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loyalreader

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  1. Didn't even read the rest of the thread, but this is a major issue with Regen for me (had a 50 regen scrapper on live, and a 50 regen brute on HC). How about resist -endurance drain as well? The two things that the set is supposed to be good and no resist?
  2. Others have commented on the six-slotting of toggles - you'd be wise to listen to them. If you aren't using Ice Storm with Blizzard you are (to me) missing the point of playing this combo. Those two powers together make you an absolute murder (er... arresting) machine. It isn't even fair. I'd strongly reconsider. You'll want to build for recharge to get Blizzard up as much as possible. There are plenty more opportunities to do that in your build (i.e. LotG in Combat Jump). Finally, I have both Freeze Ray and Freezing Touch. Both are slotted with 4 Basilisk's Gaze and two damage IOs. That gives an LotG worth of recharge in each power and does ridiculous amount of damage (I suppose I could boost the IOs to eke out even more damage...). Best of all, you can hold bosses. Don't sleep on the holds and slows in these sets. They make a huge difference for survivability. Holding a Zeus Titan while you ice it to death is a thing of joy.
  3. Assault Rifle/Tactical Arrow Blaster. Burst has Def Debuff and Electrified Net Arrow (hits as hard as Burst) is an immobilize. Not built for it, but it's nice.
  4. I have the same. He's an '80s action hero. I took Force Mastery. He has Temp Invul, and Force of Nature for those special Rambo moments (PFF is a LotG mule), but I do wish Munitions would get an update. I found with the changes to Full Auto and Ignite, he needed a respec. I actually dropped Oil Slick Arrow as he moves far too quickly to mess with it. AR is a lot more fun with the recent changes... at least for me.
  5. I feel like AR was always 'worth playing' although certainly not the strongest blast set. The latest changes have made it a much more enjoyable experience for me. Moves much quicker and (feels like) it does more damage.
  6. Ok, this is a sick idea. And I love it. I see this as a gadget character so I'd choose Energy/Devices with Force Mastery as your APP. From your primary you would take Power Blast and Aim (I'd *really* be tempted to take Nova as an 'oh $%&t' power, but I respect the limitations you've put on this). Take everything from Devices. Fighting - Boxing, Tough, Weave. Speed - Hasten, and SuperSpeed Leadership - Maneuvers and Assault Leaping - Combat Jump, Super Jump, Acrobatics (you could sub Jump Kick for Super Jump for if you want an attack vs. the travel power... I hate SS for travel) Force Mastery - Personal FF, Temp Invulnerability... maybe Force of Nature as your 'oh $%&t' power Slot for as much recharge and defense as you can. For Power Blast I'd consider 6 Sudden Acceleration. For Taser 6 Stupefy. Caltrops gets 5 or 6 Ice Mistral Torment. Smoke Grenade 5 or 6 Dark Watcher's Despair. Weave gets 6 Reactive Defense while Maneuvers gets 5 Red Fortune and one LotG proc. Both Tough and Weave get 4 Unbreakable Guards. Also slot both defense procs and the Aegis proc there too. I'd 6-slot Targeting Drone with Gaussians. Combat Jump gets a LotG proc, as does Personal FF. Gun Drone gets Expedient Reinforcement. I'd be tempted to put the Blaster sets in Time Bomb and Trip Mine but haven't done the math. Basically you stealth in dropping Bombs and Mines. Gun Drone tanks for you and draws the enemy to your bombs. Then you do crowd control with Caltrops (slow), Smoke Grenade (to hit debuff), Power Blast (knockdown), and Taser (stun). Web Grenade immobilizes flyers. Would be a pain in the butt , but could be fun.
  7. @Snarky aren't you technically 'Rouge' already? It is *red*side after all... 😉
  8. If you are from the UK it's a truck (you hop in the back of a truck in King's Row). Fun fact - in the US we have a tongue twister: red leather, yellow leather. In the UK it's: red lorry, yellow lorry. I apologize in advance for wasting your time... In Baltimore (US) where I am 'lorry' is a nickname for a woman named Laura.
  9. I have a stone/regen brute sitting at 50 with all Incarnates up to the 3rd tier. Stone works as well with regen as I think a set can work - it does good damage, regen helps with the end costs, and I use the knockdown power to mitigate attacks. Having said that, regen is... not great. I wanted to prove the naysayers wrong with this toon. I cannot. Just pinged 50 with a ss/sr brute and the experience is night and day. Super Reflexes at 50 feels almost unfair. With procs to boost HP, end, and res, he is far more effective than my /regen brute with far less management. At 50 my /sr brute has over 90% defense debuff resistance, and I believe 60% recharge debuff resistance (have a proc in his travel power to help). At a fully incarnated 50 my /regen brute has 20% recharge debuff resistance BECAUSE OF A PROC. For a set that relies on recharge and healing, that's a crime. A claws/regen scrapper was my first 50 on live (original I know) so it isn't like I haven't tried. Regen needs a serious update. Having said that, I hope you are enjoying the journey as much as I've enjoyed reading your posts 😉 TL;DR - nerf regen
  10. Thanks @High_Beam. Looks like you and I are on the same page, and I agree with all of your feedback. I missed that the OP had Power Boost. I had that and dropped it (didn't need the extra kb). Curious to hear your thoughts on whether it's worth it? Also... I actually took Force Mastery for thematic reasons (I do run both Tough and Temp Invulnerability) and I have PFF but I use it as a LotG proc mule only. Agree that it's pretty useless. Maybe as an 'oh $%&t' power, but there's better ones available.
  11. Some of this is personal taste so keep that in mind. I'd change your slotting for Hover. I'd leave the stealth proc in there and add a Kismet kb proc. If you can afford it add a Luck of the Gambler proc. For Fly I would put a Winter's Gift proc in there instead. Your slotting is fine though. I think you are better off just slotting a recharge reduction in both Aim and Build Up. I like your slotting for Energize. Tough looks good to me if you are going to keep it untoggled. Weave... with Energize up all the time you really don't need to worry about endurance. I'd do the proc, def, and def/end. For Personal Force Field throw a Luck of the Gambler proc in there. Why waste the slot? For Tough - you said no toggles. If you aren't going to run it, just put an Aegis proc in there and call it a day. That gives you extra slots. I'd double slot both Aim and Build Up and add an extra recharge reduction to each. That would also allow you to 3 slot Maneuvers, which gives you the defense you are looking for. Slot it the same as Weave and run it. That's only two toggles. I promise you won't notice the end drain. Hope that helps!
  12. Samsies. However... I rolled an AR/TA blaster and it's a *lot* of fun. Oil Arrow and Ignite work really well together. Lots of fun AoEs and hits way harder than arrows. I want to roll an arrow/arrow corruptor. Thinking that could be a lot of fun. Also, couldn't agree with you more about Bane Spider. Wanted to love it. Did not.
  13. Nova is going to change the way you look at your character. You're going to want it up all the time so you are also going to want to build for recharge. I think you'd be missing out if you didn't take at least one of the other AoE attacks - Torrent or Explosive blast. If you are facing large mobs they are your friend. Finally, you need to decide if you are okay with the amount of knockback you're doing. Especially if you are teaming. I don't worry about it with single target attacks - you just need to be aware of what you are doing - but with the AoE attacks you are likely to become the pariah of your team if you don't turn that knockback into knockdown. The single target attacks you've chosen are solid. My feeling is you have too many melee attacks - two should be fine - but that's up to you. You said you wanted to build for ranged defense so melee attacks are for when someone gets up in your face or if anyone is alive after Nova. I wouldn't sleep on Power Thrust. You don't have to take it anymore but it's a cheap 'go away' power. You could 1 slot it with an Accuracy and be fine. If you want to focus on ranged defense, Thunderstrike for your single target attacks and Mako's Bite for your melee attacks will get you far. Sting of the Manticore for your snipe gives you recharge and ranged defense. I'd look into that as well. I'd recommend getting Torrent and either 6 slotting with Artillery for the ranged defense, or 5 slotting with Positron's Blast and 1 Sudden Acceleration (kb to kd). The latter gets you recharge at the expense of defense, but won't upset teammates. Depends on how you want to use it. For cheap Nova slotting I would do 5 Obliteration and 1 Sudden Acceleration (kb to kd). I recommend Aim, Build Up, and Boost Range. All can be 2 slotted with Recharge Reduction. You may have seen my response to your post about Energize - it can also be slotted the same way. I'd also take Hasten and slot it the same. You say you don't want toggles. That makes no sense to me but... ok. If I were doing a budget build I'd still get Tough and Weave. Invest in the two defense procs - Gladiator's Armor and Steadfast - and slot them in Tough. You don't have to run it and you get an automatic 6% defense to everything. If you find yourself in a good financial position throw the Aegis and Unbreakable Guard procs in there too. I'd slot Weave however you can afford and run it. You said 'no toggles' but... why? With Energize up all the time you won't notice Weave as a drain on your endurance. You will notice the extra 5% defense. A full set of Reactive Defense gives you a ton of great benefits, including really good recharge. Or you can slot with 2 - 3 Luck of the Gambler. Both options will be very expensive so something to work towards. Besides that you can throw a stealth proc in Hover and a Luck of the Gambler if you can afford it. You can get knockback protection in either Hover or Fly. Everything else depends on if and what you take as an Ancillary or Patron power. Good luck!
  14. You may be thinking about this power wrong. It's not an incredible heal, but it provides stun protection (always good for a squishy) and it significantly reduces the endurance costs of... everything. So your attacks, shields, Hasten, etc. all cost far less endurance than they would without Energize. This enables you to keep firing at and punching baddies (or goodies if you are playing redside). Build it for recharge before anything else. It should be up all the time. Most people set this to fire off automatically. If you are running Hasten you'll have to remember to click it when it comes up. It's bright yellow so... should be easy. I put it next to Aim and Build up on my top rack so I never miss it.
  15. I have a DP/Martial blaster who I have respeced countless times. I finally 'cracked the code' by losing both Swap Ammo and Piercing Rounds. Standard rounds do a shocking amount of KB, and with my Musculature alpha it feels like I'm getting a little something from my buff to -Def. BoS into the middle of a pack, hit Hail, then Dragon's Tail, and keep firing off AoE attacks. Everyone is either on their butt waiting to be finished off by my single target attacks or... arrested. I just hate the look of Piercing Rounds. No numbers to prove it but I'm quite sure it hurts DPS. I don't need it. I'm not a min-maxer - as proof I took the Munitions Ancillary for the sweet additional KB/AoE of LRM Rocket - but x2/x4 is a cakewalk, and I fight both Malta and Carnies. It's super fun.
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