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PLVRIZR

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Everything posted by PLVRIZR

  1. 9:30AM Pacific, so whatever that means for GMT 😝 Here's a link to the Reunion TTT thread:
  2. The T1 armor is actually named "Rock Armor"...and no, don't ever skip it 😁. Not anymore. I take it as more of a mule (for the Unbreakable Guard +7.5% hit points) and the ability to take that form, for thematic purposes. Back on Live, it was a must. With the QoL changes to Stone, it's really superfluous, now. As Sovera mentioned, there are outstanding benefits/bonuses from the other armors, that you immediately lose when you activate Granite. I run PLVRIZR 99.9% outside of Granite, and breeze through +4/8 content, even exemplared down from 50+3.
  3. My pleasure! We were only six, but mighty. I piloted my titular toon and there was only one other 50 (not fully kitted) and four were mid-20s to mid-30s...so we channeled our best @Spaghetti Betty and ran +4/8 with no insp or temps. JUST KIDDING. +2/8 and finished in 44 min. with only a handful of defeats (I think @PapaSlade forgot that he was running a 30-something and not the usual 50+3/Tier 4 Incarnate 😆). Took a bit longer than usual, as I had to be careful about how many mobs we herded. All-in-all a grand time with a bazillion levels gained and my favorite part of the TF was three of the six tanks dinged simultaneously at the reactor entrance door before Clamor, so we ran right to her, half the team fully juiced, and she went down like a /forum edit/, the first round.
  4. Now I'm *really* sorry I missed this one...
  5. It's replaced your Elec/Elec Broot???
  6. This is an older build, by @Heraclea (God rest their soul), IIRC. Should be a solid/simple foundation, but there are alot of tricks that have been realized in the last couple of years that your buddy will find while leveling and poking around the forums. Invuln_Dark Melee base build.mbd
  7. Oh well, guess I'll have to change it to ATMSTOMPR...
  8. Synapse team had a blast. Thanks again to @Ronin_Around for leading...and that completed Task Force Commander for this toon! I brought my Rad/SS and it was a cakewalk. Really missed Foot Stomp, but procc'd Hand Clap did the job. Logging in this morning, however, I was "genericized". Just the name, not the costume. Dunno why "ATMSMSHR" would infringe on any copyrights, though. 🤔🤷‍♂️
  9. Just copy and paste from Windows Explorer. Should be a .mxd file (or the like, depending on what version of Mids' you're using). PWDRKEG v4.0 - Tanker (Fiery Aura).mxd
  10. You're better off copying the file and pasting it in. Mids exports don't work (for me).
  11. PLVRIZR

    Plague Tank

    "Plague" refers to biological contamination (bacterial or insectoid), so I'd recommend Bio. Evolving Armor "infects nearby enemies, lowering their resistance". DNA Siphon "siphons genetic material from nearby enemies". Genetic Contamination "breaks down the genetic material of your foes with a powerful toxin". And the coup de grace is Parasitic Aura..."release a cloud of parasites". Damn plaguey to me...
  12. Character Info Character: Level 50 Magic Tanker (Hero) Primary Power Set: Invulnerability Secondary Power Set: Dark Melee Power Pool: Speed Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Epic Power Pool: Energy Mastery Level 1: Resist Physical Damage Slot Level 1: Unbreakable Guard: +Max HP Slot Level 3: Unbreakable Guard: Resistance Slot Level 3: Unbreakable Guard: Resistance/Endurance Slot Level 5: Unbreakable Guard: Endurance/RechargeTime Level 1: Smite Slot Level 1: Superior Blistering Cold: Recharge/Chance for Hold Slot Level 5: Superior Blistering Cold: Accuracy/Damage Slot Level 7: Superior Blistering Cold: Damage/Endurance Slot Level 7: Superior Blistering Cold: Accuracy/Damage/Endurance Slot Level 9: Superior Blistering Cold: Accuracy/Damage/Recharge Slot Level 9: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime Level 2: Temp Invulnerability Slot Level 2: Unbreakable Guard: Resistance Slot Level 15: Unbreakable Guard: Resistance/Endurance Slot Level 15: Unbreakable Guard: Endurance/RechargeTime Slot Level 17: Unbreakable Guard: RechargeTime/Resistance Level 4: Shadow Maul Slot Level 4: Superior Avalanche: Recharge/Chance for Knockdown Slot Level 17: Superior Avalanche: Accuracy/Damage Slot Level 19: Superior Avalanche: Damage/Endurance Slot Level 19: Superior Avalanche: Accuracy/Damage/Endurance Slot Level 21: Superior Avalanche: Accuracy/Damage/Recharge Slot Level 21: Superior Avalanche: Accuracy/Damage/Endurance/Recharge Level 6: Dull Pain Slot Level 6: Panacea: +Hit Points/Endurance Slot Level 23: Panacea: Heal/Endurance Slot Level 23: Panacea: Endurance/Recharge Slot Level 25: Panacea: Heal/Recharge Slot Level 25: Panacea: Heal/Endurance/Recharge Level 8: Resist Elements Slot Level 8: Unbreakable Guard: Resistance Slot Level 27: Unbreakable Guard: Resistance/Endurance Slot Level 27: Unbreakable Guard: Endurance/RechargeTime Slot Level 29: Unbreakable Guard: RechargeTime/Resistance Level 10: Unyielding Slot Level 10: Unbreakable Guard: Resistance Slot Level 29: Unbreakable Guard: Resistance/Endurance Slot Level 46: Unbreakable Guard: Endurance/RechargeTime Slot Level 46: Unbreakable Guard: RechargeTime/Resistance Level 12: Resist Energies Slot Level 12: Unbreakable Guard: Resistance Slot Level 31: Unbreakable Guard: Resistance/Endurance Slot Level 31: Unbreakable Guard: Endurance/RechargeTime Slot Level 31: Unbreakable Guard: RechargeTime/Resistance Level 14: Hasten Slot Level 14: Invention: Recharge Reduction Slot Level 33: Invention: Recharge Reduction Slot Level 33: Invention: Recharge Reduction Level 16: Fly Slot Level 16: Soaring: Endurance/FlySpeed Level 18: Invincibility Slot Level 18: Gaussian's Synchronized Fire-Control: Chance for Build Up Slot Level 33: Luck of the Gambler: Defense/Increased Global Recharge Speed Slot Level 34: Shield Wall: Defense Slot Level 34: Shield Wall: Defense/Endurance Slot Level 34: Shield Wall: Defense/Recharge Level 20: Hover Slot Level 20: Luck of the Gambler: Defense/Increased Global Recharge Speed Slot Level 36: Shield Wall: +Res (Teleportation), +5% Res (All) Slot Level 36: Reactive Defenses: Scaling Resist Damage Level 22: Tough Hide Slot Level 22: Luck of the Gambler: Defense/Increased Global Recharge Speed Slot Level 36: Shield Wall: Defense Slot Level 37: Shield Wall: Defense/Endurance Slot Level 37: Shield Wall: Defense/Recharge Level 24: Soul Drain Slot Level 24: Eradication: Damage Slot Level 37: Eradication: Accuracy/Recharge Slot Level 39: Eradication: Damage/Recharge Slot Level 39: Eradication: Accuracy/Damage/Recharge Level 26: Siphon Life Slot Level 26: Superior Gauntleted Fist: RechargeTime/+Absorb Slot Level 39: Superior Gauntleted Fist: Accuracy/Damage Slot Level 40: Superior Gauntleted Fist: Damage/RechargeTime Slot Level 40: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime Slot Level 40: Superior Gauntleted Fist: Damage/Endurance/RechargeTime Slot Level 42: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime Level 28: Combat Jumping Slot Level 28: Luck of the Gambler: Defense/Increased Global Recharge Speed Slot Level 42: Shield Wall: Defense Slot Level 42: Shield Wall: Defense/Endurance Slot Level 43: Shield Wall: Defense/Recharge Level 30: Midnight Grasp Slot Level 30: Superior Might of the Tanker: Recharge/Chance for +Res(All) Slot Level 43: Superior Might of the Tanker: Accuracy/Damage Slot Level 43: Superior Might of the Tanker: Damage/Recharge Slot Level 45: Superior Might of the Tanker: Accuracy/Damage/Recharge Slot Level 45: Superior Might of the Tanker: Damage/Endurance/Recharge Slot Level 45: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge Level 35: Tough Slot Level 35: Steadfast Protection: Resistance/+Def 3% Slot Level 46: Gladiator's Armor: TP Protection +3% Def (All) Level 38: Weave Slot Level 38: Luck of the Gambler: Defense/Increased Global Recharge Speed Slot Level 48: Shield Wall: Defense Slot Level 48: Shield Wall: Defense/Endurance Slot Level 48: Shield Wall: Defense/Recharge Level 41: Conserve Power Slot Level 41: Invention: Recharge Reduction Level 44: Physical Perfection Slot Level 44: Performance Shifter: Chance for +End Slot Level 50: Regenerative Tissue: +Regeneration Slot Level 50: Preventive Medicine: Chance for +Absorb Level 47: Dark Consumption Slot Level 47: Performance Shifter: EndMod Slot Level 50: Performance Shifter: EndMod/Accuracy Level 49: Taunt Slot Level 49: Mocking Beratement: Accuracy/Recharge Inherent Powers Swift: Slot Level 1: Invention: Run Speed Hurdle: Slot Level 1: Invention: Jumping Health: Slot Level 1: Numina's Convalesence: +Regeneration/+Recovery Slot Level 11: Miracle: +Recovery Stamina: Slot Level 1: Performance Shifter: Chance for +End Slot Level 11: Performance Shifter: EndMod Slot Level 13: Performance Shifter: EndMod/Recharge Slot Level 13: Performance Shifter: EndMod/Accuracy/Recharge
  13. My lens cap was on, so no pics. We also had a blast with some intermediate level tanks on Yin (a couple of us were built) and finished a +2/8 in 33 min. I think I counted four of our eight as new TTers, so I echo the welcome. We had some great herding as well. Drove my titular toon and was pleasantly reminded that non-Granite stone armor is great against Freaks and their sucky Super Stunners...
  14. Then don't take Witty!!!
  15. I had planned/hoped for a FreakSpec (and thanks again to WB for leading, so I could just cruise), so dusted off the Elec/Elec...which was very fortuitous. Must be a bug because clearly, WB had the final mission set on +2/8 and I was conning lvl 43 (actual is 50+3/VL 30-ish)...but the Freak bosses (and those damned Super Stunners) were conning 49!, so it took quite a bit of whittling to get them down. WB swears he had several also rez more than once. Goes a long way to explain our 1:09 time, as well 😆
  16. And I'll add..... Pyre offers Melt Armor as a fantastic AOE debuff. Always nice for a tank to bring that to an AV party. If you've got a third Pyre slot, I also highly recommend Char, as a great ST hold (for Sappers and the like) and it takes the Entomb +absorb shield proc (and fires alot), since Fire can use all the mitigation it can have.
  17. The Yin team had a blast. We had seven tanks, with several newcomers to the TTT. Ran Yin at +2/8 and finished in 39 min. Not too shabby and the group herding learning curve was evident, but by Clamor (x2), we had everyone on the same page. See you, Saturday (I hope!). 😆
  18. My advice is that funds should never be a problem. With a little effort, you can make $1B (see Yomo Kimyata's thread about his journey there). Also check out @Sovera's signature, for super quick money-making strategies. With enough Infamy, you will be able to maximize your toon, with as many purple sets as you need. If you want to grind, then go with what you've got 😆
  19. Fiery Melee + Fire Armor + Pyre Mastery. Blazing Aura, Burn, Combustion, Fire Sword Circle. Four PBAOE/Aura. I have a tank version and with Pyre mastery you get Fireball (AOE), Melt Armor (AOE Debuff) and Char, which is a great ST hold and slots Entomb +absorb. Very thematic, as well. Surprisingly durable and a complete murderball of fire.
  20. Here's a recent thread with some conversation:
  21. First off, welcome Home! This combo was just discussed and a murder machine was born and absolutely maximized: Here's another excellent thread, even though Stone Armor wasn't on your list. Whether you take Granite or not (my titular toon mules it but rarely, if ever, jumps into Granite form). If you take it, just morphing into a giant rock monster is good for occasional giggles (especially for teammates). Whatever you pick, have fun and tank on! If you want to bring your tanker to a teaming event...of all and ONLY tanks, check this thread out (start on last page):
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