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Using Invuln


drgantz

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I'm thinking of  making an StJ/Invuln Stalker but I have some questions.

I've read some comments that Inv is good.  Since it is mostly Res, I wonder if that is good.

I would assume that it is a bad End guzzler.  Would I need a lot of End Red?  Would triple slotting Stamina with End Mod be enough?

Is it better than other secondaries, such as SR?

Some things that I didn't like are that it doesn't have an End regain ability, and its only heal  has a long CD

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Invulnerability is a very solid set. It's layered protection that provides both resistance and defense. The stalker and sentinel version is a little different than other ATs - Invincible provides a fixed amount of defense (other ATs get Invincibility, which provides a base amount of defense and an additional amount per mob in range). 

 

Endurance usage is comparable to other armors. You only run 3 toggles, TI, Unyielding and Invincible. RPD, Environmental and Tough Hide are auto powers that use no endurance. Slotting of Stamina will depend on what other +end IOs you slot. 

 

Dull Pain is more than a heal, it increases your hit points by 40% (half of which is enhancable) for 2 minutes. Slotting recharge in the power alone, you can get 65% up time. With sufficient global recharge, it can be made perma.

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Thank you for your reply.  I read  your comments and read a page about Invuln.  Most looks good, but my one problem is that Unyielding is the only power that grants res against status effects, but it gives -5% def.  I don't like this because my toon is supposed to be StJ who can gets all abilities from natural training, and can defend well.

I've used SR but didn't like it since it provided def and nothing else.  Right now, I'm using EA.  I like it, but don't like its appearance.  I might still take Inv, since it still appears good and has invis power effects.

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I finally found City of Data.  It wasn't working for me, but I found a different link and now it works.  Anyway, I can't find the Def penalty on it.  I'm guessing that it was removed, so things should be good now.  Thanks for your help.

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