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A Low Budget Energy/Energy Blaster Build


smnolimits43

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First off, please no purples, i just can't afford them.  Second, i'm looking for a Single Target attack chain.  Power Bolt, Power Blast, Power Burst and Sniper Blast.  I think i want a ranged defense.  I want hover and flight, early access, lvls 4 and 6.  I don't really want toggles.  I also want, Energy Punch, Bone Smasher, and Total Focus.  I will be teaming mostly.  

 

Lastly, i want to thank you in advance.

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Nova is going to change the way you look at your character. You're going to want it up all the time so you are also going to want to build for recharge. 

 

I think you'd be missing out if you didn't take at least one of the other AoE attacks - Torrent or Explosive blast. If you are facing large mobs they are your friend. 

 

Finally, you need to decide if you are okay with the amount of knockback you're doing. Especially if you are teaming. I don't worry about it with single target attacks - you just need to be aware of what you are doing - but with the AoE attacks you are likely to become the pariah of your team if you don't turn that knockback into knockdown. 

 

The single target attacks you've chosen are solid. My feeling is you have too many melee attacks - two should be fine - but that's up to you. You said you wanted to build for ranged defense so melee attacks are for when someone gets up in your face or if anyone is alive after Nova. 

 

I wouldn't sleep on Power Thrust. You don't have to take it anymore but it's a cheap 'go away' power. You could 1 slot it with an Accuracy and be fine. 

 

If you want to focus on ranged defense, Thunderstrike for your single target attacks and Mako's Bite for your melee attacks will get you far. Sting of the Manticore for your snipe gives you recharge and ranged defense. I'd look into that as well. 

 

I'd recommend getting Torrent and either 6 slotting with Artillery for the ranged defense, or 5 slotting with Positron's Blast and 1 Sudden Acceleration (kb to kd). The latter gets you recharge at the expense of defense, but won't upset teammates. Depends on how you want to use it. 

 

For cheap Nova slotting I would do 5 Obliteration and 1 Sudden Acceleration (kb to kd). 

 

I recommend Aim, Build Up, and Boost Range. All can be 2 slotted with Recharge Reduction. You may have seen my response to your post about Energize - it can also be slotted the same way. I'd also take Hasten and slot it the same. 

 

You say you don't want toggles. That makes no sense to me but... ok. If I were doing a budget build I'd still get Tough and Weave. Invest in the two defense procs - Gladiator's Armor and Steadfast - and slot them in Tough. You don't have to run it and you get an automatic 6% defense to everything. If you find yourself in a good financial position throw the Aegis and Unbreakable Guard procs in there too.

 

I'd slot Weave however you can afford and run it. You said 'no toggles' but... why? With Energize up all the time you won't notice Weave as a drain on your endurance. You will notice the extra 5% defense. A full set of Reactive Defense gives you a ton of great benefits, including really good recharge. Or you can slot with 2 - 3 Luck of the Gambler. Both options will be very expensive so something to work towards. 

 

Besides that you can throw a stealth proc in Hover and a Luck of the Gambler if you can afford it. You can get knockback protection in either Hover or Fly. 

 

Everything else depends on if and what you take as an Ancillary or Patron power. 

 

Good luck! 

 

 

Edited by loyalreader
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This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Power Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (7) Thunderstrike - Damage/Recharge
  • (13) Thunderstrike - Accuracy/Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance/Recharge

Level 1: Energy Punch

  • (A) Mako's Bite - Accuracy/Damage
  • (5) Mako's Bite - Damage/Endurance
  • (5) Mako's Bite - Damage/Recharge
  • (13) Mako's Bite - Accuracy/Endurance/Recharge
  • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (39) Mako's Bite - Chance of Damage(Lethal)

Level 2: Power Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (7) Thunderstrike - Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance/Recharge

Level 4: Hover

  • (A) Freebird - Endurance
  • (46) Freebird - FlySpeed
  • (46) Freebird - +Stealth

Level 6: Fly

  • (A) Soaring - Endurance/FlySpeed

Level 8: Power Burst

  • (A) Thunderstrike - Accuracy/Damage
  • (9) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance/Recharge

Level 10: Sniper Blast

  • (A) Sting of the Manticore - Accuracy/Damage
  • (11) Sting of the Manticore - Damage/Endurance
  • (11) Sting of the Manticore - Accuracy/Interrupt/Range
  • (17) Sting of the Manticore - Damage/Interrupt/Recharge
  • (17) Sting of the Manticore - Damage/Endurance/Recharge
  • (39) Sting of the Manticore - Chance of Damage(Toxic)

Level 12: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 14: Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 16: Energize

  • (A) Preventive Medicine - Chance for +Absorb
  • (45) Preventive Medicine - Heal/RechargeTime/Endurance
  • (46) Preventive Medicine - Endurance/RechargeTime

Level 18: Bone Smasher

  • (A) Mako's Bite - Accuracy/Damage
  • (19) Mako's Bite - Damage/Endurance
  • (19) Mako's Bite - Damage/Recharge
  • (33) Mako's Bite - Accuracy/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (39) Mako's Bite - Chance of Damage(Lethal)

Level 20: Energy Torrent

  • (A) Positron's Blast - Accuracy/Damage
  • (21) Positron's Blast - Damage/Endurance
  • (21) Positron's Blast - Accuracy/Damage/Endurance
  • (33) Positron's Blast - Damage/Recharge
  • (34) Positron's Blast - Chance of Damage(Energy)
  • (40) Sudden Acceleration - Knockback to Knockdown

Level 22: Explosive Blast

  • (A) Positron's Blast - Accuracy/Damage
  • (23) Positron's Blast - Damage/Endurance
  • (23) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Damage/Range
  • (34) Positron's Blast - Chance of Damage(Energy)
  • (40) Sudden Acceleration - Knockback to Knockdown

Level 24: Power Boost

  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO

Level 26: Nova

  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (27) Obliteration - Accuracy/Recharge
  • (29) Obliteration - Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (40) Sudden Acceleration - Knockback to Knockdown

Level 28: Boost Range

  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO

Level 30: Total Focus

  • (A) Mako's Bite - Accuracy/Damage
  • (31) Mako's Bite - Damage/Endurance
  • (31) Mako's Bite - Damage/Recharge
  • (31) Mako's Bite - Accuracy/Endurance/Recharge
  • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (42) Mako's Bite - Chance of Damage(Lethal)

Level 32: Hasten

  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 35: Boxing

  • (A) Empty

Level 38: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (42) Steadfast Protection - Resistance/+Def 3%
  • (43) Unbreakable Guard - +Max HP

Level 41: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Endurance/Recharge

Level 44: Personal Force Field

  • (A) Empty

Level 47: Temp Invulnerability

  • (A) Empty
  • (48) Empty
  • (48) Empty
  • (48) Empty
  • (50) Empty
  • (50) Empty

Level 49: Maneuvers

  • (A) Endurance Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Defiance 


Level 1: Sprint
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Some of this is personal taste so keep that in mind. 

 

I'd change your slotting for Hover. I'd leave the stealth proc in there and add a Kismet kb proc. If you can afford it add a Luck of the Gambler proc. 

 

For Fly I would put a Winter's Gift proc in there instead. Your slotting is fine though. 

 

I think you are better off just slotting a recharge reduction in both Aim and Build Up. 

 

I like your slotting for Energize. 

 

Tough looks good to me if you are going to keep it untoggled. 

 

Weave... with Energize up all the time you really don't need to worry about endurance. I'd do the proc, def, and def/end. 

 

For Personal Force Field throw a Luck of the Gambler proc in there. Why waste the slot? 

 

For Tough - you said no toggles. If you aren't going to run it, just put an Aegis proc in there and call it a day. 

 

That gives you extra slots. I'd double slot both Aim and Build Up and add an extra recharge reduction to each. 

 

That would also allow you to 3 slot Maneuvers, which gives you the defense you are looking for. Slot it the same as Weave and run it. That's only two toggles. I promise you won't notice the end drain.

 

Hope that helps! 

 

 

 

 

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Look, @loyalreader gave you some real good tips so I am not going to rehash the ones that that are good.  Keeping in mind your no purples and your general desires here are my two cents, YMMV.  I ran  an Energy/Energy/Force Blaster on live from Issue 1 to shutdown named High Beam.  She was my main and my first 50 and my favorite character.  I am telling you with tears in my eyes on bended knee . . . dump PFF, pick something else.  Its useless as a blaster cause you cant shoot when its up; its an OH CRAP button that to be blunt you should never have to use, and I am not talking about late game, incarnate-stuff rendering it pointless I mean ever.  I took it and used it only once; to run around dangerous zones collecting badges.  That's it.  Wasted pick.

 

Your slotting and the sets you've slotted needs work.  For example, you have a single slot in Aim and Buildup, which makes sense essentially but then you have a gaussian in each and aren't even consistent there.  The build up proc in the build up?  With those two you don't need to slot anything other than a straight up ToHit Buff (single slot) is both and you can fire them off offsetting very often.  Save the influence for those LotGs.  Power Boost; one slot recharge and walk away, you got yet another slot to put elsewhere.  Boost Range, that much of a big deal (I don't even take it) but if you want it, just one slot will do, boom another usable slot.  You want to get some mileage there, when you dump PFF, put in Tactics from Leadership and put that Gaussian Proc there.  Then again that's more toggles right.  In Weave you have a tri buff slotted; recharge isn't your problem.  swap that with the Defense/Endurance and you get higher percentages each of those.  Also you don't really have a lot of recharge intensive powers so I would suggest removing one of those slots from Hasten and putting it elsewhere.  Fly, save yourself the money and just slot a standard Fly IO.  You aren't going to cut back the endurance burn that much and should be toggling it off to hover when Hover-Blasting. 

 

Here's where we come to the crossroads.  You said build for ranged defense, but you have six slotted a resist set.  You only took Force field for those two and if you toss PFF, then this epic is now rendered pointless.  You can get similar resist shields from any of the the elementals and in general gain an additional shooty power to get that shield and maybe other helpfuls from some (hoarfrost or melt armor).  Honestly, with the valid slotting you have in Tough with those Defense and HP you aren't really sporting a great deal of resistance but with those and the Set bonuses coming from the multiple Thunderstrikes and elsewhere means maybe let go of chasing resistance in any significant amount and lean harder into Defense.  And if that's the case then I say go talk to Black Scorpion and get the Patron for the DEFENSE shield power.  If you are going to run a shield toggle then run one that synergized.  Dont even turn on Tough.  Of course you aren't getting anything else out of that set (IMO) so use the pick for something that helps elsewhere, like maybe Evasive Maneuvers (which can mule a LotG or you could single slot endurance reduction).  You've freed up slots so maybe slot up Maneuvers some more.  Dont want to burn cash on Luck of the Gamblers, dont want to six slot for range from Red Fortune, pick Serendipity

 

You have a lot of slots invested in Hover for what I feel is no good reason.  You aren't going to be fast-moving with Hover and it burns very little endurance so slotting for speed or endurance reduction is pointless as is chasing those very low Set Bonuses.  Dump Freebird (overrated song anyways) and instead slot in a KB protection from Karma and a second slot to mule a Luck of the Gambler Recharge then take that third slot and put it elsewhere.

 

Personally, with no Melee defense focus, blapping is gonna hurt so maybe dump Energy Punch but keep the hard hitters cleanup for those stunned survivors of your alpha.  That's a lot of slots that can shore up some of the weaker slotted powers (like make tactics 6 slot to get the defense bonus or whatever.  Also how do you have Health and Stamina slotted, I am not seeing them on the build you pasted.

 

Anyway that's my initial glance.

 

 

Edited by High_Beam

Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Two Gun Trixie

Babes of War - Excelsior - Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria

 

Several alts and of course my original from live on Freedom, OG High Beam (someone else has her non OG name)

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23 minutes ago, High_Beam said:

Anyway that's my initial glance.

 

Thanks @High_Beam. Looks like you and I are on the same page, and I agree with all of your feedback. 

 

I missed that the OP had Power Boost. I had that and dropped it (didn't need the extra kb). Curious to hear your thoughts on whether it's worth it? 

 

Also... I actually took Force Mastery for thematic reasons (I do run both Tough and Temp Invulnerability) and I have PFF but I use it as a LotG proc mule only. Agree that it's pretty useless. Maybe as an 'oh $%&t' power, but there's better ones available. 

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Power boost for me is dependent on the mode you roll.  If you are going Blapper, PB is a nice buff to those disorient skewing Bone Smasher and Total Focus shots, Nova as well.  But if you aren't, I'd drop if.  Beam didn't Blap so I dropped but the OP wanted the melee attacks so I didn't say drop.

 

As for picking Force Mastery, I totally was the same way.  When the Ancillary Pools became available I took it because it best fit the theme for Beam.  Of course when I took PFF I didn't read the fine (or bold) print about no actions.  Early Beam was long before Set IOs or City of Villains and Patron Pools (i.e. Scorpion) and chasing Defense was just not a thing so you took the resist to mitigate, its why they are all there and no evolution to some being defense.  I even took Repulsion Bubble for a while and also rocked Force of Nature for a minute but when IO's came into play, I backed out there.  Kept Temp Invulnerability (though downslotted) and hardened the ranged defense and the enemy closing in mitigation.  I hover-blasted, kited and used Energy Torrent like it was intended, knocking back creeps who wanted to touch the goods without my permission.

 

To the OP, one of the things that will help you with a lot of your builds (not just this one) is having a good sense of what you want to do with the character, jack of all trades or specialist.  A specialist isn't that far off from a jack, probably 1 or two less powers or slotting decisions different.  For Example, all three melee powers means you are skewing toward blapping but didn't take Stun which is your fast recharge, low endurance cost stun.  Pure range, drop several powers from secondary to shore up ranged defense.  Beam was a ranged shooter to the core, I actually had zero melee powers on the ultimate mature version of her.  But I have a DP/MC (Di Di Guns) who is a full on Blapper because that was what I wanted her to be from the jump.  Got another who is a hybrid Blaster, also DP but using Atomic (Runeslinger) who is mostly ranged until she rolls in to pop multiple PBAoEs then pop out.

 

There are no bad blasters and no correct ways to play blasters but there are ways to make them better.  Oh and totally have fun.

Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Two Gun Trixie

Babes of War - Excelsior - Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria

 

Several alts and of course my original from live on Freedom, OG High Beam (someone else has her non OG name)

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Alright, 1st:  Thank you both for responding.  I have a couple questions, what the heck are mules and procs ??

 

Second:  I went with the melee attacks, because i wasn't sure what i should pick instead.

 

Third: I've decided to pick up some toggles. Tough, Weave and Leadership toggles.  I think i'll stick with Temp Inv.  

 

Am i right in thinking that i have to go villain if i want the Scorpion patron powers ??

 

Another question: how do you know which IOs have procs ???

 

 

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Regarding Scorpion Shield - You have to temporarily go Rogue or villain to get scorpion shield (Epic Patron) which you can do by talking to Null the Gull in Pocket D.  Often its simply a matter of waiting for someone to announce they are doing the last mission on a Patron Arc  and inviting.  You have to be in their zone to join their team and to do that you have to be able to go there so full hero wont cut it.  Vigilante will let you pass through.  I am also seeming to remember that its the presence of the earned badge from the mission that triggers your being able to select villain pools on respec.  Once you are done you can Null the Gull back to your old alignment.  But remember if you have Force Mastery then regardless of unlocking you cannot have Scorpion as well - you are allowed only one active epic power pool.

 

Temp Invulnerability - If you are staying with Temp invulnerability then you kind of have to keep PFF because of unlocking requirements.  All good, you can have it as an oh sh1t power.  Since that is your decision there I would suggest notching down the slotting a little from that full six to say four and slot in unbreakable Guard or Titanium Coating in order to get some multi-use Set IO bonuses.

 

Which IO's have Procs - In the build you posted you have procs in a lot of powers (Chance for X).  But do you mean where to find the information on Set Bonuses (i.e. 2 slots gives 3% x and 3 slots gives Increased Y).  Either way, Mids does a lot of the explaining and is where you would fine tune and tweak obviously.  The other place of good information that isn't deep in the weeds of min-max optimization is the Homecoming Wiki:

 

Homecoming Wiki - Main Page

 

Of course play and time are also the best ways to figure out but having good tools makes it a less bumpy ride.  Hope this helps.

Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Two Gun Trixie

Babes of War - Excelsior - Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria

 

Several alts and of course my original from live on Freedom, OG High Beam (someone else has her non OG name)

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This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 49 Mutation Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Power Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Damage/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Endurance
  • (19) Thunderstrike - Damage/Endurance/Recharge

Level 1: Power Thrust

  • (A) Accuracy IO

Level 2: Power Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Damage/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Endurance
  • (19) Thunderstrike - Damage/Endurance/Recharge

Level 4: Hover

  • (A) Freebird - +Stealth
  • (42) Empty
  • (42) Empty

Level 6: Fly

  • (A) Flight Speed IO

Level 8: Power Burst

  • (A) Thunderstrike - Accuracy/Damage
  • (9) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (13) Thunderstrike - Accuracy/Damage/Recharge
  • (17) Thunderstrike - Accuracy/Damage/Endurance
  • (21) Thunderstrike - Damage/Endurance/Recharge

Level 10: Sniper Blast

  • (A) Sting of the Manticore - Accuracy/Damage
  • (11) Sting of the Manticore - Damage/Endurance
  • (11) Sting of the Manticore - Accuracy/Interrupt/Range
  • (13) Sting of the Manticore - Damage/Interrupt/Recharge
  • (17) Sting of the Manticore - Damage/Endurance/Recharge
  • (21) Sting of the Manticore - Chance of Damage(Toxic)

Level 12: Aim

  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 14: Build Up

  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO

Level 16: Energize

  • (A) Preventive Medicine - Chance for +Absorb
  • (34) Preventive Medicine - Heal/RechargeTime/Endurance
  • (34) Preventive Medicine - Endurance/RechargeTime

Level 18: Hasten

  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO

Level 20: Energy Torrent

  • (A) Positron's Blast - Accuracy/Damage
  • (23) Positron's Blast - Damage/Endurance
  • (25) Positron's Blast - Damage/Recharge
  • (31) Positron's Blast - Damage/Range
  • (33) Positron's Blast - Chance of Damage(Energy)
  • (34) Sudden Acceleration - Knockback to Knockdown

Level 22: Explosive Blast

  • (A) Positron's Blast - Accuracy/Damage
  • (23) Positron's Blast - Damage/Endurance
  • (25) Positron's Blast - Damage/Recharge
  • (31) Positron's Blast - Damage/Range
  • (33) Positron's Blast - Chance of Damage(Energy)
  • (33) Sudden Acceleration - Knockback to Knockdown

Level 24: Boxing

  • (A) Accuracy IO

Level 26: Nova

  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Sudden Acceleration - Knockback to Knockdown

Level 28: Boost Range

  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO

Level 30: Tough

  • (A) Empty
  • (36) Empty
  • (36) Empty
  • (39) Empty

Level 32: Weave

  • (A) Reactive Defenses - Defense
  • (36) Reactive Defenses - Defense/Endurance
  • (37) Reactive Defenses - Endurance/RechargeTime
  • (39) Reactive Defenses - Defense/RechargeTime
  • (39) Reactive Defenses - Defense/Endurance/RechargeTime
  • (40) Reactive Defenses - Scaling Resist Damage

Level 35: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
  • (42) Luck of the Gambler - Endurance/Recharge

Level 38: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 41: Bonfire

  • (A) Empty

Level 44: Fire Shield

  • (A) Empty

Level 47: Melt Armor

  • (A) Empty

Level 49: Assault

  • (A) Empty

Level 1: Brawl

  • (A) Empty

Level 1: Defiance 


Level 1: Sprint
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  • 2 weeks later

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Power Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Damage/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Endurance
  • (34) Thunderstrike - Damage/Endurance/Recharge

Level 1: Power Thrust

  • (A) Crushing Impact - Accuracy/Damage/Endurance

Level 2: Power Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Damage/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Endurance
  • (33) Thunderstrike - Damage/Endurance/Recharge

Level 4: Hover

  • (A) Freebird - +Stealth
  • (39) Kismet - Accuracy +6%
  • (40) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 6: Fly

  • (A) Winter's Gift - Slow Resistance (20%)

Level 8: Power Burst

  • (A) Thunderstrike - Accuracy/Damage
  • (9) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (13) Thunderstrike - Accuracy/Damage/Recharge
  • (17) Thunderstrike - Accuracy/Damage/Endurance
  • (33) Thunderstrike - Damage/Endurance/Recharge

Level 10: Sniper Blast

  • (A) Sting of the Manticore - Accuracy/Damage
  • (11) Sting of the Manticore - Damage/Endurance
  • (11) Sting of the Manticore - Accuracy/Interrupt/Range
  • (13) Sting of the Manticore - Damage/Interrupt/Recharge
  • (17) Sting of the Manticore - Damage/Endurance/Recharge
  • (33) Sting of the Manticore - Chance of Damage(Toxic)

Level 12: Aim

  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO

Level 14: Build Up

  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO

Level 16: Energize

  • (A) Preventive Medicine - Chance for +Absorb
  • (34) Preventive Medicine - Heal/RechargeTime/Endurance
  • (34) Preventive Medicine - Endurance/RechargeTime

Level 18: Energy Torrent

  • (A) Positron's Blast - Accuracy/Damage
  • (19) Positron's Blast - Damage/Endurance
  • (19) Positron's Blast - Damage/Recharge
  • (21) Positron's Blast - Damage/Range
  • (21) Positron's Blast - Accuracy/Damage/Endurance
  • (31) Sudden Acceleration - Knockback to Knockdown

Level 20: Hasten

  • (A) Recharge Reduction IO

Level 22: Explosive Blast

  • (A) Positron's Blast - Accuracy/Damage
  • (23) Positron's Blast - Damage/Endurance
  • (23) Positron's Blast - Damage/Recharge
  • (25) Positron's Blast - Damage/Range
  • (25) Positron's Blast - Accuracy/Damage/Endurance
  • (31) Sudden Acceleration - Knockback to Knockdown

Level 24: Boxing

  • (A) Accuracy IO

Level 26: Nova

  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Sudden Acceleration - Knockback to Knockdown

Level 28: Boost Range

  • (A) Recharge Reduction IO

Level 30: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (36) Steadfast Protection - Resistance/+Def 3%
  • (36) Unbreakable Guard - +Max HP
  • (37) Aegis - Psionic/Status Resistance

Level 32: Weave

  • (A) Serendipity - Defense/Endurance
  • (36) Serendipity - Defense/Recharge
  • (37) Serendipity - Endurance/Recharge
  • (37) Serendipity - Defense/Endurance/Recharge
  • (39) Serendipity - Defense
  • (39) Serendipity - Endurance

Level 35: Personal Force Field

  • (A) Recharge Reduction IO

Level 38: Temp Invulnerability

  • (A) Reactive Armor - Resistance/Endurance
  • (43) Reactive Armor - Endurance/Recharge
  • (45) Reactive Armor - Resistance/Endurance/Recharge
  • (45) Reactive Armor - Endurance

Level 41: Maneuvers

  • (A) Serendipity - Defense/Endurance
  • (42) Serendipity - Defense/Recharge
  • (42) Serendipity - Endurance/Recharge
  • (42) Serendipity - Defense/Endurance/Recharge
  • (43) Serendipity - Defense
  • (43) Serendipity - Endurance

Level 44: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 47: Bone Smasher

  • (A) Mako's Bite - Accuracy/Damage
  • (48) Mako's Bite - Damage/Endurance
  • (48) Mako's Bite - Damage/Recharge
  • (50) Mako's Bite - Accuracy/Endurance/Recharge
  • (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (50) Mako's Bite - Chance of Damage(Lethal)

Level 49: Assault

  • (A) Endurance Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Defiance 


Level 1: Sprint
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