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Posted

So i am looking at a few different ideas for my next brute and was interested how it would perform in end game content would appreciate some feed back on this build.

 

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Toxic Ice: Level 50 Mutation Brute
Primary Power Set: Spines
Secondary Power Set: Ice Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Lunge

  • (A) Superior Blistering Cold - Recharge/Chance for Hold
  • (3) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (3) Superior Blistering Cold - Accuracy/Damage
  • (5) Superior Blistering Cold - Damage/Endurance
  • (5) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (7) Superior Blistering Cold - Accuracy/Damage/Recharge

Level 1: Frozen Armor

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (7) Shield Wall - Defense
  • (9) Shield Wall - Defense/Endurance
  • (9) Shield Wall - Defense/Recharge
  • (11) Shield Wall - Endurance/Recharge
  • (11) Shield Wall - Defense/Endurance/Recharge

Level 2: Spine Burst

  • (A) Superior Avalanche - Recharge/Chance for Knockdown
  • (13) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (13) Superior Avalanche - Accuracy/Damage
  • (15) Superior Avalanche - Damage/Endurance
  • (15) Superior Avalanche - Accuracy/Damage/Endurance
  • (17) Superior Avalanche - Accuracy/Damage/Recharge

Level 4: Hoarfrost

  • (A) Preventive Medicine - Chance for +Absorb
  • (17) Preventive Medicine - Heal/RechargeTime/Endurance
  • (19) Preventive Medicine - Heal
  • (19) Preventive Medicine - Heal/Endurance
  • (21) Preventive Medicine - Heal/RechargeTime
  • (21) Impervium Armor - Psionic Resistance

Level 6: Chilling Embrace

  • (A) Pacing of the Turtle - Chance of -Recharge
  • (23) Pacing of the Turtle - Endurance/Recharge/Slow
  • (23) Pacing of the Turtle - Accuracy/Slow
  • (25) Pacing of the Turtle - Damage/Slow
  • (25) Pacing of the Turtle - Accuracy/Endurance
  • (27) Pacing of the Turtle - Range/Slow

Level 8: Super Speed

  • (A) Quickfoot - Endurance

Level 10: Wet Ice

  • (A) Endurance Reduction IO

Level 12: Combat Jumping

  • (A) Reactive Defenses - Scaling Resist Damage
  • (27) Reactive Defenses - Defense

Level 14: Kick

  • (A) Empty

Level 16: Glacial Armor

  • (A) Shield Wall - Defense
  • (29) Shield Wall - Defense/Endurance
  • (29) Shield Wall - Defense/Recharge
  • (31) Shield Wall - Defense/Endurance/Recharge

Level 18: Quills

  • (A) Superior Brute's Fury - Recharge/Fury Bonus
  • (31) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (31) Superior Brute's Fury - Accuracy/Damage
  • (33) Superior Brute's Fury - Damage/Recharge
  • (33) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (33) Superior Brute's Fury - Damage/Endurance/RechargeTime

Level 20: Hasten

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO

Level 22: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (34) Steadfast Protection - Resistance/+Def 3%
  • (34) Impervium Armor - Psionic Resistance

Level 24: Energy Absorption

  • (A) Shield Wall - Defense
  • (36) Shield Wall - Defense/Endurance
  • (36) Shield Wall - Defense/Recharge
  • (36) Shield Wall - Defense/Endurance/Recharge

Level 26: Weave

  • (A) Shield Wall - Defense
  • (37) Shield Wall - Defense/Endurance
  • (37) Shield Wall - Defense/Recharge
  • (37) Shield Wall - Defense/Endurance/Recharge

Level 28: Ripper

  • (A) Armageddon - Chance for Fire Damage
  • (39) Armageddon - Damage/Endurance
  • (39) Armageddon - Damage
  • (39) Armageddon - Damage/Recharge
  • (40) Armageddon - Recharge/Accuracy
  • (40) Sudden Acceleration - Knockback to Knockdown

Level 30: Permafrost

  • (A) Unbreakable Guard - +Max HP
  • (40) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (42) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance
  • (42) Unbreakable Guard - RechargeTime/Resistance
  • (43) Impervium Armor - Psionic Resistance

Level 32: Throw Spines

  • (A) Superior Frozen Blast - Recharge/Chance for Immobilize
  • (43) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (43) Superior Frozen Blast - Accuracy/Damage
  • (45) Superior Frozen Blast - Damage/Endurance
  • (45) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (45) Superior Frozen Blast - Accuracy/Damage/Recharge

Level 35: Icicles

  • (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End
  • (46) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (46) Superior Unrelenting Fury - Accuracy/Damage
  • (46) Superior Unrelenting Fury - Damage/RechargeTime
  • (48) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (48) Superior Unrelenting Fury - Damage/Endurance/RechargeTime

Level 38: Super Jump

  • (A) Springfoot - Endurance

Level 41: Stealth

  • (A) Shield Wall - Defense
  • (50) Shield Wall - Defense/Endurance
  • (50) Shield Wall - Defense/Recharge
  • (50) Shield Wall - Defense/Endurance/Recharge

Level 44: Superior Conditioning

  • (A) Performance Shifter - Chance for +End

Level 47: Physical Perfection

  • (A) Numina's Convalesence - +Regeneration/+Recovery

Level 49: Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge

Level 1: Brawl

  • (A) Empty

Level 1: Fury 


Level 1: Sprint

Toxic Ice - Brute (Spines).mxd

  • 1 year later
Posted

Capped fire def is easy, you just need 2 sets of 3x aegis in your tough/permafrost. 5x glad armor instead does nothing for you, so you can pull slots from there. You can also get an extra slot if you remove the shieldwall unique from CJ and put it in one of your powers that have 4x shieldwall. Slot something like D, DE, DER, unique in weave and boost to +5 to compensate for the missing enhancement value (pvpios can be boosted without losing stats when exemped).

 

Always try to save slots by putting uniques and procs in places where you are already slotting multiple of the set.

 

EN res will always be bad on brutes because EN res is the hardest res to build for and brutes suck at building res (more accurately, brutes are fine and tankers are completely overpowered when it comes to building for res and need a solid whack with the nerf bat). There are ways to boost your EN res seeing as you are passing up several common sources of EN res such as 3x adj targeting and 6x bombardment. However, I don't think you need it unless you are aiming for e-peen challenges.

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