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Posted

Hey,

 

So, I've been playing a PB for about a week or so, and I'd like some feedback on my potential build before I spend millions!

 

I mainly like to Dwarf form with a little Squid thrown in, I've taken Dawn Strike as a nuke which goes well alternating that and my incarnate nuke. -- Inner Light,  Photon Seekers, Dawn Strike, Solar Flare, Dwarf Form. I already know that I'm over the resistance buff of 85% by a LONG shot but I don't know to replace.

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

SIlent Seeker: Level 50 Natural Peacebringer

Primary Power Set: Luminous Blast

Secondary Power Set: Luminous Aura

Power Pool: Speed

Power Pool: Fighting

 

Hero Profile:

Level 1: Gleaming Bolt

  • (A) Devastation - Chance of Hold
  • (39) Devastation - Accuracy/Damage/Endurance/Recharge
  • (40) Devastation - Accuracy/Damage/Recharge
  • (40) Devastation - Accuracy/Damage

Level 1: Incandescence

  • (A) Resist Damage IO

Level 2: Shining Shield

  • (A) Resist Damage IO

Level 4: Essence Boost

  • (A) Panacea - Hea/Recharge
  • (5) Panacea - Heal/Endurance/Recharge
  • (5) Panacea - Heal/Endurance

Level 6: Bright Nova

  • (A) Performance Shifter - EndMod/Accuracy
  • (42) Performance Shifter - EndMod/Recharge
  • (43) Performance Shifter - EndMod/Accuracy/Recharge

Level 8: Hasten

  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO

Level 10: Thermal Shield

  • (A) Impervious Skin - Status Resistance

Level 12: Radiant Strike

  • (A) Gladiator's Strike - Chance for Smashing Damage
  • (50) Gladiator's Strike - Accuracy/Damage/End/Rech
  • (50) Gladiator's Strike - Damage/Endurance/Recharge
  • (50) Gladiator's Strike - Accuracy/Damage

Level 14: Quantum Shield

  • (A) Resist Damage IO

Level 16: Boxing

  • (A) Accuracy IO

Level 18: Inner Light

  • (A) Recharge Reduction IO

Level 20: White Dwarf

  • (A) Unbreakable Guard - Resistance
  • (25) Unbreakable Guard - Resistance/Endurance
  • (27) Unbreakable Guard - Endurance/RechargeTime
  • (27) Unbreakable Guard - RechargeTime/Resistance
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (42) Unbreakable Guard - +Max HP

Level 22: Reform Essence

  • (A) Panacea - +Hit Points/Endurance

Level 24: Conserve Energy

  • (A) Recharge Reduction IO

Level 26: Tough

  • (A) Aegis - Psionic/Status Resistance

Level 28: Incandescent Strike

  • (A) Gladiator's Strike - Chance for Smashing Damage
  • (46) Gladiator's Strike - Accuracy/Damage/End/Rech
  • (46) Gladiator's Strike - Damage/Endurance/Recharge
  • (48) Gladiator's Strike - Damage/Recharge
  • (48) Gladiator's Strike - Accuracy/Damage

Level 30: Glowing Touch

  • (A) Miracle - +Recovery
  • (45) Miracle - Heal/Recharge
  • (45) Miracle - Heal/Endurance/Recharge

Level 32: Photon Seekers

  • (A) Expedient Reinforcement - Accuracy/Damage
  • (34) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (37) Expedient Reinforcement - Endurance/Damage/Recharge

Level 35: Dawn Strike

  • (A) Obliteration - Chance for Smashing Damage
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (36) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage

Level 38: Restore Essence

  • (A) Preventive Medicine - Heal/RechargeTime/Endurance

Level 41: Solar Flare

  • (A) Fury of the Gladiator - Chance for Res Debuff
  • (42) Fury of the Gladiator - Accuracy/Damage/End/Rech
  • (43) Fury of the Gladiator - Damage/Endurance/Recharge
  • (43) Fury of the Gladiator - Accuracy/Damage
  • (48) Fury of the Gladiator - Damage/Recharge

Level 44: Light Form

  • (A) Impervium Armor - Psionic Resistance
  • (45) Impervium Armor - Resistance/Endurance/Recharge
  • (46) Impervium Armor - Resistance/Recharge

Level 47: Quantum Acceleration

  • (A) Reactive Defenses - Scaling Resist Damage

Level 49: Quantum Flight

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Accuracy IO

Level 1: Cosmic Balance

Level 1: Energy Flight

  • (A) Winter's Gift - Slow Resistance (20%)

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Endurance Reduction IO

Level 2: Rest

  • (A) Endurance Modification IO

Level 4: Ninja Run

Level 10: Combat Flight

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - Heal/Endurance
  • (7) Numina's Convalesence - Heal/Recharge
  • (7) Numina's Convalesence - Heal

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Efficacy Adaptor - EndMod/Endurance
  • (3) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (3) Efficacy Adaptor - EndMod/Accuracy

Level 6: Bright Nova Blast

  • (A) Apocalypse - Accuracy/Damage/Recharge
  • (11) Apocalypse - Damage/Recharge
  • (15) Apocalypse - Damage/Endurance
  • (17) Apocalypse - Accuracy/Recharge

Level 6: Bright Nova Bolt

  • (A) Devastation - Accuracy/Damage/Endurance/Recharge
  • (9) Devastation - Accuracy/Damage/Recharge
  • (17) Devastation - Damage/Recharge
  • (19) Devastation - Accuracy/Damage

Level 6: Bright Nova Detonation

  • (A) Javelin Volley - Chance of Damage(Lethal)
  • (11) Javelin Volley - Accuracy/Damage
  • (13) Javelin Volley - Accuracy/Damage/End/Rech
  • (13) Javelin Volley - Damage/Recharge

Level 6: Bright Nova Scatter

  • (A) Javelin Volley - Chance of Damage(Lethal)
  • (9) Javelin Volley - Accuracy/Damage/End/Rech
  • (15) Javelin Volley - Damage/Endurance/Recharge
  • (19) Javelin Volley - Accuracy/Damage

Level 20: White Dwarf Antagonize

  • (A) Perfect Zinger - Chance for Psi Damage

Level 20: White Dwarf Flare

  • (A) Superior Kheldian's Grace - Accuracy/Damage
  • (21) Superior Kheldian's Grace - Damage/Recharge
  • (25) Superior Kheldian's Grace - Accuracy/Damage/Recharge
  • (29) Superior Kheldian's Grace - Damage/Endurance/Recharge
  • (33) Superior Kheldian's Grace - Accuracy/Damage/Endurance/Recharge
  • (40) Superior Kheldian's Grace - Recharge/Form Empowerment

Level 20: White Dwarf Smite

  • (A) Analyze Weakness - Accuracy/Defense Debuff
  • (21) Analyze Weakness - Accuracy/Recharge
  • (23) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (31) Analyze Weakness - Accuracy/Endurance/Recharge

Level 20: White Dwarf Step

  • (A) Time & Space Manipulation - +Stealth

Level 20: White Dwarf Strike

  • (A) Superior Essence Transfer - Accuracy/Damage
  • (23) Superior Essence Transfer - Damage/RechargeTime
  • (29) Superior Essence Transfer - Accuracy/Damage/RechargeTime
  • (31) Superior Essence Transfer - Damage/Endurance/RechargeTime
  • (34) Superior Essence Transfer - Accuracy/Damage/Endurance/RechargeTime
  • (34) Superior Essence Transfer - RechargeTime/Global Heal

Level 20: White Dwarf Sublimation

  • (A) Preventive Medicine - Chance for +Absorb
  • (33) Preventive Medicine - Heal/RechargeTime
  • (33) Preventive Medicine - Heal/RechargeTime/Endurance

------------

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Thanks in advance.

 

.R

 

 

@Rilude

 

Posted

I'd say that you probably don't need the toggle shields between Light Form and White Dwarf. You haven't slotted them, so I'd suggest going for some utility powers like Recall Friend or Grant Invisibility to protect the squishies. By the time you get Light Form, you'll be at res cap in most team situations anyway.

 

Essence boost stacks with White Dwarf, so you end up with an obscene amount of HP - I've tanked Psychic Babbage with zero psi resistance because I had enough HP and a good team so we could out-heal its damage while I held aggro. It wasn't classy, but it worked.

 

Personally, I wouldn't bother slotting health; you've got a heal, two +HP skills, can hit resistance cap without even trying and can go invulnerable on demand. I just don't see the need for it and think the slots would be better used elsewhere (e.g an extra accuracy in antagonize).

 

You might be better off with just 3 endurance reducers in Nova, unless you really want the set bonus. Nova's extra endurance recharge doesn't even cover its endurance cost (almost, but not quite) so you'll work out mathematically a bit better off with just end reduction.

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