BeornOTNS Posted June 11, 2019 Share Posted June 11, 2019 Okay, so, what do you think? Am I just spending influence to spend influence or am I making a difference with the purples? Hero Plan by Mids' Hero Designer 1.96 http://www.cohplanner.com/ Click this DataLink to open the build! Beorn: Level 50 Magic Brute Primary Power Set: Street Justice Secondary Power Set: Electric Armor Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Initial Strike (A) Mako's Bite - Accuracy/Damage (11) Mako's Bite - Damage/Endurance (39) Mako's Bite - Damage/Recharge (40) Mako's Bite - Accuracy/Endurance/Recharge (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge (43) Mako's Bite - Chance of Damage(Lethal) Level 1: Charged Armor (A) Aegis - Resistance (3) Aegis - Resistance/Endurance (3) Aegis - Psionic/Status Resistance (5) Steadfast Protection - Resistance/+Def 3% (7) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Lightning Field (A) Obliteration - Chance for Smashing Damage (23) Obliteration - Damage (37) Obliteration - Accuracy/Damage/Endurance/Recharge (43) Obliteration - Accuracy/Recharge (46) Obliteration - Damage/Recharge (48) Obliteration - Accuracy/Damage/Recharge Level 4: Hasten (A) Recharge Reduction IO (5) Recharge Reduction IO Level 6: Combat Jumping (A) Kismet - Accuracy +6% (7) Luck of the Gambler - Recharge Speed (50) Luck of the Gambler - Defense Level 8: Maneuvers (A) Luck of the Gambler - Defense (9) Luck of the Gambler - Recharge Speed (50) Luck of the Gambler - Defense/Endurance Level 10: Kick (A) EmptyLevel 12: Conductive Shield (A) Gladiator's Armor - Resistance (13) Gladiator's Armor - Recharge/Resist (13) Gladiator's Armor - End/Resist (50) Gladiator's Armor - Resistance/Rech/End Level 14: Tough (A) Impervium Armor - Psionic Resistance (15) Impervium Armor - Resistance (15) Impervium Armor - Resistance/Endurance (17) Impervium Armor - Resistance/Endurance/Recharge Level 16: Weave (A) Luck of the Gambler - Defense (17) Luck of the Gambler - Recharge Speed (21) Luck of the Gambler - Defense/Endurance Level 18: Static Shield (A) Reactive Armor - Resistance (19) Reactive Armor - Resistance/Endurance (19) Reactive Armor - Resistance/Endurance/Recharge (21) Reactive Armor - Resistance/Recharge Level 20: Sweeping Cross (A) Armageddon - Damage (23) Armageddon - Damage/Recharge (37) Armageddon - Accuracy/Damage/Recharge (39) Armageddon - Accuracy/Recharge (42) Armageddon - Damage/Endurance (42) Armageddon - Chance for Fire Damage Level 22: Spinning Strike (A) Ragnarok - Damage/Endurance (27) Ragnarok - Damage (34) Ragnarok - Damage/Recharge (36) Ragnarok - Accuracy/Damage/Recharge (36) Ragnarok - Accuracy/Recharge (36) Ragnarok - Chance for Knockdown Level 24: Grounded (A) Titanium Coating - Resistance (25) Titanium Coating - Resistance/Endurance (25) Titanium Coating - Resistance/Endurance/Recharge Level 26: Shin Breaker (A) Overwhelming Force - Accuracy/Damage (27) Overwhelming Force - Endurance/Recharge (37) Overwhelming Force - Accuracy/Damage/Endurance (40) Overwhelming Force - Damage/Endurance/Recharge (40) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (42) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 28: Energize (A) Doctored Wounds - Heal (29) Doctored Wounds - Heal/Recharge (29) Doctored Wounds - Heal/Endurance/Recharge Level 30: Taunt (A) Perfect Zinger - Chance for Psi Damage (31) Perfect Zinger - Taunt (31) Perfect Zinger - Taunt/Recharge (31) Perfect Zinger - Taunt/Recharge/Range Level 32: Crushing Uppercut (A) Superior Brute's Fury - Accuracy/Damage (33) Superior Brute's Fury - Damage/Recharge (33) Superior Brute's Fury - Accuracy/Damage/Recharge (33) Superior Brute's Fury - Accuracy/Endurance/Recharge (34) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (34) Superior Brute's Fury - Recharge/Fury Bonus Level 35: Focused Accuracy (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge Level 38: Power Sink (A) Performance Shifter - EndMod/Accuracy (39) Performance Shifter - EndMod/Recharge Level 41: Physical Perfection (A) Performance Shifter - Chance for +End (48) Performance Shifter - EndMod Level 44: Heavy Blow (A) Hecatomb - Damage (45) Hecatomb - Damage/Recharge (45) Hecatomb - Accuracy/Damage/Recharge (45) Hecatomb - Accuracy/Recharge (46) Hecatomb - Damage/Endurance (46) Hecatomb - Chance of Damage(Negative) Level 47: Super Jump (A) Unbounded Leap - +StealthLevel 49: Lightning Reflexes (A) Run Speed IOLevel 1: Brawl (A) Accuracy IOLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Fury Level 1: Sprint (A) Run Speed IOLevel 2: Rest (A) Recharge Reduction IOLevel 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Numina's Convalescence - +Regeneration/+Recovery (9) Miracle - +Recovery Level 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Endurance Modification IO (11) Endurance Modification IO Level 49: Combo Level 1 Level 49: Combo Level 2 Level 49: Combo Level 3 ------------ Also, for Incarnate trials and (possibly) farming electric farms, what are the Incarnate slots? Cims are the best single target Lore pets, but, do I need that? Also, with the practical perma-haste, do I need recharge Incarnate, or would resists or damage be better? I am REALLY not good with Pines/Mids... ~B I love ALL Archetypes, but prefer to play them Blue-Side. Link to comment Share on other sites More sharing options...
lobster Posted June 12, 2019 Share Posted June 12, 2019 I'll comment from the point of view of using /elec on a farmer. It's absolutely doable, you can even run the fire farm maps at +3-4/8, but does require a bunch of ios (where a ss or spines/fire can do 3-4/8 with only basic IOs). SJ isn't the ideal primary for farming, but it won't be terrible, and it's great for everything else. General thoughts: * Don't take Lightning Reflexes that late, take it near when it's available, it's very good. * If you want to focus on the farm part, you want /mu or /fire as your epic. * You absolutely do not need a second slot in stamina, or to take physical perfection at all IF you use powersink properly. I 6 slot mine with efficacy adapter, but you can get by with far less, like 2 slots as you've done. As an addendum to this, you don't need the recovery procs in health either, but if you have the slots it seems harmless. * Why did you take hasten at level 4? That's just...it's not going to help you at that point so...why? * Generally farmers take the buildup analogue (Combat Readiness) and pop that before every other or every 3rd alpha. No slots needed. * If you want to do the faster farms, you probably want to do the fire ones - the energy ones get annoying with KB stacking, and the elec ones can be annoying with immobilizes and end drains. Fire farms are all just damage. With that in mind, you can get your fire resist to 80% without too much work, and to 90% if you really want. Alpha slot wise, it's just whatever you want. For farming it doesn't even matter. For PVE take whatever fills out the holes - maybe you want your end to drain slower, or your end draining powers to drain more, or more accuracy/recharge, etc. Guides: Mastermind Epics | Dominator Secondaries | Suggestions: Mastermind Epic Overhaul Link to comment Share on other sites More sharing options...
BeornOTNS Posted June 14, 2019 Author Share Posted June 14, 2019 Well, about to try a Hami Raid on Torchbearer... Let's see how it goes... ~B I love ALL Archetypes, but prefer to play them Blue-Side. Link to comment Share on other sites More sharing options...
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