank cuz you're "helping" may get you kicked from the team (and rightly so). You honestly should only need Hurricane for one of two situations: protecting the back line from stray mobs, and debuffing AVs. AVs are completely resistant to the Repel effect on Hurricane, so Hurricane away. In all other situations, you're wasting a lot of endurance and slowing the team down by scattering stuff. I have seen some folks herd with Hurricane into corners, but Tankers will herd way faster and more reliably. Tornado is something I just mule and don't use for similar reasons to CONSTANTHURRICANE. Tornado is big damage, but it has an annoying Fear effect and Knockback unless slotted to Knockdown. You can ruin an entire pull with this one power used incorrectly. That being said, if you do want to slot it for Damage, AVs will ignore Fear and just stand there as it chews them. O2 Boost heals, but also cures a fair few of the most annoying debuffs/mez. It'll cure Sleep and Stun, and also protect against Endurance Drain. The End Drain resistance is a handy thing on the friendly Tanker who's herding the Synapse TF, say. Not to be a downer here, but few sets can piss of an entire team like a badly behaved Storm user. Edited January 21, 2023 by SableShrike
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