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Stone/Electrical Build Help


Deathstrik3

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I'm currently working on leveling an Stone/Electric Tanker, but I can't seem to get mids to work. Does anyone have a build or general advice for this combination? Any help would be greatly appreciated.

 

Forgot to note that I would like to use Granite, and am interested in even running it as the main toggle at higher levels rather than just a panic button.

Edited by Deathstrik3
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1 minute ago, SeraphimKensai said:

Is there a reason you want to run granite primarily? It has a significant recharge and damage penalty. A stone tank can be made near immortal even without granite these days. Then again if it's for your concept enjoy.

Mostly for the concept. Though if I end up disliking how it feels too much I might move away from it.

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I don't have a Stone/Elec, but most of the Stone Armor concepts from my "titular" tank, should be applicable.  I kept Granite, but only as an emergency button...

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

PLVRIZR_v5.0_I27P5: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1:    Rock Armor    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (3) Luck of the Gambler - Defense
 (3) Shield Wall - +Res (Teleportation), +5% Res (All)
 (5) Reactive Defenses - Scaling Resist Damage
 (13) Luck of the Gambler - Defense/Endurance
 (15) Luck of the Gambler - Defense/Endurance/Recharge


Level 1:    Jab    
 (A) Superior Gauntleted Fist - RechargeTime/+Absorb
 (5) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
 (7) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
 (7) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
 (9) Superior Gauntleted Fist - Damage/RechargeTime
 (9) Superior Gauntleted Fist - Accuracy/Damage


Level 2:    Stone Skin    
 (A) Reactive Armor - Resistance
 (19) Reactive Armor - Resistance/Endurance
 (21) Reactive Armor - Resistance/Recharge
 (21) Reactive Armor - Resistance/Endurance/Recharge
 (23) Gladiator's Armor - TP Protection +3% Def (All)


Level 4:    Earth's Embrace    
 (A) Doctored Wounds - Heal/Recharge
 (23) Steadfast Protection - Resistance/Endurance
 (29) Doctored Wounds - Heal/Endurance/Recharge
 (29) Steadfast Protection - Resistance/+Def 3%
 (34) Doctored Wounds - Heal/Endurance
 (36) Aegis - Psionic/Status Resistance


Level 6:    Haymaker    
 (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
 (13) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
 (25) Superior Might of the Tanker - Damage/Endurance/Recharge
 (25) Superior Might of the Tanker - Accuracy/Damage/Recharge
 (27) Superior Might of the Tanker - Damage/Recharge
 (27) Superior Might of the Tanker - Accuracy/Damage


Level 8:    Rooted    
 (A) Doctored Wounds - Heal/Endurance
 (11) Numina's Convalesence - Heal/Endurance/Recharge
 (11) Panacea - Heal/Endurance/Recharge
 (34) Doctored Wounds - Heal/Endurance/Recharge


Level 10:    Mud Pots    
 (A) Superior Avalanche - Recharge/Chance for Knockdown
 (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
 (31) Superior Avalanche - Accuracy/Damage/Recharge
 (31) Superior Avalanche - Accuracy/Damage/Endurance
 (33) Superior Avalanche - Damage/Endurance
 (33) Superior Avalanche - Accuracy/Damage


Level 12:    Crystal Armor    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (39) Luck of the Gambler - Defense/Endurance


Level 14:    Taunt    
 (A) Perfect Zinger - Chance for Psi Damage


Level 16:    Super Jump    
 (A) Winter's Gift - Slow Resistance (20%)
 (33) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 18:    Minerals    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (39) Luck of the Gambler - Defense


Level 20:    Knockout Blow    
 (A) Crushing Impact - Damage/Endurance/Recharge
 (37) Crushing Impact - Accuracy/Damage/Endurance
 (40) Crushing Impact - Accuracy/Damage/Recharge
 (40) Crushing Impact - Damage/Recharge
 (40) Crushing Impact - Damage/Endurance
 (42) Crushing Impact - Accuracy/Damage


Level 22:    Brimstone Armor    
 (A) Reactive Armor - Resistance
 (36) Reactive Armor - Resistance/Endurance
 (37) Reactive Armor - Resistance/Recharge
 (37) Reactive Armor - Resistance/Endurance/Recharge


Level 24:    Rage    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (34) Gaussian's Synchronized Fire-Control - To Hit Buff
 (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
 (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
 (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
 (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge


Level 26:    Granite Armor    
 (A) Red Fortune - Defense/Endurance/Recharge
 (43) Unbreakable Guard - +Max HP


Level 28:    Kick    
 (A) Force Feedback - Chance for +Recharge


Level 30:    Foot Stomp    
 (A) Armageddon - Chance for Fire Damage
 (36) Armageddon - Damage/Endurance
 (46) Armageddon - Recharge/Accuracy
 (48) Armageddon - Damage/Recharge/Accuracy
 (48) Armageddon - Damage/Recharge
 (48) Armageddon - Damage


Level 32:    Tough    
 (A) Reactive Armor - Resistance
 (42) Reactive Armor - Resistance/Endurance
 (42) Reactive Armor - Resistance/Recharge
 (43) Reactive Armor - Resistance/Endurance/Recharge


Level 35:    Combat Teleport    
 (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance


Level 38:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (46) Luck of the Gambler - Defense/Endurance
 (43) Luck of the Gambler - Defense/Endurance/Recharge
 (50) Luck of the Gambler - Defense


Level 41:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (50) Luck of the Gambler - Defense/Endurance


Level 44:    Hurl    
 (A) Tempest - Chance of End Drain
 (46) Tempest - Accuracy/Damage


Level 47:    Focused Accuracy    
 (A) Encouraged Accuracy - To Hit Buff/Recharge/Endurance


Level 49:    Physical Perfection    
 (A) Performance Shifter - Chance for +End
 (50) Performance Shifter - EndMod


Level 1:    Gauntlet    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Quickfoot - Endurance/RunSpeed


Level 2:    Rest    
 (A) Interrupt Reduction IO


Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Health    
 (A) Preventive Medicine - Chance for +Absorb
 (15) Numina's Convalesence - +Regeneration/+Recovery
 (17) Miracle - +Recovery


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (17) Performance Shifter - EndMod
 (19) Performance Shifter - EndMod/Recharge


Level 14:    Double Jump    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 4:    Ninja Run    
Level 50:    Resilient Total Core Revamp    
Level 50:    Melee Partial Core Graft    
------------

 

Numbers, no granite (no ATO so add 6.7% or 13.4% to resist numbers):

 

image.png.fc1257cbcdfb6cdb8037306ef7c4c35a.png

 

And with:

 

image.png.79733844fdbec777132ed5bb64891a44.png

Edited by PLVRIZR
added paste

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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16 hours ago, Deathstrik3 said:

Does anyone have a build or general advice for this combination?


General concepts:

 

On this build, I put the tanker ATOs in the first two attacks.  They proc early and often.

SJ for travel and Combat Teleport for melee, so it doesn't matter if I'm in or out of Granite.  Could go Combat Jumping instead, for some addn'l defense, but once in Granite, you will be severely hampered in mobility.

Mud pots got the entire Avalanche set, but if you don't go the full set route, at least save room for the KD proc piece.  Another mitigation tool in the AOE.

Earth's Embrace takes resistance enhancements and gets three, including the Steadfast Def and Aegis Psi uniques.

Between Rooted and Health, all the heal uniques are used.  Three slotted stamina, because end can become an issue, when not in Granite, due to all the toggles.

Energy Mastery Epic for Physical Perfection and Focused Accuracy (I dislike being blinded).

 

I'd also note that, while it does have some pricey pieces in the build, judicious use of Crushing Blow and Doctored Wounds kept the overall cost down, without sacrificing survivability - which is my primary goal in this build.

 

Let us know how it goes!

Edited by PLVRIZR
reworded

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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