DocMidknight Posted February 17, 2023 Share Posted February 17, 2023 I'm looking for some help with my demon/traps build, demon's is pretty straight forward but traps is a different beast entirely for me. I've got 2 builds I'm deciding between with them both being concept builds for a demonic entity being trapped inside of an A.I construct. Build 1 is more defensive and I believe I have most of the must have for traps but not entirely sure if it's right for the pairing This Villain build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic MastermindPrimary Power Set: Demon SummoningSecondary Power Set: TrapsPower Pool: FlightPower Pool: TeleportationPower Pool: LeadershipPower Pool: FightingAncillary Pool: Mace Mastery Villain Profile:Level 1: Summon Demonlings (A) Blood Mandate - Accuracy/Damage (3) Blood Mandate - Damage/Endurance (3) Blood Mandate - Accuracy/Endurance (11) Blood Mandate - Accuracy/Damage/Endurance (11) Blood Mandate - Accuracy (13) Blood Mandate - DamageLevel 1: Caltrops (A) Bombardment - Chance for Fire Damage (39) Javelin Volley - Chance of Damage(Lethal) (40) Ragnarok - Chance for Knockdown (45) Annihilation - Chance for Res Debuff (48) Ice Mistral's Torment - Chance for Cold DamageLevel 2: Lash (A) Hecatomb - Chance of Damage(Negative) (23) Hecatomb - Damage/Recharge (25) Hecatomb - Damage/Recharge/Accuracy (39) Hecatomb - Recharge/Accuracy (43) Hecatomb - Damage/EnduranceLevel 4: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Reactive Defenses - Defense (5) Shield Wall - +Res (Teleportation), +5% Res (All) (7) Reactive Defenses - Scaling Resist Damage (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/EnduranceLevel 6: Enchant Demon (A) Endurance Reduction IOLevel 8: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (9) Blessing of the Zephyr - Knockback Reduction (4 points)Level 10: Acid Mortar (A) Achilles' Heel - Defense Debuff (42) Achilles' Heel - Defense Debuff/Recharge (42) Achilles' Heel - Chance for Res Debuff (43) Annihilation - Chance for Res Debuff (43) Annihilation - Accuracy/Damage/RechargeTimeLevel 12: Summon Demons (A) Soulbound Allegiance - Chance for Build Up (13) Superior Command of the Mastermind - Accuracy/Damage/Recharge (15) Superior Command of the Mastermind - Accuracy/Damage (15) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (17) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (17) Soulbound Allegiance - DamageLevel 14: Combat Teleport (A) Gaussian's Synchronized Fire-Control - Chance for Build UpLevel 16: Force Field Generator (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Luck of the Gambler - Defense (37) Luck of the Gambler - Defense/Endurance (39) Luck of the Gambler - Defense/RechargeLevel 18: Hell on Earth (A) Edict of the Master - Defense Bonus (19) Expedient Reinforcement - Resist Bonus Aura for Pets (19) Call to Arms - Defense Bonus Aura for Pets (21) Sovereign Right - Resistance Bonus (21) Sovereign Right - Accuracy/Damage/Endurance (23) Sovereign Right - Accuracy/DamageLevel 20: Poison Trap (A) Lockdown - Chance for +2 Mag Hold (33) Lockdown - Accuracy/Endurance/Recharge/Hold (33) Lockdown - Accuracy/Hold (33) Lockdown - Accuracy/Recharge (34) Lockdown - Recharge/Hold (34) Lockdown - Endurance/Recharge/HoldLevel 22: Triage Beacon (A) Preventive Medicine - Chance for +Absorb (37) Preventive Medicine - Endurance/RechargeTime (46) Preventive Medicine - Heal/RechargeTime/Endurance (46) Preventive Medicine - Heal (46) Preventive Medicine - Heal/RechargeTime (48) Preventive Medicine - Heal/EnduranceLevel 24: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense (42) Luck of the Gambler - Defense/EnduranceLevel 26: Summon Demon Prince (A) Superior Mark of Supremacy - Accuracy/Endurance (27) Superior Mark of Supremacy - Accuracy/Damage/Endurance (27) Superior Mark of Supremacy - Damage/Endurance (29) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (29) Ice Mistral's Torment - Chance for Cold Damage (31) Impeded Swiftness - Chance of Damage(Smashing)Level 28: Teleport Target (A) Warp - Range / Increased PerceptionLevel 30: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff/EnduranceLevel 32: Abyssal Empowerment (A) Endurance Reduction IOLevel 35: Trip Mine (A) Superior Avalanche - Recharge/Chance for Knockdown (36) Superior Avalanche - Accuracy/Damage (36) Superior Avalanche - Accuracy/Damage/Endurance (36) Superior Avalanche - Accuracy/Damage/Recharge (37) Superior Avalanche - Accuracy/Damage/Endurance/RechargeLevel 38: Fold Space (A) Accuracy IO (40) Recharge Reduction IOLevel 41: Boxing (A) Accuracy IOLevel 44: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (45) Steadfast Protection - Resistance/+Def 3% (45) Gladiator's Armor - ResistanceLevel 47: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - DefenseLevel 49: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - DefenseLevel 1: Supremacy Level 1: Brawl Link to comment Share on other sites More sharing options...
DocMidknight Posted February 17, 2023 Author Share Posted February 17, 2023 Here's build 2......while they're both very similar with a few exceptions with 1 a bit more defensive and the other more with resist. Thanks for any assistance helping me either choose between the builds or blow them up for something completely new and exciting This Villain build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic MastermindPrimary Power Set: Demon SummoningSecondary Power Set: TrapsPower Pool: FlightPower Pool: FightingPower Pool: TeleportationPower Pool: LeadershipAncillary Pool: Field Mastery Villain Profile:Level 1: Summon Demonlings (A) Blood Mandate - Accuracy/Damage (5) Blood Mandate - Damage/Endurance (7) Blood Mandate - Accuracy/Endurance (7) Blood Mandate - Accuracy/Damage/Endurance (9) Blood Mandate - Accuracy (9) Blood Mandate - DamageLevel 1: Caltrops (A) Ragnarok - Chance for Knockdown (34) Positron's Blast - Chance of Damage(Energy) (36) Annihilation - Chance for Res Debuff (36) Bombardment - Chance for Fire DamageLevel 2: Lash (A) Hecatomb - Chance of Damage(Negative) (33) Hecatomb - Damage/Recharge (33) Hecatomb - Damage/Recharge/Accuracy (34) Hecatomb - Recharge/Accuracy (34) Hecatomb - Damage/EnduranceLevel 4: Triage Beacon (A) Preventive Medicine - Chance for +Absorb (11) Preventive Medicine - Heal/RechargeTime/Endurance (11) Preventive Medicine - Heal (17) Preventive Medicine - Heal/Endurance (31) Preventive Medicine - Endurance/RechargeTime (33) Preventive Medicine - Heal/RechargeTimeLevel 6: Enchant Demon (A) Endurance Reduction IOLevel 8: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/EnduranceLevel 10: Acid Mortar (A) Achilles' Heel - Chance for Res Debuff (37) Achilles' Heel - Defense Debuff (37) Achilles' Heel - Defense Debuff/Recharge (37) Annihilation - Damage/RechargeTime (48) Annihilation - Chance for Res DebuffLevel 12: Summon Demons (A) Superior Mark of Supremacy - Accuracy/Damage (13) Superior Mark of Supremacy - Accuracy/Damage/Endurance (13) Superior Mark of Supremacy - Damage/Endurance (15) Superior Mark of Supremacy - Damage (15) Superior Mark of Supremacy - Accuracy/Endurance (17) Soulbound Allegiance - Chance for Build UpLevel 14: Hover (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (36) Shield Wall - +Res (Teleportation), +5% Res (All) (43) Shield Wall - Defense (48) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Reactive Defenses - Scaling Resist DamageLevel 16: Force Field Generator (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/RechargeLevel 18: Hell on Earth (A) Sovereign Right - Resistance Bonus (19) Edict of the Master - Defense Bonus (19) Call to Arms - Defense Bonus Aura for Pets (21) Expedient Reinforcement - Resist Bonus Aura for Pets (21) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (23) Superior Mark of Supremacy - Endurance/Pet +Resist +RegenLevel 20: Poison Trap (A) Lockdown - Chance for +2 Mag Hold (39) Lockdown - Accuracy/Endurance/Recharge/Hold (39) Lockdown - Accuracy/Hold (39) Lockdown - Accuracy/Recharge (40) Lockdown - Recharge/Hold (40) Lockdown - Endurance/Recharge/HoldLevel 22: Summon Demon Prince (A) Sovereign Right - Accuracy/Damage/Endurance (23) Sovereign Right - Accuracy/Endurance (25) Sovereign Right - Accuracy/Damage (27) Sovereign Right - Damage/Endurance (27) Impeded Swiftness - Chance of Damage(Smashing) (29) Ice Mistral's Torment - Chance for Cold DamageLevel 24: Boxing (A) EmptyLevel 26: Abyssal Empowerment (A) Endurance Reduction IOLevel 28: Tough (A) Steadfast Protection - Resistance/+Def 3% (29) Gladiator's Armor - TP Protection +3% Def (All) (31) Gladiator's Armor - ResistanceLevel 30: Trip Mine (A) Force Feedback - Chance for +Recharge (43) Superior Avalanche - Accuracy/Damage/Recharge (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (46) Superior Avalanche - Accuracy/Damage (46) Superior Avalanche - Damage/Endurance (46) Superior Avalanche - Accuracy/Damage/EnduranceLevel 32: Teleport Target (A) Warp - Range / Increased PerceptionLevel 35: Combat Teleport (A) Gaussian's Synchronized Fire-Control - Chance for Build UpLevel 38: Fold Space (A) Recharge Reduction IO (42) Accuracy IOLevel 41: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense (43) Luck of the Gambler - Defense/EnduranceLevel 44: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - DefenseLevel 47: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff/EnduranceLevel 49: Temp Invulnerability (A) Aegis - Resistance (50) Aegis - Resistance/Endurance (50) Aegis - Resistance/RechargeLevel 1: Supremacy Level 1: Brawl Link to comment Share on other sites More sharing options...
StrikerFox Posted February 17, 2023 Share Posted February 17, 2023 I like your builds a lot, especially build 2. Build 1 is softcap to M/R/A so Scorpion Shield isn't as important. So I'm just going to talk about build 2. -Charged Armor from the Mu Mastery pool would be much better than Temp Invulnerability. You can still cap S/L resistance and gain a lot of Energy resist as well. -You have so much S/L resist that you can still hit the 75% cap without Tough toggled on. Leave it off and just have Tough as a mule for Steadfast and Glad Armor. Moving the second Glad Armor slot to Stamina would produce a higher amount of recovery than GA's set bonus. -I don't think the Gaussian BU proc is worth it in Combat TP. It probably won't work on sussudiopets and your only attack is Lash. -I'm not a fan of Traps + Fly since several powers requires the player to be grounded to use. Triage, Mortar, Poison and Trip would be useless if flying higher than a few feet off the surface. -Acid Mortar needs accuracy to hit it's targets. It's base -def debuff is probably good enough. Only keep the Achilles' proc and 3 or 4 slot Annihilation. Triple slot Blessing of the Zeyphr in Hover to gain that +AoE def back. -Tier 2 pets, Demons, are so far into the red for damage. I recommend to swap their slotting with the Demonlings. Drop the damage Superior Mark of Supremacy for Overwhelming KD to give them more mitigation. Being able to knockdown their targets actually helps a lot. Or swap damage SMoS for a resist IO, slotting in Demon Prince can be changed and the build would still be S/L res capped. Are you planning on getting incarnate powers? It will likely change your build a bit. Regardless I think the builds will play well even if you changed nothing. 1 Link to comment Share on other sites More sharing options...
DocMidknight Posted February 17, 2023 Author Share Posted February 17, 2023 @StrikerFox, Thanks for the advice you gave and after looking through everything you posted I made changes to build 2 based on it. - I swapped out fly for TP and went the whole TP travel route with only keeping hover for the defense boost in combat with the added 3rd BotZ piece for AoE defense. Even added team tp for a pop in moment into the middle of mobs, this should be really interesting if it works like I'm seeing in my head - Acid mortar slotting was changed as well - Swapped slotting a bit with demons and demon prince, thought about your suggestion with the demonlings but couldn't seem to pull that swap as I usually like the build up proc in my demons. Here's the updated build and again thanks for the advice it was very helpful This Villain build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic MastermindPrimary Power Set: Demon SummoningSecondary Power Set: TrapsPower Pool: FlightPower Pool: TeleportationPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mu Mastery Villain Profile:Level 1: Summon Demonlings (A) Blood Mandate - Accuracy/Damage (5) Blood Mandate - Damage/Endurance (7) Blood Mandate - Accuracy/Endurance (7) Blood Mandate - Accuracy/Damage/Endurance (9) Blood Mandate - Accuracy (9) Blood Mandate - DamageLevel 1: Caltrops (A) Ragnarok - Chance for Knockdown (34) Positron's Blast - Chance of Damage(Energy) (36) Annihilation - Chance for Res Debuff (36) Bombardment - Chance for Fire DamageLevel 2: Lash (A) Hecatomb - Chance of Damage(Negative) (33) Hecatomb - Damage/Recharge (33) Hecatomb - Damage/Recharge/Accuracy (34) Hecatomb - Recharge/Accuracy (34) Hecatomb - Damage/EnduranceLevel 4: Hover (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (11) Blessing of the Zephyr - Knockback Reduction (4 points) (17) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Shield Wall - +Res (Teleportation), +5% Res (All) (33) Shield Wall - DefenseLevel 6: Enchant Demon (A) Endurance Reduction IOLevel 8: Teleport (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/EnduranceLevel 10: Acid Mortar (A) Achilles' Heel - Chance for Res Debuff (31) Annihilation - Chance for Res Debuff (37) Annihilation - Accuracy/Damage/RechargeTime (37) Annihilation - Accuracy/Damage/Endurance/RechargeTime (37) Annihilation - Damage/RechargeTimeLevel 12: Summon Demons (A) Sovereign Right - Accuracy/Damage (13) Sovereign Right - Accuracy/Damage/Endurance (13) Sovereign Right - Accuracy/Endurance (15) Soulbound Allegiance - Chance for Build Up (15) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (17) Resist Damage IOLevel 14: Triage Beacon (A) Preventive Medicine - Chance for +Absorb (31) Preventive Medicine - Heal/RechargeTime/Endurance (36) Preventive Medicine - Heal (43) Preventive Medicine - Heal/Endurance (48) Preventive Medicine - Endurance/RechargeTime (48) Preventive Medicine - Heal/RechargeTimeLevel 16: Force Field Generator (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/RechargeLevel 18: Hell on Earth (A) Sovereign Right - Resistance Bonus (19) Edict of the Master - Defense Bonus (19) Call to Arms - Defense Bonus Aura for Pets (21) Expedient Reinforcement - Resist Bonus Aura for Pets (21) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (23) Superior Mark of Supremacy - Endurance/Pet +Resist +RegenLevel 20: Poison Trap (A) Lockdown - Chance for +2 Mag Hold (39) Lockdown - Accuracy/Endurance/Recharge/Hold (39) Lockdown - Accuracy/Hold (39) Lockdown - Accuracy/Recharge (40) Lockdown - Recharge/Hold (40) Lockdown - Endurance/Recharge/HoldLevel 22: Summon Demon Prince (A) Superior Mark of Supremacy - Accuracy/Endurance (23) Superior Mark of Supremacy - Accuracy/Damage/Endurance (25) Superior Mark of Supremacy - Damage/Endurance (27) Superior Mark of Supremacy - Accuracy/Damage (27) Ice Mistral's Torment - Chance for Cold Damage (29) Impeded Swiftness - Chance of Damage(Smashing)Level 24: Teleport Target (A) Accuracy IOLevel 26: Abyssal Empowerment (A) Endurance Reduction IOLevel 28: Fold Space (A) Accuracy IO (29) Recharge Reduction IOLevel 30: Trip Mine (A) Force Feedback - Chance for +Recharge (43) Superior Avalanche - Accuracy/Damage/Recharge (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (46) Superior Avalanche - Accuracy/Damage (46) Superior Avalanche - Damage/Endurance (46) Superior Avalanche - Accuracy/Damage/EnduranceLevel 32: Team Teleport (A) Warp - Range / Increased PerceptionLevel 35: Boxing (A) Accuracy IOLevel 38: Tough (A) Steadfast Protection - Resistance/+Def 3% (42) Gladiator's Armor - TP Protection +3% Def (All)Level 41: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Reactive Defenses - Scaling Resist Damage (43) Reactive Defenses - Defense (48) Reactive Defenses - Defense/EnduranceLevel 44: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - DefenseLevel 47: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff/EnduranceLevel 49: Charged Armor (A) Aegis - Resistance (50) Aegis - Resistance/Endurance (50) Aegis - Resistance/RechargeLevel 1: Supremacy Level 1: Brawl Link to comment Share on other sites More sharing options...
StrikerFox Posted February 18, 2023 Share Posted February 18, 2023 13 hours ago, DocMidknight said: - I swapped out fly for TP and went the whole TP travel route with only keeping hover for the defense boost in combat with the added 3rd BotZ piece for AoE defense. Even added team tp for a pop in moment into the middle of mobs, this should be really interesting if it works like I'm seeing in my head Unfortunately Triage and Mortar doesn't TTP. They just stay in the same spot they were dropped. Left behind. I imagine Poison and Trip would be the same. FFG and Seeker will teleport though. I guess anything planted on the ground stays there. Link to comment Share on other sites More sharing options...
DocMidknight Posted February 18, 2023 Author Share Posted February 18, 2023 2 hours ago, StrikerFox said: Unfortunately Triage and Mortar doesn't TTP That's fine, figure I'd pop in with the demons and FFG up and then lay down the mortar and triage as needed.........again it's a concept build and the TTP feature of poof in the middle of a mob sounds fun for the build Link to comment Share on other sites More sharing options...
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