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Posted

Since Demon's provide there own resistance I thought I'd try adding some defense and make them more well rounded. I'm new at making builds and would like any suggestions on how to improve this. Mostly going to be playing solo and would like it to be able to handle AV's and GM's in late game.

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

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Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Force Field
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings

  • (A) Soulbound Allegiance - Damage
  • (3) Soulbound Allegiance - Damage/Recharge
  • (3) Soulbound Allegiance - Damage/Recharge/Accuracy
  • (5) Soulbound Allegiance - Recharge/Accuracy
  • (5) Soulbound Allegiance - Damage/Endurance
  • (7) Soulbound Allegiance - Chance for Build Up

Level 1: Deflection Shield

  • (A) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Recharge
  • (40) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 2: Corruption

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (7) Superior Winter's Bite - Damage/RechargeTime
  • (9) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (9) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (11) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (11) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 4: Insulation Shield

  • (A) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense/Recharge
  • (39) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 6: Enchant Demon

  • (A) Endurance Reduction IO

Level 8: Lash

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (17) Superior Blistering Cold - Damage/Endurance
  • (29) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (29) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (31) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (31) Superior Blistering Cold - Recharge/Chance for Hold

Level 10: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Recharge
  • (43) Luck of the Gambler - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 12: Summon Demons

  • (A) Superior Command of the Mastermind - Accuracy/Damage
  • (13) Superior Command of the Mastermind - Damage/Endurance
  • (13) Superior Command of the Mastermind - Accuracy/Damage/Recharge
  • (15) Superior Command of the Mastermind - Damage/Endurance/Recharge
  • (15) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
  • (17) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura

Level 14: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%)

Level 16: Personal Force Field

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Karma - Knockback Protection
  • (48) Kismet - Accuracy +6%
  • (48) Reactive Defenses - Scaling Resist Damage
  • (50) Gift of the Ancients - Defense/Increased Run Speed

Level 18: Hell on Earth

  • (A) Sovereign Right - Resistance Bonus
  • (19) Edict of the Master - Defense Bonus
  • (19) Commanding Presence - Threat/Placate Resist
  • (21) Commanding Presence - Accuracy/Damage
  • (21) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (23) Call to Arms - Defense Bonus Aura for Pets

Level 20: Dispersion Bubble

  • (A) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Recharge
  • (37) Luck of the Gambler - Endurance/Recharge
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 22: Summon Demon Prince

  • (A) Superior Mark of Supremacy - Damage
  • (23) Superior Mark of Supremacy - Damage/Endurance
  • (25) Superior Mark of Supremacy - Accuracy/Damage
  • (25) Superior Mark of Supremacy - Accuracy/Endurance
  • (27) Superior Mark of Supremacy - Accuracy/Damage/Endurance
  • (27) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen

Level 24: Crack Whip

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (31) Superior Frozen Blast - Damage/Endurance
  • (33) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (33) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (33) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (34) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 26: Abyssal Empowerment

  • (A) Endurance Reduction IO

Level 28: Tactics

  • (A) Rectified Reticle - To Hit Buff
  • (42) Rectified Reticle - To Hit Buff/Recharge
  • (42) Rectified Reticle - Increased Perception

Level 30: Damping Bubble

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 32: Combat Jumping

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 35: Assault

  • (A) Endurance Reduction IO

Level 38: Repulsion Bolt

  • (A) Gladiator's Javelin - Chance of Damage(Toxic)
  • (45) Entropic Chaos - Chance of Heal Self

Level 41: Repulsion Field

  • (A) Explosive Strike - Chance for Smashing Damage

Level 44: Force Bomb

  • (A) Positron's Blast - Accuracy/Damage
  • (46) Positron's Blast - Damage/Endurance
  • (46) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)

Level 47: Scorpion Shield

  • (A) Reactive Defenses - Defense/Endurance

Level 49: Power Boost

  • (A) Recharge Reduction IO

Level 1: Supremacy 


Level 1: Brawl

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Posted

I see a lot I wouldn't do, and possibly some mistakes.

 

I would never slot so many pieces of LotG in any power.

 

It is a mistake to slot the Kismet +ToHit piece in a toggle that prevents you from making attacks.

Posted
16 minutes ago, tidge said:

It is a mistake to slot the Kismet +ToHit piece in a toggle that prevents you from making attacks.

 

Thanks for pointing that out, I'm still inexperienced to making builds so thought it added the +ToHit as long as its slotted. I've put it in the Combat Jumping instead.

 

What would you use instead of a bunch of LotG?

Posted

Basically I think you pass the point of diminishing returns on Defense slotting. Even with the Endurance tax paid by MMs I don't think more than 3 slots of Def and End make sense.

 

I think Repulsion Bolt is the only power that acts as a debuff (I am not familiar with Demons), that should probably be early in the build. %-Res can help, but my opinion is that you have to lean hard into multiple powers with Annihilation slotted to have a hope of it contributing... Especially if you want to face Giant Monsters.

 

I should disclose: I don't like FF as a MM secondary... I can see the appeal (especially while levelling), but my opinion is that improving henchmen survivability pays less dividends than debuffing enemies. I would probably try to work in a pool to help debuffing. Either Experimentation or Force of Will can be used as debuffs... Directly and via enhancement slotting.

Posted

I see that Force Bomb and Crack Whip also includes -Res, so my advice would be to try to improve Accuracy, Endurance and Recharge and concentrate on MM attacks to apply -Resistance... Maybe it could work? Try to get +MaxEnd bonuses to offset the Endurance tax.

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