sh1zuchan Posted December 10, 2023 Posted December 10, 2023 (edited) First thing, I'm going to link a very good guide to the other aspects of Hami raids: Hamidon Raids - Role Guide by Keen Hamidon raids do go wrong every so often. It's normal to blast through 2-3 blooms, but that creates a very real risk that the raid will wipe, leaving the league with a lot of mitos to clear. At this point you have two options: Pack it up. Everything will despawn eventually if no one is lingering in the zone. Fight through the extra mitos and take down Hami. I'm going to discuss this option. My strategy for getting through this goes through three phases: Yellow Phase Blue and Green Phase Final Burn I'll admit that cleaning up a multi-bloom can be exhausting and not everyone will want to stick it out. Don't be surprised if people start leaving. People will be more willing to stay if you have a clear plan and can keep everyone on task. This guide is more for triple and quadruple blooms. You can use a standard strategy for double blooms, although it will be more important for people to stay focused and on task. Phase 1: The Yellow Phase This is the hardest phase. The Mitochondria Antibodies (yellows) have ranged AoE attacks that inflict stun and knockback. The DPS squad will have a lot of trouble if they're getting bombarded by these attacks, so the yellows need to go first. You can worry about the blues and greens later. Clarion is very helpful during this phase. Anyone who has it should be spamming it. The league should be reminded that the yellows can only be hit by melee attacks. The only ranged attacks that will work here are ones with no positional flags (e.g. Blind). The league should also be reminded to stock up on EoEs before this phase. You're all going to be using a lot of them. Everyone should have EoEs up through most of this phase, especially the tanks. Reminding people to refresh their EoEs can be helpful, since not everyone notices they expire after 60 seconds. Roles: Hami tank: A single tank who can handle aggro from Hami and the big mass of mitos. A standard Hami tank should be able to handle this, but they should take care to cover their weaknesses (e.g. a Dark/ or Fire/ tanker should have Clarion since KB and stuns can be a massive problem), especially since this will probably be the only person at the raid with a build that can specifically handle Hami. This person will be pulling aggro from both Hami and the yellows. Yellow tanks: These tanks don't need to be specialized. All that matters is that they have Taunt (or an equivalent ranged taunt power) and a lot of EoEs. They just need to be taunting the yellows and only the yellows. They should prioritize the yellows that are close to the DPS team. The yellows' blasts are AoE, so anyone tanking should stay away from the DPS and buffers. Tanks that don't have Taunt or an equivalent ranged taunt power should not be trying to draw aggro - those tanks should turn their taunt auras off and join the melee DPS group. Targeter: A single person to direct all the aggro. Usually a melee attacker. Everyone should be attacking the same target so the heals from the greens can be powered through. Melee DPS: Everyone with melee attacks should be following the targeter and taking out the yellows. This includes blasters, dominators, controllers with Fighting pool powers, etc. Buffers: Corruptors, controllers, defenders, and masterminds without melee attacks can hang back and spam heals and buffs on the DPS team. Damage buffs, mez protection, recharge buffs, and end recovery are the most useful. If you don't have buffs, put Brawl in your tray and go help the DPS team. If too many people die during this phase, there's a risk that the DPS team won't be able to overpower the heals from the greens. If that happens, the league should regroup in a spot where they won't take aggro. Incan is very helpful if you need to regroup. Phase 2: The Blue and Green Phase You're past the hard part when you've taken out the yellows. What you have left are the Mitochondria Electrolytes (blues) and Mending Mitochondria (greens). They cause less trouble for the league than the yellows, although you should still keep your distance from the blues so you don't get hit with their terrorize and end drain effects. At this point, the Hami tank is the only one who needs EoEs. The blues won't be a problem for people who aren't too close, and EoEs don't protect against the greens' toxic damage. The league will get into two groups, one for the blues (ranged DPS) and one for the greens (melee DPS, tanks, and holds). If either group (usually blue) clears first, they should move to help the other group. Roles: Hami tank: Role doesn't change. Keep on holding aggro from Hami. Ranged targeter: A single person to direct aggro against the blues. Should be a ranged attacker. DPS should still be focused since the greens are still up and healing. Ranged DPS: Blasters, defenders, corruptors, and sentinels can move to their normal role and burn down the blues. Control targeter: A single person to direct aggro against the greens. A melee attacker is preferable to make things easy for the melee DPS. DPS needs to be focused etc. etc. Melee DPS and all the other tanks: If you don't have ranged attacks, you're not going to be helpful against the blues. Taunt is going to be useless in this phase for everyone but the Hami tank. Melee DPS and tanks should be attacking the greens. Holds: Controllers and dominators can move into their normal role and alternate between firing holds and attacks at the greens. Phase 3: The Final Burn This part is very easy. You move to burn down Hami like you would at the end of any other raid. You won't be dealing with any more blooms, so you won't need Lore pets. Edited December 11, 2023 by sh1zuchan 1 1
Oklahoman Posted December 12, 2023 Posted December 12, 2023 On 12/9/2023 at 7:42 PM, sh1zuchan said: At this point you have two options: Pack it up. Everything will despawn eventually if no one is lingering in the zone. Fight through the extra mitos and take down Hami. I'm going to discuss this option. You can also: Move everyone to Hive 2 or Abyss 2 (or Abyss if you are in Hive, Hive if you are in Abyss) and start fresh. Ask a GM to reset the zone. I normally run a Hamikaze style run where we have 3 tanks taunting hami and the left and right side mitos, while everyone else goes straight at Hami. If a run fails, we might back up and add 2 more tanks in to taunt the additional mitos but otherwise run it the same. If that fails, we're looking at the other 3 options. Sometimes we are fortunate enough to have an unnamed GM playing incognito in the league with us who can reset the zone real quick. 🙂 Sometimes, in my experience, you simply don't have the squad you need to do this at that time and it's better to just pack it up. That's a determination I make with the rest of my tanks and incanners. A lot of times the first and second run might be close, but then we fail the third - that's usually one we just walk away from, rather than try to fight through it. 1 Oklahoman, Okie, Vayne Glorious, Sooner Magic, Treehugging Wacko, Boy Band, etc Farming Incarnate Salvage - 1 salvage roll every 15 minutes! || Why NO TELLS to join your little MSR thing? Using DEMORECORD To Find Who Is Sabotaging Lambda Badge Runs https://www.twitch.tv/oklahomancoh || @oklahoman.bsky.social
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