FireBeardXP Posted December 25, 2023 Posted December 25, 2023 Since Demon's provide there own resistance I thought I'd try adding some defense and make them more well rounded. I'm new at making builds and would like any suggestions on how to improve this. Mostly going to be playing solo and would like it to be able to handle AV's and GM's in late game. This Villain build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic MastermindPrimary Power Set: Demon SummoningSecondary Power Set: Force FieldPower Pool: LeadershipPower Pool: LeapingAncillary Pool: Mace Mastery Villain Profile:Level 1: Summon Demonlings (A) Soulbound Allegiance - Damage (3) Soulbound Allegiance - Damage/Recharge (3) Soulbound Allegiance - Damage/Recharge/Accuracy (5) Soulbound Allegiance - Recharge/Accuracy (5) Soulbound Allegiance - Damage/Endurance (7) Soulbound Allegiance - Chance for Build UpLevel 1: Deflection Shield (A) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense/Recharge (40) Luck of the Gambler - Defense (42) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 2: Corruption (A) Superior Winter's Bite - Accuracy/Damage (7) Superior Winter's Bite - Damage/RechargeTime (9) Superior Winter's Bite - Accuracy/Damage/Endurance (9) Superior Winter's Bite - Accuracy/Damage/Recharge (11) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (11) Superior Winter's Bite - Recharge/Chance for -Speed & -RechargeLevel 4: Insulation Shield (A) Luck of the Gambler - Defense/Endurance (39) Luck of the Gambler - Defense/Recharge (39) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 6: Enchant Demon (A) Endurance Reduction IOLevel 8: Lash (A) Superior Blistering Cold - Accuracy/Damage (17) Superior Blistering Cold - Damage/Endurance (29) Superior Blistering Cold - Accuracy/Damage/Endurance (29) Superior Blistering Cold - Accuracy/Damage/Recharge (31) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (31) Superior Blistering Cold - Recharge/Chance for HoldLevel 10: Maneuvers (A) Luck of the Gambler - Defense/Endurance (43) Luck of the Gambler - Defense/Recharge (43) Luck of the Gambler - Defense/Endurance/Recharge (43) Luck of the Gambler - Defense (45) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 12: Summon Demons (A) Superior Command of the Mastermind - Accuracy/Damage (13) Superior Command of the Mastermind - Damage/Endurance (13) Superior Command of the Mastermind - Accuracy/Damage/Recharge (15) Superior Command of the Mastermind - Damage/Endurance/Recharge (15) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (17) Superior Command of the Mastermind - Recharge/Pet +AoE Defense AuraLevel 14: Super Jump (A) Winter's Gift - Slow Resistance (20%)Level 16: Personal Force Field (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Karma - Knockback Protection (48) Kismet - Accuracy +6% (48) Reactive Defenses - Scaling Resist Damage (50) Gift of the Ancients - Defense/Increased Run SpeedLevel 18: Hell on Earth (A) Sovereign Right - Resistance Bonus (19) Edict of the Master - Defense Bonus (19) Commanding Presence - Threat/Placate Resist (21) Commanding Presence - Accuracy/Damage (21) Expedient Reinforcement - Resist Bonus Aura for Pets (23) Call to Arms - Defense Bonus Aura for PetsLevel 20: Dispersion Bubble (A) Luck of the Gambler - Defense/Endurance (36) Luck of the Gambler - Defense/Recharge (37) Luck of the Gambler - Endurance/Recharge (37) Luck of the Gambler - Defense/Endurance/Recharge (37) Luck of the Gambler - Defense (39) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 22: Summon Demon Prince (A) Superior Mark of Supremacy - Damage (23) Superior Mark of Supremacy - Damage/Endurance (25) Superior Mark of Supremacy - Accuracy/Damage (25) Superior Mark of Supremacy - Accuracy/Endurance (27) Superior Mark of Supremacy - Accuracy/Damage/Endurance (27) Superior Mark of Supremacy - Endurance/Pet +Resist +RegenLevel 24: Crack Whip (A) Superior Frozen Blast - Accuracy/Damage (31) Superior Frozen Blast - Damage/Endurance (33) Superior Frozen Blast - Accuracy/Damage/Endurance (33) Superior Frozen Blast - Accuracy/Damage/Recharge (33) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (34) Superior Frozen Blast - Recharge/Chance for ImmobilizeLevel 26: Abyssal Empowerment (A) Endurance Reduction IOLevel 28: Tactics (A) Rectified Reticle - To Hit Buff (42) Rectified Reticle - To Hit Buff/Recharge (42) Rectified Reticle - Increased PerceptionLevel 30: Damping Bubble (A) Shield Wall - +Res (Teleportation), +5% Res (All)Level 32: Combat Jumping (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/EnduranceLevel 35: Assault (A) Endurance Reduction IOLevel 38: Repulsion Bolt (A) Gladiator's Javelin - Chance of Damage(Toxic) (45) Entropic Chaos - Chance of Heal SelfLevel 41: Repulsion Field (A) Explosive Strike - Chance for Smashing DamageLevel 44: Force Bomb (A) Positron's Blast - Accuracy/Damage (46) Positron's Blast - Damage/Endurance (46) Positron's Blast - Damage/Recharge (46) Positron's Blast - Damage/Range (50) Positron's Blast - Accuracy/Damage/Endurance (50) Positron's Blast - Chance of Damage(Energy)Level 47: Scorpion Shield (A) Reactive Defenses - Defense/EnduranceLevel 49: Power Boost (A) Recharge Reduction IOLevel 1: Supremacy Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1738;729;1458;HEX;| |78DA6594494F535114C7FFAFEF558416E940192C8845192C502171DC2802B291262| |42AEAC65ADB07BCA4504221916F210E7100D4A5E34A26F73825FA01D4B871E78221| |71881B530FEFBC132FE525F7F577CFB9E79CFFBDF7BCC6AFF5783F7EE8EB84E6EBC| |E2473B9443C999B30C747ACD1B43B9E1CB2523AE829A211F9EF499C9D1C19C98EC6| |7A4C7A3B136B7428ACACE89A1C1C8CF566C75366A2D732336994F567B399589F994| |C9BE3B9616BCC2BF3318A2CB527BDD6D0F004CD3C3CCB6C4E6B4E8F59A99892389E| |A4943C9FAA22598D34EEF9E8A5419EBC1B38E1023A0CB87052A093C1C029812E861| |DE86648185BD3D0D67D9AED69825FA09CE100420C77A9B6A6D6D6F0D870F23E61D8| |89A702CF184AF05CE005C315FAD1D5DABAD46E94DA8D52BB496ACF506DB71204372| |2B03DF7C953A4AA2AC2752EE4C334430D6E08DC64D8835B02B719FC74F1C54A1AA3| |5854454555144101475EABC89B23111E5584072BBAEDF1E2B5C01B865D782BF04E7| |784BE67A82411A55076598A307BAE92CA32C5639449E983F84386DA4DF82BF08383| |3AEC1D35197840F2FCAA3C3F7EF1E905F01DF69200BE7274393E09FCE466A9C0379| |76D499188A09A262867B44FCE683F0202418172B95447F143521352D38470CE702A| |9D67A8C280C00586DDB82870896196D254AA692A312F97BAC0B0178B024B02CB0C1| |1BC62784469AAD5CEAA96CE0AD26D84158F2B8C193A88E0E627312B30C73048C96A| |D59BABC519BE840ACA52A764D1EAF0D9E574CF1786002DA95725D48B84CB94B6410| |D6E40ABEE044F93A1DE409A9634AB959B31C59A4CF2B4A807D482979CB60DF3020B| |028B707A6649609961990AC6547531ACB386352FD0AE7ADAD1C2317103EA93CFD71| |4186C633E8FBE823F221AC57C28FD86EA208FC611AB25DB22DAB8E8DA764F337BD6| |0B3C5421A23B6DB02A30C0DDB9B17DED6FC369F20D813BAC7125BAF57BCD1F8A16E| |CFB381942AAE128193CAAE17061C89142C3B1C2907FC8E2D94C| |-------------------------------------------------------------------|
tidge Posted December 25, 2023 Posted December 25, 2023 I see a lot I wouldn't do, and possibly some mistakes. I would never slot so many pieces of LotG in any power. It is a mistake to slot the Kismet +ToHit piece in a toggle that prevents you from making attacks.
FireBeardXP Posted December 26, 2023 Author Posted December 26, 2023 16 minutes ago, tidge said: It is a mistake to slot the Kismet +ToHit piece in a toggle that prevents you from making attacks. Thanks for pointing that out, I'm still inexperienced to making builds so thought it added the +ToHit as long as its slotted. I've put it in the Combat Jumping instead. What would you use instead of a bunch of LotG?
tidge Posted December 26, 2023 Posted December 26, 2023 Basically I think you pass the point of diminishing returns on Defense slotting. Even with the Endurance tax paid by MMs I don't think more than 3 slots of Def and End make sense. I think Repulsion Bolt is the only power that acts as a debuff (I am not familiar with Demons), that should probably be early in the build. %-Res can help, but my opinion is that you have to lean hard into multiple powers with Annihilation slotted to have a hope of it contributing... Especially if you want to face Giant Monsters. I should disclose: I don't like FF as a MM secondary... I can see the appeal (especially while levelling), but my opinion is that improving henchmen survivability pays less dividends than debuffing enemies. I would probably try to work in a pool to help debuffing. Either Experimentation or Force of Will can be used as debuffs... Directly and via enhancement slotting.
tidge Posted December 26, 2023 Posted December 26, 2023 I see that Force Bomb and Crack Whip also includes -Res, so my advice would be to try to improve Accuracy, Endurance and Recharge and concentrate on MM attacks to apply -Resistance... Maybe it could work? Try to get +MaxEnd bonuses to offset the Endurance tax.
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