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Seismic / ???


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thinking in going /nature just because never played it 


/cold is always nice i guess


/kin maybe to work with seismic mechanic (it lowers -1s the other powers right?) , but kin is kinda busy 


/dark is cool love the powerset on my troller and i have a dark defender




prefer a less busy secondary  , but if there any that works nice with seismic im all ears (well eyes)





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I've got a Nature/Seismic defender that's a lot of fun.

Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Gravity/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Illusion/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - War Mace/Willpower Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - Energy/Energy Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender

Uunicycle - Broad Sword/Shield Scrapper | Uuntouchable - Illusion/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM

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You already mentioned wanting a less busy secondary. I'll reemphasize this because Seismic wants to always be building up stacks. It's highly valuable to spend stacks on Seismic Force (reduces cooldowns), Rock Shards (more aoe dmg), and Stalagmite (better single target dmg). Looking at City of Data, the Seismic recharge reduction will only affect Seismic powers. You can partially get around the common dmg type of smash/lethal if you can proc it.


A secondary where you're only weaving in 1-3 buffs/debuffs between attacks would be ideal. Maybe something that covers your defense (if you have an emphasis on defense), recharge, or strong buffs/debuffs.


Kin - A bit spammy. It involves some micro-managing of buffs. Could be good though bc you want to be roughly in melee. Great offense.

Storm - More busy with an emphasis on getting out Storm powers out first. Storm secondary powers usually become more of a priority whenever I pick Storm.

Dark - Fearsome Stare, Tar Patch, maybe Darkest Night.

Cold Dom - You're working in Sleet, Benumb, Heat Loss... maybe Infrigidate. Buff when moving between enemies.



Force Field - About as least busy a secondary can be.

Sonic - Resistance version of FF.

Nature - Overgrowth, Wild Growth, Wild Bastion on cooldown. But they're long cooldowns.

Pain - Anguishing Cry, World of Pain on cooldown.

Empathy - Aura's and buff cooldowns.

Time - Chrono, Farsight, Slowed Response. Fixes both defense and recharge.

Radiation - Accelerate Metabolism, Lingering Radiation. Usually don't have time to apply toggles on anything but an AV.

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