ltzerge Posted June 19, 2019 Share Posted June 19, 2019 Getting back to playing a mastermind recently I realized how much of a pain they can be to babysit, but I'm thinking of some QoL changes that might make the experience better. One of the biggest ones is adding some different effects to the mastermind pet stances so that they better reflect what your pets are supposed to do. Follow: works as is Stay: unresistible mag immobilize on all pets, actually forced to stay put Goto: works as is Attack target: works as is Defensive: minor increase in def/res Aggressive: minor increase in damage/tohit passive: same as defensive Bodyguard mode still a thing for defense+follow I just want some tweaks to add more flavour to the stance mechanic, and make it so stay actually does what is supposed to do. Tired of my ranged minions decided to go run 50ft away to smack a guy when I explicitly told them not to Link to comment Share on other sites More sharing options...
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