SableShrike Posted October 18, 2023 Posted October 18, 2023 (edited) Here's the Tank build I'm currently using on Excel. If you MUST have Taunt for Hami raids, say, it's easy to swap out Spirit Ward (it's just a mule). This has maxed Fly and Hover speeds and can fight nonstop unless you're getting hosed by Sappers/Super Stunners. SR/Claws would be another good flying Tank option. Both /Claws and /KM give you two good ranged attacks. I'll usually lead a fight with Repulsing Torrent to flop the spawn, then Burst after I'm in the middle of em. Tanker's inherent buffs that puny Burst radius to a passable size, too. Smashing, Burst, Repulsing, and Focused I've intentionally kept Recharge off in order to maximize the procs firing. The damage added is significant if you do this. Repulsing is also maxed out for Range and has a little Taunt duration on it. This will hit an entire spawn with a little practice, flop them, and Taunt them for 17 seconds. Resists are: S/L 47%, F/C 35%, E/N 23%, P/T 23%. This is without any health lost. Obviously you'll hit cap at low health, but this makes it so you hit cap at higher health retained. Psi can still hurt, though. Fortunata Mistresses are targets of priority, say. Should note, I've built this so every attack has 95% or better Accuracy against +3s, which will be the most common levels you're fighting at 50. Sable Shrike - Hero TankerBuild plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Super Reflexes Secondary powerset: Kinetic Melee Pool powerset (#1): Flight Pool powerset (#2): Sorcery Pool powerset (#3): Fighting Pool powerset (#4): Concealment Epic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Focused Fighting A: Reactive Defenses: Defense 3: Reactive Defenses: Defense/Endurance 3: Reactive Defenses: Endurance/RechargeTime 5: Reactive Defenses: Defense/RechargeTime 5: Reactive Defenses: Defense/Endurance/RechargeTime 7: Reactive Defenses: Scaling Resist Damage Level 1: Quick Strike A: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge 7: Superior Might of the Tanker: Accuracy/Damage/Recharge 9: Superior Might of the Tanker: Accuracy/Damage 9: Superior Might of the Tanker: Damage/Endurance/Recharge 11: Superior Might of the Tanker: Damage/Recharge 11: Superior Might of the Tanker: Recharge/Chance for +Res(All) Level 2: Body Blow A: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime 13: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime 13: Superior Gauntleted Fist: Accuracy/Damage 15: Superior Gauntleted Fist: Damage/Endurance/RechargeTime 15: Superior Gauntleted Fist: Damage/RechargeTime 17: Superior Gauntleted Fist: RechargeTime/+Absorb Level 4: Smashing Blow A: Invention: Accuracy 17: Hecatomb: Damage/Endurance 19: Hecatomb: Damage 19: Hecatomb: Chance of Damage(Negative) 21: Touch of Death: Chance of Damage(Negative) 21: Perfect Zinger: Chance for Psi Damage Level 6: Practiced Brawler A: Invention: Recharge Reduction Level 8: Focused Senses A: Luck of the Gambler: Defense/Endurance 23: Luck of the Gambler: Defense/Endurance/Recharge 23: Luck of the Gambler: Defense 25: Luck of the Gambler: Defense/Increased Global Recharge Speed 25: Luck of the Gambler: Endurance/Recharge Level 10: Hover A: Soaring: Endurance/FlySpeed Level 12: Evasion A: Luck of the Gambler: Defense/Endurance 27: Luck of the Gambler: Defense/Endurance/Recharge 27: Luck of the Gambler: Defense 29: Luck of the Gambler: Defense/Increased Global Recharge Speed 29: Luck of the Gambler: Endurance/Recharge Level 14: Fly A: Winter's Gift: Slow Resistance (20%) Level 16: Repulsing Torrent A: Invention: Accuracy 31: Centriole Exposure 31: Centriole Exposure 31: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown 33: Perfect Zinger: Threat/Placate/Range 33: Perfect Zinger: Chance for Psi Damage Level 18: Evasive Maneuvers A: Hypersonic: Flying 33: Hypersonic: Endurance/Flying 34: Hypersonic: Endurance 34: Hypersonic: Flying / Increased Fly Protection Level 20: Power Siphon A: Invention: Recharge Reduction 50: Invention: Recharge Reduction Level 22: Quickness A: Invention: Flight Speed Level 24: Burst A: Invention: Accuracy 34: Armageddon: Damage/Endurance 36: Armageddon: Damage 36: Armageddon: Chance for Fire Damage 36: Eradication: Chance for Energy Damage 37: Perfect Zinger: Chance for Psi Damage Level 26: Dodge A: Luck of the Gambler: Defense/Increased Global Recharge Speed 37: Luck of the Gambler: Defense 37: Luck of the Gambler: Defense/Endurance 39: Luck of the Gambler: Defense/Recharge 39: Luck of the Gambler: Defense/Endurance/Recharge Level 28: Focused Burst A: Invention: Accuracy 39: Apocalypse: Damage/Endurance 40: Apocalypse: Damage 40: Apocalypse: Chance of Damage(Negative) 40: Explosive Strike: Chance for Smashing Damage 43: Perfect Zinger: Chance for Psi Damage Level 30: Agile A: Luck of the Gambler: Defense/Increased Global Recharge Speed 42: Luck of the Gambler: Defense 42: Luck of the Gambler: Defense/Endurance 42: Luck of the Gambler: Defense/Recharge 43: Luck of the Gambler: Defense/Endurance/Recharge Level 32: Lucky A: Luck of the Gambler: Defense/Increased Global Recharge Speed 43: Luck of the Gambler: Defense 45: Luck of the Gambler: Defense/Endurance 45: Luck of the Gambler: Defense/Recharge 45: Luck of the Gambler: Defense/Endurance/Recharge Level 35: Spirit Ward A: Preventive Medicine: Chance for +Absorb Level 38: Focused Accuracy A: Rectified Reticle: Increased Perception Level 41: Physical Perfection A: Performance Shifter: EndMod 46: Performance Shifter: Chance for +End 48: Invention: Endurance Modification Level 44: Boxing (Empty) Level 47: Tough A: Steadfast Protection: Resistance/+Def 3% 50: Gladiator's Armor: TP Protection +3% Def (All) 50: Unbreakable Guard: +Max HP Level 49: Weave A: Shield Wall: +Res (Teleportation), +5% Res (All) ────────────────────────────── Inherents: Level 1: Gauntlet Level 1: Brawl A: Invention: Accuracy Level 1: Sprint A: Invention: Run Speed Level 2: Rest A: Invention: Healing Level 1: Swift A: Invention: Flight Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance 48: Numina's Convalesence: +Regeneration/+Recovery 48: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: EndMod 46: Performance Shifter: Chance for +End 46: Invention: Endurance Modification Level 14: Afterburner ──────────────────────────────Accolades: Freedom Phalanx Reserve Portal Jockey Task Force Commander The Atlas Medallion ──────────────────────────────Incarnates: Musculature Core ParagonVoid Core Final JudgementSpectral Radial Flawless InterfaceTalons of Vengeance Radial Superior AllyRebirth Radial EpiphanyAssault Core Embodiment Edited October 18, 2023 by SableShrike 1
SableShrike Posted October 18, 2023 Author Posted October 18, 2023 Bit of an addendum: Focused Bolt and Concentrated are pretty much interchangeable here. I dislike how slow Concentrated is, and Focused being ranged gives me another shot I can snap off while Hovering. On paper, Concentrated procs better and has better DPA. ... but it's SO. DAMN. SLOW. On teams I got sick of Concentrated not even being half-animated and the target's already dead.
Psyonico Posted October 18, 2023 Posted October 18, 2023 On my phone, so can't really comment too much on the build, but why the increased Perception IO in Focused accuracy? If you're actually running the toggle you get +perception anyway. What this team needs is more Defenders
SableShrike Posted October 19, 2023 Author Posted October 19, 2023 (edited) 22 hours ago, Psyonico said: On my phone, so can't really comment too much on the build, but why the increased Perception IO in Focused accuracy? If you're actually running the toggle you get +perception anyway. Fair question! I DON'T actually run the toggle, but of FA or Conserve Power I didn't need Conserve. FA let me slap in the +perception as a mule, so why not? This should have 95% or better Accuracy without FA running. Can swap the IO out for an End Redux and use it if you wish, but it's not usually needed. There ARE a few edge cases where +perception stacking is a good thing; you get it from Focused Senses and Focused Accuracy, plus the unique IO. Versus Arachnos, multiple Night Widows can stack Smoke Grenades to hose you. If you're out of yellows, you're then stuck til it wears off. This prevents that. Edited October 19, 2023 by SableShrike 1
SableShrike Posted October 19, 2023 Author Posted October 19, 2023 Forgot to mention; the reason for the Perfect Zinger damage procs is against hard targets that pop T9s. If you've ever fought a +4 Cyclops in its T9, most things barely scratch it. Psi will blow right past most of the T9s enemies use.
SableShrike Posted October 19, 2023 Author Posted October 19, 2023 Version of the above that fits in Taunt at level 10. It meant pushing the passives a little later, but still exemps well. Hero TankerBuild plan made with Mids' Reborn v3.6.6 rev. 3 ──────────────────────────────Primary powerset: Super ReflexesSecondary powerset: Kinetic MeleePool powerset (#1): FlightPool powerset (#2): FlightPool powerset (#3): FightingPool powerset (#4): ExperimentationEpic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Focused FightingA: Reactive Defenses: Defense/Endurance3: Reactive Defenses: Defense/Endurance/RechargeTime3: Reactive Defenses: Defense5: Reactive Defenses: Defense/RechargeTime5: Reactive Defenses: Endurance/RechargeTime7: Reactive Defenses: Scaling Resist Damage Level 1: Quick StrikeA: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge7: Superior Might of the Tanker: Accuracy/Damage/Recharge13: Superior Might of the Tanker: Accuracy/Damage13: Superior Might of the Tanker: Damage/Endurance/Recharge15: Superior Might of the Tanker: Damage/Recharge15: Superior Might of the Tanker: Recharge/Chance for +Res(All) Level 2: Body BlowA: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime17: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime17: Superior Gauntleted Fist: Accuracy/Damage19: Superior Gauntleted Fist: Damage/Endurance/RechargeTime19: Superior Gauntleted Fist: Damage/RechargeTime21: Superior Gauntleted Fist: RechargeTime/+Absorb Level 4: Smashing BlowA: Invention: Accuracy21: Hecatomb: Damage/Endurance23: Hecatomb: Damage23: Hecatomb: Chance of Damage(Negative)39: Touch of Death: Chance of Damage(Negative)40: Perfect Zinger: Chance for Psi Damage Level 6: Practiced BrawlerA: Invention: Recharge Reduction Level 8: Focused SensesA: Luck of the Gambler: Defense/Endurance9: Luck of the Gambler: Defense/Endurance/Recharge9: Luck of the Gambler: Defense11: Luck of the Gambler: Defense/Increased Global Recharge Speed11: Luck of the Gambler: Endurance/Recharge Level 10: TauntA: Mocking Beratement: Threat/Placate/Recharge/Range Level 12: EvasionA: Luck of the Gambler: Defense/Endurance40: Luck of the Gambler: Defense/Endurance/Recharge40: Luck of the Gambler: Defense42: Luck of the Gambler: Defense/Increased Global Recharge Speed43: Luck of the Gambler: Endurance/Recharge Level 14: HoverA: Soaring: Endurance/FlySpeed Level 16: Repulsing TorrentA: Invention: Accuracy43: Centriole Exposure43: Centriole Exposure45: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown45: Perfect Zinger: Threat/Placate/Range45: Perfect Zinger: Chance for Psi Damage Level 18: FlyA: Winter's Gift: Slow Resistance (20%) Level 20: Evasive ManeuversA: Hypersonic: Flying48: Hypersonic: Endurance/Flying50: Hypersonic: Endurance50: Hypersonic: Flying / Increased Fly Protection Level 22: QuicknessA: Invention: Flight Speed Level 24: BurstA: Invention: Accuracy25: Armageddon: Damage/Endurance25: Armageddon: Damage27: Armageddon: Chance for Fire Damage39: Eradication: Chance for Energy Damage39: Perfect Zinger: Chance for Psi Damage Level 26: Power SiphonA: Invention: Recharge Reduction27: Invention: Recharge Reduction Level 28: Focused BurstA: Invention: Accuracy29: Apocalypse: Damage/Endurance29: Apocalypse: Damage34: Apocalypse: Chance of Damage(Negative)37: Explosive Strike: Chance for Smashing Damage37: Perfect Zinger: Chance for Psi Damage Level 30: DodgeA: Luck of the Gambler: Defense/Increased Global Recharge Speed31: Luck of the Gambler: Defense31: Luck of the Gambler: Defense/Endurance31: Luck of the Gambler: Defense/Recharge33: Luck of the Gambler: Defense/Endurance/Recharge Level 32: AgileA: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Luck of the Gambler: Defense33: Luck of the Gambler: Defense/Endurance34: Luck of the Gambler: Defense/Recharge34: Luck of the Gambler: Defense/Endurance/Recharge Level 35: LuckyA: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Luck of the Gambler: Defense36: Luck of the Gambler: Defense/Endurance36: Luck of the Gambler: Defense/Recharge37: Luck of the Gambler: Defense/Endurance/Recharge Level 38: Focused AccuracyA: Rectified Reticle: Increased Perception Level 41: Physical PerfectionA: Performance Shifter: EndMod42: Performance Shifter: Chance for +End42: Invention: Endurance Modification Level 44: Boxing(Empty) Level 47: ToughA: Steadfast Protection: Resistance/+Def 3%48: Unbreakable Guard: +Max HP48: Gladiator's Armor: TP Protection +3% Def (All) Level 49: WeaveA: Shield Wall: +Res (Teleportation), +5% Res (All) ────────────────────────────── Inherents: Level 1: BrawlA: Invention: Accuracy Level 1: Gauntlet Level 1: SprintA: Invention: Run Speed Level 2: RestA: Invention: Healing Level 1: SwiftA: Invention: Flight Speed Level 1: HealthA: Panacea: +Hit Points/Endurance46: Numina's Convalesence: +Regeneration/+Recovery50: Miracle: +Recovery Level 1: HurdleA: Invention: Jumping Level 1: StaminaA: Performance Shifter: EndMod46: Performance Shifter: Chance for +End46: Invention: Endurance Modification Level 18: Afterburner 1
Psyonico Posted October 19, 2023 Posted October 19, 2023 I'm tempted to try this. I really enjoy SR on tanks and KM is a pretty fun set as well. What this team needs is more Defenders
Amareth Posted October 19, 2023 Posted October 19, 2023 Any chance we get an actual mids of this? I love the concept, but I'm MUCH too lazy to manually input all of that.
Psyonico Posted October 19, 2023 Posted October 19, 2023 Huh, I didn't even notice the OP didn't include the data link/chunk. I'm going to rebuild this slightly different when I get home, taking the auto powers a little earlier and pushing off evasive maneuvers. When I do, I'll pay my build here too. What this team needs is more Defenders
Amareth Posted October 19, 2023 Posted October 19, 2023 Awesome, can't wait to see what you come up with. Love the concept!
Psyonico Posted October 20, 2023 Posted October 20, 2023 Here's my take on it, I've never done a proc-heavy build like this, but it should be pretty solid. I made just a couple of slot changes because I felt that end recovery was a little bit too much of a focus, This build shouldn't run out of endurance still, but diversifies a little bit more. Tanker (Super Reflexes - Kinetic Melee).mbd What this team needs is more Defenders
Psyonico Posted October 20, 2023 Posted October 20, 2023 I decided that Weave wasn't really doing a whole lot for me, since I was still sitting between the normal soft cap and the incarnate soft cap, so I opted to switch it out for Rune of Protection, giving a bit better survivability, likely. I also swapped out the Overwhelming Force KB->KD to a Sudden Acceleration KB->KD because they tend to be cheaper. Here's what I'll be building towards. Tsoo Pergirl - Tanker (Super Reflexes - Kinetic Melee).mbd What this team needs is more Defenders
SableShrike Posted October 21, 2023 Author Posted October 21, 2023 (edited) Data file! Sorry, I'm a vet in "reality" and things have been apeshit this month at the hospital. Keep your cats out of roads, folks. Sable Shrike - Tanker (Super Reflexes - Kinetic Melee).mbd Edited October 21, 2023 by SableShrike
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