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Rad/Spines Tank


Akkoondu

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Hey everyone, first post here. I usually run DPS/Support so I wanted to try a tank with decent kill-power (Obvi more AoE than ST). I will be making a purple version of this build at some point, but I'm looking for any advice on this cheap no-purples build (unique IOs of course cost a bit more)


One thing I've read here is that Achilles proc won't go off reliably in Beta Decay, but within my understanding I can't think of a better way to use it

Any ideas on min-maxing def/res, what debuff resists i could improve, set bonuses, more damage, whatever, Please hit me with it!
 

 

https://www.midsreborn.com/builds/download.php?uc=1601&c=721&a=1442&f=HEX&dc=78DA7594CB4F135114C6BFE9435EE5D942CBDBA2509E23A0AE7D811BA921625CF86A1A19716269495B12FC03DC181F801A37BA5001756F4C7C60E2C695ACFC03DC8A029AF88EE2783A678E5E244C32ED6FEE39DF77CFBDF7CC4427FA7C0BAF067643F3ED4BC43399D8E178F2AC91CE8F8E67E359339544EECAA3BB8103B13EE3B491CC18FAA1F8B06967C4F6A4475369BF138E1A09C3D087C6CCA49141F1602A95D0F79B2367B26672C4673F0D18710A8E04EC87FE8931236D8E1A499EAC88F3133941B07FCC3CA5EF4D8F678DD8506A3C118BC63359237D2E44B534D27D21423F1AE4B2DCC067BA7B3C70E18BC037060FBE333CFA4FE4058ED27F2497728C61138E0B9C60C8C7498118C3B33672D1302C366479C3654F70912670AB55B9A52A9F54E593AA4AA4AA4B24F2AA5579455422A232119589A8024192D4E7A097472E934D9EF6777996270F156E3BA510BB3825003F431B020CED08313C26758152040A90E1355DA14891E2AB15E125473AF182C04F3B4D1D52AC8A8B51033BC54D9152756DA5D8C97547D0AB39B5F430746107838EED0C3DE866784A3594FF3B39CB5B8E65976D13C022431596044ABCB62884151E09E13C173C49367EB51A3FDEF2F26BB028F08EA10EEF0596181AB0CCF0846C2AA1D85462C6E5A4CC0ACC316CC63D81FB020F18A6C826A854A305F1DAE59CCA02C334A554AB33554B6B84A535C2D21161FC6068C157395CA76BE6C9A6565D772D7EF1045BB02AF053E037430496CB3920B0CD73B2A9576DEA719B0F732BEE08DC15986168C1ACC01C0335261AD56E6944251F7315459AD4D7A749229D58852DEEC227B7D32D071806DB8166658FB46654BB9D15D4321CA4945675C6561C61DF218A74A8E20EDCE49EEEC42D8661F2D0D555EB9864F1364C094C0B5C95CEBD26709DE18D0FE85666A28787CEFE7AD67E95AC3A0FD4CBB2072D0B031B8C0F7A54BDFD3DB2C7970BD71A4BFECA06E31FD68F8779033FAE8F385FBC3F773CDE25

 

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Spines
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Experimentation
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Alpha Barrier

  • (A) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - Resistance/Endurance
  • (3) Unbreakable Guard - RechargeTime/Resistance
  • (5) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 1: Barb Swipe

  • (A) Touch of Death - Accuracy/Damage
  • (5) Touch of Death - Damage/Endurance
  • (7) Touch of Death - Damage/Recharge
  • (7) Touch of Death - Accuracy/Damage/Endurance
  • (9) Touch of Death - Damage/Endurance/Recharge
  • (9) Touch of Death - Chance of Damage(Negative)

Level 2: Gamma Boost

  • (A) Performance Shifter - Chance for +End

Level 4: Proton Armor

  • (A) Unbreakable Guard - Resistance
  • (13) Unbreakable Guard - Resistance/Endurance
  • (13) Unbreakable Guard - RechargeTime/Resistance
  • (15) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 6: Fallout Shelter

  • (A) Unbreakable Guard - Resistance
  • (15) Unbreakable Guard - Resistance/Endurance
  • (17) Unbreakable Guard - RechargeTime/Resistance
  • (17) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (19) Steadfast Protection - Resistance/+Def 3%
  • (19) Gladiator's Armor - TP Protection +3% Def (All)

Level 8: Radiation Therapy

  • (A) Theft of Essence - Chance for +Endurance
  • (11) Fury of the Gladiator - Chance for Res Debuff
  • (21) Touch of the Nictus - Healing/Absorb
  • (42) Touch of the Nictus - Healing/Absorb/Recharge
  • (43) Touch of the Nictus - Chance for Negative Energy Damage

Level 10: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage

Level 12: Beta Decay

  • (A) Undermined Defenses - Defense Debuff/Endurance
  • (45) Achilles' Heel - Chance for Res Debuff

Level 14: Kick

  • (A) Accuracy IO

Level 16: Tough

  • (A) Aegis - Psionic/Status Resistance
  • (40) Aegis - Endurance/Recharge
  • (42) Aegis - Resistance/Recharge
  • (46) Aegis - Resistance
  • (47) Aegis - Resistance/Endurance/Recharge
  • (50) Aegis - Resistance/Endurance

Level 18: Ripper

  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (21) Eradication - Damage
  • (23) Eradication - Accuracy/Damage/Recharge
  • (23) Ice Mistral's Torment - Chance for Cold Damage
  • (25) Eradication - Chance for Energy Damage
  • (25) Force Feedback - Chance for +Recharge

Level 20: Particle Shielding

  • (A) Preventive Medicine - Heal
  • (27) Preventive Medicine - Heal/Endurance
  • (27) Preventive Medicine - Endurance/RechargeTime
  • (29) Preventive Medicine - Heal/RechargeTime
  • (29) Preventive Medicine - Heal/RechargeTime/Endurance
  • (31) Preventive Medicine - Chance for +Absorb

Level 22: Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 24: Ground Zero

  • (A) Analyze Weakness - Chance for +ToHit
  • (43) Touch of Lady Grey - Chance for Negative Damage

Level 26: Meltdown

  • (A) Unbreakable Guard - Resistance
  • (34) Unbreakable Guard - Resistance/Endurance
  • (34) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (34) Unbreakable Guard - +Max HP
  • (39) Unbreakable Guard - Endurance/RechargeTime
  • (43) Unbreakable Guard - RechargeTime/Resistance

Level 28: Quills

  • (A) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Damage
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Chance for Smashing Damage

Level 30: Throw Spines

  • (A) Impeded Swiftness - Accuracy/Slow
  • (37) Impeded Swiftness - Damage/Slow
  • (37) Impeded Swiftness - Accuracy/Endurance
  • (37) Impeded Swiftness - Range/Slow
  • (39) Impeded Swiftness - Endurance/Recharge/Slow
  • (39) Impeded Swiftness - Chance of Damage(Smashing)

Level 32: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 35: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Kismet - Accuracy +6%
  • (46) Reactive Defenses - Scaling Resist Damage
  • (46) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 38: Speed of Sound

  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
  • (40) Winter's Gift - Slow Resistance (20%)

Level 41: Experimental Injection

  • (A) Numina's Convalesence - +Regeneration/+Recovery

Level 44: Adrenal Booster

  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (45) Rectified Reticle - Increased Perception

Level 47: Soul Tentacles

  • (A) Enfeebled Operation - Accuracy/Recharge
  • (48) Enfeebled Operation - Endurance/Immobilize
  • (48) Enfeebled Operation - Accuracy/Endurance
  • (48) Enfeebled Operation - Immobilize/Range
  • (50) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (50) Enfeebled Operation - Accuracy/Immobilize

Level 49: Darkest Night

  • (A) Dampened Spirits - To Hit Debuff/Endurance

Level 1: Gauntlet


Level 1: Brawl

 

 

RadSpinesTank.mxd

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On 3/11/2023 at 9:20 AM, Akkoondu said:

One thing I've read here is that Achilles proc won't go off reliably in Beta Decay, but within my understanding I can't think of a better way to use it

 

It will fire reliably 30% of the time.  So in a pack of enemies where it's able to hit its 10 target cap, expect 3 of them to be hit with 10s of -20% res (against an even con enemy.  Around half that if you're fighting anything worth fighting).  And you don't get to pick which 3 so think of it as a very minor damage adder for your AoEs.  I have it slotted in there myself for the same reason you mention... can't think of much better to do with its one slot.  Speaking of which, it's not really worth adding any slots to Beta Decay.  You can use that slot much more productively elsewhere.  Pick either the debuff enhancement or the Achilles.

 

On 3/11/2023 at 9:20 AM, Akkoondu said:

Any ideas on min-maxing def/res

 

Yes, max res and recharge.  Def is a distant third priority because you've no DDR to protect it.  At best, it can be considered a base for team buffs to build on, rather than something you can rely on by itself.  Res and recharge you can always rely on, so build them as much as you can.  After that, and I can't stress this enough: Focused Accuracy.  You NEED its toHit debuff resistance.  Lacking strong defense to dodge debuffs, you need to resist them instead, just like you do damage.  As a nice side-benefit, you can laugh at the auto-hit toHit debuffs as well from Cabal Witches, Tsoo Sorcerers, Dark Servants, etc.  But without it, you're little more than a taunt bot against anybody with even ordinary toHit debuffs like CoT ghosts.  Get FA at level 35.

 

Next up: Slow resist.  You wanted to buff recharge so that Particle Shielding is refreshing as fast as possible.  Slow debuffs can screw that up royally.  Fortunately, Rad Armor gets some slow resist built in.  For the rest, you want at least the Winter's Gift, which you have, and preferrably, when you have the funds, start slotting a few Winter IOs for the two-slot slow resist bonus.  Then tap-dance your way out of those unresistable NPC Tar Patches (speaking of which, DO monitor at least one of your resistances because those debuffs can be hard to notice in a chaotic battle... you have a second or two probably to get out of those patches before your health starts dropping like a stone).

 

Random other stuffs:

- Ground Zero wants more procs.  If you can shuffle some around, you will be happy.  It's a good place to eventually put a Winter Avalanche pair, including the knockdown proc.  Funny thing about GZ is that it can hit up to 30 targets and it has a huge radius.   Seeing that many NPCs take a seat at once always puts a smile on my face.  But also, just any damage procs you put in there will very reliably proc just due to the large recharge time in the power.  Good value proc nuke.

 

- Rad Armor has a few annoying holes in its mez protection that aren't easy to fill.  Fear and Confuse among them.  You can get some Confuse protection if you manage to fit in Tactics.  Not sure what if anything can be done about Fear.  It is fortunately not that common.  Confuse isn't terribly common either.  You'll mostly notice it going up against CoT with Succibi in the mix.  You'll end up taunting your teammates for a few seconds.  A small annoyance.  Might not be worth trying to fit Tactics, which you don't particularly need otherwise.

 

- ATOs.  I know you said no purples yet, but as purples go, ATOs aren't the most expensive thing out there.  The non-superiors go for around 8 mil a piece.  Worth saving your pennies for first.  Might of the Tanker proc at the very very least.  If you can fit it into an AoE, it won't stack on a single cast, but the AoE will make it fire at least once pretty reliably.  The +res is very very nice.

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On 3/11/2023 at 4:35 PM, hakurr said:

hey there i don't know much about Spines but i converted my Rad Electric tank to spines for you this is a final build with no purple sets in it the build you have now for non purple is not terrible but maybe this can give you some ideas.

 

 

Tanker - Radiation Armor - Spines - no purps.mxd 5.37 kB · 4 downloads

It does have more of the damage-heavy tank vibe i was looking for, and I completely left out ATOs haha

Thank you for the build!

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11 hours ago, ZemX said:

 

It will fire reliably 30% of the time.  So in a pack of enemies where it's able to hit its 10 target cap, expect 3 of them to be hit with 10s of -20% res (against an even con enemy.  Around half that if you're fighting anything worth fighting).  And you don't get to pick which 3 so think of it as a very minor damage adder for your AoEs.  I have it slotted in there myself for the same reason you mention... can't think of much better to do with its one slot.  Speaking of which, it's not really worth adding any slots to Beta Decay.  You can use that slot much more productively elsewhere.  Pick either the debuff enhancement or the Achilles.

 

 

Yes, max res and recharge.  Def is a distant third priority because you've no DDR to protect it.  At best, it can be considered a base for team buffs to build on, rather than something you can rely on by itself.  Res and recharge you can always rely on, so build them as much as you can.  After that, and I can't stress this enough: Focused Accuracy.  You NEED its toHit debuff resistance.  Lacking strong defense to dodge debuffs, you need to resist them instead, just like you do damage.  As a nice side-benefit, you can laugh at the auto-hit toHit debuffs as well from Cabal Witches, Tsoo Sorcerers, Dark Servants, etc.  But without it, you're little more than a taunt bot against anybody with even ordinary toHit debuffs like CoT ghosts.  Get FA at level 35.

 

Next up: Slow resist.  You wanted to buff recharge so that Particle Shielding is refreshing as fast as possible.  Slow debuffs can screw that up royally.  Fortunately, Rad Armor gets some slow resist built in.  For the rest, you want at least the Winter's Gift, which you have, and preferrably, when you have the funds, start slotting a few Winter IOs for the two-slot slow resist bonus.  Then tap-dance your way out of those unresistable NPC Tar Patches (speaking of which, DO monitor at least one of your resistances because those debuffs can be hard to notice in a chaotic battle... you have a second or two probably to get out of those patches before your health starts dropping like a stone).

 

Random other stuffs:

- Ground Zero wants more procs.  If you can shuffle some around, you will be happy.  It's a good place to eventually put a Winter Avalanche pair, including the knockdown proc.  Funny thing about GZ is that it can hit up to 30 targets and it has a huge radius.   Seeing that many NPCs take a seat at once always puts a smile on my face.  But also, just any damage procs you put in there will very reliably proc just due to the large recharge time in the power.  Good value proc nuke.

 

- Rad Armor has a few annoying holes in its mez protection that aren't easy to fill.  Fear and Confuse among them.  You can get some Confuse protection if you manage to fit in Tactics.  Not sure what if anything can be done about Fear.  It is fortunately not that common.  Confuse isn't terribly common either.  You'll mostly notice it going up against CoT with Succibi in the mix.  You'll end up taunting your teammates for a few seconds.  A small annoyance.  Might not be worth trying to fit Tactics, which you don't particularly need otherwise.

 

- ATOs.  I know you said no purples yet, but as purples go, ATOs aren't the most expensive thing out there.  The non-superiors go for around 8 mil a piece.  Worth saving your pennies for first.  Might of the Tanker proc at the very very least.  If you can fit it into an AoE, it won't stack on a single cast, but the AoE will make it fire at least once pretty reliably.  The +res is very very nice.

Thank you for the specifics on Achilles, it is definitely still good but I can at least weigh it versus another -res proc.

I have been considering the DDR thing, i have a lot of debuff resists but that it is an undeniable problem/hole. I'll definitely be working on a purple build soon, so I appreciate the advice moving forward (once I have the money lol)

As a tank going for damage, I'll heed the advice on Ground Zero dmg procs. 30 targets is just ridiculous, and hitting a fraction of that would still be great.

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