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Energy/dev build critique/notes.


Thrax

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https://www.midsreborn.com/builds/download.php?uc=1854&c=739&a=1478&f=HEX&dc=78DA75944B4F135114C7CFBCA87D514A29E50D45112C38B480C657D4A860626942D4B8336484C9D084D0A6AD09AC4C8C897B17A2E02BEE8CD12FE173A15FC0B873A3510405635C683DCC9993DC0E9949DAFBBBFF73CFEBDE3B935B3C137AFF6EF22448E1D3F346B93C7D0AFF2B6649CB19567E06F009E44CCBE8B9385732167D386D77164C9F37162C73561F5F304BD612B925D876E16AB1582855F4B3C6AC6556CA109C2A14E6F589F9BC355709D93C691AC5FC821526C3B68EB3089B66CD52792E5F6C1C2FE667F4894269C69CCED991975AB08421FC1D829AA7AA01282A4046051964068940058D4125A80320B8B633CCAA645B866185E136C3324106EE30DC25388CBE921846029F665B1A4161500992A011EC863A864F544D10375811C2480A7C946D4B083E101C415D133369B0A2383DAD12EC827B0CF70902F090E101C151F4F589617CF0029C625E12EC815704FBE135C35B863704D771F04B42C17E78CC053F2238867A50580241784296662C202C58E430C4693BEB615371C0E95FC6B511A15E9C54F10105F5A8104389C208B936C1304386A007D2043770654C70D262504F899B21C0B04C895B604D71E0B3E21CFA2D32A9983B2E86897398360ED366B78ED00121863041174408FC182621B696E06D388ED356F1905AE1A0EC9CCD08C328413F8C11EC830304437CABA298A05DA8536DE7045DD0C4D020397B1465881134A277A7787E9D78836DCB091CBAC5F2BAE12FD7F00DA1731BBE12A4E00BC33F5A93E2F26298A0574CD0CB096EE2D02726E8837572DE0B1B0C3F187EF2466C316C123CC5731B10377880FB7F869641F1F60CC21FC5D9BC2D865F043AFC26788E832E86D32121D9BD35612769D192862CF924D59A0F44B5DAA1D67E776C11EFF3A4873EA5D67E607062EB6B01D4A59DFA770F7DDDA5CB125CA2BD68807308FDDB90A4A2375C6B919D9722C9AF403655DB71155F9C9A2F5835E5D150DA43CF78E8A31EFA9887EE6F7015928D61C5E2114C055CC265B760B8852B6EE13F0669F862

 

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Might try and drop leadership pool and get power push and smoke grenade.  Power push would come in handy when one gets too close.  

 

Edit, also, dropping those toggles I'd likely go barrier instead of ageless that I've had now.  Current build is pretty old but works fine.

Edited by Thrax
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Maybe something like this?  With T4 barrier, it puts s/l resist over cap, and ranged def over soft cap.  Slotting up Force of Nature gets it close to cap for other resist aside from psi.  Procc'd out Nova.  Lost recharge but still up every minute.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Mega Thrax: Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Power Blast -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Rchg/+Status Protect(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg(7)
Level 1: Toxic Web Grenade -- TraoftheH-Dam%(A), TraoftheH-Acc/Immob/Rchg(48), TraoftheH-Acc/Rchg(48), TraoftheH-EndRdx/Immob(48), TraoftheH-Acc/EndRdx(50), TraoftheH-Immob/Acc(50)
Level 2: Energy Torrent -- Artl-Acc/Rech/Rng(A), Artl-Acc/Dam(19), Artl-Dam/End(19), Artl-Dam/Rech(34), Artl-Acc/Dam/Rech(36), SuddAcc--KB/+KD(36)
Level 4: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(13)
Level 6: Power Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/EndRdx(9), SprBlsWrt-Rchg/Dmg%(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(11)
Level 8: Sniper Blast -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(36), ExcCnt-Dmg/ActRdx(37), ExcCnt-Dmg/Rng(46), ExcCnt-Stun%(46), ExcCnt-Dmg/Rchg(46)
Level 10: Targeting Drone -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(13), AdjTrg-ToHit(23)
Level 12: Aim -- GssSynFr--Build%(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(15), BlsoftheZ-Travel/EndRdx(15), ShlWal-ResDam/Re TP(33)
Level 16: Kick -- Empty(A)
Level 18: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(21), GldArm-End/Res(21)
Level 20: Field Operative -- Rct-ResDam%(A), Rct-Def(23), Prv-Absorb%(25), Prv-Heal(25)
Level 22: Weave -- RedFrt-Def(A), RedFrt-Def/EndRdx(27), RedFrt-Def/Rchg(27), RedFrt-EndRdx/Rchg(29), RedFrt-Def/EndRdx/Rchg(29), RedFrt-EndRdx(31)
Level 24: Hover -- LucoftheG-Def/Rchg+(A)
Level 26: Explosive Blast -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(37), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(42), SuddAcc--KB/+KD(45)
Level 28: Power Push -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(31), ExpStr-Dam%(31)
Level 30: Smoke Grenade -- ToHitDeb-I(A)
Level 32: Nova -- Obl-%Dam(A), Arm-Dam%(42), Arm-Dmg/Rchg(42), Erd-%Dam(43), Obl-Acc/Dmg/Rchg(43), OvrFrc-Dam/KB(43)
Level 35: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-+Res(Pets)(40), ExpRnf-EndRdx/Dmg/Rchg(40)
Level 41: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 44: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(47)
Level 47: Force of Nature -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(47), UnbGrd-Rchg/ResDam(49), UnbGrd-ResDam/EndRdx/Rchg(49)
Level 49: Repulsion Field -- EndRdx-I(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(17), Pnc-Heal/+End(17)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34)
Level 49: Quick Form 
Level 4: Afterburner 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Core Paragon 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

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Am I going too much on the defense and resist?  Just go for hasten and slot more procs and ff+rech?  I'm torn.  Current build I'm playing is different from above and fine, just looking to improve.  Need the PFF for Booster Gold homage and I named the gun turret Skeets although only one of the two is named that.  Have a Megaman ish costume as well though.

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Maybe this?

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Mega Thrax: Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Power Blast -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Rchg/+Status Protect(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg(7)
Level 1: Toxic Web Grenade -- Acc-I(A)
Level 2: Energy Torrent -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(19), Artl-Acc/Dam(19), Artl-Dam/End(34), Artl-Acc/Dam/Rech(36)
Level 4: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(13)
Level 6: Power Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/EndRdx(9), SprBlsWrt-Rchg/Dmg%(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(11)
Level 8: Sniper Blast -- FrcFdb-Rechg%(A), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/EndRdx(37), StnoftheM-Acc/ActRdx/Rng(46), StnoftheM-Dmg/EndRdx/Rchg(46), StnoftheM-Dam%(46)
Level 10: Targeting Drone -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(13), AdjTrg-ToHit(23), AdjTrg-Rchg(33), AdjTrg-ToHit/Rchg(33), AdjTrg-EndRdx/Rchg(34)
Level 12: Aim -- GssSynFr--Build%(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(15), BlsoftheZ-Travel/EndRdx(15), ShlWal-ResDam/Re TP(33), LucoftheG-Def(48)
Level 16: Kick -- Empty(A)
Level 18: Tough -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(21)
Level 20: Field Operative -- Rct-ResDam%(A), Rct-Def(23), Prv-Absorb%(25), Prv-Heal(25), LucoftheG-Def/Rchg+(34), LucoftheG-Def(36)
Level 22: Weave -- RedFrt-Def(A), RedFrt-Def/EndRdx(27), RedFrt-Def/Rchg(27), RedFrt-EndRdx/Rchg(29), RedFrt-Def/EndRdx/Rchg(29), RedFrt-EndRdx(31)
Level 24: Hover -- LucoftheG-Def/Rchg+(A)
Level 26: Explosive Blast -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(37), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(42), SuddAcc--KB/+KD(45)
Level 28: Power Push -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(31), ExpStr-Dam%(31)
Level 30: Smoke Grenade -- ToHitDeb-I(A)
Level 32: Nova -- Obl-%Dam(A), Arm-Dam%(42), Arm-Dmg/Rchg(42), Erd-%Dam(43), Obl-Dmg/Rchg(43), OvrFrc-Dam/KB(43)
Level 35: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-+Res(Pets)(40), ExpRnf-EndRdx/Dmg/Rchg(40)
Level 41: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 44: Temp Invulnerability -- GldArm-End/Res(A), GldArm-RechRes(45), GldArm-RechEnd(45), GldArm-Res/Rech/End(47), GldArm-ResDam(48), GldArm-3defTpProc(48)
Level 47: Force of Nature -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(47)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(17), Pnc-Heal/+End(17)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
Level 4: Afterburner 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Core Paragon 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

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  • Thrax changed the title to Energy/dev build critique/notes.

Build is really good.  I'd change a bit, but it runs well.  Damage is good, survivability is good, end is a lil rough but not bad.  I will switch a couple things, but thanks for the feedback.

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